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https://github.com/ChocoTaco1/TacoServer.git
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83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
// Team Autobalance Script
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//
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// Determines which team needs players and proceeds to switch them
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// Goon style: At respawn
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//
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// Enable or Disable Autobalance
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// $Host::EnableAutobalance = 1;
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//
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// exec("scripts/autoexec/Autobalance.cs");
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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function Autobalance( %game )
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{
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if(isEventPending($AutoBalanceSchedule))
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cancel($AutoBalanceSchedule);
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if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
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%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//Determine BigTeam
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if( %team1difference >= 2 )
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$BigTeam = 1;
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else if( %team2difference >= 2 )
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$BigTeam = 2;
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else
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return;
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%otherteam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 3)
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%s = "s";
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next respawning player%2 on Team %1.', $TeamName[$BigTeam], %s);
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}
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package Autobalance
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{
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// called from player scripts
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function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
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{
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
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{
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//If someone switches to observer or disconnects
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if(%damageType $= 0)
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return;
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%otherteam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
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{
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echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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}
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else
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{
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$BigTeam = "";
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ResetTBNStatus();
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}
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}
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}
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset Autobalance
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$BigTeam = "";
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(Autobalance))
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activatePackage(Autobalance); |