TacoServer/Classic/scripts/autoexec/AntiCloak.cs
2019-01-12 14:33:30 -05:00

64 lines
1.6 KiB
C#

//Amount of players needed on server for CloakPack to be banned/unbanned
//
//$Host::AntiCloakEnable = 1;
//$Host::AntiCloakPlayerCount = 6;
//Called in GetCounts.cs
function ActivateAntiCloak()
{
//CTF only
if( $Host::AntiCloakEnable && $CurrentMissionType $= "CTF" )
{
//echo("TotalTeamPlayerCount " @ $TotalTeamPlayerCount);
//echo("AntiCloakPlayerCount " @ $AntiCloakPlayerCount);
//If server is in Tourny mode and the team population is lower than the AntiCloakPlayerCount cloak is not selectable.
if( !$Host::TournamentMode && $TotalTeamPlayerCount < $Host::AntiCloakPlayerCount && $CloakpackRunOnce !$= 0)
{
$InvBanList[CTF, "CloakingPack"] = true;
if(!isActivePackage(DisableCloakPack))
activatePackage(DisableCloakPack);
$CloakpackRunOnce = 0;
}
//All other cases it is.
else if( $CloakpackRunOnce !$= 1 )
{
$InvBanList[CTF, "CloakingPack"] = false;
if(isActivePackage(DisableCloakPack))
deactivatePackage(DisableCloakPack);
$CloakpackRunOnce = 1;
}
}
}
//So if the player is able to get a cloakpack, he cant use it
package DisableCloakPack
{
function CloakingPackImage::onActivate(%data, %obj, %slot)
{
if(%obj.client.armor $= "Light")
{
if(%obj.canCloak() $= "true")
{
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloakpack is disabled until %1 players.', $Host::AntiCloakPlayerCount );
}
else
{
//Nothing
}
}
else
{
messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
}
}
};