TacoServer/Classic/scripts/autoexec/GetRandomMaps.cs
2019-03-15 13:28:21 -04:00

143 lines
7.4 KiB
C#

//Random Set Next Mission maps
//Runs for SetNextMisssion (Random) and Map Repetition Checker
//
//This file is present
$GetRandomMapsLoaded = true;
//Map pool
//
//CTF
//
//1-5
$RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome";
//6-10
$RandomMapPick6 = "HighOctane"; $RandomMapPick7 = "S5_Damnation"; $RandomMapPick8 = "TWL_Feign"; $RandomMapPick9 = "TWL2_Skylight"; $RandomMapPick10 = "Prismatic";
//11-15
$RandomMapPick11 = "Dire"; $RandomMapPick12 = "TWL2_JaggedClaw"; $RandomMapPick13 = "TWL2_Hildebrand"; $RandomMapPick14 = "TWL_WilderZone"; $RandomMapPick15 = "TWL_Stonehenge";
//16-20
$RandomMapPick16 = "TWL2_Ocular"; $RandomMapPick17 = "S8_Opus"; $RandomMapPick18 = "Mirage"; $RandomMapPick19 = "DangerousCrossing_nef"; $RandomMapPick20 = "S5_Massive";
//21-25
$RandomMapPick21 = "TheFray"; $RandomMapPick22 = "RoundTheMountain"; $RandomMapPick23 = "S5_Mordacity"; $RandomMapPick24 = "TWL2_CanyonCrusadeDeluxe"; $RandomMapPick25 = "Signal";
//26-30
$RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomMapPick28 = "S5_Icedance"; $RandomMapPick29 = "Bulwark"; $RandomMapPick30 = "Discord";
//31-35
$RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory";
//36-40
$RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix";
//
//LakRabbit
//
//1-3
$LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak";
//4-6
$LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance"; $LakRandomMapPick6 = "SunDriedLak";
//7-9
$LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak";
//10-12
$LakRandomMapPick10 = "Arrakis"; $LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak";
//13-15
$LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak";
//16-18
$LakRandomMapPick16 = "PhasmaDustLak"; $LakRandomMapPick17 = "Sulfide"; $LakRandomMapPick18 = "HavenLak";
//19-21
$LakRandomMapPick19 = "Crater71Lak"; $LakRandomMapPick20 = "SolsDescentLak"; $LakRandomMapPick21 = "FrozenFuryLak";
//22-24
$LakRandomMapPick22 = "CankerLak"; $LakRandomMapPick23 = "S8_GeothermalLak"; $LakRandomMapPick24 = "EquinoxLak";
//
//LCTF
//
//1-5
$LCTFRandomMapPick1 = "BastardForgeLT"; $LCTFRandomMapPick2 = "FirestormLT"; $LCTFRandomMapPick3 = "DangerousCrossingLT"; $LCTFRandomMapPick4 = "S5_DamnationLT"; $LCTFRandomMapPick5 = "TenebrousCTF";
//6-10
$LCTFRandomMapPick6 = "SmallCrossingLT"; $LCTFRandomMapPick7 = "CirclesEdgeLT"; $LCTFRandomMapPick8 = "TheFray"; $LCTFRandomMapPick9 = "SignalLT"; $LCTFRandomMapPick10 = "StarFallLT";
//11-15
$LCTFRandomMapPick11 = "DireLT"; $LCTFRandomMapPick12 = "S5_Icedance"; $LCTFRandomMapPick13 = "TWL2_HildebrandLT"; $LCTFRandomMapPick14 = "TWL2_CanyonCrusadeDeluxeLT"; $LCTFRandomMapPick15 = "TWL2_FrozenHopeLT";
//16-20
$LCTFRandomMapPick16 = "RoundTheMountainLT"; $LCTFRandomMapPick17 = "Blink"; $LCTFRandomMapPick18 = "TWL2_SkylightLT"; $LCTFRandomMapPick19 = "TWL_BeachBlitzLT"; $LCTFRandomMapPick20 = "S5_MassiveLT";
//21-25
$LCTFRandomMapPick21 = "S5_Mimicry"; $LCTFRandomMapPick22 = "S5_SilenusLT"; $LCTFRandomMapPick23 = "S5_Mordacity"; $LCTFRandomMapPick24 = "S5_Woodymyrk"; $LCTFRandomMapPick25 = "S8_Cardiac";
//26-30
$LCTFRandomMapPick26 = "S8_Opus"; $LCTFRandomMapPick27 = "TWL2_Celerity"; $LCTFRandomMapPick28 = "TWL2_Crevice"; $LCTFRandomMapPick29 = "S5_HawkingHeat"; $LCTFRandomMapPick30 = "TWL2_MidnightMayhemDeluxe";
//31-35
$LCTFRandomMapPick31 = "Discord"; $LCTFRandomMapPick32 = "Bulwark"; $LCTFRandomMapPick33 = "ArenaDome"; $LCTFRandomMapPick34 = "SmallTimeLT"; $LCTFRandomMapPick35 = "RaindanceLT";
//36-40
$LCTFRandomMapPick36 = "TWL_OsIris"; $LCTFRandomMapPick37 = "TWL_Damnation"; $LCTFRandomMapPick38 = "Headstone"; $LCTFRandomMapPick39 = "BeggarsRunLT"; $LCTFRandomMapPick40 = "Berlard";
function SetNextMapGetRandoms( %client )
{
switch$($CurrentMissionType)
{
case "CTF":
//Get random numbers
%RandomPick1 = getRandom(1,5);
%RandomPick2 = getRandom(6,10);
%RandomPick3 = getRandom(11,15);
%RandomPick4 = getRandom(16,20);
%RandomPick5 = getRandom(21,25);
%RandomPick6 = getRandom(26,30);
%RandomPick7 = getRandom(31,35);
%RandomPick8 = getRandom(36,40);
//Deduction code
$SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1];
$SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2];
$SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3];
$SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4];
$SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5];
$SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6];
$SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7];
$SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8];
case "LakRabbit":
//Get random numbers
%LakRandomPick1 = getRandom(1,3);
%LakRandomPick2 = getRandom(4,6);
%LakRandomPick3 = getRandom(7,9);
%LakRandomPick4 = getRandom(10,12);
%LakRandomPick5 = getRandom(13,15);
%LakRandomPick6 = getRandom(16,18);
%LakRandomPick7 = getRandom(19,21);
%LakRandomPick8 = getRandom(22,24);
//Deduction code
$SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1];
$SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2];
$SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3];
$SetNextMissionMapSlot4 = $LakRandomMapPick[%LakRandomPick4];
$SetNextMissionMapSlot5 = $LakRandomMapPick[%LakRandomPick5];
$SetNextMissionMapSlot6 = $LakRandomMapPick[%LakRandomPick6];
$SetNextMissionMapSlot7 = $LakRandomMapPick[%LakRandomPick7];
$SetNextMissionMapSlot8 = $LakRandomMapPick[%LakRandomPick8];
case "SCtF":
//Get random numbers
%LCTFRandomPick1 = getRandom(1,5);
%LCTFRandomPick2 = getRandom(6,10);
%LCTFRandomPick3 = getRandom(11,15);
%LCTFRandomPick4 = getRandom(16,20);
%LCTFRandomPick5 = getRandom(21,25);
%LCTFRandomPick6 = getRandom(26,30);
%LCTFRandomPick7 = getRandom(31,35);
%LCTFRandomPick8 = getRandom(36,40);
//Deduction code
$SetNextMissionMapSlot1 = $LCTFRandomMapPick[%LCTFRandomPick1];
$SetNextMissionMapSlot2 = $LCTFRandomMapPick[%LCTFRandomPick2];
$SetNextMissionMapSlot3 = $LCTFRandomMapPick[%LCTFRandomPick3];
$SetNextMissionMapSlot4 = $LCTFRandomMapPick[%LCTFRandomPick4];
$SetNextMissionMapSlot5 = $LCTFRandomMapPick[%LCTFRandomPick5];
$SetNextMissionMapSlot6 = $LCTFRandomMapPick[%LCTFRandomPick6];
$SetNextMissionMapSlot7 = $LCTFRandomMapPick[%LCTFRandomPick7];
$SetNextMissionMapSlot8 = $LCTFRandomMapPick[%LCTFRandomPick8];
case "DM":
$SetNextMissionMapSlot1 = "RaspDM";
$SetNextMissionMapSlot2 = "EntombedDM";
$SetNextMissionMapSlot3 = "IceDomeDM";
$SetNextMissionMapSlot4 = "HoofToeDM";
$SetNextMissionMapSlot5 = "ArenaDomeDM";
$SetNextMissionMapSlot6 = "VulcansWrathDM";
$SetNextMissionMapSlot7 = "RampartsDM";
$SetNextMissionMapSlot8 = "ShrineDM";
}
}