mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
133 lines
3.5 KiB
C#
133 lines
3.5 KiB
C#
// Team Balance Notify Script
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//
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// Give the client a notification on the current state of balancing
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// Furthermore if Autobalance is enabled. Proceed to Autobalancing
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// Autobalance does not need TeamBalanceNotify to be enabled to run
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//
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// Enable or Disable
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// $Host::EnableTeamBalanceNotify = 1;
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// Called in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %team1difference, %team2difference )
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{
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if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "sctf") && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
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{
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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//Uneven
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if( $PlayerCount[1] !$= $PlayerCount[2] )
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{
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if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
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{
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if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
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$TBNStatus = "UNBALANCED";
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}
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else
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//Means teams arnt even, but arnt so uneven to do anything about. Meaning a team is a man down. 6vs7, 4vs3 etc
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$TBNStatus = "UNEVEN";
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}
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//Teams are even
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else if( $PlayerCount[1] == $PlayerCount[2] && $TBNStatus !$= "PLAYEDEVEN" )
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$TBNStatus = "EVEN";
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switch$($TBNStatus)
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{
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case IDLE:
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//Do Nothing
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case UNEVEN:
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//Do Nothing
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case UNBALANCED:
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//Start Schedule to Notify
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$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
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$TBNStatus = "NOTIFY";
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case EVEN:
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//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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$TBNStatus = "PLAYEDEVEN";
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case PLAYEDEVEN:
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//Do Nothing
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case NOTIFY:
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//Do Nothing
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}
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}
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//echo($TBNStatus);
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}
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//Check to see if teams are still unbalanced
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//Fire AutoBalance in 30 sec if enabled
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function NotifyUnbalanced( %game )
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{
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if(isEventPending($NotifySchedule))
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cancel($NotifySchedule);
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if( $TBNStatus $= "NOTIFY" ) //If Status has changed to EVEN or anything else.
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{
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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$PlayerCount[%client.team]++;
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}
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//Difference Variables
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%team1difference = $PlayerCount[1] - $PlayerCount[2];
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%team2difference = $PlayerCount[2] - $PlayerCount[1];
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if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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ResetTBNStatus();
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return;
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}
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//Continue
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else if( %team1difference >= 2 || %team2difference >= 2 )
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{
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//Autobalance Warning
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if( $Host::EnableAutobalance )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
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}
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//If Autobalance is disabled, message only.
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else if( $Host::EnableTeamBalanceNotify )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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schedule(13000, 0, "ResetTBNStatus");
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schedule(15000, 0, "ResetGetCountsStatus");
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}
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}
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}
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}
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// Reset TBNStatus
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function ResetTBNStatus()
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{
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$TBNStatus = "IDLE";
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}
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// Reset every map change
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package ResetTBNGameOver
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{
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset TBNStatus
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ResetTBNStatus();
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(ResetTBNGameOver))
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activatePackage(ResetTBNGameOver); |