mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
237 lines
6.1 KiB
C#
237 lines
6.1 KiB
C#
// AFK Timeout Script
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// Script BY: DarkTiger
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// Worked on: ChocoTaco
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// If player is afk specific amount of time in minutes, force them into observer
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// Enable/Disable entire script
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$dtVar::AFKTimeout = 1;
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// 60000 * 2 is 2 minutes
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// 0 minutes disables
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$dtVar::AFKtime = 60000 * 2;
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// Run from List Only instead of All clients on the server. 1 is yes, 0 is no
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$dtVar::ListOnly = 1;
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// Add clients who are normally AFK
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$dtVar::AFKList[$AFKCount++] = "";
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$dtVar::AFKList[$AFKCount++] = "";
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// Loop Check Timer
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// How often do you want a AFKLoop. 1000 * 30 is 30 seconds
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$dtVar::AFKloop = 1000 * 30;
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////////////////////////////////////////////////////////////////////////////////
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// Set Status Var
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if($dtVar::ListOnly)
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$DT_AFKStatus = "IDLE";
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else
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$DT_AFKStatus = "ACTIVE";
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////////////////////////////////////////////////////////////////////////////////
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package DT_AFKPackage
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{
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function CreateServer( %mission, %missionType )
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{
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parent::CreateServer( %mission, %missionType );
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//Call to start AFKTimeout update
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DT_AFKtimeoutLoop();
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// Prevent package from being activated if it is already
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if(!isActivePackage(DT_AFKOverrides) && $dtVar::ListOnly)
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activatePackage(DT_AFKOverrides);
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}
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};
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// Prevent package from being activated if it is already
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if(!isActivePackage(DT_AFKPackage) && $dtVar::AFKTimeout)
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activatePackage(DT_AFKPackage);
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package DT_AFKOverrides
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{
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function GameConnection::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch)
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{
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Parent::onConnect(%client, %name, %raceGender, %skin, %voice, %voicePitch);
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DT_AFKStatusConnect(%client);
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}
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function GameConnection::onDrop(%client, %reason)
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{
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Parent::onDrop(%client, %reason);
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DT_AFKStatusDrop(%client);
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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function DT_AFKStatusConnect(%client)
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{
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if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
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{
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for(%x = 1; %x <= $AFKCount; %x++)
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{
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%guid = $dtVar::AFKList[%x];
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if(%client.guid $= %guid && %guid !$= "")
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{
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$DT_AFKStatus = "ACTIVE";
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$DT_AFKListCount++;
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%client.dtAFK = 1;
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}
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}
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}
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}
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function DT_AFKStatusDrop(%client)
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{
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if(%client.dtAFK)
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$DT_AFKListCount = $DT_AFKListCount - 1;
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// for(%x = 1; %x <= $AFKCount; %x++)
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// {
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// %guid = $dtVar::AFKList[%x];
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// if(%client.guid $= %guid && %guid !$= "")
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// $DT_AFKListCount = $DT_AFKListCount - 1;
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// }
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if($DT_AFKListCount $= 0) //Wont set IDLE until all List Clients are off the server
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$DT_AFKStatus = "IDLE";
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}
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////////////////////////////////////////////////////////////////////////////////
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function DT_AFKtimeoutLoop()
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{
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//echo($DT_AFKStatus);
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switch$($DT_AFKStatus)
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{
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case ACTIVE:
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if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
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{
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if($dtVar::ListOnly)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(%client.dtAFK)
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{
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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AFKChk(%client);
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}
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}
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}
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else
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
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AFKChk(%client);
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}
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}
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}
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case IDLE:
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//Do Nothing
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}
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if(isEventPending($dtVar::AFKloopSchedule))
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cancel($dtVar::AFKloopSchedule);
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$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
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}
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////////////////////////////////////////////////////////////////////////////////
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function AFKChk(%client)
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{
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if(%client.player.curTransform $= %client.player.getTransform())
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{//checks to see if there position and rotation are the same.
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%client.player.afkTimer += $dtVar::AFKloop;
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if(%client.player.afkTimer >= $dtVar::AFKtime)
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{
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Game.AFKForceObserver(%client);
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return;
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}
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}
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else
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{
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%client.player.afkTimer = 0;//reset if moving
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}
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%client.player.curTransform = %client.player.getTransform();//save current transform
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}
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////////////////////////////////////////////////////////////////////////////////
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function DefaultGame::AFKForceObserver(%game, %client)
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{
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//make sure we have a valid client...
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if (%client <= 0)
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return;
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// first kill this player
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if(%client.player)
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%client.player.scriptKill(0);
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if( %client.respawnTimer )
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cancel(%client.respawnTimer);
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%client.respawnTimer = "";
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// remove them from the team rank array
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%game.removeFromTeamRankArray(%client);
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// place them in observer mode
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%client.lastObserverSpawn = -1;
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%client.observerStartTime = getSimTime();
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%client.camera.getDataBlock().setMode( %client.camera, "observerFly" );
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messageClient(%client, 'MsgClientJoinTeam', '\c2You have been placed into observer mode due to inactivity.', %client.name, game.getTeamName(0), %client, 0 );
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logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
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%client.lastTeam = %client.team;
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if($Host::TournamentMode)
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{
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if(!$matchStarted)
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{
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if(%client.camera.Mode $= "pickingTeam")
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{
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commandToClient( %client, 'processPickTeam');
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clearBottomPrint( %client );
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}
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else
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{
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clearCenterPrint(%client);
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%client.notReady = true;
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}
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}
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}
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// switch client to team 0 (observer)
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%client.team = 0;
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%client.player.team = 0;
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setTargetSensorGroup( %client.target, %client.team );
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%client.setSensorGroup( %client.team );
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// set their control to the obs. cam
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%client.setControlObject( %client.camera );
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commandToClient(%client, 'setHudMode', 'Observer');
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// display the hud
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//displayObserverHud(%client, 0);
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updateObserverFlyHud(%client);
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messageAllExcept(%client, -1, 'MsgClientJoinTeam', '\c2%1 has been placed into observer mode due to inactivity.', %client.name, game.getTeamName(0), %client, 0 );
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updateCanListenState( %client );
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// call the onEvent for this game type
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%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
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}
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