TacoServer/Classic/scripts/autoexec/AntiCloak.cs
ChocoTaco 4a7325a74d Server Core Rework
More use of Switch cases and Scheduling tracking
2019-12-11 16:30:37 -05:00

79 lines
1.8 KiB
C#

// AntiCloak Script
//
// Amount of players needed on server for CloakPack to be banned/unbanned
// This is useful for low numbers
//
// Enable/Disable the feature
// $Host::AntiCloakEnable = 1;
// When you would like for it to deactivate
// $Host::AntiCloakPlayerCount = 6;
//
// Called in GetCounts.cs
function CheckAntiCloak( %game )
{
//CTF only
if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" && !$Host::TournamentMode )
{
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
if( $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount )
{
if( $AntiCloakStatus !$= "ACTIVEON" )
$AntiCloakStatus = "ON";
}
//Off
else
{
if( $AntiCloakStatus !$= "ACTIVEOFF" )
$AntiCloakStatus = "OFF";
}
}
//All other cases outside of CTF
else
{
if( $AntiCloakStatus !$= "ACTIVEOFF" )
$AntiCloakStatus = "OFF";
}
switch$($AntiCloakStatus)
{
case ON:
$InvBanList[CTF, "CloakingPack"] = 1;
if(!isActivePackage(DisableCloakPack))
activatePackage(DisableCloakPack);
$AntiCloakStatus = "ACTIVEON";
case OFF:
$InvBanList[CTF, "CloakingPack"] = 0;
if(isActivePackage(DisableCloakPack))
deactivatePackage(DisableCloakPack);
$AntiCloakStatus = "ACTIVEOFF";
case ACTIVEON:
//Do Nothing
case ACTIVEOFF:
//Do Nothing
}
}
// So if the player is able to get a cloakpack, he cant use it
package DisableCloakPack
{
function CloakingPackImage::onActivate(%data, %obj, %slot)
{
if(%obj.client.armor $= "Light")
{
if(%obj.canCloak() $= "true")
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiCloakPlayerCount );
}
else
{
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
}
}
};