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https://github.com/ChocoTaco1/TacoServer.git
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View Time Limit in Vote Menu Admin can change the Time Limit to 30 in Tourney Mode from the Vote Menu More Practical Vote Times Always Autoset Time to 30 in TourneyMode
4030 lines
145 KiB
C#
Executable file
4030 lines
145 KiB
C#
Executable file
//$MissionName is the file name of the mission
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//$MapName is the displayed name(no underscore,spaces)
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function DefaultGame::activatePackages(%game)
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{
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// activate the default package for the game type
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activatePackage(DefaultGame);
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if(isPackage(%game.class) && %game.class !$= DefaultGame)
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activatePackage(%game.class);
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}
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function DefaultGame::deactivatePackages(%game)
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{
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// z0dd - ZOD, 5/19/03. Check to see if its active first
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if(isActivePackage(DefaultGame))
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deactivatePackage(DefaultGame);
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if(isPackage(%game.class) && %game.class !$= DefaultGame)
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{
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if(isActivePackage(%game.class))
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deactivatePackage(%game.class);
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}
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}
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package DefaultGame {
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function FlipFlop::objectiveInit(%data, %flipflop)
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{
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// add this flipflop to missioncleanup
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%flipflopSet = nameToID("MissionCleanup/FlipFlops");
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if(%flipflopSet <= 0) {
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%flipflopSet = new SimSet("FlipFlops");
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MissionCleanup.add(%flipflopSet);
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}
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%flipflopSet.add(%flipflop);
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// see if there's a holo projector associated with this flipflop
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// search the flipflop's folder for a holo projector
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// if one exists, associate it with the flipflop
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%flipflop.projector = 0;
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%folder = %flipflop.getGroup();
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for(%i = 0; %i < %folder.getCount(); %i++)
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{
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%proj = %folder.getObject(%i);
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// weird, but line below prevents console error
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//if(%proj.getClassName() !$= "SimGroup" && %proj.getClassName() !$= "InteriorInstance")
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// z0dd - ZOD, 5/19/03. Added TSStatic for spam fix
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if(%proj.getClassName() !$= "SimGroup" && %proj.getClassName() !$= "InteriorInstance" && %proj.getClassName() !$= "TSStatic")
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{
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if(%proj.getDatablock().getName() $= "LogoProjector")
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{
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%flipflop.projector = %proj;
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%flipflop.projector.holo = 0;
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break;
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}
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}
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}
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// may have been hidden
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%target = %flipFlop.getTarget();
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if(%target != -1)
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{
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// set flipflop to base skin
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setTargetSkin(%target, $teamSkin[0]);
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// make this always visible in the commander map
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setTargetAlwaysVisMask(%target, 0xffffffff);
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// make this always visible in the commander list
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setTargetRenderMask(%target, getTargetRenderMask(%target) | $TargetInfo::CommanderListRender);
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}
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}
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function FlipFlop::playerTouch(%data, %flipflop, %player)
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{
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%client = %player.client;
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%flipTeam = %flipflop.team;
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if(%flipTeam == %client.team)
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return false;
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%teamName = game.getTeamName(%client.team);
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// Let the observers know:
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messageTeam( 0, 'MsgClaimFlipFlop', '\c2%1 claimed %2 for %3.~wfx/misc/flipflop_taken.wav', %client.name, Game.cleanWord( %flipflop.name ), %teamName );
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// Let the teammates know:
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messageTeam( %client.team, 'MsgClaimFlipFlop', '\c2%1 claimed %2 for %3.~wfx/misc/flipflop_taken.wav', %client.name, Game.cleanWord( %flipflop.name ), %teamName );
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// Let the other team know:
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%losers = %client.team == 1 ? 2 : 1;
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messageTeam( %losers, 'MsgClaimFlipFlop', '\c2%1 claimed %2 for %3.~wfx/packs/shield_hit.wav', %client.name, Game.cleanWord( %flipflop.name ), %teamName ); // z0dd - ZOD, 10/30/02. Change flipflop lost sound
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logEcho(%client.nameBase@" (pl "@%player@"/cl "@%client@") claimed flipflop "@%flipflop@" for team "@%client.team);
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//change the skin on the switch to claiming team's logo
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setTargetSkin(%flipflop.getTarget(), game.getTeamSkin(%player.team));
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setTargetSensorGroup(%flipflop.getTarget(), %player.team);
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// if there is a "projector" associated with this flipflop, put the claiming team's logo there
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if(%flipflop.projector > 0)
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{
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%projector = %flipflop.projector;
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// axe the old projected holo, if one exists
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if(%projector.holo > 0)
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%projector.holo.delete();
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%newHolo = getTaggedString(game.getTeamSkin(%client.team)) @ "Logo";
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%projTransform = %projector.getTransform();
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// below two functions are from deployables.cs
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%projRot = rotFromTransform(%projTransform);
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%projPos = posFromTransform(%projTransform);
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// place the holo above the projector (default 10 meters)
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%hHeight = %projector.holoHeight;
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if(%hHeight $= "")
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%hHeight = 10;
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%holoZ = getWord(%projPos, 2) + %hHeight;
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%holoPos = firstWord(%projPos) SPC getWord(%projPos,1) SPC %holoZ;
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%holo = new StaticShape()
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{
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rotation = %projRot;
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position = %holoPos;
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dataBlock = %newHolo;
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};
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// dump the hologram into MissionCleanup
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MissionCleanup.add(%holo);
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// associate the holo with the projector
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%projector.holo = %holo;
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}
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// convert the resources associated with the flipflop
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Game.claimFlipflopResources(%flipflop, %client.team);
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if(Game.countFlips())
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for(%i = 1; %i <= Game.numTeams; %i++)
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{
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%teamHeld = Game.countFlipsHeld(%i);
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messageAll('MsgFlipFlopsHeld', "", %i, %teamHeld);
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}
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//call the ai function
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if(%player.client.isAIControlled()) // z0dd - ZOD, 5/19/03. check to see if the player is a bot, duh.
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Game.AIplayerCaptureFlipFlop(%player, %flipflop);
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return true;
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}
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};
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//--------- DEFAULT SCORING, SUPERCEDE IN GAMETYPE FILE ------------------
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function DefaultGame::initGameVars(%game)
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{
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%game.SCORE_PER_SUICIDE = 0;
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%game.SCORE_PER_TEAMKILL = 0;
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%game.SCORE_PER_DEATH = 0;
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%game.SCORE_PER_KILL = 0;
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%game.SCORE_PER_TURRET_KILL = 0;
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}
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//-- tracking ---
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// .deaths .kills .suicides .teamKills .turretKills
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function DefaultGame::claimFlipflopResources(%game, %flipflop, %team)
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{
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%group = %flipflop.getGroup();
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%group.setTeam(%team);
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// make this always visible in the commander map (gets reset when sensor group gets changed)
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setTargetAlwaysVisMask(%flipflop.getTarget(), 0xffffffff);
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}
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//------------------------------------------------------------------------------
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function DefaultGame::selectSpawnSphere(%game, %team)
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{
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// - walks the objects in the 'teamdrops' group for this team
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// - find a random spawn point which has a running sum less more than
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// 0->total sphere weight
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%teamDropsGroup = "MissionCleanup/TeamDrops" @ %team;
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%group = nameToID(%teamDropsGroup);
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if (%group != -1)
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{
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%count = %group.getCount();
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if (%count != 0)
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{
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// Get total weight of those spheres not filtered by mission types list-
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%overallWeight = 0;
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for (%i = 0; %i < %count; %i++)
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{
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%sphereObj = %group.getObject(%i);
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if ( ! %sphereObj.isHidden() )
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%overallWeight += %sphereObj.sphereWeight;
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}
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if (%overallWeight > 0)
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{
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// Subtract a little from this as hedge against any rounding offness-
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%randSum = getRandom(%overallWeight) - 0.05;
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// echo("randSum = " @ %randSum);
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for (%i = 0; %i < %count; %i++)
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{
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%sphereObj = %group.getObject(%i);
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if (! %sphereObj.isHidden())
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{
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%randSum -= %sphereObj.sphereWeight;
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if (%randSum <= 0)
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{
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// echo("Chose sphere " @ %i);
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return %group.getObject(%i); // Found our sphere
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}
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}
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}
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error("Random spawn sphere selection didn't work");
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}
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else
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error("No non-hidden spawnspheres were found in " @ %teamDropsGroup);
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}
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else
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error("No spawnspheres found in " @ %teamDropsGroup);
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}
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else
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error(%teamDropsGroup @ " not found in selectSpawnSphere().");
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return -1;
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}
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function DefaultGame::selectSpawnZone(%game, %sphere)
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{
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// determines if this should spawn inside or outside
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%overallWeight = %sphere.indoorWeight + %sphere.outdoorWeight;
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%index = mFloor(getRandom() * (%overallWeight - 0.1)) + 1;
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if ((%index - %sphere.indoorWeight) > 0)
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return false; //do not pick an indoor spawn
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else
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return true; //pick an indoor spawn
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}
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function DefaultGame::selectSpawnFacing(%game, %src, %target, %zone)
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{
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//this used only when spawn loc is not on an interior. This points spawning player to the ctr of spawnshpere
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%target = setWord(%target, 2, 0);
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%src = setWord(%src, 2, 0);
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if(VectorDist(%target, %src) == 0)
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return " 0 0 1 0 ";
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%vec = VectorNormalize(VectorSub(%target, %src));
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%angle = mAcos(getWord(%vec, 1));
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if(%src < %target)
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return(" 0 0 1 " @ %angle);
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else
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return(" 0 0 1 " @ -%angle);
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}
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function DefaultGame::pickTeamSpawn(%game, %team)
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{
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// early exit if no nav graph
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if (!navGraphExists())
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{
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echo("No navigation graph is present. Build one.");
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return -1;
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}
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for (%attempt = 0; %attempt < 20; %attempt++)
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{
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// finds a random spawn sphere
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// selects inside/outside on this random sphere
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// if the navgraph exists, then uses it to grab a random node as spawn
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// location/rotation
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%sphere = %game.selectSpawnSphere(%team);
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if (%sphere == -1)
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{
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echo("No spawn spheres found for team " @ %team);
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return -1;
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}
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%zone = %game.selectSpawnZone(%sphere);
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%useIndoor = %zone;
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%useOutdoor = !%zone;
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if (%zone)
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%area = "indoor";
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else
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%area = "outdoor";
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%radius = %sphere.radius;
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%sphereTrans = %sphere.getTransform();
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%sphereCtr = getWord(%sphereTrans, 0) @ " " @ getWord(%sphereTrans, 1) @ " " @ getWord(%sphereTrans, 2); //don't need full transform here, just x, y, z
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//echo("Selected Sphere is " @ %sphereCtr @ " with a radius of " @ %radius @ " meters. Selecting from " @ %area @ " zone.");
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%avoidThese = $TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType |
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$TypeMasks::PlayerObjectType | $TypeMasks::TurretObjectType;
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for (%tries = 0; %tries < 10; %tries++)
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{
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%nodeIndex = navGraph.randNode(%sphereCtr, %radius, %useIndoor, %useOutdoor);
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if (%nodeIndex >= 0)
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{
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%loc = navGraph.randNodeLoc(%nodeIndex);
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%adjUp = VectorAdd(%loc, "0 0 1.0"); // don't go much below
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if (ContainerBoxEmpty( %avoidThese, %adjUp, 2.0))
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break;
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}
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}
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if (%nodeIndex >= 0)
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{
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%loc = navGraph.randNodeLoc(%nodeIndex);
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if (%zone)
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{
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%trns = %loc @ " 0 0 1 0";
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%spawnLoc = whereToLook(%trns);
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}
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else
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{
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%rot = %game.selectSpawnFacing(%loc, %sphereCtr, %zone);
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%spawnLoc = %loc @ %rot;
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}
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return %spawnLoc;
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}
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}
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}
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//------------------------------------------------------------
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function DefaultGame::pickObserverSpawn(%game, %client, %next)
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{
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%group = nameToID("MissionGroup/ObserverDropPoints");
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%count = %group.getCount();
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if(!%count || %group == -1)
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{
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echo("no observer spawn points found");
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return -1;
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}
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if(%client.lastObserverSpawn == -1)
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{
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%client.lastObserverSpawn = 0;
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return(%group.getObject(%client.lastObserverSpawn));
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}
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if(%next == true)
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%spawnIdx = %client.lastObserverSpawn + 1;
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else
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%spawnIdx = %client.lastObserverSpawn - 1;
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if(%spawnIdx < 0)
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%spawnIdx = %count - 1;
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else if(%spawnIdx >= %count)
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%spawnIdx = 0;
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%client.lastObserverSpawn = %spawnIdx;
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//echo("Observer spawn point found");
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return %group.getObject(%spawnIdx);
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}
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//------------------------------------------------------------
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function DefaultGame::spawnPlayer( %game, %client, %respawn )
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{
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%client.lastSpawnPoint = %game.pickPlayerSpawn( %client, false );
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%client.suicidePickRespawnTime = getSimTime() + 20000;
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%game.createPlayer( %client, %client.lastSpawnPoint, %respawn );
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}
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//------------------------------------------------------------
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function DefaultGame::playerSpawned(%game, %player)
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{
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if( %player.client.respawnTimer )
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cancel(%player.client.respawnTimer);
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%player.client.observerStartTime = "";
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%game.equip(%player);
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//set the spawn time (for use by the AI system)
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%player.client.spawnTime = getSimTime();
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// jff: this should probably be checking the team of the client
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//update anyone observing this client
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%count = ClientGroup.getCount();
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for (%i = 0; %i < %count; %i++)
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{
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%cl = ClientGroup.getObject(%i);
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if (%cl.camera.mode $= "observerFollow" && %cl.observeClient == %player.client)
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{
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%transform = %player.getTransform();
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%cl.camera.setOrbitMode(%player, %transform, 0.5, 4.5, 4.5);
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%cl.camera.targetObj = %player;
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}
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}
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}
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function DefaultGame::equip(%game, %player)
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{
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for(%i =0; %i<$InventoryHudCount; %i++)
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%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
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%player.client.clearBackpackIcon();
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//%player.setArmor("Light");
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%player.setInventory(RepairKit,1);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.setInventory(Beacon, 3);
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%player.setInventory(TargetingLaser, 1);
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%player.weaponCount = 3;
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%player.use("Blaster");
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}
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//------------------------------------------------------------
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function DefaultGame::pickPlayerSpawn(%game, %client, %respawn)
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{
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// place this client on his own team, '%respawn' does not ever seem to be used
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//we no longer care whether it is a respawn since all spawns use same points.
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return %game.pickTeamSpawn(%client.team);
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}
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//------------------------------------------------------------
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function DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn)
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{
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// do not allow a new player if there is one (not destroyed) on this client
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if(isObject(%client.player) && (%client.player.getState() !$= "Dead"))
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return;
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// clients and cameras can exist in team 0, but players should not
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if(%client.team == 0)
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error("Players should not be added to team0!");
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// defaultplayerarmor is in 'players.cs'
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if(%spawnLoc == -1)
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%spawnLoc = "0 0 300 1 0 0 0";
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//else
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// echo("Spawning player at " @ %spawnLoc);
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// copied from player.cs
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if (%client.race $= "Bioderm")
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// Only have male bioderms.
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%armor = $DefaultPlayerArmor @ "Male" @ %client.race @ Armor;
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else
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%armor = $DefaultPlayerArmor @ %client.sex @ %client.race @ Armor;
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%client.armor = $DefaultPlayerArmor;
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%player = new Player() {
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//dataBlock = $DefaultPlayerArmor;
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dataBlock = %armor;
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};
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if(%respawn)
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{
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%player.setInvincible(true);
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%player.setCloaked(true); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was //
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%player.setInvincibleMode($InvincibleTime,0.02);
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%player.respawnCloakThread = %player.schedule($InvincibleTime * 50, "setRespawnCloakOff"); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was 1000
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%player.schedule($InvincibleTime * 1000, "setInvincible", false);
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}
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%player.setTransform( %spawnLoc );
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MissionCleanup.add(%player);
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// setup some info
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%player.setOwnerClient(%client);
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%player.team = %client.team;
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%client.outOfBounds = false;
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%player.setEnergyLevel(60);
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%client.player = %player;
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// z0dd - ZOD, 5/07/04. Bots need some help with this gravity
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if(%client.isAiControlled())
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%player.setRechargeRate(%player.getDataBlock().rechargeRate + 0.20);
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// updates client's target info for this player
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%player.setTarget(%client.target);
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setTargetDataBlock(%client.target, %player.getDatablock());
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setTargetSensorData(%client.target, PlayerSensor);
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setTargetSensorGroup(%client.target, %client.team);
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%client.setSensorGroup(%client.team);
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//make sure the player has been added to the team rank array...
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%game.populateTeamRankArray(%client);
|
|
|
|
%game.playerSpawned(%client.player);
|
|
}
|
|
|
|
function Player::setRespawnCloakOff(%player)
|
|
{
|
|
%player.setCloaked(false);
|
|
%player.respawnCloakThread = "";
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
|
|
function DefaultGame::startMatch(%game)
|
|
{
|
|
echo("START MATCH");
|
|
MessageAll('MsgMissionStart', "\c2Match started!");
|
|
|
|
//the match has been started, clear the team rank array, and repopulate it...
|
|
for (%i = 0; %i < 32; %i++)
|
|
%game.clearTeamRankArray(%i);
|
|
|
|
//used in BountyGame, prolly in a few others as well...
|
|
$matchStarted = true;
|
|
|
|
%game.clearDeployableMaxes();
|
|
|
|
$missionStartTime = getSimTime();
|
|
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000);
|
|
|
|
// schedule first timeLimit check for 20 seconds
|
|
if(%game.class !$= "SiegeGame")
|
|
{
|
|
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
|
|
}
|
|
|
|
//schedule the end of match countdown
|
|
EndCountdown($Host::TimeLimit * 60 * 1000);
|
|
|
|
//reset everyone's score and add them to the team rank array
|
|
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%game.resetScore(%cl);
|
|
%game.populateTeamRankArray(%cl);
|
|
}
|
|
|
|
// set all clients control to their player
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
|
|
// Siege game will set the clock differently
|
|
if(%game.class !$= "SiegeGame")
|
|
messageClient(%cl, 'MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
|
|
|
|
if( !$Host::TournamentMode && %cl.matchStartReady && %cl.camera.mode $= "pre-game")
|
|
{
|
|
commandToClient(%cl, 'setHudMode', 'Standard');
|
|
%cl.setControlObject( %cl.player );
|
|
}
|
|
else
|
|
{
|
|
if( %cl.matchStartReady )
|
|
{
|
|
if(%cl.camera.mode $= "pre-game")
|
|
{
|
|
%cl.observerMode = "";
|
|
commandToClient(%cl, 'setHudMode', 'Standard');
|
|
|
|
if(isObject(%cl.player))
|
|
%cl.setControlObject( %cl.player );
|
|
else
|
|
echo("can't set control for client: " @ %cl @ ", no player object found!");
|
|
}
|
|
else
|
|
%cl.observerMode = "observerFly";
|
|
}
|
|
}
|
|
}
|
|
|
|
// on with the show this is it!
|
|
AISystemEnabled( true );
|
|
}
|
|
|
|
function DefaultGame::gameOver( %game )
|
|
{
|
|
listPlayers(); // MP: 6/17/2011 - Prints score, team, status
|
|
|
|
// Eolk - Prevent those annoying last-minute map changes that totally throw things off
|
|
if(%game.scheduleVote !$= "")
|
|
{
|
|
messageAll('closeVoteHud', "");
|
|
cancel(Game.scheduleVote);
|
|
Game.scheduleVote = "";
|
|
Game.kickClient = "";
|
|
clearVotes();
|
|
|
|
messageAll('MsgVoteFailed', "");
|
|
}
|
|
|
|
//set the bool
|
|
$missionRunning = false;
|
|
|
|
CancelCountdown();
|
|
CancelEndCountdown();
|
|
|
|
//loop through all the clients, and do any cleanup...
|
|
%count = ClientGroup.getCount();
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
%client = ClientGroup.getObject(%i);
|
|
%player = %client.player;
|
|
|
|
// z0dd - ZOD, 6/13/02. Need to remove this for random teams by Founder (founder@mechina.com).
|
|
if($CurrentMissionType $= TR2) // z0dd - ZOD, 9/17/02. Check for Team Rabbit 2
|
|
%client.lastTeam = %client.team;
|
|
|
|
if ( !%client.isAiControlled() )
|
|
{
|
|
%client.endMission();
|
|
messageClient( %client, 'MsgClearDebrief', "" );
|
|
%game.sendDebriefing( %client );
|
|
|
|
if(%client.player.isBomber)
|
|
commandToClient(%client, 'endBomberSight');
|
|
|
|
//clear the score hud...
|
|
messageClient( %client, 'SetScoreHudHeader', "", "" );
|
|
messageClient( %client, 'SetScoreHudSubheader', "", "");
|
|
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
|
|
|
|
// clean up the players' HUDs:
|
|
%client.setWeaponsHudClearAll();
|
|
%client.setInventoryHudClearAll();
|
|
}
|
|
}
|
|
// z0dd - ZOD, 6/22/02. Setup random teams by Founder (founder@mechina.com).
|
|
if($CurrentMissionType !$= TR2) // z0dd - ZOD, 9/17/02. Check for Team Rabbit 2
|
|
%game.setupClientTeams();
|
|
|
|
// Default game does nothing... except lets the AI know the mission is over
|
|
AIMissionEnd();
|
|
|
|
// Eolk - reset vehicle maxes after each round.
|
|
$VehicleRespawnTime = 15000;
|
|
$Vehiclemax[ScoutVehicle] = 4;
|
|
$VehicleMax[AssaultVehicle] = 3;
|
|
$VehicleMax[MobileBaseVehicle] = 1;
|
|
$VehicleMax[ScoutFlyer] = 4;
|
|
$VehicleMax[BomberFlyer] = 2;
|
|
$VehicleMax[HAPCFlyer] = 2;
|
|
|
|
// Choco - reset turret maxes after each round.
|
|
$TeamDeployableMin[TurretIndoorDeployable] = 4;
|
|
$TeamDeployableMin[TurretOutdoorDeployable] = 4;
|
|
$TeamDeployableMax[TurretIndoorDeployable] = 10;
|
|
$TeamDeployableMax[TurretOutdoorDeployable] = 10;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::sendDebriefing( %game, %client )
|
|
{
|
|
if ( %game.numTeams == 1 )
|
|
{
|
|
// Mission result:
|
|
%winner = $TeamRank[0, 0];
|
|
if ( %winner.score > 0 )
|
|
messageClient( %client, 'MsgDebriefResult', "", '<just:center>%1 wins!', $TeamRank[0, 0].name );
|
|
else
|
|
messageClient( %client, 'MsgDebriefResult', "", '<just:center>Nobody wins.' );
|
|
|
|
// Player scores:
|
|
%count = $TeamRank[0, count];
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<spush><color:00dc00><font:univers condensed:18>PLAYER<lmargin%%:60>SCORE<lmargin%%:80>KILLS<spop>' );
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = $TeamRank[0, %i];
|
|
if ( %cl.score $= "" )
|
|
%score = 0;
|
|
else
|
|
%score = %cl.score;
|
|
if ( %cl.kills $= "" )
|
|
%kills = 0;
|
|
else
|
|
%kills = %cl.kills;
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<lmargin:0><clip%%:60> %1</clip><lmargin%%:60><clip%%:20> %2</clip><lmargin%%:80><clip%%:20> %3', %cl.name, %score, %kills );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
%topScore = "";
|
|
%topCount = 0;
|
|
for ( %team = 1; %team <= %game.numTeams; %team++ )
|
|
{
|
|
if ( %topScore $= "" || $TeamScore[%team] > %topScore )
|
|
{
|
|
%topScore = $TeamScore[%team];
|
|
%firstTeam = %team;
|
|
%topCount = 1;
|
|
}
|
|
else if ( $TeamScore[%team] == %topScore )
|
|
{
|
|
%secondTeam = %team;
|
|
%topCount++;
|
|
}
|
|
}
|
|
|
|
// Mission result:
|
|
if ( %topCount == 1 )
|
|
messageClient( %client, 'MsgDebriefResult', "", '<just:center>Team %1 wins!', %game.getTeamName(%firstTeam) );
|
|
else if ( %topCount == 2 )
|
|
messageClient( %client, 'MsgDebriefResult', "", '<just:center>Team %1 and Team %2 tie!', %game.getTeamName(%firstTeam), %game.getTeamName(%secondTeam) );
|
|
else
|
|
messageClient( %client, 'MsgDebriefResult', "", '<just:center>The mission ended in a tie.' );
|
|
|
|
// Team scores:
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<spush><color:00dc00><font:univers condensed:18>TEAM<lmargin%%:60>SCORE<spop>' );
|
|
for ( %team = 1; %team - 1 < %game.numTeams; %team++ )
|
|
{
|
|
if ( $TeamScore[%team] $= "" )
|
|
%score = 0;
|
|
else
|
|
%score = $TeamScore[%team];
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<lmargin:0><clip%%:60> %1</clip><lmargin%%:60><clip%%:40> %2</clip>', %game.getTeamName(%team), %score );
|
|
}
|
|
|
|
// Player scores:
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '\n<lmargin:0><spush><color:00dc00><font:univers condensed:18>PLAYER<lmargin%%:40>TEAM<lmargin%%:70>SCORE<lmargin%%:87>KILLS<spop>' );
|
|
for ( %team = 1; %team - 1 < %game.numTeams; %team++ )
|
|
%count[%team] = 0;
|
|
|
|
%notDone = true;
|
|
while ( %notDone )
|
|
{
|
|
// Get the highest remaining score:
|
|
%highScore = "";
|
|
for ( %team = 1; %team <= %game.numTeams; %team++ )
|
|
{
|
|
if ( %count[%team] < $TeamRank[%team, count] && ( %highScore $= "" || $TeamRank[%team, %count[%team]].score > %highScore ) )
|
|
{
|
|
%highScore = $TeamRank[%team, %count[%team]].score;
|
|
%highTeam = %team;
|
|
}
|
|
}
|
|
|
|
// Send the debrief line:
|
|
%cl = $TeamRank[%highTeam, %count[%highTeam]];
|
|
%score = %cl.score $= "" ? 0 : %cl.score;
|
|
%kills = %cl.kills $= "" ? 0 : %cl.kills;
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<lmargin:0><clip%%:40> %1</clip><lmargin%%:40><clip%%:30> %2</clip><lmargin%%:70><clip%%:17> %3</clip><lmargin%%:87><clip%%:13> %4</clip>', %cl.name, %game.getTeamName(%cl.team), %score, %kills );
|
|
%count[%highTeam]++;
|
|
%notDone = false;
|
|
for ( %team = 1; %team - 1 < %game.numTeams; %team++ )
|
|
{
|
|
if ( %count[%team] < $TeamRank[%team, count] )
|
|
{
|
|
%notDone = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//now go through an list all the observers:
|
|
%count = ClientGroup.getCount();
|
|
%printedHeader = false;
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.team <= 0)
|
|
{
|
|
//print the header only if we actually find an observer
|
|
if (!%printedHeader)
|
|
{
|
|
%printedHeader = true;
|
|
messageClient(%client, 'MsgDebriefAddLine', "", '\n<lmargin:0><spush><color:00dc00><font:univers condensed:18>OBSERVERS<lmargin%%:60>SCORE<spop>');
|
|
}
|
|
|
|
//print out the client
|
|
%score = %cl.score $= "" ? 0 : %cl.score;
|
|
messageClient( %client, 'MsgDebriefAddLine', "", '<lmargin:0><clip%%:60> %1</clip><lmargin%%:60><clip%%:40> %2</clip>', %cl.name, %score);
|
|
}
|
|
}
|
|
|
|
if($Host::ClassicEvoStats && ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "SCtF"))
|
|
sendEvoDebriefing(%client);
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
function DefaultGame::clearDeployableMaxes(%game)
|
|
{
|
|
for(%i = 0; %i <= %game.numTeams; %i++)
|
|
{
|
|
$TeamDeployedCount[%i, TurretIndoorDeployable] = 0;
|
|
$TeamDeployedCount[%i, TurretOutdoorDeployable] = 0;
|
|
$TeamDeployedCount[%i, PulseSensorDeployable] = 0;
|
|
$TeamDeployedCount[%i, MotionSensorDeployable] = 0;
|
|
$TeamDeployedCount[%i, InventoryDeployable] = 0;
|
|
$TeamDeployedCount[%i, DeployedCamera] = 0;
|
|
$TeamDeployedCount[%i, MineDeployed] = 0;
|
|
$TeamDeployedCount[%i, TargetBeacon] = 0;
|
|
$TeamDeployedCount[%i, MarkerBeacon] = 0;
|
|
|
|
// z0dd - ZOD, 5/27/03. Reset armor counts
|
|
$TeamArmorCount[%i, Light] = 0;
|
|
$TeamArmorCount[%i, Medium] = 0;
|
|
$TeamArmorCount[%i, Heavy] = 0;
|
|
}
|
|
}
|
|
|
|
// called from player scripts
|
|
function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject)
|
|
{
|
|
//set the vars if it was a turret
|
|
if (isObject(%sourceObject))
|
|
{
|
|
%sourceClassType = %sourceObject.getDataBlock().getClassName();
|
|
%sourceType = %sourceObject.getDataBlock().getName();
|
|
}
|
|
|
|
if (%sourceClassType $= "TurretData")
|
|
{
|
|
// jff: are there special turret types which makes this needed?
|
|
// tinman: yes, we don't want bots stopping to fire on the big outdoor turrets, which they
|
|
// will just get mowed down. deployables only.
|
|
if (%sourceType $= "TurretDeployedFloorIndoor" || %sourceType $= "TurretDeployedWallIndoor" ||
|
|
%sourceType $= "TurretDeployedCeilingIndoor" || %sourceType $= "TurretDeployedOutdoor")
|
|
{
|
|
%clVictim.lastDamageTurretTime = getSimTime();
|
|
%clVictim.lastDamageTurret = %sourceObject;
|
|
}
|
|
|
|
%turretAttacker = %sourceObject.getControllingClient();
|
|
|
|
//-------------------------------------------------------------------
|
|
// z0dd - ZOD, 5/29/02. Play a sound to client when they hit a player
|
|
if(%turretAttacker)
|
|
{
|
|
%client = %turretAttacker;
|
|
}
|
|
//-------------------------------------------------------------------
|
|
|
|
// should get a damagae message from friendly fire turrets also
|
|
if(%turretAttacker && %turretAttacker != %clVictim && %turretAttacker.team == %clVictim.team)
|
|
{
|
|
if (%game.numTeams > 1 && %turretAttacker.player.causedRecentDamage != %clVictim.player) //is a teamgame & player just damaged a teammate
|
|
{
|
|
%turretAttacker.player.causedRecentDamage = %clVictim.player;
|
|
%turretAttacker.player.schedule(1000, "causedRecentDamage", ""); //allow friendly fire message every x ms
|
|
%game.friendlyFireMessage(%clVictim, %turretAttacker);
|
|
}
|
|
}
|
|
}
|
|
else if (%sourceClassType $= "PlayerData")
|
|
{
|
|
%client = %clAttacker; // z0dd - ZOD, 5/29/02. Play a sound to client when they hit a player
|
|
//now see if both were on the same team
|
|
if(%clAttacker && %clAttacker != %clVictim && %clVictim.team == %clAttacker.team)
|
|
{
|
|
if (%game.numTeams > 1 && %clAttacker.player.causedRecentDamage != %clVictim.player) //is a teamgame & player just damaged a teammate
|
|
{
|
|
%clAttacker.player.causedRecentDamage = %clVictim.player;
|
|
%clAttacker.player.schedule(1000, "causedRecentDamage", ""); //allow friendly fire message every x ms
|
|
%game.friendlyFireMessage(%clVictim, %clAttacker);
|
|
}
|
|
}
|
|
if (%clAttacker && %clAttacker != %clVictim)
|
|
{
|
|
%clVictim.lastDamageTime = getSimTime();
|
|
%clVictim.lastDamageClient = %clAttacker;
|
|
if (%clVictim.isAIControlled())
|
|
%clVictim.clientDetected(%clAttacker);
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------
|
|
// z0dd - ZOD, 5/29/02. Play a sound to client when they hit a player
|
|
else if( %sourceClassType $= "WheeledVehicleData" ||
|
|
%sourceClassType $= "FlyingVehicleData" ||
|
|
%sourceClassType $= "HoverVehicleData" )
|
|
{
|
|
if (%sourceObject.getControllingClient())
|
|
{
|
|
%client = %sourceObject.getControllingClient();
|
|
}
|
|
}
|
|
|
|
if ( %client && %client.playerHitSound && ($CurrentMissionType !$= TR2))
|
|
{
|
|
// 1) Blaster
|
|
// 2) Plasma Gun
|
|
// 3) Chaingun
|
|
// 4) Disc
|
|
// 5) Grenades (GL and hand)
|
|
// 6) Laser
|
|
// 8) Mortar
|
|
// 9) Missile
|
|
// 10) ShockLance
|
|
|
|
// 13) Impact (object to object)
|
|
|
|
// 16) Plasma Turret
|
|
// 17) AA Turret
|
|
// 18) ELF Turret
|
|
// 19) Mortar Turret
|
|
// 20) Missile Turret
|
|
// 21) Indoor Deployable Turret
|
|
// 22) Outdoor Deployable Turret
|
|
// 23) Sentry Turret
|
|
|
|
// 26) Shrike Blaster
|
|
// 27) Bobmer Plasma
|
|
// 28) Bomber Bomb
|
|
// 29) Tank Chaingun
|
|
// 30) Tank Mortar
|
|
// 31) Satchel
|
|
if (%client.team != %clVictim.team)
|
|
{
|
|
if ((%damageType > 0 && %damageType < 11) ||
|
|
(%damageType == 13) ||
|
|
(%damageType > 15 && %damageType < 24) ||
|
|
(%damageType > 25 && %damageType < 32))
|
|
{
|
|
messageClient(%client, 'MsgClientHit', %client.playerHitWav);
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------
|
|
|
|
//call the game specific AI routines...
|
|
if (isObject(%clVictim) && %clVictim.isAIControlled())
|
|
%game.onAIDamaged(%clVictim, %clAttacker, %damageType, %sourceObject);
|
|
if (isObject(%clAttacker) && %clAttacker.isAIControlled())
|
|
%game.onAIFriendlyFire(%clVictim, %clAttacker, %damageType, %sourceObject);
|
|
}
|
|
|
|
function DefaultGame::friendlyFireMessage(%game, %damaged, %damager)
|
|
{
|
|
messageClient(%damaged, 'MsgDamagedByTeam', '\c1You were harmed by teammate %1', %damager.name);
|
|
messageClient(%damager, 'MsgDamagedTeam', '\c1You just harmed teammate %1.', %damaged.name);
|
|
}
|
|
|
|
function DefaultGame::clearWaitRespawn(%game, %client)
|
|
{
|
|
%client.waitRespawn = 0;
|
|
}
|
|
|
|
// called from player scripts
|
|
function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
|
|
{
|
|
// z0dd - ZOD, 5/27/03. Decrease the armors teamcount
|
|
if(!$Host::TournamentMode && $LimitArmors)
|
|
$TeamArmorCount[%clVictim.team, %clVictim.armor]--;
|
|
|
|
%plVictim = %clVictim.player;
|
|
%plKiller = %clKiller.player;
|
|
%clVictim.plyrPointOfDeath = %plVictim.position;
|
|
%clVictim.plyrDiedHoldingFlag = %plVictim.holdingFlag;
|
|
%clVictim.waitRespawn = 1;
|
|
|
|
cancel(%plVictim.reloadSchedule); // z0dd - ZOD, 9/3/02. Cancel rapid wpn fire fix scheduler
|
|
cancel(%plVictim.reCloak);
|
|
cancel(%clVictim.respawnTimer);
|
|
%clVictim.respawnTimer = %game.schedule(($Host::PlayerRespawnTimeout * 1000), "forceObserver", %clVictim, "spawnTimeout" );
|
|
|
|
// reset the alarm for out of bounds
|
|
if(%clVictim.outOfBounds) {
|
|
messageClient(%clVictim, 'EnterMissionArea', "");
|
|
%clVictim.outOfBounds = false; // z0dd - ZOD, 5/19/03. Clear the var as well
|
|
}
|
|
|
|
// ----------------------------------------------------
|
|
// z0dd - ZOD, 7/13/02. Respawn time reduced. Was 10
|
|
//if (%damageType == $DamageType::suicide)
|
|
//%respawnDelay = 10;
|
|
//else
|
|
%respawnDelay = 2;
|
|
// ----------------------------------------------------
|
|
|
|
%game.schedule(%respawnDelay*1000, "clearWaitRespawn", %clVictim);
|
|
// if victim had an undetonated satchel charge pack, get rid of it
|
|
if(%plVictim.thrownChargeId != 0)
|
|
if(!%plVictim.thrownChargeId.kaboom)
|
|
%plVictim.thrownChargeId.delete();
|
|
|
|
if(%plVictim.lastVehicle !$= "")
|
|
{
|
|
schedule(15000, %plVictim.lastVehicle,"vehicleAbandonTimeOut", %plVictim.lastVehicle);
|
|
%plVictim.lastVehicle.lastPilot = "";
|
|
}
|
|
|
|
// unmount pilot or remove sight from bomber
|
|
if(%plVictim.isMounted())
|
|
{
|
|
if(%plVictim.vehicleTurret)
|
|
%plVictim.vehicleTurret.getDataBlock().playerDismount(%plVictim.vehicleTurret);
|
|
else
|
|
{
|
|
%plVictim.getDataBlock().doDismount(%plVictim, true);
|
|
%plVictim.mountVehicle = false;
|
|
}
|
|
}
|
|
|
|
if(%plVictim.inStation)
|
|
commandToClient(%plVictim.client,'setStationKeys', false);
|
|
%clVictim.camera.mode = "playerDeath";
|
|
|
|
// reset who triggered this station and cancel outstanding armor switch thread
|
|
if(%plVictim.station)
|
|
{
|
|
%plVictim.station.triggeredBy = "";
|
|
%plVictim.station.getDataBlock().stationTriggered(%plVictim.station,0);
|
|
if(%plVictim.armorSwitchSchedule)
|
|
cancel(%plVictim.armorSwitchSchedule);
|
|
}
|
|
|
|
//Close huds if player dies...
|
|
messageClient(%clVictim, 'CloseHud', "", 'inventoryScreen');
|
|
messageClient(%clVictim, 'CloseHud', "", 'vehicleHud');
|
|
commandToClient(%clVictim, 'setHudMode', 'Standard', "", 0);
|
|
|
|
// $weaponslot from item.cs
|
|
%plVictim.setRepairRate(0);
|
|
%plVictim.setImageTrigger($WeaponSlot, false);
|
|
|
|
playDeathAnimation(%plVictim, %damageLocation, %damageType);
|
|
playDeathCry(%plVictim);
|
|
|
|
%victimName = %clVictim.name;
|
|
|
|
%game.displayDeathMessages(%clVictim, %clKiller, %damageType, %implement);
|
|
%game.updateKillScores(%clVictim, %clKiller, %damageType, %implement);
|
|
|
|
// toss whatever is being carried, '$flagslot' from item.cs
|
|
// MES - had to move this to after death message display because of Rabbit game type
|
|
for(%index = 0 ; %index < 8; %index++)
|
|
{
|
|
%image = %plVictim.getMountedImage(%index);
|
|
if(%image)
|
|
{
|
|
if(%index == $FlagSlot)
|
|
%plVictim.throwObject(%plVictim.holdingFlag);
|
|
else
|
|
%plVictim.throw(%image.item);
|
|
}
|
|
}
|
|
|
|
// target manager update
|
|
setTargetDataBlock(%clVictim.target, 0);
|
|
setTargetSensorData(%clVictim.target, 0);
|
|
|
|
// clear the hud
|
|
%clVictim.SetWeaponsHudClearAll();
|
|
%clVictim.SetInventoryHudClearAll();
|
|
%clVictim.setAmmoHudCount(-1);
|
|
|
|
// clear out weapons, inventory and pack huds
|
|
messageClient(%clVictim, 'msgDeploySensorOff', ""); //make sure the deploy hud gets shut off
|
|
messageClient(%clVictim, 'msgPackIconOff', ""); // clear the pack icon
|
|
|
|
//clear the deployable HUD
|
|
%plVictim.client.deployPack = false;
|
|
cancel(%plVictim.deployCheckThread);
|
|
deactivateDeploySensor(%plVictim);
|
|
|
|
//if the killer was an AI...
|
|
if (isObject(%clKiller) && %clKiller.isAIControlled())
|
|
%game.onAIKilledClient(%clVictim, %clKiller, %damageType, %implement);
|
|
|
|
|
|
// reset control object on this player: also sets 'playgui' as content
|
|
serverCmdResetControlObject(%clVictim);
|
|
|
|
// set control object to the camera
|
|
%clVictim.player = 0;
|
|
%transform = %plVictim.getTransform();
|
|
|
|
//note, AI's don't have a camera...
|
|
if (isObject(%clVictim.camera))
|
|
{
|
|
%clVictim.camera.setTransform(%transform);
|
|
%clVictim.camera.setOrbitMode(%plVictim, %plVictim.getTransform(), 0.5, 4.5, 4.5);
|
|
%clVictim.setControlObject(%clVictim.camera);
|
|
}
|
|
|
|
//hook in the AI specific code for when a client dies
|
|
if (%clVictim.isAIControlled())
|
|
{
|
|
aiReleaseHumanControl(%clVictim.controlByHuman, %clVictim);
|
|
%game.onAIKilled(%clVictim, %clKiller, %damageType, %implement);
|
|
}
|
|
else
|
|
aiReleaseHumanControl(%clVictim, %clVictim.controlAI);
|
|
|
|
//used to track corpses so the AI can get ammo, etc...
|
|
AICorpseAdded(%plVictim);
|
|
|
|
//if the death was a suicide, prevent respawning for 5 seconds...
|
|
%clVictim.lastDeathSuicide = false;
|
|
if (%damageType == $DamageType::Suicide)
|
|
{
|
|
%clVictim.lastDeathSuicide = true;
|
|
%clVictim.suicideRespawnTime = getSimTime() + 1000; // z0dd - ZOD, 4/24/02. Respawn time reduced. Was 5000
|
|
}
|
|
}
|
|
|
|
function DefaultGame::forceObserver( %game, %client, %reason )
|
|
{
|
|
//make sure we have a valid client...
|
|
if (%client <= 0)
|
|
return;
|
|
|
|
// first kill this player
|
|
if(%client.player)
|
|
%client.player.scriptKill(0);
|
|
|
|
if( %client.respawnTimer )
|
|
cancel(%client.respawnTimer);
|
|
|
|
%client.respawnTimer = "";
|
|
|
|
// remove them from the team rank array
|
|
%game.removeFromTeamRankArray(%client);
|
|
|
|
// place them in observer mode
|
|
%client.lastObserverSpawn = -1;
|
|
%client.observerStartTime = getSimTime();
|
|
%adminForce = 0;
|
|
|
|
switch$ ( %reason )
|
|
{
|
|
case "playerChoose":
|
|
%client.camera.getDataBlock().setMode( %client.camera, "observerFly" );
|
|
messageClient(%client, 'MsgClientJoinTeam', '\c2You have become an observer.', %client.name, %game.getTeamName(0), %client, 0 );
|
|
logEcho(%client.nameBase@" (cl "@%client@") entered observer mode");
|
|
%client.lastTeam = %client.team;
|
|
|
|
%scheduleAutoKick = true;
|
|
|
|
case "AdminForce":
|
|
%client.camera.getDataBlock().setMode( %client.camera, "observerFly" );
|
|
messageClient(%client, 'MsgClientJoinTeam', '\c2You have been forced into observer mode by the admin.', %client.name, %game.getTeamName(0), %client, 0 );
|
|
logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode by admin");
|
|
%client.lastTeam = %client.team;
|
|
%adminForce = 1;
|
|
|
|
if($Host::TournamentMode)
|
|
{
|
|
if(!$matchStarted)
|
|
{
|
|
if(%client.camera.Mode $= "pickingTeam")
|
|
{
|
|
commandToClient( %client, 'processPickTeam');
|
|
clearBottomPrint( %client );
|
|
}
|
|
else
|
|
{
|
|
clearCenterPrint(%client);
|
|
%client.notReady = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
case "spawnTimeout":
|
|
%client.camera.getDataBlock().setMode( %client.camera, "observerTimeout" );
|
|
messageClient(%client, 'MsgClientJoinTeam', '\c2You have been placed in observer mode due to delay in respawning.', %client.name, %game.getTeamName(0), %client, 0 );
|
|
logEcho(%client.nameBase@" (cl "@%client@") was placed in observer mode due to spawn delay");
|
|
// save the team the player was on - only if this was a delay in respawning
|
|
%client.lastTeam = %client.team;
|
|
|
|
%scheduleAutoKick = true;
|
|
}
|
|
|
|
if(%scheduleAutoKick && !%client.isAdmin && !$Host::TournamentMode && $Host::KickObserverTimeout)
|
|
{
|
|
if(isEventPending(%client.okschedule))
|
|
cancel(%client.okschedule);
|
|
|
|
%minutes = $Host::KickObserverTimeout / 60;
|
|
messageClient(%client, 'MsgNoObservers', '\c2You have %1 minutes to join the game or you will be kicked.', %minutes);
|
|
|
|
%key = mFloor(getRandom() * 1000);
|
|
%client.okkey = %key;
|
|
|
|
%client.okschedule = schedule(($Host::KickObserverTimeout * 1000), 0, "cmdAutoKickObserver", %client, %key);
|
|
}
|
|
|
|
// switch client to team 0 (observer)
|
|
%client.team = 0;
|
|
%client.player.team = 0;
|
|
setTargetSensorGroup( %client.target, %client.team );
|
|
%client.setSensorGroup( %client.team );
|
|
|
|
// set their control to the obs. cam
|
|
%client.setControlObject( %client.camera );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
|
|
// display the hud
|
|
//displayObserverHud(%client, 0);
|
|
updateObserverFlyHud(%client);
|
|
|
|
|
|
// message everyone about this event
|
|
if( !%adminForce )
|
|
messageAllExcept(%client, -1, 'MsgClientJoinTeam', '\c2%1 has become an observer.', %client.name, %game.getTeamName(0), %client, 0 );
|
|
else
|
|
messageAllExcept(%client, -1, 'MsgClientJoinTeam', '\c2The admin has forced %1 to become an observer.', %client.name, %game.getTeamName(0), %client, 0 );
|
|
|
|
updateCanListenState( %client );
|
|
|
|
// call the onEvent for this game type
|
|
%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
|
|
|
|
}
|
|
|
|
// cmdAutoKickObserver(%client)
|
|
// Info: Will kick the player if he/she is still in observer.
|
|
function cmdAutoKickObserver(%client, %key) // Edit GG
|
|
{
|
|
if (($Host::TournamentMode) || (!$MissionRunning) || (%client.isAdmin) || (%client.team != 0) || (!%client.okkey) || (%client.okkey != %key))
|
|
return;
|
|
|
|
if(isEventPending(%client.okschedule))
|
|
cancel(%client.okschedule);
|
|
|
|
%client.okkey = "";
|
|
if( isObject( %client.player ) )
|
|
%client.player.scriptKill(0);
|
|
|
|
if ( isObject( %client ) )
|
|
{
|
|
messageAll('MsgAdminForce', '\c2%1 has left the game. (Observer Timeout)', %client.name);
|
|
|
|
%client.setDisconnectReason( "Observer Timeout" );
|
|
%client.schedule(700, "delete");
|
|
}
|
|
}
|
|
|
|
function DefaultGame::displayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement)
|
|
{
|
|
// ----------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 6/18/02. From Panama Jack, send the damageTypeText as the last varible
|
|
// in each death message so client knows what weapon it was that killed them.
|
|
|
|
%victimGender = (%clVictim.sex $= "Male" ? 'him' : 'her');
|
|
%victimPoss = (%clVictim.sex $= "Male" ? 'his' : 'her');
|
|
%killerGender = (%clKiller.sex $= "Male" ? 'him' : 'her');
|
|
%killerPoss = (%clKiller.sex $= "Male" ? 'his' : 'her');
|
|
%victimName = %clVictim.name;
|
|
%killerName = %clKiller.name;
|
|
//error("DamageType = " @ %damageType @ ", implement = " @ %implement @ ", implement class = " @ %implement.getClassName() @ ", is controlled = " @ %implement.getControllingClient());
|
|
|
|
if(%damageType == $DamageType::Explosion)
|
|
{
|
|
messageAll('msgExplosionKill', $DeathMessageExplosion[mFloor(getRandom() * $DeathMessageExplosionCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by a nearby explosion.");
|
|
}
|
|
else if(%damageType == $DamageType::Suicide) //player presses cntrl-k
|
|
{
|
|
messageAll('msgSuicide', $DeathMessageSuicide[mFloor(getRandom() * $DeathMessageSuicideCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") committed suicide (CTRL-K)");
|
|
}
|
|
else if(%damageType == $DamageType::VehicleSpawn)
|
|
{
|
|
messageAll('msgVehicleSpawnKill', $DeathMessageVehPad[mFloor(getRandom() * $DeathMessageVehPadCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by vehicle spawn");
|
|
}
|
|
else if(%damageType == $DamageType::ForceFieldPowerup)
|
|
{
|
|
messageAll('msgVehicleSpawnKill', $DeathMessageFFPowerup[mFloor(getRandom() * $DeathMessageFFPowerupCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by Force Field Powerup");
|
|
}
|
|
else if(%damageType == $DamageType::Crash)
|
|
{
|
|
messageAll('msgVehicleCrash', $DeathMessageVehicleCrash[%damageType, mFloor(getRandom() * $DeathMessageVehicleCrashCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") crashes a vehicle.");
|
|
}
|
|
else if(%damageType == $DamageType::Impact) // run down by vehicle
|
|
{
|
|
if( ( %controller = %implement.getControllingClient() ) > 0)
|
|
{
|
|
%killerGender = (%controller.sex $= "Male" ? 'him' : 'her');
|
|
%killerPoss = (%controller.sex $= "Male" ? 'his' : 'her');
|
|
%killerName = %controller.name;
|
|
messageAll('msgVehicleKill', $DeathMessageVehicle[mFloor(getRandom() * $DeathMessageVehicleCount)], %victimName, %victimGender, %victimPoss, %killerName ,%killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by a vehicle controlled by "@%controller);
|
|
}
|
|
else
|
|
{
|
|
messageAll('msgVehicleKill', $DeathMessageVehicleUnmanned[mFloor(getRandom() * $DeathMessageVehicleUnmannedCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by a vehicle (unmanned)");
|
|
}
|
|
}
|
|
// ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 5/15/02. Added Hover Vehicle so we get proper
|
|
// death messages when killed with Wildcat chaingun
|
|
//else if (isObject(%implement) && (%implement.getClassName() $= "Turret" || %implement.getClassName() $= "VehicleTurret" || %implement.getClassName() $= "FlyingVehicle")) //player killed by a turret
|
|
else if (isObject(%implement) && (%implement.getClassName() $= "Turret" || %implement.getClassName() $= "VehicleTurret" || %implement.getClassName() $= "FlyingVehicle" || %implement.getClassName() $= "HoverVehicle"))
|
|
{
|
|
if (%implement.getControllingClient() != 0) //is turret being controlled?
|
|
{
|
|
%controller = %implement.getControllingClient();
|
|
%killerGender = (%controller.sex $= "Male" ? 'him' : 'her');
|
|
%killerPoss = (%controller.sex $= "Male" ? 'his' : 'her');
|
|
%killerName = %controller.name;
|
|
|
|
if (%controller == %clVictim)
|
|
messageAll('msgTurretSelfKill', $DeathMessageTurretSelfKill[mFloor(getRandom() * $DeathMessageTurretSelfKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
else if (%controller.team == %clVictim.team) //controller TK'd a friendly
|
|
messageAll('msgCTurretKill', $DeathMessageCTurretTeamKill[%damageType, mFloor(getRandom() * $DeathMessageCTurretTeamKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
else //controller killed an enemy
|
|
messageAll('msgCTurretKill', $DeathMessageCTurretKill[%damageType, mFloor(getRandom() * $DeathMessageCTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by a turret controlled by "@%controller);
|
|
}
|
|
// use the handle associated with the deployed object to verify valid owner
|
|
else if (isObject(%implement.owner))
|
|
{
|
|
%owner = %implement.owner;
|
|
//error("Owner is " @ %owner @ " Handle is " @ %implement.ownerHandle);
|
|
//error("Turret is still owned");
|
|
//turret is uncontrolled, but is owned - treat the same as controlled.
|
|
%killerGender = (%owner.sex $= "Male" ? 'him' : 'her');
|
|
%killerPoss = (%owner.sex $= "Male" ? 'his' : 'her');
|
|
%killerName = %owner.name;
|
|
|
|
if (%owner.team == %clVictim.team) //player got in the way of a teammates deployed but uncontrolled turret.
|
|
messageAll('msgCTurretKill', $DeathMessageCTurretAccdtlKill[%damageType,mFloor(getRandom() * $DeathMessageCTurretAccdtlKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
else //deployed, uncontrolled turret killed an enemy
|
|
messageAll('msgCTurretKill', $DeathMessageCTurretKill[%damageType,mFloor(getRandom() * $DeathMessageCTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") was killed by turret (automated)");
|
|
}
|
|
else //turret is not a placed (owned) turret (or owner is no longer on it's team), and is not being controlled
|
|
{
|
|
messageAll('msgTurretKill', $DeathMessageTurretKill[%damageType,mFloor(getRandom() * $DeathMessageTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by turret");
|
|
}
|
|
}
|
|
else if((%clKiller == %clVictim) || (%damageType == $DamageType::Ground)) //player killed himself or fell to death
|
|
{
|
|
messageAll('msgSelfKill', $DeathMessageSelfKill[%damageType,mFloor(getRandom() * $DeathMessageSelfKillCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase @ "(pl " @ %clVictim.player @ "/cl " @ %clVictim @ ") killed self (" @ getTaggedString($DamageTypeText[%damageType]) @ ")");
|
|
}
|
|
|
|
else if (%damageType == $DamageType::OutOfBounds) //killer died due to Out-of-Bounds damage
|
|
{
|
|
messageAll('msgOOBKill', $DeathMessageOOB[mFloor(getRandom() * $DeathMessageOOBCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by out-of-bounds damage");
|
|
}
|
|
|
|
else if (%damageType == $DamageType::NexusCamping) //Victim died from camping near the nexus...
|
|
{
|
|
messageAll('msgCampKill', $DeathMessageCamping[mFloor(getRandom() * $DeathMessageCampingCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed for nexus camping");
|
|
}
|
|
|
|
else if(%clKiller.team == %clVictim.team) //was a TK
|
|
{
|
|
messageAll('msgTeamKill', $DeathMessageTeamKill[%damageType, mFloor(getRandom() * $DeathMessageTeamKillCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") teamkilled by "@%clKiller.nameBase@" (pl "@%clKiller.player@"/cl "@%clKiller@")");
|
|
}
|
|
|
|
else if (%damageType == $DamageType::Lava) //player died by falling in lava
|
|
{
|
|
messageAll('msgLavaKill', $DeathMessageLava[mFloor(getRandom() * $DeathMessageLavaCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by lava");
|
|
}
|
|
else if ( %damageType == $DamageType::Lightning ) // player was struck by lightning
|
|
{
|
|
messageAll('msgLightningKill', $DeathMessageLightning[mFloor(getRandom() * $DeathMessageLightningCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase@" (pl "@%clVictim.player@"/cl "@%clVictim@") killed by lightning");
|
|
}
|
|
else if ( %damageType == $DamageType::Mine && !isObject(%clKiller) )
|
|
{
|
|
error("Mine kill w/o source");
|
|
messageAll('MsgRogueMineKill', $DeathMessageRogueMine[%damageType, mFloor(getRandom() * $DeathMessageRogueMineCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
}
|
|
else //was a legitimate enemy kill
|
|
{
|
|
if(%damageType == 6 && (%clVictim.headShot))
|
|
{
|
|
// laser headshot just occurred
|
|
messageAll('MsgHeadshotKill', $DeathMessageHeadshot[%damageType, mFloor(getRandom() * $DeathMessageHeadshotCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
}
|
|
// ----------------------------------------------------
|
|
// z0dd - ZOD, 8/25/02. Rear Lance hits
|
|
else if (%damageType == 10 && (%clVictim.rearshot))
|
|
{
|
|
// shocklance rearshot just occurred
|
|
messageAll('MsgRearshotKill', $DeathMessageRearshot[%damageType, mFloor(getRandom() * $DeathMessageRearshotCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
}
|
|
// ----------------------------------------------------
|
|
else
|
|
messageAll('MsgLegitKill', $DeathMessage[%damageType, mFloor(getRandom() * $DeathMessageCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
|
|
logEcho(%clVictim.nameBase @ " (pl " @ %clVictim.player @ "/cl " @ %clVictim @ ") killed by " @ %clKiller.nameBase @ " (pl " @ %clKiller.player @ "/cl " @%clKiller @ ") using " @ getTaggedString($DamageTypeText[%damageType]));
|
|
}
|
|
}
|
|
|
|
function DefaultGame::assignClientTeam(%game, %client, %respawn )
|
|
{
|
|
//error("DefaultGame::assignClientTeam");
|
|
// this function is overwritten in non-team mission types (e.g. DM)
|
|
// so these lines won't do anything
|
|
//if(!%game.numTeams)
|
|
//{
|
|
// setTargetSkin(%client.target, %client.skin);
|
|
// return;
|
|
//}
|
|
|
|
// camera is responsible for creating a player
|
|
// - counts the number of players per team
|
|
// - puts this player on the least player count team
|
|
// - sets the client's skin to the servers default
|
|
|
|
%numPlayers = ClientGroup.getCount();
|
|
for(%i = 0; %i <= %game.numTeams; %i++)
|
|
%numTeamPlayers[%i] = 0;
|
|
|
|
for(%i = 0; %i < %numPlayers; %i = %i + 1)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl != %client)
|
|
%numTeamPlayers[%cl.team]++;
|
|
}
|
|
%leastPlayers = %numTeamPlayers[1];
|
|
%leastTeam = 1;
|
|
for(%i = 2; %i <= %game.numTeams; %i++)
|
|
{
|
|
if( (%numTeamPlayers[%i] < %leastPlayers) ||
|
|
( (%numTeamPlayers[%i] == %leastPlayers) &&
|
|
($teamScore[%i] < $teamScore[%leastTeam] ) ))
|
|
{
|
|
%leastTeam = %i;
|
|
%leastPlayers = %numTeamPlayers[%i];
|
|
}
|
|
}
|
|
|
|
%client.team = %leastTeam;
|
|
%client.lastTeam = %team;
|
|
|
|
// Assign the team skin:
|
|
if ( %client.isAIControlled() )
|
|
{
|
|
if ( %leastTeam & 1 )
|
|
{
|
|
%client.skin = addTaggedString( "basebot" );
|
|
setTargetSkin( %client.target, 'basebot' );
|
|
}
|
|
else
|
|
{
|
|
%client.skin = addTaggedString( "basebbot" );
|
|
setTargetSkin( %client.target, 'basebbot' );
|
|
}
|
|
}
|
|
else
|
|
setTargetSkin( %client.target, %game.getTeamSkin(%client.team) );
|
|
//setTargetSkin( %client.target, %client.skin );
|
|
|
|
// might as well standardize the messages
|
|
//messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1%1 joined %2.', %client.name, $teamName[%leastTeam], %client, %leastTeam );
|
|
//messageClient( %client, 'MsgClientJoinTeam', '\c1You joined the %2 team.', $client.name, $teamName[%client.team], %client, %client.team );
|
|
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1%1 joined %2.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
messageClient( %client, 'MsgClientJoinTeam', '\c1You joined the %2 team.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
|
|
updateCanListenState( %client );
|
|
|
|
// zodd - ZOD, 5/27/03. Setup armor max counts
|
|
countArmorAllowed();
|
|
|
|
logEcho(%client.nameBase@" (cl "@%client@") joined team "@%client.team);
|
|
|
|
//Cancel clients observer kick schedule if he/she has one
|
|
if(isEventPending(%client.okschedule))
|
|
cancel(%client.okschedule);
|
|
}
|
|
|
|
function DefaultGame::getTeamSkin(%game, %team)
|
|
{
|
|
//error("DefaultGame::getTeamSkin");
|
|
%skin = $teamSkin[%team];
|
|
//error("%skin = " SPC getTaggedString(%skin));
|
|
return %skin;
|
|
}
|
|
|
|
function DefaultGame::getTeamName(%game, %team)
|
|
{
|
|
//error("DefaultGame::getTeamName");
|
|
%name = $teamName[%team];
|
|
//error("name = " SPC getTaggedString(%name));
|
|
return %name;
|
|
}
|
|
|
|
function DefaultGame::clientJoinTeam( %game, %client, %team, %respawn )
|
|
{
|
|
//error("DefaultGame::clientJoinTeam");
|
|
if ( %team < 1 || %team > %game.numTeams )
|
|
return;
|
|
|
|
if( %respawn $= "" )
|
|
%respawn = 1;
|
|
|
|
%client.team = %team;
|
|
%client.lastTeam = %team;
|
|
setTargetSkin( %client.target, %game.getTeamSkin(%team) );
|
|
setTargetSensorGroup( %client.target, %team );
|
|
%client.setSensorGroup( %team );
|
|
|
|
// Spawn the player:
|
|
%game.spawnPlayer( %client, %respawn );
|
|
|
|
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1%1 joined %2.', %client.name, %game.getTeamName(%team), %client, %team );
|
|
messageClient( %client, 'MsgClientJoinTeam', '\c1You joined the %2 team.', $client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
|
|
updateCanListenState( %client );
|
|
|
|
logEcho(%client.nameBase@" (cl "@%client@") joined team "@%client.team);
|
|
|
|
//Cancel clients observer kick schedule if he/she has one
|
|
if(isEventPending(%client.okschedule))
|
|
cancel(%client.okschedule);
|
|
}
|
|
|
|
function DefaultGame::AIHasJoined(%game, %client)
|
|
{
|
|
//defined to prevent console spam
|
|
}
|
|
|
|
function DefaultGame::AIChangeTeam(%game, %client, %newTeam)
|
|
{
|
|
//make sure we're trying to drop an AI
|
|
if (!isObject(%client) || !%client.isAIControlled())
|
|
return;
|
|
|
|
//clear the ai from any objectives, etc...
|
|
AIUnassignClient(%client);
|
|
%client.stop();
|
|
%client.clearTasks();
|
|
%client.clearStep();
|
|
%client.lastDamageClient = -1;
|
|
%client.lastDamageTurret = -1;
|
|
%client.shouldEngage = -1;
|
|
%client.setEngageTarget(-1);
|
|
%client.setTargetObject(-1);
|
|
%client.pilotVehicle = false;
|
|
%client.defaultTasksAdded = false;
|
|
|
|
//kill the player, which should cause the Game object to perform whatever cleanup is required.
|
|
if (isObject(%client.player))
|
|
%client.player.scriptKill(0);
|
|
|
|
//clean up the team rank array
|
|
%game.removeFromTeamRankArray(%client);
|
|
|
|
//assign the new team
|
|
%client.team = %newTeam;
|
|
if (%newTeam < 0)
|
|
Game.assignClientTeam(%client);
|
|
else
|
|
{
|
|
if ( %client.team & 1 )
|
|
{
|
|
%client.skin = addTaggedString( "basebot" );
|
|
setTargetSkin( %client.target, 'basebot' );
|
|
}
|
|
else
|
|
{
|
|
%client.skin = addTaggedString( "basebbot" );
|
|
setTargetSkin( %client.target, 'basebbot' );
|
|
}
|
|
}
|
|
|
|
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1bot %1 has switched to team %2.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
}
|
|
|
|
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned) // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
|
|
{
|
|
//error("DefaultGame::clientChangeTeam");
|
|
//first, remove the client from the team rank array
|
|
//the player will be added to the new team array as soon as he respawns...
|
|
%game.removeFromTeamRankArray(%client);
|
|
|
|
%pl = %client.player;
|
|
if(isObject(%pl))
|
|
{
|
|
if(%pl.isMounted())
|
|
%pl.getDataBlock().doDismount(%pl);
|
|
%pl.scriptKill(0);
|
|
}
|
|
|
|
// reset the client's targets and tasks only
|
|
clientResetTargets(%client, true);
|
|
|
|
// give this client a new handle to disassociate ownership of deployed objects
|
|
if( %team $= "" && (%team > 0 && %team <= %game.numTeams))
|
|
{
|
|
if( %client.team == 1 )
|
|
%client.team = 2;
|
|
else
|
|
%client.team = 1;
|
|
}
|
|
else
|
|
%client.team = %team;
|
|
|
|
// Set the client's skin:
|
|
if (!%client.isAIControlled())
|
|
setTargetSkin( %client.target, %game.getTeamSkin(%client.team) );
|
|
setTargetSensorGroup( %client.target, %client.team );
|
|
%client.setSensorGroup( %client.team );
|
|
|
|
// Spawn the player:
|
|
%client.lastSpawnPoint = %game.pickPlayerSpawn( %client );
|
|
|
|
%game.createPlayer( %client, %client.lastSpawnPoint, $MatchStarted );
|
|
|
|
if($MatchStarted)
|
|
%client.setControlObject(%client.player);
|
|
else
|
|
{
|
|
%client.camera.getDataBlock().setMode(%client.camera, "pre-game", %client.player);
|
|
%client.setControlObject(%client.camera);
|
|
}
|
|
|
|
// call the onEvent for this game type
|
|
%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
|
|
|
|
if(%fromObs $= "" || !%fromObs)
|
|
{
|
|
//-------------------------------------------------------------------------
|
|
// z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature
|
|
if(!%respawned)
|
|
{
|
|
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1%1 switched to team %2.', %client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
messageClient( %client, 'MsgClientJoinTeam', '\c1You switched to team %2.', $client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
}
|
|
//-------------------------------------------------------------------------
|
|
}
|
|
else
|
|
{
|
|
messageAllExcept( %client, -1, 'MsgClientJoinTeam', '\c1%1 joined team %2.', %client.name, %game.getTeamName(%client.team), %client, %team );
|
|
messageClient( %client, 'MsgClientJoinTeam', '\c1You joined team %2.', $client.name, %game.getTeamName(%client.team), %client, %client.team );
|
|
}
|
|
|
|
updateCanListenState( %client );
|
|
|
|
// MES - switch objective hud lines when client switches teams
|
|
messageClient(%client, 'MsgCheckTeamLines', "", %client.team);
|
|
logEcho(%client.nameBase@" (cl "@%client@") switched to team "@%client.team);
|
|
}
|
|
|
|
// missioncleanup and missiongroup are checked prior to entering game code
|
|
function DefaultGame::missionLoadDone(%game)
|
|
{
|
|
// walks through the mission group and sets the power stuff up
|
|
// - groups get initialized with power count 0 then iterated to
|
|
// increment powercount if an object within is powered
|
|
// - powers objects up/down
|
|
//MissionGroup.objectiveInit();
|
|
MissionGroup.clearPower();
|
|
MissionGroup.powerInit(0);
|
|
|
|
%game.initGameVars(); //set up scoring variables and other game specific globals
|
|
|
|
// make team0 visible/friendly to all
|
|
setSensorGroupAlwaysVisMask(0, 0xffffffff);
|
|
setSensorGroupFriendlyMask(0, 0xffffffff);
|
|
|
|
// update colors:
|
|
// - enemy teams are red
|
|
// - same team is green
|
|
// - team 0 is white
|
|
for(%i = 0; %i < 32; %i++)
|
|
{
|
|
%team = (1 << %i);
|
|
setSensorGroupColor(%i, %team, "0 255 0 255");
|
|
setSensorGroupColor(%i, ~%team, "255 0 0 255");
|
|
setSensorGroupColor(%i, 1, "255 255 255 255");
|
|
|
|
// setup the team targets (alwyas friendly and visible to same team)
|
|
setTargetAlwaysVisMask(%i, %team);
|
|
setTargetFriendlyMask(%i, %team);
|
|
}
|
|
|
|
//set up the teams
|
|
%game.setUpTeams();
|
|
|
|
//clear out the team rank array...
|
|
for (%i = 0; %i < 32; %i++)
|
|
$TeamRank[%i, count] = "";
|
|
|
|
// objectiveInit has to take place after setupTeams -- objective HUD relies on flags
|
|
// having their team set
|
|
MissionGroup.objectiveInit();
|
|
|
|
//initialize the AI system
|
|
%game.aiInit();
|
|
|
|
//need to reset the teams if we switch from say, CTF to Bounty...
|
|
// assign the bots team
|
|
if ($currentMissionType !$= $previousMissionType)
|
|
{
|
|
$previousMissionType = $currentMissionType;
|
|
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.isAIControlled())
|
|
%game.assignClientTeam(%cl);
|
|
}
|
|
}
|
|
|
|
//Save off respawn or Siege Team switch information...
|
|
if(%game.class !$= "SiegeGame")
|
|
MissionGroup.setupPositionMarkers(true);
|
|
echo("Default game mission load done.");
|
|
|
|
}
|
|
|
|
function DefaultGame::onClientLeaveGame(%game, %client)
|
|
{
|
|
// if there is a player attached to this client, kill it
|
|
if( isObject(%client.player))
|
|
%client.player.scriptKill(0);
|
|
|
|
//cancel a scheduled call...
|
|
cancel(%client.respawnTimer);
|
|
%client.respawnTimer = "";
|
|
|
|
//remove them from the team rank arrays
|
|
%game.removeFromTeamRankArray(%client);
|
|
logEcho(%client.nameBase@" (cl "@%client@") dropped");
|
|
}
|
|
|
|
function DefaultGame::clientMissionDropReady(%game, %client)
|
|
{
|
|
//synchronize the clock HUD
|
|
messageClient(%client, 'MsgSystemClock', "", 0, 0);
|
|
|
|
%game.sendClientTeamList( %client );
|
|
%game.setupClientHuds( %client );
|
|
|
|
if($CurrentMissionType $= "SinglePlayer")
|
|
{
|
|
//CommandToClient( %client, 'setPlayContent');
|
|
return;
|
|
}
|
|
|
|
%observer = false;
|
|
if( !$Host::TournamentMode )
|
|
{
|
|
if( %client.camera.mode $= "observerFly" || %client.camera.mode $= "justJoined")
|
|
{
|
|
%observer = true;
|
|
|
|
%client.observingFlag = false;
|
|
%client.flagObserved = "";
|
|
%client.flagObsTeam = "";
|
|
|
|
%client.observerStartTime = getSimTime();
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
%client.setControlObject( %client.camera );
|
|
|
|
//displayObserverHud( %client, 0 );
|
|
// Eolk - flag stats stuff
|
|
//updateObserverFlyHud(%client);
|
|
if($Host::ClassicEvoStats && ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "SCtF"))
|
|
schedule(10000, %client, updateObserverFlyHud, %client);
|
|
}
|
|
|
|
if( !%observer )
|
|
{
|
|
if(!$MatchStarted && !$CountdownStarted) // server has not started anything yet
|
|
{
|
|
%client.setControlObject( %client.camera );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
}
|
|
else if(!$MatchStarted && $CountdownStarted) // server has started the countdown
|
|
{
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
%client.setControlObject( %client.camera );
|
|
}
|
|
else
|
|
{
|
|
commandToClient(%client, 'setHudMode', 'Standard'); // the game has already started
|
|
%client.setControlObject( %client.player );
|
|
}
|
|
}
|
|
|
|
if( $Host::ClassicEvoStats && ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "SCtF"))
|
|
{
|
|
%nickTeam1 = ($flagstats::heldTeam1 ? $flagstats::nickTeam1 : "N/A");
|
|
%realTeam1 = ($flagstats::heldTeam1 ? $flagstats::realTeam1 : "N/A");
|
|
|
|
%nickTeam2 = ($flagstats::heldTeam2 ? $flagstats::nickTeam2 : "N/A");
|
|
%realTeam2 = ($flagstats::heldTeam2 ? $flagstats::realTeam2 : "N/A");
|
|
|
|
BottomPrint(%client, "Best caps on " @ $CurrentMission @ ":\n" @ getTaggedString(%game.getTeamName(1)) @ ":" SPC %nickTeam1 @ " in " @ %realTeam1 @ " seconds\n" @ getTaggedString(%game.getTeamName(2)) @ ":" SPC %nickTeam2 @ " in " @ %realTeam2 @ " seconds", 20, 3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set all players into obs mode. setting the control object will handle further procedures...
|
|
%client.camera.getDataBlock().setMode( %client.camera, "ObserverFly" );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
%client.setControlObject( %client.camera );
|
|
messageAll( 'MsgClientJoinTeam', "",%client.name, $teamName[0], %client, 0 );
|
|
%client.team = 0;
|
|
|
|
if( !$MatchStarted && !$CountdownStarted)
|
|
{
|
|
if($TeamDamage)
|
|
%damMess = "ENABLED";
|
|
else
|
|
%damMess = "DISABLED";
|
|
|
|
if(%game.numTeams > 1)
|
|
BottomPrint(%client, "Server is Running in Tournament Mode.\nGood luck and Have Fun!\nTeam Damage is " @ %damMess, 0, 3 );
|
|
}
|
|
else
|
|
{
|
|
BottomPrint( %client, "\nServer is Running in Tournament Mode", 0, 3 );
|
|
}
|
|
}
|
|
|
|
//make sure the objective HUD indicates your team on top and in green...
|
|
if (%client.team > 0)
|
|
messageClient(%client, 'MsgCheckTeamLines', "", %client.team);
|
|
|
|
// were ready to go.
|
|
%client.matchStartReady = true;
|
|
echo("Client" SPC %client SPC "is ready.");
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
$stats::tk[%client] = "";
|
|
%client.midairs = 0;
|
|
%client.PlaMA = 0;
|
|
%client.hs = "";
|
|
for(%i = 1; %i <= 13; %i++)
|
|
$stats::weapon_damage[%client, %i] = "";
|
|
|
|
if(%client.team $=0 && $Host::KickObserverStartOnJoin) //Observer only
|
|
{
|
|
if(!%client.isAdmin && !$Host::TournamentMode && $Host::KickObserverTimeout)
|
|
{
|
|
if(isEventPending(%client.okschedule))
|
|
cancel(%client.okschedule);
|
|
|
|
%time = $Host::KickObserverTimeout;
|
|
//%time = ($Host::KickObserverTimeout) + ($Host::KickObserverTimeout/2);
|
|
//%minutes = %time / 60;
|
|
//messageClient(%client, 'MsgNoObservers', '\c2You have %1 minutes to join the game or you will be kicked.', %minutes);
|
|
|
|
%key = mFloor(getRandom() * 1000);
|
|
%client.okkey = %key;
|
|
|
|
%client.okschedule = schedule((%time * 1000), 0, "cmdAutoKickObserver", %client, %key);
|
|
}
|
|
}
|
|
}
|
|
|
|
function DefaultGame::sendClientTeamList(%game, %client)
|
|
{
|
|
// Send the client the current team list:
|
|
%teamCount = %game.numTeams;
|
|
for ( %i = 0; %i < %teamCount; %i++ )
|
|
{
|
|
if ( %i > 0 )
|
|
%teamList = %teamList @ "\n";
|
|
|
|
%teamList = %teamList @ detag( getTaggedString( %game.getTeamName(%i + 1) ) );
|
|
}
|
|
messageClient( %client, 'MsgTeamList', "", %teamCount, %teamList );
|
|
}
|
|
|
|
function DefaultGame::setupClientHuds(%game, %client)
|
|
{
|
|
// tell the client to setup the huds...
|
|
for(%i =0; %i<$WeaponsHudCount; %i++)
|
|
%client.setWeaponsHudBitmap(%i, $WeaponsHudData[%i, itemDataName], $WeaponsHudData[%i, bitmapName]);
|
|
for(%i =0; %i<$InventoryHudCount; %i++)
|
|
{
|
|
if ( $InventoryHudData[%i, slot] != 0 )
|
|
%client.setInventoryHudBitmap($InventoryHudData[%i, slot], $InventoryHudData[%i, itemDataName], $InventoryHudData[%i, bitmapName]);
|
|
}
|
|
%client.setInventoryHudBitmap( 0, "", "gui/hud_handgren" );
|
|
|
|
%client.setWeaponsHudBackGroundBmp("gui/hud_new_panel");
|
|
%client.setWeaponsHudHighLightBmp("gui/hud_new_weaponselect");
|
|
%client.setWeaponsHudInfiniteAmmoBmp("gui/hud_infinity");
|
|
%client.setInventoryHudBackGroundBmp("gui/hud_new_panel");
|
|
|
|
// tell the client if we are protecting statics (so no health bar will be displayed)
|
|
commandToClient(%client, 'protectingStaticObjects', %game.allowsProtectedStatics());
|
|
commandToClient(%client, 'setPowerAudioProfiles', sPowerUp.getId(), sPowerDown.getId());
|
|
}
|
|
|
|
function DefaultGame::testDrop( %game, %client )
|
|
{
|
|
%game.clientJoinTeam( %client, 1, false );
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
CommandToClient( %client, 'setPlayContent' );
|
|
}
|
|
|
|
function DefaultGame::onClientEnterObserverMode( %game, %client )
|
|
{
|
|
// Default game doesn't care...
|
|
}
|
|
|
|
// from 'item.cs'
|
|
function DefaultGame::playerTouchFlag(%game, %player, %flag)
|
|
{
|
|
messageAll('MsgPlayerTouchFlag', 'Player %1 touched flag %2', %player, %flag);
|
|
}
|
|
|
|
// from 'item.cs'
|
|
function DefaultGame::playerDroppedFlag(%game, %player, %flag)
|
|
{
|
|
messageAll('MsgPlayerDroppedFlag', 'Player %1 dropped flag %2', %player, %flag);
|
|
}
|
|
|
|
// from 'staticShape.cs'
|
|
function DefaultGame::flagStandCollision(%game, %dataBlock, %obj, %colObj)
|
|
{
|
|
// for retreiveGame
|
|
}
|
|
|
|
function DefaultGame::notifyMineDeployed(%game, %mine)
|
|
{
|
|
//do nothign in the default game...
|
|
}
|
|
|
|
// from 'staticshape.cs'
|
|
function DefaultGame::findProjector(%game, %flipflop)
|
|
{
|
|
// search the flipflop's folder for a holo projector
|
|
// if one exists, associate it with the flipflop
|
|
%flipflop.projector = 0;
|
|
%folder = %flipflop.getGroup();
|
|
for(%i = 0; %i < %folder.getCount(); %i++)
|
|
{
|
|
%proj = %folder.getObject(%i);
|
|
if(%proj.getDatablock().getName() $= "LogoProjector")
|
|
{
|
|
%flipflop.projector = %proj;
|
|
%flipflop.projector.holo = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//******************************************************************************
|
|
//* DefaultGame Trigger - Functions *
|
|
//******************************************************************************
|
|
|
|
/// -Trigger- //////////////////////////////////////////////////////////////////
|
|
//Function -- onEnterTrigger (%game, %name, %data, %obj, %colObj)
|
|
// %game = Current game type object
|
|
// %name = Trigger name - defined when trigger is created
|
|
// %data = Trigger Data Block
|
|
// %obj = Trigger Object
|
|
// %colObj = Object that collided with the trigger
|
|
//Decription -- Called when trigger has been triggered
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// from 'trigger.cs'
|
|
function DefaultGame::onEnterTrigger(%game, %triggerName, %data, %obj, %colobj)
|
|
{
|
|
//Do Nothing
|
|
}
|
|
|
|
/// -Trigger- //////////////////////////////////////////////////////////////////
|
|
//Function -- onLeaveTrigger (%game, %name, %data, %obj, %colObj)
|
|
// %game = Current game type object
|
|
// %name = Trigger name - defined when trigger is created
|
|
// %data = Trigger Data Block
|
|
// %obj = Trigger Object
|
|
// %colObj = Object that collided with the trigger
|
|
//Decription -- Called when trigger has been untriggered
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// from 'trigger.cs'
|
|
function DefaultGame::onLeaveTrigger(%game, %triggerName, %data, %obj, %colobj)
|
|
{
|
|
//Do Nothing
|
|
}
|
|
|
|
/// -Trigger- //////////////////////////////////////////////////////////////////
|
|
//Function -- onTickTrigger(%game, %name, %data, %obj)
|
|
// %game = Current game type object
|
|
// %name = Trigger name - defined when trigger is created
|
|
// %data = Trigger Data Block
|
|
// %obj = Trigger Object
|
|
//Decription -- Called every tick if triggered
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// from 'trigger.cs'
|
|
function DefaultGame::onTickTrigger(%game, %triggerName, %data, %obj)
|
|
{
|
|
//Do Nothing
|
|
}
|
|
|
|
|
|
function DefaultGame::setUpTeams(%game)
|
|
{
|
|
%group = nameToID("MissionGroup/Teams");
|
|
if(%group == -1)
|
|
return;
|
|
|
|
// create a team0 if it does not exist
|
|
%team = nameToID("MissionGroup/Teams/team0");
|
|
if(%team == -1)
|
|
{
|
|
%team = new SimGroup("team0");
|
|
%group.add(%team);
|
|
}
|
|
|
|
// 'team0' is not counted as a team here
|
|
%game.numTeams = 0;
|
|
while(%team != -1)
|
|
{
|
|
// create drop set and add all spawnsphere objects into it
|
|
%dropSet = new SimSet("TeamDrops" @ %game.numTeams);
|
|
MissionCleanup.add(%dropSet);
|
|
|
|
%spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres");
|
|
if(%spawns != -1)
|
|
{
|
|
%count = %spawns.getCount();
|
|
for(%i = 0; %i < %count; %i++)
|
|
%dropSet.add(%spawns.getObject(%i));
|
|
}
|
|
|
|
// set the 'team' field for all the objects in this team
|
|
%team.setTeam(%game.numTeams);
|
|
|
|
clearVehicleCount(%team+1);
|
|
// get next group
|
|
%team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1);
|
|
if (%team != -1)
|
|
%game.numTeams++;
|
|
}
|
|
|
|
// set the number of sensor groups (including team0) that are processed
|
|
setSensorGroupCount(%game.numTeams + 1);
|
|
}
|
|
|
|
function SimGroup::setTeam(%this, %team)
|
|
{
|
|
for (%i = 0; %i < %this.getCount(); %i++)
|
|
{
|
|
%obj = %this.getObject(%i);
|
|
switch$ (%obj.getClassName())
|
|
{
|
|
case SpawnSphere :
|
|
if($MatchStarted)
|
|
{
|
|
// find out what team the spawnsphere used to belong to
|
|
%found = false;
|
|
for(%l = 1; %l <= Game.numTeams; %l++)
|
|
{
|
|
%drops = nameToId("MissionCleanup/TeamDrops" @ %l);
|
|
for(%j = 0; %j < %drops.getCount(); %j++)
|
|
{
|
|
%current = %drops.getObject(%j);
|
|
if(%current == %obj)
|
|
%found = %l;
|
|
}
|
|
}
|
|
if(%team != %found)
|
|
Game.claimSpawn(%obj, %team, %found);
|
|
else
|
|
error("spawn "@%obj@" is already on team "@%team@"!");
|
|
}
|
|
else
|
|
Game.claimSpawn(%obj, %team, "");
|
|
case SimGroup : %obj.setTeam(%team);
|
|
default : %obj.team = %team;
|
|
}
|
|
|
|
if(%obj.getType() & $TypeMasks::GameBaseObjectType)
|
|
{
|
|
// eeck.. please go away when scripts get cleaned...
|
|
// if(%obj.getDataBlock().getName() $= "StationVehiclePad")
|
|
// {
|
|
// z0dd - ZOD, 4/24/02. Rewrite for bug fix and MPB teleporter
|
|
// %team = %obj.team;
|
|
// %obj = %obj.station;
|
|
// %obj.team = %team;
|
|
// setTargetSensorGroup(%obj.getTarget(), %team);
|
|
// if(%obj.teleporter !$= "")
|
|
// {
|
|
// %obj = %obj.teleporter;
|
|
// %obj.team = %team;
|
|
// }
|
|
// }
|
|
%target = %obj.getTarget();
|
|
if(%target != -1)
|
|
setTargetSensorGroup(%target, %team);
|
|
}
|
|
}
|
|
}
|
|
|
|
function DefaultGame::claimSpawn(%game, %obj, %newTeam, %oldTeam)
|
|
{
|
|
if(%newTeam == %oldTeam)
|
|
return;
|
|
|
|
%newSpawnGroup = nameToId("MissionCleanup/TeamDrops" @ %newTeam);
|
|
if(%oldTeam !$= "")
|
|
{
|
|
%oldSpawnGroup = nameToId("MissionCleanup/TeamDrops" @ %oldTeam);
|
|
%oldSpawnGroup.remove(%obj);
|
|
}
|
|
%newSpawnGroup.add(%obj);
|
|
}
|
|
|
|
// recursive function to assign teams to all mission objects
|
|
|
|
function SimGroup::swapTeams(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.groupSwapTeams(%this);
|
|
}
|
|
|
|
function ShapeBase::swapTeams(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.objectSwapTeams(%this);
|
|
}
|
|
|
|
function GameBase::swapTeams(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.objectSwapTeams(%this);
|
|
}
|
|
|
|
function TSStatic::swapTeams(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing
|
|
}
|
|
|
|
function InteriorInstance::swapTeams(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing -- interiors don't switch teams
|
|
}
|
|
|
|
function SimGroup::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.groupSwapVehiclePads(%this);
|
|
}
|
|
|
|
function ShapeBase::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.objectSwapVehiclePads(%this);
|
|
}
|
|
|
|
function GameBase::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing -- only searching for vehicle pads
|
|
}
|
|
|
|
function InteriorInstance::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing -- only searching for vehicle pads
|
|
}
|
|
|
|
function SimSet::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing -- only searching for vehicle pads
|
|
}
|
|
|
|
function PhysicalZone::swapVehiclePads(%this)
|
|
{
|
|
// used in Siege only
|
|
// do nothing -- only searching for vehicle pads
|
|
}
|
|
|
|
function SimGroup::objectRestore(%this)
|
|
{
|
|
// used in Siege only
|
|
Game.groupObjectRestore(%this);
|
|
}
|
|
|
|
function ShapeBase::objectRestore(%object)
|
|
{
|
|
// only used for Siege
|
|
Game.shapeObjectRestore(%object);
|
|
}
|
|
|
|
function Turret::objectRestore(%object)
|
|
{
|
|
// only used for Siege
|
|
Game.shapeObjectRestore(%object);
|
|
}
|
|
|
|
function AIObjective::objectRestore(%object)
|
|
{
|
|
// only used for Siege
|
|
// don't do anything for AI Objectives
|
|
}
|
|
|
|
function DefaultGame::checkObjectives(%game)
|
|
{
|
|
//any special objectives that can be met by gametype
|
|
//none for default game
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
|
|
function DefaultGame::checkTimeLimit(%game, %forced)
|
|
{
|
|
// Don't add extra checks:
|
|
if ( %forced )
|
|
cancel( %game.timeCheck );
|
|
|
|
// if there is no time limit, check back in a minute to see if it's been set
|
|
if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
|
|
{
|
|
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
|
|
return;
|
|
}
|
|
|
|
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
|
|
|
|
if (%curTimeLeftMS <= 0)
|
|
{
|
|
// time's up, put down your pencils
|
|
%game.timeLimitReached();
|
|
}
|
|
else
|
|
{
|
|
if(%curTimeLeftMS >= 20000)
|
|
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
|
|
else
|
|
%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
|
|
|
|
//now synchronize everyone's clock
|
|
messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
|
|
}
|
|
}
|
|
|
|
function listplayers()
|
|
{
|
|
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%status = "";
|
|
if(%cl.isAiControlled())
|
|
%status = "Bot ";
|
|
if(%cl.isSmurf)
|
|
%status = "Alias ";
|
|
if(%cl.isAdmin)
|
|
%status = %status @ "Admin ";
|
|
if(%cl.isSuperAdmin)
|
|
%status = %status @ "SuperAdmin ";
|
|
if(%status $= "")
|
|
%status = "<normal>";
|
|
|
|
echo("Client#: " @ %cl @ " Player#: " @ %cl.player @ " Name: " @ %cl.nameBase @ " Team: " @ %cl.team @ " Score: " @ %cl.score @ " Status: " @ %status);
|
|
}
|
|
}
|
|
|
|
function DefaultGame::clearTeamRankArray(%game, %team)
|
|
{
|
|
%count = $TeamRank[%team, count];
|
|
for (%i = 0; %i < %count; %i++)
|
|
$TeamRank[%team, %i] = "";
|
|
|
|
$TeamRank[%team, count] = 0;
|
|
}
|
|
|
|
function DefaultGame::populateTeamRankArray(%game, %client)
|
|
{
|
|
//this function should be called *after* the client has been added to a team...
|
|
if (%client <= 0 || %client.team <= 0)
|
|
return;
|
|
|
|
//find the team
|
|
if (%game.numTeams == 1)
|
|
%team = 0;
|
|
else
|
|
%team = %client.team;
|
|
|
|
//find the number of teammates already ranked...
|
|
%count = $TeamRank[%team, count];
|
|
if (%count $= "")
|
|
{
|
|
$TeamRank[%team, count] = 0;
|
|
%count = 0;
|
|
}
|
|
|
|
//make sure we're not already in the array
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
if ($TeamRank[%team, %i] == %client)
|
|
return;
|
|
}
|
|
|
|
//add the client in at the bottom of the list, and increment the count
|
|
$TeamRank[%team, %count] = %client;
|
|
$TeamRank[%team, count] = $TeamRank[%team, count] + 1;
|
|
|
|
//now recalculate the team rank for this player
|
|
%game.recalcTeamRanks(%client);
|
|
}
|
|
|
|
function DefaultGame::removeFromTeamRankArray(%game, %client)
|
|
{
|
|
//note, this should be called *before* the client actually switches teams or drops...
|
|
if (%client <= 0 || %client.team <= 0)
|
|
return;
|
|
|
|
//find the correct team
|
|
if (%game.numTeams == 1)
|
|
%team = 0;
|
|
else
|
|
%team = %client.team;
|
|
|
|
//now search throught the team rank array, looking for this client
|
|
%count = $TeamRank[%team, count];
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
if ($TeamRank[%team, %i] == %client)
|
|
{
|
|
//we've found the client in the array, now loop through, and move everyone else up a rank
|
|
for (%j = %i + 1; %j < %count; %j++)
|
|
{
|
|
%cl = $TeamRank[%team, %j];
|
|
$TeamRank[%team, %j - 1] = %cl;
|
|
messageClient(%cl, 'MsgYourRankIs', "", %j);
|
|
}
|
|
$TeamRank[%team, %count - 1] = "";
|
|
|
|
//now decrement the team rank array count, and break
|
|
$TeamRank[%team, count] = $TeamRank[%team, count] - 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
function DefaultGame::recalcTeamRanks(%game, %client)
|
|
{
|
|
if (%client <= 0 || %client.team <= 0)
|
|
return;
|
|
|
|
// this is a little confusing -- someone's actual numerical rank is always
|
|
// one number higher than his index in the $TeamRank array
|
|
// (e.g. person ranked 1st has index of 0)
|
|
|
|
// TINMAN: I'm going to remove the %client.teamRank field - the index in the
|
|
// $TeamRank array already contains their rank - safer to search the array than
|
|
// to maintiain the information in a separate variable...
|
|
|
|
//find the team, the client in the team array
|
|
if (%game.numTeams == 1)
|
|
%team = 0;
|
|
else
|
|
%team = %client.team;
|
|
|
|
%count = $TeamRank[%team, count];
|
|
%index = -1;
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
if ($TeamRank[%team, %i] == %client)
|
|
{
|
|
%index = %i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//if they weren't found in the array, return
|
|
if (%index < 0)
|
|
return;
|
|
|
|
//make sure far down the array as they should be...
|
|
%tempIndex = %index;
|
|
%swapped = false;
|
|
while (true)
|
|
{
|
|
if (%tempIndex <= 0)
|
|
break;
|
|
|
|
%tempIndex--;
|
|
%tempClient = $TeamRank[%team, %tempIndex];
|
|
|
|
//see if we should swap the two
|
|
if (%client.score > %tempClient.score)
|
|
{
|
|
%swapped = true;
|
|
%index = %tempIndex;
|
|
$TeamRank[%team, %tempIndex] = %client;
|
|
$TeamRank[%team, %tempIndex + 1] = %tempClient;
|
|
messageClient(%tempClient, 'MsgYourRankIs', "", %tempIndex + 2);
|
|
}
|
|
}
|
|
|
|
//if we've swapped up at least once, we obviously won't need to swap down as well...
|
|
if (%swapped)
|
|
{
|
|
messageClient(%client, 'MsgYourRankIs', "", %index + 1);
|
|
return;
|
|
}
|
|
|
|
//since we didnt' swap up, see if we need to swap down...
|
|
%tempIndex = %index;
|
|
%swapped = false;
|
|
while (true)
|
|
{
|
|
if (%tempIndex >= %count - 1)
|
|
break;
|
|
|
|
%tempIndex++;
|
|
%tempClient = $TeamRank[%team, %tempIndex];
|
|
|
|
//see if we should swap the two
|
|
if (%client.score < %tempClient.score)
|
|
{
|
|
%swapped = true;
|
|
%index = %tempIndex;
|
|
$TeamRank[%team, %tempIndex] = %client;
|
|
$TeamRank[%team, %tempIndex - 1] = %tempClient;
|
|
messageClient(%tempClient, 'MsgYourRankIs', "", %tempIndex);
|
|
}
|
|
}
|
|
|
|
//send the message (regardless of whether a swap happened or not)
|
|
messageClient(%client, 'MsgYourRankIs', "", %index + 1);
|
|
}
|
|
|
|
function DefaultGame::recalcScore(%game, %cl)
|
|
{
|
|
%game.recalcTeamRanks(%cl);
|
|
}
|
|
|
|
function DefaultGame::testKill(%game, %victimID, %killerID)
|
|
{
|
|
return ((%killerID !=0) && (%victimID.team != %killerID.team));
|
|
}
|
|
|
|
function DefaultGame::testSuicide(%game, %victimID, %killerID, %damageType)
|
|
{
|
|
return ((%victimID == %killerID) || (%damageType == $DamageType::Ground) || (%damageType == $DamageType::Suicide));
|
|
}
|
|
|
|
function DefaultGame::testTeamKill(%game, %victimID, %killerID)
|
|
{
|
|
return (%killerID.team == %victimID.team);
|
|
}
|
|
|
|
function DefaultGame::testTurretKill(%game, %implement)
|
|
{
|
|
if(%implement == 0)
|
|
return false;
|
|
else
|
|
return (%implement.getClassName() $= "Turret");
|
|
}
|
|
|
|
// function DefaultGame::awardScoreFlagCap(%game, %cl)
|
|
// {
|
|
// %cl.flagCaps++;
|
|
// $TeamScore[%cl.team] += %game.SCORE_PER_TEAM_FLAG_CAP;
|
|
// messageAll('MsgCTFTeamScore', "", %cl.team, $TeamScore[%cl.team]);
|
|
//
|
|
// if (%game.SCORE_PER_PLYR_FLAG_CAP > 1)
|
|
// %plural = "s";
|
|
// else
|
|
// %plural = "";
|
|
//
|
|
// if (%game.SCORE_PER_PLYR_FLAG_CAP != 0)
|
|
// messageClient(%cl, 'scoreFlaCapMsg', 'You received %1 point%2 for capturing the flag.', %game.SCORE_PER_PLYR_FLAG_CAP, %plural);
|
|
// %game.recalcScore(%cl);
|
|
// }
|
|
|
|
|
|
function DefaultGame::testOOBDeath(%game, %damageType)
|
|
{
|
|
return (%damageType == $DamageType::OutOfBounds);
|
|
}
|
|
|
|
function DefaultGame::awardScoreTurretKill(%game, %victimID, %implement)
|
|
{
|
|
if ((%killer = %implement.getControllingClient()) != 0) //award whoever might be controlling the turret
|
|
{
|
|
if (%killer == %victimID)
|
|
%game.awardScoreSuicide(%victimID);
|
|
else if (%killer.team == %victimID.team) //player controlling a turret killed a teammate
|
|
{
|
|
%killer.teamKills++;
|
|
%game.awardScoreTurretTeamKill(%victimID, %killer);
|
|
%game.awardScoreDeath(%victimID);
|
|
}
|
|
else
|
|
{
|
|
%killer.turretKills++;
|
|
%game.recalcScore(%killer);
|
|
%game.awardScoreDeath(%victimID);
|
|
}
|
|
}
|
|
else if ((%killer = %implement.owner) != 0) //if it isn't controlled, award score to whoever deployed it
|
|
{
|
|
if (%killer.team == %victimID.team)
|
|
{
|
|
%game.awardScoreDeath(%victimID);
|
|
}
|
|
else
|
|
{
|
|
%killer.turretKills++;
|
|
%game.recalcScore(%killer);
|
|
%game.awardScoreDeath(%victimID);
|
|
}
|
|
}
|
|
//default is, no one was controlling it, no one owned it. No score given.
|
|
}
|
|
|
|
function DefaultGame::awardScoreDeath(%game, %victimID)
|
|
{
|
|
%victimID.deaths++;
|
|
if ( %game.SCORE_PER_DEATH != 0 )
|
|
{
|
|
// %plural = (abs(%game.SCORE_PER_DEATH) != 1 ? "s" : "");
|
|
// messageClient(%victimID, 'MsgScoreDeath', '\c0You have been penalized %1 point%2 for dying.', abs(%game.SCORE_PER_DEATH), %plural);
|
|
%game.recalcScore(%victimID);
|
|
}
|
|
}
|
|
|
|
function DefaultGame::awardScoreKill(%game, %killerID)
|
|
{
|
|
%killerID.kills++;
|
|
%game.recalcScore(%killerID);
|
|
}
|
|
|
|
function DefaultGame::awardScoreSuicide(%game, %victimID)
|
|
{
|
|
%victimID.suicides++;
|
|
// if (%game.SCORE_PER_SUICIDE != 0)
|
|
// messageClient(%victimID, 'MsgScoreSuicide', '\c0You have been penalized for killing yourself.');
|
|
%game.recalcScore(%victimID);
|
|
}
|
|
|
|
function DefaultGame::awardScoreTeamkill(%game, %victimID, %killerID)
|
|
{
|
|
%killerID.teamKills++;
|
|
if (%game.SCORE_PER_TEAMKILL != 0)
|
|
messageClient(%killerID, 'MsgScoreTeamkill', '\c0You have been penalized for killing teammate %1.', %victimID.name);
|
|
|
|
%game.recalcScore(%killerID);
|
|
}
|
|
|
|
function DefaultGame::awardScoreTurretTeamKill(%game, %victimID, %killerID)
|
|
{
|
|
%killerID.teamKills++;
|
|
if (%game.SCORE_PER_TEAMKILL != 0)
|
|
messageClient(%killerID, 'MsgScoreTeamkill', '\c0You have been penalized for killing your teammate %1, with a turret.', %victimID.name);
|
|
|
|
%game.recalcScore(%killerID);
|
|
}
|
|
|
|
|
|
function DefaultGame::objectRepaired(%game, %obj, %objName)
|
|
{
|
|
%item = %obj.getDataBlock().getName();
|
|
//echo("Item repaired is a " @ %item);
|
|
switch$ (%item)
|
|
{
|
|
case generatorLarge :
|
|
%game.genOnRepaired(%obj, %objName);
|
|
case stationInventory :
|
|
%game.stationOnRepaired(%obj, %objName);
|
|
case sensorMediumPulse :
|
|
%game.sensorOnRepaired(%obj, %objName);
|
|
case sensorLargePulse :
|
|
%game.sensorOnRepaired(%obj, %objName);
|
|
case turretBaseLarge :
|
|
%game.turretOnRepaired(%obj, %objName);
|
|
case stationVehicle : %game.vStationOnRepaired(%obj, %objName);
|
|
default: //unused by current gametypes. Add more checks here if desired
|
|
}
|
|
}
|
|
|
|
function DefaultGame::allowsProtectedStatics(%game)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// jff: why is game object doing this?
|
|
//Return a simple string with no extras
|
|
function DefaultGame::cleanWord(%game, %this)
|
|
{
|
|
%length = strlen(%this);
|
|
for(%i = 0; %i < %length; %i++)
|
|
{
|
|
%char = getSubStr(%this, %i, 1);
|
|
if(%char $= "_")
|
|
{
|
|
%next = getSubStr(%this, (%i+1), 1);
|
|
if(%next $= "_")
|
|
{
|
|
%char = "'"; //apostrophe (2 chars)
|
|
%i++;
|
|
}
|
|
else
|
|
%char = " "; //space
|
|
}
|
|
%clean = (%clean @ %char);
|
|
}
|
|
}
|
|
|
|
function DefaultGame::stationOnEnterTrigger(%game, %data, %obj, %colObj)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
function DefaultGame::WeaponOnUse(%game, %data, %obj)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
function DefaultGame::HandInvOnUse(%game, %data, %obj)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
function DefaultGame::WeaponOnInventory(%game, %this, %obj, %amount)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
function DefaultGame::ObserverOnTrigger(%game, %data, %obj, %trigger, %state)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// jff: why is the game being notified that a weapon is being thrown? hot potato gametype?
|
|
function DefaultGame::ShapeThrowWeapon(%game, %this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
function DefaultGame::leaveMissionArea(%game, %playerData, %player)
|
|
{
|
|
if(%player.getState() $= "Dead")
|
|
return;
|
|
|
|
%player.client.outOfBounds = true;
|
|
messageClient(%player.client, 'LeaveMissionArea', '\c1You left the mission area.~wfx/misc/warning_beep.wav');
|
|
}
|
|
|
|
function DefaultGame::enterMissionArea(%game, %playerData, %player)
|
|
{
|
|
if(%player.getState() $= "Dead")
|
|
return;
|
|
|
|
%player.client.outOfBounds = false;
|
|
messageClient(%player.client, 'EnterMissionArea', '\c1You are back in the mission area.');
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// AI stubs:
|
|
//------------------------------------------------------------------------------
|
|
|
|
function DefaultGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject)
|
|
{
|
|
}
|
|
|
|
function DefaultGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %sourceObject)
|
|
{
|
|
}
|
|
|
|
function DefaultGame::onAIKilled(%game, %clVictim, %clKiller, %damageType, %implement)
|
|
{
|
|
//unassign the client from any objectives
|
|
AIUnassignClient(%clVictim);
|
|
|
|
//break the link, if this ai is controlled
|
|
aiReleaseHumanControl(%clVictim.controlByHuman, %clVictim);
|
|
|
|
//and schedule the respawn
|
|
%clVictim.respawnThread = schedule(5000, %clVictim, "onAIRespawn", %clVictim);
|
|
}
|
|
|
|
function DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement)
|
|
{
|
|
%clAttacker.setVictim(%clVictim, %clVictim.player);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Voting stuff:
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::sendGamePlayerPopupMenu( %game, %client, %targetClient, %key )
|
|
{
|
|
if( !%targetClient.matchStartReady )
|
|
return;
|
|
|
|
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
|
|
%isTargetSelf = ( %client == %targetClient );
|
|
%isTargetAdmin = ( %targetClient.isAdmin || %targetClient.isSuperAdmin );
|
|
%isTargetBot = %targetClient.isAIControlled();
|
|
%isTargetObserver = ( %targetClient.team == 0 );
|
|
%outrankTarget = false;
|
|
|
|
if ( %client.isSuperAdmin ) // z0dd - ZOD, 7/11/03. Super admins should outrank even themseleves.
|
|
%outrankTarget = 1; //!%targetClient.isSuperAdmin;
|
|
else if ( %client.isAdmin )
|
|
%outrankTarget = !%targetClient.isAdmin;
|
|
|
|
if( %client.isSuperAdmin && %targetClient.guid != 0 ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "addAdmin", "", 'Add to Server Admin List', 10);
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "addSuperAdmin", "", 'Add to Server SuperAdmin List', 11);
|
|
}
|
|
|
|
//mute options
|
|
if ( !%isTargetSelf )
|
|
{
|
|
if ( %client.muted[%targetClient] )
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "MutePlayer", "", 'Unmute Text Chat', 1);
|
|
else
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "MutePlayer", "", 'Mute Text Chat', 1);
|
|
|
|
if ( !%isTargetBot && %client.canListenTo( %targetClient ) )
|
|
{
|
|
if ( %client.getListenState( %targetClient ) )
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ListenPlayer", "", 'Disable Voice Com', 9 );
|
|
else
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ListenPlayer", "", 'Enable Voice Com', 9 );
|
|
}
|
|
// ------------------------------------------
|
|
// z0dd - ZOD 4/4/02. Observe a specific player
|
|
if (%client.team == 0 && !%isTargetObserver)
|
|
messageClient(%client, 'MsgPlayerPopupItem', "", %key, "ObservePlayer", "", 'Observe Player', 12);
|
|
}
|
|
if( !%client.canVote && !%isAdmin )
|
|
return;
|
|
|
|
// regular vote options on players
|
|
if ( %game.scheduleVote $= "" && !%isAdmin && !%isTargetAdmin )
|
|
{
|
|
if ( $Host::allowAdminPlayerVotes && !%isTargetBot ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "AdminPlayer", "", 'Vote to Make Admin', 2 );
|
|
|
|
if ( !%isTargetSelf )
|
|
{
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "KickPlayer", "", 'Vote to Kick', 3 );
|
|
}
|
|
}
|
|
// Admin only options on players:
|
|
else if ( %isAdmin ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
if ( !%isTargetBot && !%isTargetAdmin )
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "AdminPlayer", "", 'Make Admin', 2 );
|
|
|
|
if ( !%isTargetSelf && %outrankTarget )
|
|
{
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "KickPlayer", "", 'Kick', 3 );
|
|
|
|
if ( !%isTargetBot )
|
|
{
|
|
// ------------------------------------------------------------------------------------------------------
|
|
// z0dd - ZOD - Founder 7/13/03. Bunch of new admin features
|
|
messageClient(%client, 'MsgPlayerPopupItem', "", %key, "Warn", "", 'Warn player', 13);
|
|
if(%isTargetAdmin)
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "StripAdmin", "", 'Strip admin', 14 );
|
|
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "SendMessage", "", 'Send Private Message', 15 );
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "PrintClientInfo", "", 'Client Info', 16 ); // z0dd - ZOD - MeBad, 7/13/03. Send client information.
|
|
|
|
if( %client.isSuperAdmin )
|
|
{
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "BanPlayer", "", 'Ban', 4 );
|
|
|
|
if ( %targetClient.isGagged )
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "UnGagPlayer", "", 'UnGag Player', 17);
|
|
else
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "GagPlayer", "", 'Gag Player', 17);
|
|
|
|
if ( %targetClient.isFroze )
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ThawPlayer", "", 'Thaw Player', 18);
|
|
else
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "FreezePlayer", "", 'Freeze Player', 18);
|
|
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "BootPlayer", "", 'Boot to the Rear', 19);
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ExplodePlayer", "", 'Explode Player', 20);
|
|
}
|
|
if ( !%isTargetObserver )
|
|
{
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ToObserver", "", 'Force observer', 5 );
|
|
}
|
|
}
|
|
}
|
|
if ( %isTargetSelf || %outrankTarget )
|
|
{
|
|
if(%isTargetAdmin)
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "StripAdmin", "", 'Strip admin', 14 );
|
|
|
|
if ( %game.numTeams > 1 )
|
|
{
|
|
if ( %isTargetObserver )
|
|
{
|
|
%action = %isTargetSelf ? "Join " : "Change to ";
|
|
%str1 = %action @ getTaggedString( %game.getTeamName(1) );
|
|
%str2 = %action @ getTaggedString( %game.getTeamName(2) );
|
|
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ChangeTeam", "", %str1, 6 );
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ChangeTeam", "", %str2, 7 );
|
|
}
|
|
else
|
|
{
|
|
%changeTo = %targetClient.team == 1 ? 2 : 1;
|
|
%str = "Switch to " @ getTaggedString( %game.getTeamName(%changeTo) );
|
|
%caseId = 5 + %changeTo;
|
|
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ChangeTeam", "", %str, %caseId );
|
|
|
|
// z0dd - ZOD, 7/11/03. Allow Super admins to force themselves to obs.
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "ToObserver", "", 'Force observer', 5 );
|
|
}
|
|
}
|
|
else if ( %isTargetObserver )
|
|
{
|
|
%str = %isTargetSelf ? 'Join the Game' : 'Add to Game';
|
|
messageClient( %client, 'MsgPlayerPopupItem', "", %key, "JoinGame", "", %str, 8 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::sendGameVoteMenu( %game, %client, %key )
|
|
{
|
|
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
|
|
%multipleTeams = %game.numTeams > 1;
|
|
|
|
// no one is going anywhere until this thing starts
|
|
if($MatchStarted)
|
|
{
|
|
// Client options:
|
|
if ( %client.team != 0 )
|
|
{
|
|
if ( %multipleTeams )
|
|
if( !$Host::TournamentMode )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'MakeObserver', "", 'Become an Observer' );
|
|
}
|
|
else
|
|
{
|
|
if(!%multipleTeams && !$Host::TournamentMode)
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'JoinGame', "", 'Join the Game' );
|
|
}
|
|
|
|
//%totalSlots = $Host::maxPlayers - ($HostGamePlayerCount + $HostGameBotCount);
|
|
// if( $HostGameBotCount > 0 && %totalSlots > 0 && %client.isAdmin)
|
|
//messageClient( %client, 'MsgVoteItem', "", %key, 'Addbot', "", 'Add a Bot' );
|
|
}
|
|
|
|
if( !%client.canVote && !%isAdmin )
|
|
return;
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
if ( %game.scheduleVote $= "" )
|
|
{
|
|
if(!%client.isAdmin)
|
|
{
|
|
// Actual vote options:
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit');
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Vote to Skip Mission' );
|
|
|
|
//if( $Host::TournamentMode )
|
|
//{
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Vote Free For All Mode' );
|
|
//
|
|
// if(!$MatchStarted && !$CountdownStarted)
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Vote to Start the Match' );
|
|
//}
|
|
//else
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Vote Tournament Mode' );
|
|
|
|
if ( %multipleTeams )
|
|
{
|
|
if(!$MatchStarted && !$Host::TournamentMode)
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team' );
|
|
|
|
//if ( $teamDamage )
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage' );
|
|
//else
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage' );
|
|
|
|
//if($CurrentMissionType !$= TR2) // z0dd - ZOD, 5/23/03. Added vote for Random and Fair teams
|
|
//{
|
|
//if ( $RandomTeams )
|
|
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteRandomTeams', 'disable random teams', 'Vote to Disable Random Teams' );
|
|
//else
|
|
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteRandomTeams', 'enable random teams', 'Vote to Enable Random Teams' );
|
|
|
|
//if ( $FairTeams )
|
|
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFairTeams', 'disable fair teams', 'Vote to Disable Fair Teams' );
|
|
//else
|
|
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFairTeams', 'enable fair teams', 'Vote to Enable Fair Teams' );
|
|
//}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Actual vote options:
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Change the Mission' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Skip the Mission' );
|
|
|
|
if( $Host::TournamentMode )
|
|
{
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Free For All Mode' );
|
|
|
|
if(!$MatchStarted && !$CountdownStarted)
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Start Match' );
|
|
}
|
|
else
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Tournament Mode' );
|
|
|
|
if ( %multipleTeams )
|
|
{
|
|
if(!$MatchStarted)
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Choose Team' );
|
|
|
|
//if ( $teamDamage )
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Disable Team Damage' );
|
|
//else
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Enable Team Damage' );
|
|
|
|
//if($CurrentMissionType !$= TR2) // z0dd - ZOD, 5/23/03. Added vote for Random and Fair teams
|
|
//{
|
|
// if ( $RandomTeams )
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteRandomTeams', 'disable random teams', 'Disable Random Teams' );
|
|
// else
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteRandomTeams', 'enable random teams', 'Enable Random Teams' );
|
|
|
|
// if ( $FairTeams )
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFairTeams', 'disable fair teams', 'Disable Fair Teams' );
|
|
// else
|
|
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteFairTeams', 'enable fair teams', 'Enable Fair Teams' );
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Admin only options:
|
|
if ( %client.isAdmin )
|
|
{
|
|
if ( $LimitArmors )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorLimits', 'disable armor limiting', 'Disable armor limits' );
|
|
else
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorLimits', 'enable armor limiting', 'Enable armor limits' );
|
|
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Change the Time Limit' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteResetServer', 'reset server defaults', 'Reset the Server' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteClearServer', 'clear server for match', 'Clear Server for Tournament' );
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// z0dd - ZOD, 5/12/02. Add bot menu for admins
|
|
%totalSlots = $Host::maxPlayers - ($HostGamePlayerCount + $HostGameBotCount);
|
|
if( $HostGameBotCount > 0 && %totalSlots > 0)
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 'Addbot', "", 'Add a Bot' );
|
|
// -----------------------------------------------------------------------------
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::sendGameTeamList( %game, %client, %key )
|
|
{
|
|
%teamCount = %game.numTeams;
|
|
if ( %teamCount < 2 )
|
|
{
|
|
warn( "Team menu requested for one-team game!" );
|
|
return;
|
|
}
|
|
|
|
for ( %team = 1; %team - 1 < %teamCount; %team++ )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, %team, "", detag( getTaggedString( %game.getTeamName(%team) ) ) );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::sendTimeLimitList( %game, %client, %key )
|
|
{
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 30, "", '30 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 45, "", '45 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 60, "", '60 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 75, "", '75 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 90, "", '90 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 180, "", '180 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 360, "", '360 minutes' );
|
|
messageClient( %client, 'MsgVoteItem', "", %key, 999, "", 'No time limit' );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// all global votes here
|
|
// this function was created to remove the call to "eval", which is non-functional in PURE servers...
|
|
function DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
|
|
{
|
|
switch$ (%typeName)
|
|
{
|
|
case "voteChangeMission":
|
|
%game.voteChangeMission(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteTeamDamage":
|
|
%game.voteTeamDamage(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteTournamentMode":
|
|
%game.voteTournamentMode(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteMatchStart":
|
|
%game.voteMatchStart(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteFFAMode":
|
|
%game.voteFFAMode(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteChangeTimeLimit":
|
|
%game.voteChangeTimeLimit(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteResetServer":
|
|
%game.voteResetServer(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteKickPlayer":
|
|
%game.voteKickPlayer(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteAdminPlayer":
|
|
%game.voteAdminPlayer(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteGreedMode":
|
|
%game.voteGreedMode(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteHoardMode":
|
|
%game.voteHoardMode(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
// z0dd - ZOD, 5/23/03. Added vote for Random, Fair teams and armor limiting
|
|
case "voteRandomTeams":
|
|
%game.voteRandomTeams(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteFairTeams":
|
|
%game.voteFairTeams(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteArmorLimits":
|
|
%game.voteArmorLimits(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteClearServer":
|
|
%game.voteClearServer(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
|
|
case "voteSkipMission":
|
|
%game.voteSkipMission(%admin, %arg1, %arg2, %arg3, %arg4);
|
|
}
|
|
}
|
|
|
|
function DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId)
|
|
{
|
|
%mission = $HostMissionFile[%missionId];
|
|
if ( %mission $= "" )
|
|
{
|
|
error( "Invalid mission index passed to DefaultGame::voteChangeMission!" );
|
|
return;
|
|
}
|
|
|
|
%missionType = $HostTypeName[%missionTypeId];
|
|
if ( %missionType $= "" )
|
|
{
|
|
error( "Invalid mission type id passed to DefaultGame::voteChangeMission!" );
|
|
return;
|
|
}
|
|
|
|
if(%admin)
|
|
{
|
|
messageAll('MsgAdminChangeMission', '\c2The Admin %3 has changed the mission to %1 (%2).', %missionDisplayName, %typeDisplayName, $AdminCl.name );
|
|
logEcho($AdminCl.nameBase @ ": mission changed to "@%missionDisplayName@"/"@%typeDisplayName@" (admin)");
|
|
%game.gameOver();
|
|
loadMission( %mission, %missionType, false );
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2The mission was changed to %1 (%2) by vote.', %missionDisplayName, %typeDisplayName );
|
|
logEcho("mission changed to "@%missionDisplayName@"/"@%typeDisplayName@" (vote)");
|
|
%game.gameOver();
|
|
loadMission( %mission, %missionType, false );
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Change mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteTeamDamage(%game, %admin)
|
|
{
|
|
%setto = "";
|
|
%cause = "";
|
|
if(%admin)
|
|
{
|
|
if($teamDamage)
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has disabled team damage.', $AdminCl.name);
|
|
$Host::TeamDamageOn = $TeamDamage = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has enabled team damage.', $AdminCl.name);
|
|
$Host::TeamDamageOn = $TeamDamage = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
if($teamDamage)
|
|
{
|
|
messageAll('MsgVotePassed', '\c2Team damage was disabled by vote.');
|
|
$Host::TeamDamageOn = $TeamDamage = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll('MsgVotePassed', '\c2Team damage was enabled by vote.');
|
|
$Host::TeamDamageOn = $TeamDamage = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
{
|
|
if($teamDamage)
|
|
messageAll('MsgVoteFailed', '\c2Disable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Enable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
if(%setto !$= "")
|
|
logEcho($AdminCl.nameBase @ ": team damage "@%setto SPC %cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteTournamentMode( %game, %admin, %missionDisplayName, %typeDisplayName, %missionId, %missionTypeId )
|
|
{
|
|
%mission = $HostMissionFile[%missionId];
|
|
if ( %mission $= "" )
|
|
{
|
|
error( "Invalid mission index passed to DefaultGame::voteTournamentMode!" );
|
|
return;
|
|
}
|
|
|
|
%missionType = $HostTypeName[%missionTypeId];
|
|
if ( %missionType $= "" )
|
|
{
|
|
error( "Invalid mission type id passed to DefaultGame::voteTournamentMode!" );
|
|
return;
|
|
}
|
|
|
|
%cause = "";
|
|
if (%admin)
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c2The Admin %2 has switched the server to Tournament mode (%1).', %missionDisplayName, $AdminCl.name );
|
|
setModeTournament( %mission, %missionType );
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2Server switched to Tournament mode by vote (%1): %2 percent.', %missionDisplayName, mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
setModeTournament( %mission, %missionType );
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Tournament mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": tournament mode set "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteMatchStart( %game, %admin)
|
|
{
|
|
%cause = "";
|
|
%ready = forceTourneyMatchStart();
|
|
if(%admin)
|
|
{
|
|
if(!%ready)
|
|
{
|
|
// z0dd - ZOD, 5/19/03. This was sending to %client, there is no %client declared, duh
|
|
messageClient( $AdminCl, 'msgClient', '\c2No players are ready yet.');
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
messageAll('msgMissionStart', '\c2The admin %1 has forced the match to start.', $AdminCl.name);
|
|
%cause = "(admin)";
|
|
startTourneyCountdown();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!%ready)
|
|
{
|
|
messageAll( 'msgClient', '\c2Vote passed to start match, but no players are ready yet.');
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2The match has been started by vote: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
startTourneyCountdown();
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Start Match vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": start match "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteFFAMode( %game, %admin, %client )
|
|
{
|
|
%cause = "";
|
|
%name = getTaggedString(%client.name);
|
|
|
|
if (%admin)
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has switched the server to Free For All mode.', $AdminCl.name);
|
|
setModeFFA($CurrentMission, $CurrentMissionType);
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2Server switched to Free For All mode by vote.', %client);
|
|
setModeFFA($CurrentMission, $CurrentMissionType);
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Free For All mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": free for all set "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
|
|
{
|
|
if( %newLimit == 999 )
|
|
%display = "unlimited";
|
|
else
|
|
%display = %newLimit;
|
|
|
|
%cause = "";
|
|
if ( %admin )
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c2The Admin %2 changed the mission time limit to %1 minutes.', %display, $AdminCl.name );
|
|
$Host::TimeLimit = %newLimit;
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2The mission time limit was set to %1 minutes by vote.', %display);
|
|
$Host::TimeLimit = %newLimit;
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2The vote to change the mission time limit did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
|
|
//if the time limit was actually changed...
|
|
if(%cause !$= "")
|
|
{
|
|
logEcho($AdminCl.nameBase @ ": time limit set to "@%display SPC %cause);
|
|
|
|
//if the match has been started, reset the end of match countdown
|
|
if ($matchStarted)
|
|
{
|
|
//schedule the end of match countdown
|
|
%elapsedTimeMS = getSimTime() - $missionStartTime;
|
|
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) - %elapsedTimeMS;
|
|
error("time limit="@$Host::TimeLimit@", elapsed="@(%elapsedTimeMS / 60000)@", curtimeleftms="@%curTimeLeftMS);
|
|
CancelEndCountdown();
|
|
EndCountdown(%curTimeLeftMS);
|
|
cancel(%game.timeSync);
|
|
%game.checkTimeLimit(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteResetServer( %game, %admin, %client )
|
|
{
|
|
%cause = "";
|
|
if ( %admin )
|
|
{
|
|
messageAll( 'AdminResetServer', '\c2The Admin %1 has reset the server.', $AdminCl.name );
|
|
resetServerDefaults();
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2The Server has been reset by vote.' );
|
|
resetServerDefaults();
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2The vote to reset Server to defaults did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": server reset "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// all team based votes here
|
|
function DefaultGame::voteKickPlayer(%game, %admin, %client)
|
|
{
|
|
%cause = "";
|
|
|
|
if(%admin)
|
|
{
|
|
kick(%client, %admin, %client.guid );
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%team = %client.team;
|
|
%totalVotes = %game.votesFor[%game.kickTeam] + %game.votesAgainst[%game.kickTeam];
|
|
if(%totalVotes > 0 && (%game.votesFor[%game.kickTeam] / %totalVotes) > ($Host::VotePasspercent / 100))
|
|
{
|
|
kick(%client, %admin, %game.kickGuid);
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
{
|
|
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %idx );
|
|
|
|
if (%cl.team == %game.kickTeam && !%cl.isAIControlled())
|
|
messageClient( %cl, 'MsgVoteFailed', '\c2Kick player vote did not pass' );
|
|
}
|
|
}
|
|
}
|
|
|
|
%game.kickTeam = "";
|
|
%game.kickGuid = "";
|
|
%game.kickClientName = "";
|
|
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": " @ %name @ " (cl " @ %game.kickClient @ ") kicked " @ %cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::banPlayer(%game, %admin, %client)
|
|
{
|
|
%cause = "";
|
|
%name = %client.nameBase;
|
|
if( %admin )
|
|
{
|
|
ban( %client, %admin );
|
|
%cause = "(admin)";
|
|
}
|
|
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": " @ %name@" (cl "@%client@") banned "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::voteAdminPlayer(%game, %admin, %client)
|
|
{
|
|
%cause = "";
|
|
|
|
if (%admin)
|
|
{
|
|
messageAll('MsgAdminAdminPlayer', '\c2The Admin %3 made %2 an admin.', %client, %client.name, %admin.nameBase);
|
|
%client.isAdmin = 1;
|
|
%cause = "(admin)";
|
|
adminLog(%admin, " has made" SPC %client.nameBase @ "(" @ %client.guid @ ") an admin.");
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgAdminPlayer', '\c2%2 was made an admin by vote.', %client, %client.name);
|
|
%client.isAdmin = 1;
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Vote to make %1 an admin did not pass.', %client.name);
|
|
}
|
|
|
|
if(%cause !$= "")
|
|
logEcho($AdminCl.nameBase @ ": " @ %client.nameBase@" (cl "@%client@") made admin "@%cause, 1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5)
|
|
{
|
|
//the default behavior when clicking on a game link is to start observing that client
|
|
%targetClient = %arg1;
|
|
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
|
|
{
|
|
%prevObsClient = %client.observeClient;
|
|
|
|
// update the observer list for this client
|
|
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
|
|
|
|
serverCmdObserveClient(%client, %targetClient);
|
|
displayObserverHud(%client, %targetClient);
|
|
|
|
if (%targetClient != %prevObsClient)
|
|
{
|
|
messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
|
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
|
}
|
|
}
|
|
}
|
|
|
|
// z0dd - ZOD, 5/23/03. New function, vote for Random teams
|
|
function DefaultGame::voteRandomTeams(%game, %admin)
|
|
{
|
|
%setto = "";
|
|
%cause = "";
|
|
if(%admin)
|
|
{
|
|
if($RandomTeams)
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c3%1\c2: RANDOM TEAMS DISABLED. Changes will take place next mission.', $AdminCl.name);
|
|
$Host::ClassicRandomizeTeams = $RandomTeams = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c3%1\c2: RANDOM TEAMS ENABLED. Changes will take place next mission.', $AdminCl.name);
|
|
$Host::ClassicRandomizeTeams = $RandomTeams = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
if($RandomTeams)
|
|
{
|
|
messageAll('MsgVotePassed', '\c3Vote\c2: RANDOM TEAMS DISABLED. Changes will take place next mission.');
|
|
$Host::ClassicRandomizeTeams = $RandomTeams = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll('MsgVotePassed', '\c3Vote\c2: RANDOM TEAMS ENABLED. Changes will take place next mission.');
|
|
$Host::ClassicRandomizeTeams = $RandomTeams = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
{
|
|
if($RandomTeams)
|
|
messageAll('MsgVoteFailed', '\c2Disable randomize teams vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Enable randomize teams vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
if(%setto !$= "")
|
|
logEcho($AdminCl.nameBase @ ": randomize teams "@%setto SPC %cause, 1);
|
|
}
|
|
|
|
// z0dd - ZOD, 5/23/03. New function, vote for Fair teams
|
|
function DefaultGame::voteFairTeams(%game, %admin)
|
|
{
|
|
%setto = "";
|
|
%cause = "";
|
|
if(%admin)
|
|
{
|
|
if($FairTeams)
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c3%1\c2: FAIR TEAMS DISABLED. Changes will take place next mission.', $AdminCl.name);
|
|
$Host::ClassicFairTeams = $FairTeams = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll( 'MsgAdminForce', '\c3%1\c2: FAIR TEAMS ENABLED. Changes will take place next mission.', $AdminCl.name);
|
|
$Host::ClassicFairTeams = $FairTeams = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(admin)";
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
if($FairTeams)
|
|
{
|
|
messageAll('MsgVotePassed', '\c3Vote\c2: FAIR TEAMS DISABLED. Changes will take place next mission.');
|
|
$Host::ClassicFairTeams = $FairTeams = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll('MsgVotePassed', '\c3Vote\c2: FAIR TEAMS ENABLED. Changes will take place next mission.');
|
|
$Host::ClassicFairTeams = $FairTeams = 1;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(vote)";
|
|
}
|
|
else
|
|
{
|
|
if($FairTeams)
|
|
messageAll('MsgVoteFailed', '\c2Disable fair teams vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Enable fair teams vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
if(%setto !$= "")
|
|
logEcho($AdminCl.nameBase @ ": fair teams "@%setto SPC %cause, 1);
|
|
}
|
|
|
|
// z0dd - ZOD, 5/23/03. New function, vote for Armor limiting
|
|
function DefaultGame::voteArmorLimits(%game, %admin)
|
|
{
|
|
%setto = "";
|
|
%cause = "";
|
|
if(%admin)
|
|
{
|
|
if($LimitArmors)
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has disabled armor limits.', $AdminCl.name);
|
|
$Host::ClassicLimitArmors = $LimitArmors = 0;
|
|
%setto = "disabled";
|
|
}
|
|
else
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has enabled armor limits.', $AdminCl.name);
|
|
$Host::ClassicLimitArmors = $LimitArmors = 1;
|
|
resetArmorMaxes();
|
|
$SpawnFavs = 0;
|
|
%setto = "enabled";
|
|
}
|
|
%cause = "(admin)";
|
|
}
|
|
if(%setto !$= "")
|
|
logEcho($AdminCl.nameBase @ ": armor limits "@%setto SPC %cause, 1);
|
|
}
|
|
|
|
// z0dd - ZOD, 5/23/03. New function, clear server for tournament
|
|
function DefaultGame::voteClearServer(%game, %admin)
|
|
{
|
|
if( %admin )
|
|
{
|
|
if(isEventPending($ClearSchedule))
|
|
cancel($ClearSchedule);
|
|
|
|
centerPrintAll("\n<color:ff0000><font:Arial:12>SERVER WILL BE CLEARING FOR TOURNAMENT IN 10 SECONDS.", 5, 3);
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 is clearing the server for a tournament, you will be kicked in 10 seconds.', $AdminCl.name);
|
|
$ClearSchedule = %game.schedule(10000, "clearserver", $AdminCl);
|
|
}
|
|
}
|
|
|
|
function DefaultGame::clearserver(%game, %admin)
|
|
{
|
|
if(isEventPending($ClearSchedule))
|
|
{
|
|
cancel($ClearSchedule);
|
|
$ClearSchedule = "";
|
|
}
|
|
logEcho(%admin.nameBase @ " has cleared the server for a tournament.", 1);
|
|
|
|
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(!%cl.isAdmin)
|
|
{
|
|
messageClient(%cl, 'onClientKicked', "");
|
|
if(%cl.isAIControlled())
|
|
{
|
|
$HostGameBotCount--;
|
|
%cl.drop();
|
|
}
|
|
else
|
|
{
|
|
if(isObject(%cl.player))
|
|
%cl.player.scriptKill(0);
|
|
|
|
if(isObject(%cl))
|
|
{
|
|
%cl.setDisconnectReason( "Clearing server for Tournament." );
|
|
%cl.schedule(700, "delete");
|
|
}
|
|
BanList::add(%cl.guid, "0", 120);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function DefaultGame::voteSkipMission(%game, %admin, %arg1, %arg2, %arg3, %arg4)
|
|
{
|
|
if(%admin)
|
|
{
|
|
messageAll('MsgAdminForce', '\c2The Admin %1 has skipped to the next mission.',$AdminCl.name );
|
|
echo($AdminCl.nameBase @ ": mission skipped (admin)");
|
|
%game.gameOver();
|
|
//loadMission( findNextCycleMission(), $CurrentMissionType, false );
|
|
cycleMissions();
|
|
}
|
|
else
|
|
{
|
|
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
|
|
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
|
|
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
|
|
{
|
|
messageAll('MsgVotePassed', '\c2The mission was skipped to next by vote.');
|
|
echo("mission skipped (vote)");
|
|
%game.gameOver();
|
|
//loadMission( findNextCycleMission(), $CurrentMissionType, false );
|
|
cycleMissions();
|
|
}
|
|
else
|
|
messageAll('MsgVoteFailed', '\c2Skip mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
$ScoreHudMaxVisible = 19;
|
|
function DefaultGame::updateScoreHud(%game, %client, %tag)
|
|
{
|
|
if (Game.numTeams > 1)
|
|
{
|
|
// Send header:
|
|
messageClient( %client, 'SetScoreHudHeader', "", '<tab:15,315>\t%1<rmargin:260><just:right>%2<rmargin:560><just:left>\t%3<just:right>%4',
|
|
%game.getTeamName(1), $TeamScore[1], %game.getTeamName(2), $TeamScore[2] );
|
|
|
|
// Send subheader:
|
|
messageClient( %client, 'SetScoreHudSubheader', "", '<tab:15,315>\tPLAYERS (%1)<rmargin:260><just:right>SCORE<rmargin:560><just:left>\tPLAYERS (%2)<just:right>SCORE',
|
|
$TeamRank[1, count], $TeamRank[2, count] );
|
|
|
|
%index = 0;
|
|
while ( true )
|
|
{
|
|
if ( %index >= $TeamRank[1, count]+2 && %index >= $TeamRank[2, count]+2 )
|
|
break;
|
|
|
|
//get the team1 client info
|
|
%team1Client = "";
|
|
%team1ClientScore = "";
|
|
%col1Style = "";
|
|
if ( %index < $TeamRank[1, count] )
|
|
{
|
|
%team1Client = $TeamRank[1, %index];
|
|
%team1ClientScore = %team1Client.score $= "" ? 0 : %team1Client.score;
|
|
%col1Style = %team1Client == %client ? "<color:dcdcdc>" : "";
|
|
%team1playersTotalScore += %team1Client.score;
|
|
}
|
|
else if( %index == $teamRank[1, count] && $teamRank[1, count] != 0 && %game.class $= "CTFGame") // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%team1ClientScore = "--------------";
|
|
}
|
|
else if( %index == $teamRank[1, count]+1 && $teamRank[1, count] != 0 && %game.class $= "CTFGame") // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%team1ClientScore = %team1playersTotalScore != 0 ? %team1playersTotalScore : 0;
|
|
}
|
|
//get the team2 client info
|
|
%team2Client = "";
|
|
%team2ClientScore = "";
|
|
%col2Style = "";
|
|
if ( %index < $TeamRank[2, count] )
|
|
{
|
|
%team2Client = $TeamRank[2, %index];
|
|
%team2ClientScore = %team2Client.score $= "" ? 0 : %team2Client.score;
|
|
%col2Style = %team2Client == %client ? "<color:dcdcdc>" : "";
|
|
%team2playersTotalScore += %team2Client.score;
|
|
}
|
|
else if( %index == $teamRank[2, count] && $teamRank[2, count] != 0 && %game.class $= "CTFGame") // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%team2ClientScore = "--------------";
|
|
}
|
|
else if( %index == $teamRank[2, count]+1 && $teamRank[2, count] != 0 && %game.class $= "CTFGame") // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%team2ClientScore = %team2playersTotalScore != 0 ? %team2playersTotalScore : 0;
|
|
}
|
|
|
|
//if the client is not an observer, send the message
|
|
if (%client.team != 0)
|
|
{
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20,320>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4',
|
|
%team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style );
|
|
}
|
|
//else for observers, create an anchor around the player name so they can be observed
|
|
else
|
|
{
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20,320>\t<spush>%5<clip:200><a:gamelink\t%7>%1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8>%3</a></clip><just:right>%4',
|
|
%team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client );
|
|
}
|
|
|
|
%index++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//tricky stuff here... use two columns if we have more than 15 clients...
|
|
%numClients = $TeamRank[0, count];
|
|
if ( %numClients > $ScoreHudMaxVisible )
|
|
%numColumns = 2;
|
|
|
|
// Clear header:
|
|
messageClient( %client, 'SetScoreHudHeader', "", "" );
|
|
|
|
// Send header:
|
|
if (%numColumns == 2)
|
|
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,315>\tPLAYER<rmargin:270><just:right>SCORE<rmargin:570><just:left>\tPLAYER<just:right>SCORE');
|
|
else
|
|
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15>\tPLAYER<rmargin:270><just:right>SCORE');
|
|
|
|
%countMax = %numClients;
|
|
if ( %countMax > ( 2 * $ScoreHudMaxVisible ) )
|
|
{
|
|
if ( %countMax & 1 )
|
|
%countMax++;
|
|
%countMax = %countMax / 2;
|
|
}
|
|
else if ( %countMax > $ScoreHudMaxVisible )
|
|
%countMax = $ScoreHudMaxVisible;
|
|
|
|
for ( %index = 0; %index < %countMax; %index++ )
|
|
{
|
|
//get the client info
|
|
%col1Client = $TeamRank[0, %index];
|
|
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
|
|
%col1Style = %col1Client == %client ? "<color:dcdcdc>" : "";
|
|
|
|
//see if we have two columns
|
|
if ( %numColumns == 2 )
|
|
{
|
|
%col2Client = "";
|
|
%col2ClientScore = "";
|
|
%col2Style = "";
|
|
|
|
//get the column 2 client info
|
|
%col2Index = %index + %countMax;
|
|
if ( %col2Index < %numClients )
|
|
{
|
|
%col2Client = $TeamRank[0, %col2Index];
|
|
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
|
|
%col2Style = %col2Client == %client ? "<color:dcdcdc>" : "";
|
|
}
|
|
}
|
|
|
|
//if the client is not an observer, send the message
|
|
if (%client.team != 0)
|
|
{
|
|
if ( %numColumns == 2 )
|
|
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195>%3</clip><just:right>%4',
|
|
%col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style );
|
|
else
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195>%1</clip><rmargin:260><just:right>%2',
|
|
%col1Client.name, %col1ClientScore, %col1Style );
|
|
}
|
|
//else for observers, create an anchor around the player name so they can be observed
|
|
else
|
|
{
|
|
if ( %numColumns == 2 )
|
|
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195><a:gamelink\t%7>%1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195><a:gamelink\t%8>%3</a></clip><just:right>%4',
|
|
%col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style, %col1Client, %col2Client );
|
|
else
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195><a:gamelink\t%4>%1</a></clip><rmargin:260><just:right>%2',
|
|
%col1Client.name, %col1ClientScore, %col1Style, %col1Client );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Tack on the list of observers:
|
|
%observerCount = 0;
|
|
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.team == 0)
|
|
%observerCount++;
|
|
}
|
|
|
|
if (%observerCount > 0)
|
|
{
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
|
|
%index++;
|
|
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
|
|
%index++;
|
|
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
//if this is an observer
|
|
if (%cl.team == 0)
|
|
{
|
|
%obsTime = getSimTime() - %cl.observerStartTime;
|
|
%obsTimeStr = %game.formatTime(%obsTime, false);
|
|
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150>%1</clip><rmargin:260><just:right>%2',
|
|
%cl.name, %obsTimeStr );
|
|
%index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//clear the rest of Hud so we don't get old lines hanging around...
|
|
messageClient( %client, 'ClearHud', "", %tag, %index );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function UpdateClientTimes(%time)
|
|
{
|
|
%secondsLeft = %time / 1000;
|
|
messageAll('MsgSystemClock', "", (%secondsLeft / 60), %time);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function notifyMatchStart(%time)
|
|
{
|
|
%seconds = mFloor(%time / 1000);
|
|
if (%seconds > 2)
|
|
MessageAll('MsgMissionStart', '\c2Match starts in %1 seconds.~wfx/misc/hunters_%1.wav', %seconds);
|
|
else if (%seconds == 2)
|
|
MessageAll('MsgMissionStart', '\c2Match starts in 2 seconds.~wvoice/announcer/ann.match_begins.wav');
|
|
else if (%seconds == 1)
|
|
MessageAll('MsgMissionStart', '\c2Match starts in 1 second.');
|
|
UpdateClientTimes(%time);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function notifyMatchEnd(%time)
|
|
{
|
|
%seconds = mFloor(%time / 1000);
|
|
|
|
if (%seconds > 1) {
|
|
MessageAll('MsgMissionEnd', '\c2Match ends in %1 seconds.~wfx/misc/hunters_%1.wav', %seconds);
|
|
}
|
|
else if (%seconds == 1)
|
|
MessageAll('MsgMissionEnd', '\c2Match ends in 1 second.~wfx/misc/hunters_1.wav');
|
|
|
|
UpdateClientTimes(%time);
|
|
}
|
|
|
|
function notifyMatchEndMinutes(%time)
|
|
{
|
|
%seconds = mFloor(%time / 1000);
|
|
|
|
if (%seconds == 180)
|
|
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 3 minutes.~wfx/misc/flagself.wav');
|
|
else if (%seconds == 120)
|
|
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 2 minutes.~wfx/misc/flagself.wav');
|
|
|
|
UpdateClientTimes(%time);
|
|
}
|
|
|
|
function DefaultGame::formatTime(%game, %tStr, %includeHundredths)
|
|
{
|
|
%timeInSeconds = %tStr / 1000;
|
|
%mins = mFloor(%timeInSeconds / 60);
|
|
if(%mins < 1)
|
|
%timeString = "00:";
|
|
else if(%mins < 10)
|
|
%timeString = "0" @ %mins @ ":";
|
|
else
|
|
%timeString = %mins @ ":";
|
|
|
|
%timeInSeconds -= (%mins * 60);
|
|
%secs = mFloor(%timeInSeconds);
|
|
if(%secs < 1)
|
|
%timeString = %timeString @ "00";
|
|
else if(%secs < 10)
|
|
%timeString = %timeString @ "0" @ %secs;
|
|
else
|
|
%timeString = %timeString @ %secs;
|
|
|
|
if (%includeHundredths)
|
|
{
|
|
%timeString = %timeString @ ".";
|
|
%timeInSeconds -= %secs;
|
|
%hSecs = mFloor(%timeInSeconds * 100); // will be between 0 and 999
|
|
if(%hSecs < 1)
|
|
%timeString = %timeString @ "00";
|
|
else if(%hSecs < 10)
|
|
%timeString = %timeString @ "0" @ %hSecs;
|
|
else
|
|
%timeString = %timeString @ %hSecs;
|
|
}
|
|
|
|
return %timeString;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//AI FUNCTIONS
|
|
function DefaultGame::AIChooseGameObjective(%game, %client)
|
|
{
|
|
AIChooseObjective(%client);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::getServerStatusString(%game)
|
|
{
|
|
%status = %game.numTeams;
|
|
for ( %team = 1; %team - 1 < %game.numTeams; %team++ )
|
|
{
|
|
%score = isObject( $teamScore[%team] ) ? $teamScore[%team] : 0;
|
|
%teamStr = getTaggedString( %game.getTeamName(%team) ) TAB %score;
|
|
%status = %status NL %teamStr;
|
|
}
|
|
|
|
%status = %status NL ClientGroup.getCount();
|
|
for ( %i = 0; %i < ClientGroup.getCount(); %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %i );
|
|
%score = %cl.score $= "" ? 0 : %cl.score;
|
|
%playerStr = getTaggedString( %cl.name ) TAB getTaggedString( %game.getTeamName(%cl.team) ) TAB %score;
|
|
%status = %status NL %playerStr;
|
|
}
|
|
return( %status );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::OptionsDlgSleep( %game )
|
|
{
|
|
// ignore in the default game...
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function DefaultGame::endMission( %game )
|
|
{
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// z0dd - ZOD. Console spam fix
|
|
function DefaultGame::countFlips(%game)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
// Random Teams code by Founder (founder@mechina.com) 6/22/02 ///////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
function DefaultGame::setupClientTeams(%game)
|
|
{
|
|
if(!$RandomTeams || %game.numTeams == 1)
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
%client = ClientGroup.getObject(%i);
|
|
%client.lastTeam = %client.team;
|
|
%client.setupTeam = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
%numTeamPlayers = 0;
|
|
%totalNumPlayers = ClientGroup.getCount();
|
|
for(%i = 0; %i < %totalNumPlayers; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.team == 0)
|
|
%cl.lastTeam = %cl.team;
|
|
else
|
|
{
|
|
%teamPlayer[%numTeamPlayers] = %cl;
|
|
%numTeamPlayers++;
|
|
}
|
|
}
|
|
%numPlayersLeft = %numTeamPlayers - 1;
|
|
for(%j = 0; %j < %numTeamPlayers; %j++)
|
|
{
|
|
if(%numPlayersLeft > 0)
|
|
{
|
|
%r = 0;
|
|
%val = mFloor(getRandom(0, %numPlayersLeft));
|
|
if(%val > %numPlayersLeft)
|
|
%val = %numPlayersLeft;
|
|
|
|
%client = %teamPlayer[%val];
|
|
%shuffledPlayersArray[%j] = %client;
|
|
for(%y = 0; %y <= %numPlayersLeft; %y++)
|
|
{
|
|
%clplyr = %teamPlayer[%y];
|
|
if(%clplyr != %client)
|
|
{
|
|
%teamPlayer[%r] = %clplyr;
|
|
%r++;
|
|
}
|
|
}
|
|
%numPlayersLeft--;
|
|
}
|
|
else
|
|
%shuffledPlayersArray[%j] = %teamPlayer[%numPlayersLeft];
|
|
}
|
|
%thisTeam = 1;
|
|
for(%k = 0; %k <= %numTeamPlayers; %k++)
|
|
{
|
|
if(%thisTeam == 1)
|
|
{
|
|
%shuffledPlayersArray[%k].lastTeam = 1;
|
|
%thisTeam = 0;
|
|
}
|
|
else
|
|
{
|
|
%shuffledPlayersArray[%k].lastTeam = 2;
|
|
%thisTeam = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|