mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
192 lines
12 KiB
C#
192 lines
12 KiB
C#
$Host::useCustomSkins = 1;
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$Host::teamSkin[0] = "blank";
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$Host::teamSkin[1] = "base";
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$Host::teamSkin[2] = "baseb";
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$Host::teamSkin[3] = "swolf";
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$Host::teamSkin[4] = "dsword";
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$Host::teamSkin[5] = "beagle";
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$Host::teamSkin[6] = "cotp";
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$Host::teamName[0] = "Unassigned";
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$Host::teamName[1] = "Storm";
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$Host::teamName[2] = "Inferno";
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$Host::teamName[3] = "Starwolf";
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$Host::teamName[4] = "Diamond Sword";
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$Host::teamName[5] = "Blood Eagle";
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$Host::teamName[6] = "Phoenix";
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$Host::holoName[0] = "";
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$Host::holoName[1] = "Storm";
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$Host::holoName[2] = "Inferno";
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$Host::holoName[3] = "Starwolf";
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$Host::holoName[4] = "DSword";
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$Host::holoName[5] = "BloodEagle";
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$Host::holoName[6] = "Harbinger";
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// -----------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code
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$Host::GameName = "Tribes 2 Test";
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$Host::Info = " ";
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$Host::Map = "VaubanLak";
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$Host::MaxPlayers = 30;
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$Host::MissionType = "LakRabbit";
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// -----------------------------------------
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// ------------------------------------------------
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// z0dd - ZOD, 7/12/02. New admin feature variables
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$Host::AdminPassword = "changethis";
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$Host::ClassicSuperAdminPassword = "changeme";
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$Host::ClassicAutoRestartServer = 0; // Automatically restart server, enable/disable
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$Host::ClassicRestartTime = 12; // Time in hours to send quit to server
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$Host::ClassicEchoChat = 0; // Print global chat to server console
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$Host::ClassicTelnet = 0; // Enable/disable Telnet access to server
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$Host::ClassicTelnetPort = 666; // Telnet port, must be open on host
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$Host::ClassicTelnetPassword = "FullAccessPassword"; // Full access telnet password, can send commands to server
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$Host::ClassicTelnetListenPass = "ListenOnyPassword"; // Read only telnet password, cannot send commands to server
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$Host::ClassicLogEchoEnabled = 0; // Print special messages to server console
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$Host::ClassicRandomMissions = 0; // Randomly load missions of the same type
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$Host::ClassicMaxTelepads = 3; // How many special practice CTF pads each player gets
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$Host::ClassicRandomizeTeams = 0; // Random team selection for players
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$Host::ClassicFairTeams = 0; // Dissallow players from making teams uneven
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$Host::ClassicAutoPWEnabled = 0; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached
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$Host::ClassicAutoPWPassword = "changeit"; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled
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$Host::ClassicAutoPWPlayerCount = 30; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword
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$Host::ClassicPacketRateToClient = 24; // Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32.
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$Host::ClassicPacketSize = 400; // Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450.
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$Host::ClassicUseHighPerformanceCounter = 1; // Setting to 0 will fix stuttering problem on dual processor servers.
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$Host::ClassicLoadTR2Gametype = 0; // Option to not load Tr2 gametype
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$Host::ClassicConnectLog = 1; // Logs all connections to prefs/*Connect.log
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$Host::ClassicAntiTurtleTime = 6; // How many minutes after a stalemate in CTF are the flags returned
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$Host::ClassicLimitArmors = 0; // Restrict armor types like turrets, larger team dictates amount avail
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$Host::ClassicBadWordFilter = 0; // Replace potty mouths words with random garbage
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$Host::ClassicTkLimit = 0; // When set to 5 or more and no admin is on server, a vote is started to kick the tker
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$Host::ClassicAllowConsoleAccess = 0; // Allows super admins to use the servers console via Admin hud.
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$Host::ClassicNoNullVoiceSpam = 0; // Allow or disallow NULL voice usage. 1 enabled NULL voice to be used.
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$Host::ClassicBalancedBots = 0; // For every client join a bot is disconnected
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$Host::ClassicCanKickBots = 0; // Allow/disallow vote kicking of bots
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$Host::ClassicCycleMisTypes = 0; // Cycle to the next mission type every mission load
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$Host::ClassicRandomMisTypes = 0; // Cycle to a random mission type every mission load
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$Host::ClassicAdminLogPath = "prefs"; // Path to save Admin log files
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$Host::ClassicConnLogPath = "prefs"; // Path to save Connection log files
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$Host::ClassicLoadPlasmaTurretChanges = 0; // Plasma turret does less damage and projectile si slower.
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$Host::ClassicLoadHavocChanges = 0; // Havoc gets a built in sensor jammer with 20 meter radius.
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$Host::ClassicLoadSniperChanges = 0; // Sniper Rifle uses ammo with 12 shots and energy.
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$Host::ClassicLoadMissileChanges = 0; // Handheld missile launcher will not lock onto players and can no-lock fire.
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$Host::ClassicLoadMortarChanges = 0; // Handheld mortar range limited to 450 meters.
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$Host::ClassicLoadBlasterChanges = 0; // Blaster shoots 6 projectiles ala shotgun.
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$Host::ClassicLoadPlayerChanges = 0; // Load up new gameplay changes allowing players to be shot while in vehicles.
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$Host::ClassicLoadMineChanges = 0; // Enable/Disable mine disc.
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$Host::ClassicLoadVRamChanges = 0; // Vehicles take damage when ramming players.
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// ------------------------------------------------
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$Host::AdminList = ""; // all players that will be automatically an admin upon joining server
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$Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server
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$Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use
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$Host::Port = 28000;
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$Host::Password = "";
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$Host::PureServer = 0;
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$Host::Dedicated = 0;
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$Host::TimeLimit = 45;
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$Host::BotCount = 0;
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$Host::BotsEnabled = 0;
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$Host::MinBotDifficulty = 0.5;
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$Host::MaxBotDifficulty = 0.75;
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$Host::NoSmurfs = 1;
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$Host::VoteTime = 30; // amount of time before votes are calculated
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$Host::VotePassPercent = 60; // percent needed to pass a vote
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$Host::KickBanTime = 300; // specified in seconds
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$Host::BanTime = 1800; // specified in seconds
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$Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode
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$Host::warmupTime = 20;
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$Host::TournamentMode = 0;
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$Host::allowAdminPlayerVotes = 0;
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$Host::FloodProtectionEnabled = 1;
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$Host::MaxMessageLen = 120;
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$Host::VoteSpread = 20;
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$Host::TeamDamageOn = 1;
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$Host::Siege::Halftime = 20000;
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$Host::CRCTextures = 0;
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// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
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// 3: GSM (6.6 kbits/sec)
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$Audio::maxEncodingLevel = 3;
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$Audio::maxVoiceChannels = 2;
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//Took out MapLimits
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//Taco Addons
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$Host::EmptyServerReset = 1; //To control whether the server auto resets when empty
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$Host::EmptyServerResetTime = 120; //Time in Minutes to reset an empty server
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$Host::EnableAutobalance = 1; //Will autobalance when teams are uneven.
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$Host::EnableMortarTurret = 0; //Enable or Disable Mortar Turret
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$Host::EnableNetTourneyClient = 0; //Enable or Disable Tourney Net Client checking
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$Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification
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$Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification
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$Host::EnableTurretPlayerCount = 10; //How many to enable turrets
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$Host::EnableVoteSound = 1; //If you want a sound chime during voting
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$Host::AntiCloakEnable = 1; //Enable or disable AntiCloak
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$Host::AntiCloakPlayerCount = 6; //How many to enable Cloak
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$Host::PUGautoPassword = 0; //Auto enable a password in tournament mode
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$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
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$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
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$Host::DMSLOnlyMode = 0; //Shocklance Only Mode for Deathmatch
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$Host::SCtFProMode = 0; //Pro mode for LCTF
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$Host::LoadingScreenUseDebrief = 1; //Enable Debrief Style Loading screen; Gives you more lines and MOTD
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$Host::LoadScreenColor1 = "05edad"; //Loading Screen color; First Column
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$Host::LoadScreenColor2 = "29DEE7"; //Loading Screen color; Second Column
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$Host::LoadScreenColor3 = "33CCCC"; //Loading Screen color; Accents
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$Host::LoadScreenLine1 = "Join Discord:"; //Loading screen Line 1 Topic
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$Host::LoadScreenLine1_Msg = "https://discord.me/tribes2"; //Loading Screen Line 1 Message
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$Host::LoadScreenLine2 = "Game Modes:"; //Loading screen Line 2 Topic
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$Host::LoadScreenLine2_Msg = "LakRabbit, Capture the Flag, DeathMatch, (Light Only) Capture the Flag"; //Loading Screen Line 2 Message
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$Host::LoadScreenLine3 = "Required Mappacks:"; //Loading screen Line 3 Topic
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$Host::LoadScreenLine3_Msg = "S5, S8, TWL, TWL2"; //Loading Screen Line 3 Message
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$Host::LoadScreenLine4 = "Server Provided by:"; //Loading screen Line 4 Topic
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$Host::LoadScreenLine4_Msg = "Ravin"; //Loading Screen Line 4 Message
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$Host::LoadScreenLine5 = "Server Hosted by:"; //Loading screen Line 5 Topic (Debrief LoadScreen Only)
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$Host::LoadScreenLine5_Msg = "Branzone"; //Loading Screen Line 5 Message (Debrief LoadScreen Only)
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$Host::LoadScreenLine6 = "Server Github:"; //Loading screen Line 6 Topic (Debrief LoadScreen Only)
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$Host::LoadScreenLine6_Msg = "https://github.com/ChocoTaco1/TacoServer"; //Loading Screen Line 6 Message (Debrief LoadScreen Only)
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$Host::LoadScreenMOTD1 = "Blaster is here to stay!"; //MOTD or Events Line 1 Message (Debrief LoadScreen Only)
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$Host::LoadScreenMOTD2 = "Come play Arena on Wednesday Nights!"; //MOTD or Events Line 2 Message (Debrief LoadScreen Only)
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$Host::LoadScreenMOTD3 = "Lak crowd early evenings after work during the week."; //MOTD or Events Line 3 Message (Debrief LoadScreen Only)
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$Host::LoadScreenMOTD4 = "Big CTF games Fridays, Saturdays, and Sundays!"; //MOTD or Events Line 4 Message (Debrief LoadScreen Only)
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$Host::ClassicAdminLog = 1;
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$Host::ClassicAdminLogPath = "logs/Admin/log.txt";
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$Host::ClassicConnectLog = 1;
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$Host::ClassicConnLogPath = "logs/Connect/log.txt";
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$Host::ClassicMOTD = "<color:3cb4b4><font:Sui Generis:22>Discord PUB\n<color:3cb4b4><font:Univers:16>Server Hosted/Provided by Branzone/Ravin\n<color:3cb4b4><font:Univers:16>Get Mappacks at https://playt2.com/";
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$Host::ClassicMOTDLines = 3;
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$Host::ClassicMOTDTime = 6;
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$Host::ClassicRotationCustom = 1;
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$Host::ClassicRotationFile = "prefs/mapRotation.cs";
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$Host::ClassicEvoStats = 1;
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$Host::ClassicStatsType = 2;
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$Host::ClassicSuppressTraversalRootError = 1;
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$Host::ServerRules1 = "\c2if\c4(\c3%client.fun == \c5true \c4&& \c3%client.Llama_Grabs \c4< \c51\c4)";
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$Host::ServerRules2 = " \c1Be_Courteous\c4(\c2%client, %game\c4);";
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$Host::ServerRules3 = "\c2else if\c4(\c3%client.attitude \c4!$ = \c5%client.fun\c4)";
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$Host::ServerRules4 = " \c1Try_2_Have_Fun\c4(\c2%client, %attitude\c4);";
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$Host::AnimateWithTransitions = 1;
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$Host::AllowAdmin2Admin = 0;
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$Host::AllowAdminBan = 0;
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$Host::AllowAdminPassVote = 1;
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$Host::AllowAdminStopVotes = 1;
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$Host::AllowAdminVotes = 1;
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$Host::AllowPlayerVoteChangeMission = 1;
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$Host::AllowPlayerVoteSkipMission = 1;
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$Host::AllowPlayerVoteTimeLimit = 1;
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$Host::AllowPlayerVoteTournamentMode = 0;
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$Host::NoBaseRapeEnabled = 1;
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$Host::NoBaseRapePlayerCount = 14;
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$Host::AveragePings = 1;
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$Host::GuidCheck = 1;
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$Host::MinFlagRecordPlayerCount = 6;
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//LakRabbit
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$Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled
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$Host::LakRabbitNoSplashDamage = 1; //Splash Damage disabled or not
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$Host::LakRabbitShowFlagIcon = 1; //Show flag Icon in lak
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