TacoServer/Classic/scripts/autoexec/Autobalance.cs
2020-09-28 19:02:46 -04:00

128 lines
4.4 KiB
C#

// Team Autobalance Script
//
// Determines which team needs players and proceeds to switch them
// Goon style: At respawn
//
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// exec("scripts/autoexec/Autobalance.cs");
//
// How far behind otherteam must be to use All Mode.
// Meaning picking from a pool of all players on the $BigTeam instead of just the lowest scoring players.
// 400 equals 400 points. 4 caps behind.
$Autobalance::AMThreshold = 300;
// Based on BigTeams Top3 scorers. If BigTeams Top3 scorers is greater than the otherTeams Top3 + Top3Threshold. Use AllMode.
$Autobalance::Top3Threshold = 400;
// If it takes too long for specific canidates to die. After a time choose anyone.
$Autobalance::Fallback = 90000;
// Run from TeamBalanceNotify.cs via NotifyUnbalanced
function Autobalance( %game )
{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Difference Variables
%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
//Determine BigTeam
if( %team1difference >= 2 )
$BigTeam = 1;
else if( %team2difference >= 2 )
$BigTeam = 2;
else
return;
$Autobalace::UseAllMode = 0;
%otherTeam = $BigTeam == 1 ? 2 : 1;
%bigTeamTop3 = $TeamRank[$BigTeam, 0].score + $TeamRank[$BigTeam, 1].score + $TeamRank[$BigTeam, 2].score;
%otherTeamTop3 = $TeamRank[%otherTeam, 0].score + $TeamRank[%otherTeam, 1].score + $TeamRank[%otherTeam, 2].score;
//Anyone who dies is eligable to switch
//If BigTeam score is greater than otherteam score + threshold or BigTeam Top3 is greater than otherTeam Top3 + Top3Threshold
if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0 || %bigTeamTop3 > (%otherTeamTop3 + $Autobalance::Top3Threshold))
$Autobalace::UseAllMode = 1;
//echo("Allmode " @ $Autobalace::UseAllMode);
//Select lower half of team rank as canidates for team change
if(!$Autobalace::UseAllMode)
{
$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
{
//echo(%i); echo($TeamRank[$BigTeam, %i].nameBase);
$Autobalance::Canidate[%i] = $TeamRank[$BigTeam, %i];
}
%a = " selected";
}
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
%s = "s";
//Warning message
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
}
// Return true if client is a canidate
function CheckCanidate(%client)
{
for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
{
if(%client $= $Autobalance::Canidate[%i])
return true;
}
return false;
}
package Autobalance
{
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
{
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
%otherTeam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
{
if($Autobalance::CanidateFallbackTime $= "")
$Autobalance::CanidateFallbackTime = getSimTime();
//damageType 0: If someone switches to observer or disconnects
if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalace::UseAllMode || (getSimTime() - $Autobalance::CanidateFallbackTime > $Autobalance::Fallback)))
{
echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
}
}
else
{
$BigTeam = "";
ResetTBNStatus();
deleteVariables("$Autobalace::Canidate*");
}
}
}
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset Autobalance
$BigTeam = "";
deleteVariables("$Autobalace::Canidate*");
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(Autobalance))
activatePackage(Autobalance);