TacoServer/Classic/scripts/autoexec/NoBaseRapeNotify.cs
2019-01-01 13:34:29 -05:00

48 lines
1.5 KiB
C#

//Enable or Disable
//$Host::EnableNoBaseRapeNotify = 1;
//
//Notifys the user if NoBase rape is on or off.
function NBRStatusNotify( %game, %client, %respawn )
{
if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled )
{
//echo ("%client " @ %client);
//echo ("$TeamBalanceClient " @ $TeamBalanceClient);
//On
if( $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount )
{
if( $NoBaseRapeNotifyCount !$= 0 )
{
//messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.');
$NoBaseRapeNotifyCount = 0;
}
}
//Off
else if( $NoBaseRapeNotifyCount !$= 1 )
{
//messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.');
$NoBaseRapeNotifyCount = 1;
}
}
}
//This function is at DefaultGame::gameOver(%game) CTFGame.cs
//Resets the client NotifyCount when the mission ends
function ResetNBRNotify()
{
$NoBaseRapeNotifyCount = -1;
}
//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
//In the staticshape.ovl in evoClassic.vl2
//Plays a sound when a player hits a protected asset
function NBRAssetSound( %game, %sourceObject )
{
messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav');
}