TacoServer/Classic/scripts/autoexec/MapRepetitionChecker.cs
2019-02-19 17:59:19 -05:00

57 lines
2.1 KiB
C#

//To help decrease the chances of a repeated map in the map rotation by correcting repeated maps thru script
//$EvoCachedNextMission = "RoundTheMountain";
//
//$GetRandomMapsLoaded makes sure GetRandomMaps.cs is present
//MapRepetitionChecker can't funtion without it
//Run in GetTeamCounts.cs
function MapRepetitionChecker( %game )
{
//Debug
//%MapRepetitionCheckerDebug = true;
if( $CurrentMissionType $= "CTF" && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && $GetRandomMapsLoaded )
{
if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission || $PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission )
MapRepetitionCheckerFindRandom();
//Set vars
if($PreviousMission3back !$= "") $PreviousMission4back = $PreviousMission3back;
if($PreviousMission2back !$= "") $PreviousMission3back = $PreviousMission2back;
if($PreviousMission1back !$= "") $PreviousMission2back = $PreviousMission1back;
$PreviousMission1back = $CurrentMission;
//Debug
if(%MapRepetitionCheckerDebug)
{
if($PreviousMission1back !$= "") echo("PM1: " @ $PreviousMission1back);
if($PreviousMission2back !$= "") echo("PM2: " @ $PreviousMission2back);
if($PreviousMission3back !$= "") echo("PM3: " @ $PreviousMission3back);
if($PreviousMission4back !$= "") echo("PM4: " @ $PreviousMission4back);
}
return;
}
$MapRepetitionCheckerRunOnce = 1;
}
function MapRepetitionCheckerFindRandom()
{
SetNextMapGetRandoms( %client );
%MapCheckerRandom = getRandom(1,6);
$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
if($EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back || $EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back)
MapRepetitionCheckerFindRandom();
else
messageAll('MsgNoBaseRapeNotify', '\crMap Repetition Corrected: Next mission set to %1.', $EvoCachedNextMission);
}
//Once per match
//Called in DefaultGame::gameOver(%game) in defaultGame.ovl evo
function MapRepetitionCheckerReset( %game )
{
$MapRepetitionCheckerRunOnce = 0;
}