mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-02-12 19:31:00 +00:00
64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
//Amount of players needed on server for CloakPack to be banned/unbanned
|
|
//
|
|
//$Host::AntiCloakEnable = 1;
|
|
//$Host::AntiCloakPlayerCount = 6;
|
|
|
|
//Called in GetCounts.cs
|
|
function ActivateAntiCloak()
|
|
{
|
|
//CTF only
|
|
if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" )
|
|
{
|
|
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
|
|
//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
|
|
|
|
//If server is in Tourny mode and the team population is lower than the AntiCloakPlayerCount cloak is not selectable.
|
|
if( !$Host::TournamentMode && $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount && $CloakpackRunOnce !$= 0)
|
|
{
|
|
$InvBanList[CTF, "CloakingPack"] = true;
|
|
|
|
if(!isActivePackage(DisableCloakPack))
|
|
activatePackage(DisableCloakPack);
|
|
|
|
$CloakpackRunOnce = 0;
|
|
}
|
|
//All other cases it is.
|
|
else if( $CloakpackRunOnce !$= 1 )
|
|
{
|
|
$InvBanList[CTF, "CloakingPack"] = false;
|
|
|
|
if(isActivePackage(DisableCloakPack))
|
|
deactivatePackage(DisableCloakPack);
|
|
|
|
$CloakpackRunOnce = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//So if the player is able to get a cloakpack, he cant use it
|
|
package DisableCloakPack
|
|
{
|
|
|
|
function CloakingPackImage::onActivate(%data, %obj, %slot)
|
|
{
|
|
if(%obj.client.armor $= "Light")
|
|
{
|
|
if(%obj.canCloak() $= "true")
|
|
{
|
|
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiCloakPlayerCount );
|
|
}
|
|
else
|
|
{
|
|
//Nothing
|
|
}
|
|
}
|
|
else
|
|
{
|
|
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
|
|
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|