mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
824 lines
20 KiB
C#
824 lines
20 KiB
C#
//--------------------------------------
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// Mortar
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//--------------------------------------
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//--------------------------------------------------------------------------
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// Force-Feedback Effects
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//--------------------------------------
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datablock EffectProfile(MortarSwitchEffect)
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{
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effectname = "weapons/mortar_activate";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(MortarFireEffect)
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{
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effectname = "weapons/mortar_fire";
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minDistance = 2.5;
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maxDistance = 5.0;
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};
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datablock EffectProfile(MortarReloadEffect)
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{
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effectname = "weapons/mortar_reload";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(MortarDryFireEffect)
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{
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effectname = "weapons/mortar_dryfire";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(MortarExplosionEffect)
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{
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effectname = "explosions/explosion.xpl03";
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minDistance = 30;
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maxDistance = 65;
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};
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//--------------------------------------------------------------------------
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// Sounds
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//--------------------------------------
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datablock AudioProfile(MortarSwitchSound)
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{
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filename = "fx/weapons/mortar_activate.wav";
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description = AudioClosest3d;
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preload = true;
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effect = MortarSwitchEffect;
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};
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datablock AudioProfile(MortarReloadSound)
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{
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filename = "fx/weapons/mortar_reload.wav";
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description = AudioClosest3d;
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preload = true;
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effect = MortarReloadEffect;
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};
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datablock AudioProfile(MortarIdleSound)
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{
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//filename = "fx/weapons/weapon.mortarIdle.wav";
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filename = "fx/weapons/plasma_rifle_idle.wav";
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description = ClosestLooping3d;
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preload = true;
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effect = PlasmaIdleEffect;
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};
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datablock AudioProfile(MortarFireSound)
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{
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filename = "fx/weapons/mortar_fire.wav";
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description = AudioDefault3d;
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preload = true;
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effect = MortarFireEffect;
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};
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datablock AudioProfile(MortarProjectileSound)
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{
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filename = "fx/weapons/mortar_projectile.wav";
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description = ProjectileLooping3d;
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preload = true;
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};
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datablock AudioProfile(MortarExplosionSound)
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{
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filename = "fx/weapons/mortar_explode.wav";
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description = AudioBIGExplosion3d;
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preload = true;
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effect = MortarExplosionEffect;
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};
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datablock AudioProfile(UnderwaterMortarExplosionSound)
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{
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filename = "fx/weapons/mortar_explode_UW.wav";
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description = AudioBIGExplosion3d;
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preload = true;
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effect = MortarExplosionEffect;
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};
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datablock AudioProfile(MortarDryFireSound)
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{
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filename = "fx/weapons/mortar_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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effect = MortarDryFireEffect;
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};
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//----------------------------------------------------------------------------
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// Bubbles
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//----------------------------------------------------------------------------
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datablock ParticleData(MortarBubbleParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.25;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1500;
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lifetimeVarianceMS = 600;
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useInvAlpha = false;
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textureName = "special/bubbles";
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spinRandomMin = -100.0;
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spinRandomMax = 100.0;
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colors[0] = "0.7 0.8 1.0 0.4";
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colors[1] = "0.7 0.8 1.0 0.4";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.8;
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sizes[1] = 0.8;
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sizes[2] = 0.8;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MortarBubbleEmitter)
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{
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ejectionPeriodMS = 9;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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ejectionOffset = 0.1;
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velocityVariance = 0.5;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "MortarBubbleParticle";
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};
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//--------------------------------------------------------------------------
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// Splash
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//--------------------------------------------------------------------------
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datablock ParticleData( MortarSplashParticle )
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = -1.4;
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lifetimeMS = 300;
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lifetimeVarianceMS = 0;
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textureName = "special/droplet";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.05;
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sizes[1] = 0.2;
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sizes[2] = 0.2;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( MortarSplashEmitter )
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{
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ejectionPeriodMS = 4;
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periodVarianceMS = 0;
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ejectionVelocity = 3;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 50;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "MortarSplashParticle";
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};
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datablock SplashData(MortarSplash)
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{
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numSegments = 10;
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ejectionFreq = 10;
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ejectionAngle = 20;
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ringLifetime = 0.4;
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lifetimeMS = 400;
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velocity = 3.0;
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startRadius = 0.0;
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acceleration = -3.0;
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texWrap = 5.0;
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texture = "special/water2";
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emitter[0] = MortarSplashEmitter;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 1.0";
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colors[2] = "0.7 0.8 1.0 0.0";
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colors[3] = "0.7 0.8 1.0 0.0";
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times[0] = 0.0;
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times[1] = 0.4;
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times[2] = 0.8;
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times[3] = 1.0;
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};
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//---------------------------------------------------------------------------
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// Mortar Shockwaves
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//---------------------------------------------------------------------------
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datablock ShockwaveData(UnderwaterMortarShockwave)
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{
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width = 6.0;
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numSegments = 32;
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numVertSegments = 6;
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velocity = 10;
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acceleration = 20.0;
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lifetimeMS = 900;
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height = 1.0;
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verticalCurve = 0.5;
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is2D = false;
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texture[0] = "special/shockwave4";
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texture[1] = "special/gradient";
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texWrap = 6.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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colors[0] = "0.4 0.4 1.0 0.50";
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colors[1] = "0.4 0.4 1.0 0.25";
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colors[2] = "0.4 0.4 1.0 0.0";
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mapToTerrain = true;
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orientToNormal = false;
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renderBottom = false;
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};
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datablock ShockwaveData(MortarShockwave)
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{
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width = 6.0;
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numSegments = 32;
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numVertSegments = 6;
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velocity = 15;
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acceleration = 20.0;
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lifetimeMS = 500;
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height = 1.0;
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verticalCurve = 0.5;
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is2D = false;
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texture[0] = "special/shockwave4";
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texture[1] = "special/gradient";
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texWrap = 6.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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colors[0] = "0.4 1.0 0.4 0.50";
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colors[1] = "0.4 1.0 0.4 0.25";
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colors[2] = "0.4 1.0 0.4 0.0";
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mapToTerrain = true;
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orientToNormal = false;
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renderBottom = false;
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};
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//--------------------------------------------------------------------------
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// Mortar Explosion Particle effects
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//--------------------------------------
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datablock ParticleData( MortarCrescentParticle )
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{
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dragCoefficient = 2;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = -0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 000;
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textureName = "special/crescent3";
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colors[0] = "0.7 1.0 0.7 1.0";
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colors[1] = "0.7 1.0 0.7 0.5";
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colors[2] = "0.7 1.0 0.7 0.0";
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sizes[0] = 4.0;
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sizes[1] = 8.0;
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sizes[2] = 9.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( MortarCrescentEmitter )
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{
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ejectionPeriodMS = 25;
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periodVarianceMS = 0;
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ejectionVelocity = 40;
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velocityVariance = 5.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 200;
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particles = "MortarCrescentParticle";
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};
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datablock ParticleData(MortarExplosionSmoke)
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{
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dragCoeffiecient = 0.4;
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gravityCoefficient = -0.30; // rises slowly
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inheritedVelFactor = 0.025;
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lifetimeMS = 1250;
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lifetimeVarianceMS = 500;
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textureName = "particleTest";
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useInvAlpha = true;
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spinRandomMin = -100.0;
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spinRandomMax = 100.0;
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textureName = "special/Smoke/bigSmoke";
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colors[0] = "0.7 0.7 0.7 0.0";
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colors[1] = "0.4 0.4 0.4 0.5";
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colors[2] = "0.4 0.4 0.4 0.5";
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colors[3] = "0.4 0.4 0.4 0.0";
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sizes[0] = 5.0;
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sizes[1] = 6.0;
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sizes[2] = 10.0;
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sizes[3] = 12.0;
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times[0] = 0.0;
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times[1] = 0.333;
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times[2] = 0.666;
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times[3] = 1.0;
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};
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datablock ParticleEmitterData(MortarExplosionSmokeEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionOffset = 8.0;
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ejectionVelocity = 1.25;
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velocityVariance = 1.2;
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thetaMin = 0.0;
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thetaMax = 90.0;
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lifetimeMS = 500;
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particles = "MortarExplosionSmoke";
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};
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//---------------------------------------------------------------------------
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// Underwater Explosion
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//---------------------------------------------------------------------------
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datablock ParticleData(UnderwaterExplosionSparks)
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{
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dragCoefficient = 0;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 350;
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textureName = "special/crescent3";
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colors[0] = "0.4 0.4 1.0 1.0";
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colors[1] = "0.4 0.4 1.0 1.0";
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colors[2] = "0.4 0.4 1.0 0.0";
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sizes[0] = 3.5;
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sizes[1] = 3.5;
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sizes[2] = 3.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(UnderwaterExplosionSparksEmitter)
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{
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ejectionPeriodMS = 2;
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periodVarianceMS = 0;
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ejectionVelocity = 17;
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velocityVariance = 4;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 60;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "UnderwaterExplosionSparks";
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};
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datablock ParticleData(MortarExplosionBubbleParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.25;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1500;
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lifetimeVarianceMS = 600;
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useInvAlpha = false;
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textureName = "special/bubbles";
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spinRandomMin = -100.0;
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spinRandomMax = 100.0;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 0.4";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 2.0;
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sizes[1] = 2.0;
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sizes[2] = 2.0;
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times[0] = 0.0;
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times[1] = 0.8;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(MortarExplosionBubbleEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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ejectionOffset = 7.0;
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velocityVariance = 0.5;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "MortarExplosionBubbleParticle";
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};
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datablock DebrisData( UnderwaterMortarDebris )
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{
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emitters[0] = MortarExplosionBubbleEmitter;
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explodeOnMaxBounce = true;
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elasticity = 0.4;
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friction = 0.2;
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lifetime = 1.5;
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lifetimeVariance = 0.2;
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numBounces = 1;
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};
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datablock ExplosionData(UnderwaterMortarSubExplosion1)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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delayMS = 100;
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offset = 3.0;
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playSpeed = 1.5;
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sizes[0] = "0.75 0.75 0.75";
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sizes[1] = "1.0 1.0 1.0";
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sizes[2] = "0.5 0.5 0.5";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ExplosionData(UnderwaterMortarSubExplosion2)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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delayMS = 50;
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offset = 3.0;
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playSpeed = 0.75;
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sizes[0] = "1.5 1.5 1.5";
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sizes[1] = "1.5 1.5 1.5";
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sizes[2] = "1.0 1.0 1.0";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ExplosionData(UnderwaterMortarSubExplosion3)
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{
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explosionShape = "disc_explosion.dts";
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faceViewer = true;
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delayMS = 0;
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offset = 0.0;
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playSpeed = 0.5;
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sizes[0] = "1.0 1.0 1.0";
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sizes[1] = "2.0 2.0 2.0";
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sizes[2] = "1.5 1.5 1.5";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ExplosionData(UnderwaterMortarExplosion)
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{
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soundProfile = UnderwaterMortarExplosionSound;
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shockwave = UnderwaterMortarShockwave;
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shockwaveOnTerrain = true;
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subExplosion[0] = UnderwaterMortarSubExplosion1;
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subExplosion[1] = UnderwaterMortarSubExplosion2;
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subExplosion[2] = UnderwaterMortarSubExplosion3;
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emitter[0] = MortarExplosionBubbleEmitter;
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emitter[1] = UnderwaterExplosionSparksEmitter;
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shakeCamera = true;
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camShakeFreq = "8.0 9.0 7.0";
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camShakeAmp = "100.0 100.0 100.0";
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camShakeDuration = 1.3;
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camShakeRadius = 25.0;
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};
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//---------------------------------------------------------------------------
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// Explosion
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//---------------------------------------------------------------------------
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datablock ExplosionData(MortarSubExplosion1)
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{
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|
explosionShape = "mortar_explosion.dts";
|
|
faceViewer = true;
|
|
|
|
delayMS = 100;
|
|
|
|
offset = 5.0;
|
|
|
|
playSpeed = 1.5;
|
|
|
|
sizes[0] = "0.5 0.5 0.5";
|
|
sizes[1] = "0.5 0.5 0.5";
|
|
times[0] = 0.0;
|
|
times[1] = 1.0;
|
|
|
|
};
|
|
|
|
datablock ExplosionData(MortarSubExplosion2)
|
|
{
|
|
explosionShape = "mortar_explosion.dts";
|
|
faceViewer = true;
|
|
|
|
delayMS = 50;
|
|
|
|
offset = 5.0;
|
|
|
|
playSpeed = 1.0;
|
|
|
|
sizes[0] = "1.0 1.0 1.0";
|
|
sizes[1] = "1.0 1.0 1.0";
|
|
times[0] = 0.0;
|
|
times[1] = 1.0;
|
|
};
|
|
|
|
datablock ExplosionData(MortarSubExplosion3)
|
|
{
|
|
explosionShape = "mortar_explosion.dts";
|
|
faceViewer = true;
|
|
delayMS = 0;
|
|
offset = 0.0;
|
|
playSpeed = 0.7;
|
|
|
|
sizes[0] = "1.0 1.0 1.0";
|
|
sizes[1] = "2.0 2.0 2.0";
|
|
times[0] = 0.0;
|
|
times[1] = 1.0;
|
|
|
|
};
|
|
|
|
datablock ExplosionData(MortarExplosion)
|
|
{
|
|
soundProfile = MortarExplosionSound;
|
|
|
|
shockwave = MortarShockwave;
|
|
shockwaveOnTerrain = true;
|
|
|
|
subExplosion[0] = MortarSubExplosion1;
|
|
subExplosion[1] = MortarSubExplosion2;
|
|
subExplosion[2] = MortarSubExplosion3;
|
|
|
|
emitter[0] = MortarExplosionSmokeEmitter;
|
|
emitter[1] = MortarCrescentEmitter;
|
|
|
|
shakeCamera = true;
|
|
camShakeFreq = "8.0 9.0 7.0";
|
|
camShakeAmp = "100.0 100.0 100.0";
|
|
camShakeDuration = 1.3;
|
|
camShakeRadius = 25.0;
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Smoke particles
|
|
//---------------------------------------------------------------------------
|
|
datablock ParticleData(MortarSmokeParticle)
|
|
{
|
|
dragCoeffiecient = 0.4;
|
|
gravityCoefficient = -0.3; // rises slowly
|
|
inheritedVelFactor = 0.125;
|
|
|
|
lifetimeMS = 1200;
|
|
lifetimeVarianceMS = 200;
|
|
useInvAlpha = true;
|
|
spinRandomMin = -100.0;
|
|
spinRandomMax = 100.0;
|
|
|
|
animateTexture = false;
|
|
|
|
textureName = "special/Smoke/bigSmoke";
|
|
|
|
colors[0] = "0.7 1.0 0.7 0.5";
|
|
colors[1] = "0.3 0.7 0.3 0.8";
|
|
colors[2] = "0.0 0.0 0.0 0.0";
|
|
sizes[0] = 1.0;
|
|
sizes[1] = 2.0;
|
|
sizes[2] = 4.5;
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
|
|
};
|
|
|
|
|
|
datablock ParticleEmitterData(MortarSmokeEmitter)
|
|
{
|
|
ejectionPeriodMS = 10;
|
|
periodVarianceMS = 3;
|
|
|
|
ejectionVelocity = 2.25;
|
|
velocityVariance = 0.55;
|
|
|
|
thetaMin = 0.0;
|
|
thetaMax = 40.0;
|
|
|
|
particles = "MortarSmokeParticle";
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Projectile
|
|
//--------------------------------------
|
|
datablock GrenadeProjectileData(MortarShot)
|
|
{
|
|
projectileShapeName = "mortar_projectile.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = true;
|
|
indirectDamage = 1.0;
|
|
damageRadius = 19.0; // z0dd - ZOD, 8/13/02. Was 20.0
|
|
radiusDamageType = $DamageType::Mortar;
|
|
kickBackStrength = 2500;
|
|
|
|
explosion = "MortarExplosion";
|
|
underwaterExplosion = "UnderwaterMortarExplosion";
|
|
velInheritFactor = 0.5;
|
|
splash = MortarSplash;
|
|
depthTolerance = 10.0; // depth at which it uses underwater explosion
|
|
|
|
baseEmitter = MortarSmokeEmitter;
|
|
bubbleEmitter = MortarBubbleEmitter;
|
|
|
|
grenadeElasticity = 0.15;
|
|
grenadeFriction = 0.4;
|
|
armingDelayMS = 1500; // z0dd - ZOD, 4/14/02. Was 2000
|
|
|
|
gravityMod = 1.1; // z0dd - ZOD, 5/18/02. Make mortar projectile heavier, less floaty
|
|
muzzleVelocity = 75.95; // z0dd - ZOD, 8/13/02. More velocity to compensate for higher gravity. Was 63.7
|
|
drag = 0.1;
|
|
sound = MortarProjectileSound;
|
|
|
|
hasLight = true;
|
|
lightRadius = 4;
|
|
lightColor = "0.05 0.2 0.05";
|
|
|
|
hasLightUnderwaterColor = true;
|
|
underWaterLightColor = "0.05 0.075 0.2";
|
|
|
|
// z0dd - ZOD, 5/22/03. Limit the mortars effective range to around 450 meters.
|
|
// Addresses long range mortar spam exploit.
|
|
explodeOnDeath = $Host::ClassicLoadMortarChanges ? true : false;
|
|
fizzleTimeMS = $Host::ClassicLoadMortarChanges ? 8000 : -1;
|
|
lifetimeMS = $Host::ClassicLoadMortarChanges ? 10000 : -1;
|
|
fizzleUnderwaterMS = $Host::ClassicLoadMortarChanges ? 8000 : -1;
|
|
reflectOnWaterImpactAngle = 0.0;
|
|
explodeOnWaterImpact = false;
|
|
deflectionOnWaterImpact = 0.0;
|
|
};
|
|
|
|
// z0dd - ZOD, 5/20/03. New block, spawn this at end of MortarShots lifetime.
|
|
datablock ItemData(MortarGrenadeThrown)
|
|
{
|
|
className = Weapon;
|
|
shapeFile = "mortar_projectile.dts";
|
|
mass = 0.7;
|
|
elasticity = 0.15;
|
|
friction = 1;
|
|
pickupRadius = 2;
|
|
maxDamage = 0.5;
|
|
explosion = "mortarExplosion";
|
|
underwaterExplosion = UnderwaterMortarExplosion;
|
|
indirectDamage = 1.0;
|
|
damageRadius = 19.0;
|
|
radiusDamageType = $DamageType::Mortar;
|
|
kickBackStrength = 2500;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Ammo
|
|
//--------------------------------------
|
|
|
|
datablock ItemData(MortarAmmo)
|
|
{
|
|
className = Ammo;
|
|
catagory = "Ammo";
|
|
shapeFile = "ammo_mortar.dts";
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "some mortar ammo";
|
|
computeCRC = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Weapon
|
|
//--------------------------------------
|
|
datablock ItemData(Mortar)
|
|
{
|
|
className = Weapon;
|
|
catagory = "Spawn Items";
|
|
shapeFile = "weapon_mortar.dts";
|
|
image = MortarImage;
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "a mortar gun";
|
|
computeCRC = true;
|
|
emap = true;
|
|
};
|
|
|
|
datablock ShapeBaseImageData(MortarImage)
|
|
{
|
|
className = WeaponImage;
|
|
shapeFile = "weapon_mortar.dts";
|
|
item = Mortar;
|
|
ammo = MortarAmmo;
|
|
offset = "0 0 0";
|
|
emap = true;
|
|
|
|
projectile = MortarShot;
|
|
projectileType = GrenadeProjectile;
|
|
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnTimeout[0] = "ActivateReady";
|
|
stateTimeoutValue[0] = 0.5;
|
|
stateSequence[0] = "Activate";
|
|
stateSound[0] = MortarSwitchSound;
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateTransitionOnLoaded[1] = "Ready";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
stateSound[2] = MortarIdleSound;
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Recoil";
|
|
stateTransitionOnTimeout[3] = "Reload";
|
|
stateTimeoutValue[3] = 0.8;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateScript[3] = "onFire";
|
|
stateSound[3] = MortarFireSound;
|
|
|
|
stateName[4] = "Reload";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
stateTimeoutValue[4] = 2.0;
|
|
stateAllowImageChange[4] = false;
|
|
stateSequence[4] = "Reload";
|
|
stateSound[4] = MortarReloadSound;
|
|
|
|
stateName[5] = "NoAmmo";
|
|
stateTransitionOnAmmo[5] = "Reload";
|
|
stateSequence[5] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[5] = "DryFire";
|
|
|
|
stateName[6] = "DryFire";
|
|
stateSound[6] = MortarDryFireSound;
|
|
stateTimeoutValue[6] = 1.5;
|
|
stateTransitionOnTimeout[6] = "NoAmmo";
|
|
};
|