TacoServer/Classic/scripts/autoexec/zDarkTigerStats.cs
2019-11-24 14:34:05 -05:00

5403 lines
382 KiB
C#

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Score hud stats system, gather data across x number of games to do math/stats
// This also has the added benefit of restoreing scores after leaving
// Script BY: DarkTiger
// Note this system only works in online mode as it uses guid to keep track of people
// Version 1.0 - initial release
// Version 2.0 - code refactor/optimizing/fixes
// Version 3.0 - DM LCTF
// Version 4.0 - code refactor/optimizing/fixes
// Version 5.0 - DuleMod Arena support + optimizing/fixes + extras
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//ChangeLog
// 4.0
// *Removed most redudent/repeating code
// *Menus - removed redudent menus
// *Global arrays - reorganized to get rid of repeating field values
// *Save Load - removed unused functions from the load/save fast methods
// *Stats - condensed the stats handling code by 50%
// *Fixed bug with saveing weapon stats after a person has left
// *Removed $dtStats::fullGames, as it was not necessary becuase $dtStats::fgPercentage gives the same level of contorl
// *Null GUID protection, just to prevent garbage or null data
//
// 5.0
// Rework functions to remove dependencies on other .vl2 this script now works in base, classic, and some variants of the two.
// Arena and Duel Mod Support added
// MA stats across all weapons/items
// Mine Grenades Satchel Turrets Vehicles stats added
// Stats menu clean up and rework, some stuff was not even working
// Remvoed ProjectileData::onCollision hook for stats collection, everything is now under clientDmg
// Make processGameLink into one funciton for all game types
// Added fail safe to getCNameToCID to prevent blank names
// Reduce decimal places and scale down large numbers in the menus
// Added $dtStats::debugEchos for debuging issues
// Fix issue with reset when player joins the game
// Fix issue with back button bricking the score hud, as well as add a fail safe so this cant happen
// Added to options to control whats displayed
// Reworked history to remove redudent menus and to add the ablity to view weapon history, may expand on later
// Cleaned up the field value array removed unused and unnecessary values
// Total stats now reset onces a value has getting near the 32 bit int limit
// Added Live View so players can watch there stats in realtime with the added feature of being able to pin it and keep that window in place
// Added Player/Armror kill stats
//
// 5.5 fixes
// Rework hand grenade stats collection
// Moved commonly overridden functions in its own package and uses
// DefaultGame activate/deactivatePackages to correctly postion them on top of gameType overides
// this fixes issues with lakRabbitGame overrides
// Reworked some of the values on live screen to be more correct
// Moved resetDtStats to MissionDropReady so that liveStats work in lan game
//
//-----------Settings------------
//disable stats system restart required;
$dtStats::Enable = 1;
//Only self client can see his own stats, any stat, unless admin
$dtStats::viewSelf = 0;
//number of games to gather a running average, i would not make this too big of a number as its a lot of data to load/save
$dtStats::MaxNumOfGames = 10;
//Value at witch total stats should reset should be less then 2,147,483,647 by a few 100k
$dtStats::ValMax = 2000000000;
//set to 1 for the averaging to skip over zeros for example 0 0 1 2 0 4 0 it would only add 1 2 4 and divide by 3
$dtStats::skipZeros = 1;
// Record stats if player is here for x percentage of the game
$dtStats::fgPercentage["CTFGame"] = 25;
//0 score based, 1 time based, 2 the closer one to finishing the game
$dtStats::fgPercentageType["CTFGame"] =2;
$dtStats::fgPercentage["LakRabbitGame"] = 25;
$dtStats::fgPercentageType["LakRabbitGame"] = 2;
$dtStats::fgPercentage["DMGame"] = 25;
$dtStats::fgPercentageType["DMGame"] = 2;
//LCTF
$dtStats::fgPercentage["SCtFGame"] =25;
$dtStats::fgPercentageType["SCtFGame"] = 2;
$dtStats::fgPercentage["ArenaGame"] =20; // $dtStats::fgPercentage["ArenaGame"]/RoundsLimit * 100
$dtStats::fgPercentage["DuelGame"] =0; // best to keep 0
$dtStats::returnToMenuTimer = (30*1000);// 30 sec min after not making an action reset
//Load/saving rates to prevent any server hitching
$dtStats::slowLoadTime = 250;
$dtStats::slowSaveTime = 64;
//Disables save system, and only show stats of current play session
$dtStats::Basic = 0;
//Control whats displayed
$dtStats::Live = 1;
$dtStats::KD = 1;
$dtStats::Hist =1;
$dtStats::Vehicle = 0;
$dtStats::Turret = 0;
$dtStats::Armor = 0;
$dtStats::Match = 0;
$dtStats::Weapon = 0;
//debug stuff
//Set to 1 when your makeing changes to the menu so you can see them update live note the refresh rate is like 2-4 secs
//edit and exec("scripts/autoexec/stats.cs"); to see changes
$dtStats::enableRefresh = 0;
$dtStats::debugEchos = 1;// echos function calls
//$pref::NoClearConsole = 1;
// colors used
//00dcd4 Darker blue
//0befe7 Lighter blue
//00dc00 Green
//0099FF Blue
//FF9A00 Orange
//05edad Teal
//FF0000 Red
//dcdcdc White
//02d404 T2 Green
//fb3939 Lighter Red
//---------------------------------
// Torque Markup Language - TML
// Reference Tags
//---------------------------------
//<font:name:size>Sets the current font to the indicated name and size. Example: <font:Arial Bold:20>
//<tag:ID>Set a tag to which we can scroll a GuiScrollContentCtrl (parent control of the guiMLTextCtrl)
//<color:RRGGBBAA>Sets text color. Example: <color:dcdcdc> will display red text.
//<linkcolor:RRGGBBAA>Sets the color of a hyperlink.
//<linkcolorHL:RRGGBBAA>Sets the color of a hyperlink that is being clicked.
//<shadow:x:y>Add a shadow to the text, displaced by (x, y).
//<shadowcolor:RRGGBBAA>Sets the color of the text shadow.
//<bitmap:filePath>Displays the bitmap image of the given file. Note this is hard coded in t2 to only look in texticons in textures
//<spush>Saves the current text formatting so that temporary changes to formatting can be made. Used with <spop>.
//<spop>Restores the previously saved text formatting. Used with <spush>.
//<sbreak>Produces line breaks, similarly to <br>. However, while <br> keeps the current flow (for example, when flowing around the image), <sbreak> moves the cursor position to a new line in a more global manner (forces our text to stop flowing around the image, so text is drawn at a new line under the image).
//<just:left>Left justify the text.
//<just:right>Right justify the text.
//<just:center>Center the text.
//<a:URL>content</a>Inserts a hyperlink into the text. This can also be used to call a function class::onURL
//<lmargin:width>Sets the left margin.
//<lmargin%:width>Sets the left margin as a percentage of the full width.
//<rmargin:width>Sets the right margin.
//<clip:width>content</clip>Produces the content, but clipped to the given width.
//<div:bool>Use the profile's fillColorHL to draw a background for the text.
//<tab:##[,##[,##]]>Sets tab stops at the given locations.
//<br>Forced line break.
// This function allows you to reload all modified
///////////////////////////////////////////////////////////////////////////////
// CTF
///////////////////////////////////////////////////////////////////////////////
$dtCTF = 0;
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "kills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "deaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "suicides";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "teamKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagCaps";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagGrabs";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "carrierKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagReturns";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "score";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreMidAir";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreHeadshot";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreRearshot";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "escortAssists";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "defenseScore";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "offenseScore";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagDefends";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "winCount"; // in this script only
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lossCount";
$dtStats::fieldCount["CTFGame"] = $dtCTF;
///////////////////////////////////////////////////////////////////////////////
// LakRabbit //
///////////////////////////////////////////////////////////////////////////////
//Game type values - out of LakRabbitGame.cs
$dtLAK =0;
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "score";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "kills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "deaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "suicides";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "flagGrabs";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "flagTimeMS";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "morepoints";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mas";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSpeed";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalDistance";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalChainAccuracy";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalChainHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipeHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipes";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShockHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShocks";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabs";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabPoints";
$dtStats::fieldCount["LakRabbitGame"] = $dtLAK;
///////////////////////////////////////////////////////////////////////////////
// DMGame //
///////////////////////////////////////////////////////////////////////////////
$dtDMG = 0;
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "score";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "kills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "deaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "suicides";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "efficiency";
$dtStats::fieldCount["DMGame"] = $dtDMG;
///////////////////////////////////////////////////////////////////////////////
// LCTF //
///////////////////////////////////////////////////////////////////////////////
$dtLCTF = 0;
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "kills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "deaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "suicides";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "teamKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagCaps";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagGrabs";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "carrierKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagReturns";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "score";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreMidAir";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreHeadshot";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreRearshot";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "escortAssists";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "defenseScore";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "offenseScore";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagDefends";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "winCount";// in this script only
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lossCount";
$dtStats::fieldCount["SCtFGame"] = $dtLCTF;
///////////////////////////////////////////////////////////////////////////////
// DuelGame //
///////////////////////////////////////////////////////////////////////////////
$dtDuelG = 0;
$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "score";
$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "kills";
$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "deaths";
$dtStats::fieldCount["DuelGame"] = $dtDuelG;
///////////////////////////////////////////////////////////////////////////////
// ArenaGame //
///////////////////////////////////////////////////////////////////////////////
$dtArenaG = 0;
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "kills";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "deaths";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "suicides";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "teamKills";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "snipeKills";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundsWon";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundsLost";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "assists";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundKills";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "hatTricks";
$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "score";
$dtStats::fieldCount["ArenaGame"] = $dtArenaG;
///////////////////////////////////////////////////////////////////////////////
// HuntersGame //
///////////////////////////////////////////////////////////////////////////////
//$dtHunter = 0;
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "score";
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "suicides";
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "kills";
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "teamKills";
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "deaths";
//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "flagPoints";
//$dtStats::fieldCount["HuntersGame"] = $dtHunter;
///////////////////////////////////////////////////////////////////////////////
// Weapon/Misc Stats
///////////////////////////////////////////////////////////////////////////////
//these are field values from this script
$dtWep = 0;
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "explosionKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "explosionDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "impactKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "impactDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "groundKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "groundDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "turretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "turretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "aaTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "aaTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "indoorDepTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "indoorDepTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "outdoorDepTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "outdoorDepTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "sentryTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "sentryTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "outOfBoundKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "outOfBoundDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "lavaKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "lavaDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shrikeBlasterKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shrikeBlasterDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bellyTurretKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bellyTurretDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberBombsKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberBombsDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankChaingunKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankChaingunDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankMortarKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankMortarDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "satchelChargeKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "satchelChargeDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mpbMissileKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mpbMissileDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "lightningKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "lightningDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "vehicleSpawnKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "vehicleSpawnDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "forceFieldPowerUpKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "forceFieldPowerUpDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "crashKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "crashDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "waterKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "waterDeaths";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingKills";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingDeaths";
//Damage Stats
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInDmgTaken";
//rounds fired
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineShotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shotsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineIndirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserHeadShot";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockRearShot";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "minePlusDisc";
//miss
$dtStats::fieldValue[$dtWep++,"dtStats"] = "killStreak";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "assist";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "maxSpeed";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "avgSpeed";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "maxRV";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "comboPT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "comboCount";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "timeTL";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "distT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorL";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorM";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorH";
if($dtStats::Armor){
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLL";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLM";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLH";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorML";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMM";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMH";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHL";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHM";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHH";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLLD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLMD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLHD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMLD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMMD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMHD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHLD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHMD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHHD";
}
//max distance
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineMax";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockMax";
//weapon combos
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineCom";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockCom";
//relative velocity
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineT";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileT";
//acc
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineACC";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileACC";
//midairs
$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "discMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileMA";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineMA";
if($dtStats::Turret && !$dtStats::Basic){
$dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDirectHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInDmgTaken";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInDmg";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInHits";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInDmgTaken";
}
if($dtStats::Vehicle && !$dtStats::Basic){
$dtStats::fieldValue[$dtWep++,"dtStats"] = "wildRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerRK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "wildRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerRD";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "wildCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerCrash";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "wildEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerEK";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunFired";
$dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarFired";
}
$dtStats::fieldCount["dtStats"] = $dtWep;
if(!$dtStats::Enable){return;} // abort exec
if(!isObject(statsGroup)){new SimGroup(statsGroup);}
package dtStats{
function CTFGame::clientMissionDropReady(%game, %client){
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function CTFGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function CTFGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function CTFGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function CTFGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function CTFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function CTFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function CTFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
CTFHud(%game, %client, %tag);
}
////////////////////////////////////////////////////////////////////////////////
function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function LakRabbitGame::clientMissionDropReady(%game, %client){ // called when client has finished loading
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function LakRabbitGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function LakRabbitGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function LakRabbitGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function LakRabbitGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function LakRabbitGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function LakRabbitGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
LakRabbitHud(%game, %client, %tag);
}
////////////////////////////////////////////////////////////////////////////////
function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function DMGame::clientMissionDropReady(%game, %client){ // called when client has finished loading
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function DMGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function DMGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function DMGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function DMGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function DMGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function DMGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
DMHud(%game, %client, %tag);
}
////////////////////////////////////////////////////////////////////////////////
function SCtFGame::clientMissionDropReady(%game, %client){
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function SCtFGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function SCtFGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function SCtFGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function SCtFGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function SCtFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function SCtFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function SCtFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
CTFHud(%game, %client, %tag);
}
/////////////////////////////////////////////////////////////////////////////////////
function ArenaGame::clientMissionDropReady(%game, %client){
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function ArenaGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
//function ArenaGame::timeLimitReached(%game){ // not used
//dtStatsTimeLimitReached(%game);//common
//parent::timeLimitReached(%game);
//}
//function ArenaGame::scoreLimitReached(%game){// not used
//dtStatsScoreLimitReached(%game);//common
//parent::scoreLimitReached(%game);
//}
function ArenaGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function ArenaGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function ArenaGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function ArenaGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
ArenaHud(%game, %client, %tag);
}
/////////////////////////////////////////////////////////////////////////////
function DuelGame::clientMissionDropReady(%game, %client){
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function DuelGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function DuelGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function DuelGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function DuelGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function DuelGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
}
function DuelGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5);
}
function DuelGame::updateScoreHud(%game, %client, %tag){
DuelHud(%game, %client, %tag);
}
///////////////////////////////////////////////////////////////////////////////
function DefaultGame::missionLoadDone(%game){
parent::missionLoadDone(%game);
//check to see if we are running evo or not, if not then lets just enable these
if(!isFile("scripts/autoexec/evolution.cs")){
$Host::EvoAveragePings = $Host::ShowIngamePlayerScores = 1;
}
}
function serverCmdShowHud(%client, %tag){ // to refresh screen when client opens it up
parent::serverCmdShowHud(%client, %tag);
%tagName = getWord(%tag, 1);
%tag = getWord(%tag, 0);
if(%tag $= 'scoreScreen' && %client.viewStats){
statsMenu(%client,Game.class);
}
}
//function DefaultGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject){
//clientDmgStats(%data,%position,%sourceObject,%targetObject, %damageType,%amount);
//parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %sourceObject)
//}
//////////////////////////////////////////////////////////////////////////////////
function DefaultGame::activatePackages(%game){
parent::activatePackages(%game);
if(isActivePackage(dtStatsGame)){
deactivatePackage(dtStatsGame);
activatePackage(dtStatsGame);
}
else{
activatePackage(dtStatsGame);
}
}
function DefaultGame::deactivatePackages(%game){
parent::deactivatePackages(%game);
if(isActivePackage(dtStatsGame))
deactivatePackage(dtStatsGame);
}
//////////////////////////////////////////////////////////////////////////////////
};
//helps with game types that override functions and dont use parent
// that way we get called first then the gametype can do whatever
package dtStatsGame{
function detonateGrenade(%obj){// from lakRabbitGame.cs for grenade tracking
%obj.dtNade = 1;
$dtObjExplode = %obj;
parent::detonateGrenade(%obj);
}
function MineDeployed::onThrow(%this, %mine, %thrower){
parent::onThrow(%this, %mine, %thrower);
%thrower.client.mineShotsFired++;
%thrower.client.shotsFired++;
%thrower.client.mineACC = (%thrower.client.mineIndirectHits / %thrower.client.mineShotsFired) * 100;
}
function GrenadeThrown::onThrow(%this, %gren,%thrower){
parent::onThrow(%this, %gren);
%thrower.client.hGrenadeShotsFired++;
%thrower.client.shotsFired++;
%thrower.client.hGrenadeACC = (%thrower.client.hGrenadeInHits / %thrower.client.hGrenadeShotsFired) * 100;
}
function ShapeBaseImageData::onFire(%data, %obj, %slot){
%p = parent::onFire(%data, %obj, %slot);
if(isObject(%p)){
clientShotsFired(%data.projectile, %obj, %p);
}
return %p;
}
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC){
clientDmgStats(%data,%position,%sourceObject,%targetObject, %damageType,%amount);
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
}
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType){
clientDmgStats(%data,%position,%sourceObject,%targetObject, %damageType,%amount);
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
function SniperRifleImage::onFire(%data,%obj,%slot){
if(!%obj.hasEnergyPack || %obj.getEnergyLevel() < %this.minEnergy) // z0dd - ZOD, 5/22/03. Check for energy too.
{
// siddown Junior, you can't use it
serverPlay3D(SniperRifleDryFireSound, %obj.getTransform());
return;
}
%pct = %obj.getEnergyLevel() / %obj.getDataBlock().maxEnergy;
%p = new (%data.projectileType)() {
dataBlock = %data.projectile;
initialDirection = %obj.getMuzzleVector(%slot);
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
damageFactor = %pct * %pct;
sourceSlot = %slot;
};
clientShotsFired(%data.projectile, %obj, %p);
%p.setEnergyPercentage(%pct);
%obj.lastProjectile = %p;
MissionCleanup.add(%p);
serverPlay3D(SniperRifleFireSound, %obj.getTransform());
// AI hook
if(%obj.client)
%obj.client.projectile = %p;
%obj.setEnergyLevel(0);
if($Host::ClassicLoadSniperChanges)
%obj.decInventory(%data.ammo, 1);
}
function ShockLanceImage::onFire(%this, %obj, %slot){
%p = parent::onFire(%this, %obj, %slot);
clientShotsFired(ShockLanceImage.projectile, %obj, %p);
return %p;
}
function Armor::onMount(%this,%obj,%vehicle,%node){
parent::onMount(%this,%obj,%vehicle,%node);
%obj.client.vehDBName = %vehicle.getDataBlock().getName();
}
};
if($dtStats::Enable){
activatePackage(dtStats);
}
////////////////////////////////////////////////////////////////////////////////
// Game Type Commons //
////////////////////////////////////////////////////////////////////////////////
function dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
%client.viewClient = getCNameToCID(%arg3);
if(%arg1 $= "Stats" && %client.viewClient != 0){
%client.viewStats = 1;// lock out score hud from updateing untill they are done
%client.viewMenu = %arg2;
%client.GlArg4 = %arg4;
if($dtStats::debugEchos){error("dtGameLink GUID = " SPC %client.guid SPC %arg1 SPC %arg2 SPC %arg3 SPC %arg4);}
statsMenu(%client, %game.class);
if(%arg2 !$= "Reset"){
return;
}
else{
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%client.viewStats = 0;
Game.updateScoreHud(%client, 'scoreScreen');
}
}
if(%game.class $= "DuelGame"){
switch (getSubStr(%arg1, 0, 1))
{
case 1:
%targetClient = getSubStr(%arg1, 1, strlen(%arg1) - 1);
if ((%targetClient.team != 0) || (%client.team != 0))
{
serverCmdHideHud(%client, 'scoreScreen');
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
DefaultGame::processGameLink(%game, %client, %targetClient, %arg2, %arg3, %arg4, %arg5);
}
else
%game.RequestDuel(%client, %TargetClient);
case 2:
%game.CancelDuelOffer(%client);
serverCmdHideHud(%client, 'scoreScreen');
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
case 3:
%game.AcceptDuelOffer(%client.clientDuelRequestedBy);
serverCmdHideHud(%client, 'scoreScreen');
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
case 4:
%game.DeclineDuelOffer(%client.clientDuelRequestedBy);
serverCmdHideHud(%client, 'scoreScreen');
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
default:
}
}
else{
%targetClient = %arg1;
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
{
%prevObsClient = %client.observeClient;
// update the observer list for this client
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
serverCmdObserveClient(%client, %targetClient);
displayObserverHud(%client, %targetClient);
if (%targetClient != %prevObsClient)
{
messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
}
}
}
function tsPlayerCountTeam( %teamindex )
{
%count = 0;
%lim = ClientGroup.getCount();
for ( %i = 0; %i < %lim; %i++ )
{
%client = ClientGroup.getObject( %i );
if ( %client.team == %teamindex )
%count++;
}
return %count;
}
function ArenaHud(%game, %client, %tag){
if(%client.viewStats && $dtStats::enableRefresh){
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
%ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores );
// Clear the HUD
messageClient( %client, 'ClearHud', "", %tag, 0 );
// Clear the header
messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send the subheader
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,205,310,390,500>\tTEAMS/PLAYERS\tSCORE\tKILLS\tWIN/LOSS\tBONUS');
// Tracks the line of the score hud we're writing to
%index = -1;
// For every team in the game..
for ( %iTeam = 1; %iTeam <= Game.numTeams; %iTeam++ )
{
// Send team name
%teamPlayerCount = tsPlayerCountTeam( %iTeam );
%teamPlayerCountPlural = %teamPlayerCount == 1 ? "" : "s";
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<tab:10, 310><spush><font:Univers Condensed:28>\t%1 (%2) <font:Univers Condensed:16>%3 Player%4<spop>', %game.getTeamName(%iTeam), $TeamScore[%iTeam], %teamPlayerCount, %teamPlayerCountPlural );
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
// Send team player list
for ( %iPlayer = 0; %iPlayer < $TeamRank[%iTeam,count]; %iPlayer++ )
{
%cl = $TeamRank[%iTeam,%iPlayer];
%clScore = %cl.score $= "" ? 0 : %cl.score;
%clKills = %cl.kills $= "" ? 0 : %cl.kills;
%clBonus = %cl.hatTricks $= "" ? 0 : %cl.hatTricks;
%clWins = %cl.roundsWon $= "" ? 0 : %cl.roundsWon;
%clLosses = %cl.roundsLost $= "" ? 0 : %cl.roundsLost;
%score = %cl.score $= "" ? 0 : %cl.score;
if ( %cl == %client )
if ( %cl.isAlive )
%clStyle = "<color:dcdcdc>";
else
%clStyle = "<color:dd7a7a>";
else if ( %cl.isAlive )
%clStyle = "";
else
%clStyle = "<color:f90202>";
// For living players send a simple name
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if ( %client.team != 0 && %client.isAlive )
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200><a:gamelink\tStats\tView\t%1>+</a>%1</clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %6<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus );
}
// For observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6>%1</a></clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %8<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses );
}
}
else{
if(%cl == %client){
if ( %client.team != 0 && %client.isAlive )
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200><a:gamelink\tStats\tView\t%1>+</a>%1</clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %6<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus );
}
// For observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6>%1</a></clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %8<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses );
}
}
else{
if ( %client.team != 0 && %client.isAlive )
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200>%1</clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %6<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus );
}
// For observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5<tab:20, 450>\t<clip:200><a:gamelink\t%6>%1</a></clip><rmargin:250><just:right>%2<rmargin:340><just:right>%3<rmargin:450><just:right>%4 / %8<rmargin:540><just:right>%7',
%cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses );
}
}
}
}
// Insert a blank line
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
}
// Tack on the list of observers:
%observerCount = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.team == 0)
%observerCount++;
}
if(%observerCount > 0)
{
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if(%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else if(%cl == %client){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else{
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150>%1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr);
}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient(%client, 'ClearHud', "", %tag, %index);
}
function DuelHud(%game, %client, %tag){
if(%client.viewStats && $dtStats::enableRefresh){
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
// Clear the header:
messageClient(%client, 'SetScoreHudHeader', "", "");
messageClient(%client, 'SetScoreHudSubheader', "", '<lmargin:10><just:left>PLAYER<lmargin:185><just:left>ACCURACY<lmargin:330><just:left>PLAYER<lmargin:505><just:left>ACCURACY');
for (%index = 0; %index < ClientGroup.getCount(); %index++)
ClientGroup.getObject(%index).WasDisplayed = false;
%index = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%col1Client = ClientGroup.getObject(%i);
%col1ClientRank = "";
%col1Style = "<color:00dcdc>";
if ((%col1Client.clientDuelingWith == 0) || (%col1Client.WasDisplayed) || !isObject(%col1Client.player))
continue;
if ( %col1Client == %client )
%col1Style = "<color:dcdcdc>";
%col2Client = %col1Client.clientDuelingWith;
%col2Client.WasDisplayed = true;
%col2ClientRank = "";
%col2Style = "<color:00dcdc>";
if ( %col2Client == %client )
%col2Style = "<color:dcdcdc>";
//if the client is not an observer, send the message
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if (%client.team != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\tStats\tView\t%1>+</a>%1</clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><clip:180><a:gamelink\tStats\tView\t%3>+</a>%3</clip><just:right>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style );
}
//else for observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t1%7>%1</a></clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><a:gamelink\tStats\tView\t%3>+</a><a:gamelink\t1%8><clip:180>%3</clip></a><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style, %col1Client, %col2Client );
}
%index++;
}
else{
if(%client == %col1Client){
if (%client.team != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\tStats\tView\t%1>+</a>%1</clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><clip:180>%3</clip><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style );
}
//else for observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t1%7>%1</a></clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><a:gamelink\t1%8><clip:180>%3</clip></a><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style, %col1Client, %col2Client );
}
%index++;
}
else if(%client == %col2Client){
if (%client.team != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180>%1</clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><clip:180><a:gamelink\tStats\tView\t%3>+</a>%3</clip><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style );
}
//else for observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\t1%7>%1</a></clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><a:gamelink\tStats\tView\t%3>+</a><a:gamelink\t1%8><clip:180>%3</clip></a><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style, %col1Client, %col2Client );
}
%index++;
}
else{
if (%client.team != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180>%1</clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><clip:180>%3</clip><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style );
}
//else for observers, create an anchor around the player name so they can be observed
else
{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<lmargin:10><just:left><clip:180><a:gamelink\t1%7>%1</a></clip><lmargin:200><just:left>%2<rmargin:305><just:right><color:ff0000>versus<rmargin:570>%6<lmargin:330><just:left><a:gamelink\tStats\tView\t%3>+</a><a:gamelink\t1%8><clip:180>%3</clip></a><lmargin:515><just:left>%4',
%col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score),
%col1Style, %col2Style, %col1Client, %col2Client );
}
%index++;
}
}
}
if (%index == 0)
{
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
}
for (%i = 0; %i < ClientGroup.getCount(); %i++)
ClientGroup.getObject(%i).sorted = false;
%clientSortCount = 0;
while (true)
{
%maxScore = -1;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (!%cl.sorted)
{
if (%cl.score > %maxScore)
{
%clientSort[%clientSortCount] = %cl;
%maxScore = %cl.score;
}
}
}
if (%maxScore == -1)
break;
else
{
%clientSort[%clientSortCount].sorted = true;
%clientSortCount++;
}
}
messageClient(%client, 'SetLineHud', "", %tag, %index, "<just:center>-----------------------------------------------------------------------------------------------------------------");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><font:Univers Condensed:22>\tClick on a name to duel<rmargin:315><just:right>KILLS<rmargin:390>DEATHS<rmargin:440><just:right>ACC<rmargin:510><just:right>RANK<rmargin:570><just:right>TIME');
%index++;
for (%i = 0; %i < %clientSortCount; %i++)
{
%cl = %clientSort[%i];
%clientTimeStr = "";
if (%cl.observerStartTime != 0)
{
%clientTime = getSimTime() - %cl.observerStartTime;
%clientTimeStr = %game.formatTime(%clientTime, false);
}
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t1%3>%1</a></clip><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><color:0000dc><a:gamelink\tStats\tView\t%1>+</a>%1</a></clip><color:00dcdc><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
%index++;
}
else{
if(%client == %cl){
if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t1%3>%1</a></clip><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><color:0000dc><a:gamelink\tStats\tView\t%1>+ </a>%1</a></clip><color:00dcdc><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
%index++;
}
else{
if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\t1%3>%1</a></clip><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><color:0000dc>%1</a></clip><color:00dcdc><just:right><rmargin:310><color:ffff00>%6<rmargin:370>%7<rmargin:450><color:ffffff>%5<color:00dcdc><rmargin:510>%4<rmargin:570>%2',
%cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths);
%index++;
}
}
}
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
if (%client.clientRequestedDuelWith != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, 'Your duel request with %1 is pending (<a:gamelink\t2>CANCEL</a>).',
%client.clientRequestedDuelWith.name);
%index++;
}
if (%client.clientDuelRequestedBy != 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, 'Player %1 has requested a duel (<a:gamelink\t3>ACCEPT</a>, <a:gamelink\t4>DECLINE</a>).',
%client.clientDuelRequestedBy.name);
%index++;
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index );
}
function DMHud(%game, %client, %tag){// note in this game type the score hud can only display 30 or so players
if(%client.viewStats && $dtStats::enableRefresh){
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
// Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send the subheader:
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS');
for (%index = 0; %index < $TeamRank[0, count]; %index++)
{
//get the client info
%cl = $TeamRank[0, %index];
//get the score
%clScore = %cl.score;
%clKills = mFloatLength( %cl.kills, 0 );
%clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 );
%clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS ));
%clStyle = %cl == %client ? "<color:dcdcdc>" : "";
//%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
//%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
//%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
//if the client is not an observer, send the message
if (%client.team != 0)
{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG'
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
else if(%client.name $= %cl.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115>%1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
else if(%client.name $= %cl.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
}
}
// Tack on the list of observers:
%observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.team == 0)
%observerCount++;
}
if (%observerCount > 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if (%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr );
}
else if(%client.name $= %cl.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr );
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr );
}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index );
}
function LakRabbitHud(%game, %client, %tag){
if(%client.viewStats && $dtStats::enableRefresh){
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
//tricky stuff here... use two columns if we have more than 15 clients...
%numClients = $TeamRank[0, count];
if ( %numClients > $ScoreHudMaxVisible )
%numColumns = 2;
// Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send subheader:
if (%numColumns == 2)
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:5,155,225,305,455,525>\tPLAYER\tSCORE\tTIME\tPLAYER\tSCORE\tTIME');
else
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,235,335>\tPLAYER\tSCORE\tTIME');
//recalc the score for whoever is holding the flag
if (isObject($AIRabbitFlag.carrier))
%game.recalcScore($AIRabbitFlag.carrier.client);
%countMax = %numClients;
if ( %countMax > ( 2 * $ScoreHudMaxVisible ) )
{
if ( %countMax & 1 )
%countMax++;
%countMax = %countMax / 2;
}
else if ( %countMax > $ScoreHudMaxVisible )
%countMax = $ScoreHudMaxVisible;
for (%index = 0; %index < %countMax; %index++)
{
//get the client info
%col1Client = $TeamRank[0, %index];
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
%col1Style = "";
if (isObject(%col1Client.player.holdingFlag))
{
%col1ClientTimeMS = %col1Client.flagTimeMS + getSimTime() - %col1Client.startTime;
%col1Style = "<color:00dc00>";
}
else
{
%col1ClientTimeMS = %col1Client.flagTimeMS;
if ( %col1Client == %client )
%col1Style = "<color:dcdcdc>";
}
if (%col1ClientTimeMS <= 0)
%col1ClientTime = "";
else
{
%minutes = mFloor(%col1ClientTimeMS / (60 * 1000));
if (%minutes <= 0)
%minutes = "0";
%seconds = mFloor(%col1ClientTimeMS / 1000) % 60;
if (%seconds < 10)
%seconds = "0" @ %seconds;
%col1ClientTime = %minutes @ ":" @ %seconds;
}
//see if we have two columns
if (%numColumns == 2)
{
%col2Client = "";
%col2ClientScore = "";
%col2ClientTime = "";
%col2Style = "";
//get the column 2 client info
%col2Index = %index + %countMax;
if (%col2Index < %numClients)
{
%col2Client = $TeamRank[0, %col2Index];
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
if (isObject(%col2Client.player.holdingFlag))
{
%col2ClientTimeMS = %col2Client.flagTimeMS + getSimTime() - %col2Client.startTime;
%col2Style = "<color:00dc00>";
}
else
{
%col2ClientTimeMS = %col2Client.flagTimeMS;
if ( %col2Client == %client )
%col2Style = "<color:dcdcdc>";
}
if (%col2ClientTimeMS <= 0)
%col2ClientTime = "";
else
{
%minutes = mFloor(%col2ClientTimeMS / (60 * 1000));
if (%minutes <= 0)
%minutes = "0";
%seconds = mFloor(%col2ClientTimeMS / 1000) % 60;
if (%seconds < 10)
%seconds = "0" @ %seconds;
%col2ClientTime = %minutes @ ":" @ %seconds;
}
}
}
//if the client is not an observer, send the message
if (%client.team != 0)
{
if ( %numColumns == 2 ){
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
}
else{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
}
}
else{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200>%1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style );
}
else{
if(%col1Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200>%1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style );
}
}
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if ( %numColumns == 2 )
{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
//this is really crappy, but I need to save 1 tag - can only pass in up to %9, %10 doesn't work...
if (%col2Style $= "<color:00dc00>")//<a:gamelink\tStats\tView\t%1>+</a>
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
else if (%col2Style $= "<color:dcdcdc>")
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
else
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
}
else{/////////////////////////////////////////////////////////////////////
if (%col2Style $= "<color:00dc00>")//<a:gamelink\tStats\tView\t%1>+</a><a:gamelink\tStats\tView\t%4>+</a>
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
else if (%col2Style $= "<color:dcdcdc>")//<a:gamelink\tStats\tView\t%4>+</a>
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
else
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
%col1Style, %col1Client, %col2Client );
}
}
}
else{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= ""){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
}
}
else{
if(%col1Client.name $= %client.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
}
}
}
}
}
// Tack on the list of observers:
%observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.team == 0)
%observerCount++;
}
if (%observerCount > 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if (%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);//<a:gamelink\tStats\tView\t%3>+</a>
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr);
}
else if(%client.name $= %cl.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr);
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr);
}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index );
}
function CTFHud(%game, %client, %tag){// defaultGame/evo
if(%client.viewStats && $dtStats::enableRefresh){
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
%ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores );
if(Game.numTeams > 1)
{
// Send header:
messageClient(%client, 'SetScoreHudHeader', "", '<tab:15,315>\t%1<rmargin:260><just:right>%2<rmargin:560><just:left>\t%3<just:right>%4', %game.getTeamName(1), $TeamScore[1], %game.getTeamName(2), $TeamScore[2]);
if ( !$TeamRank[1, count] )
{
$TeamRank[1, count] = 0;
}
if ( !$TeamRank[2, count] )
{
$TeamRank[2, count] = 0;
}
if ( $Host::EvoAveragePings )
{
for ( %count = 0; %count <= Game.numteams; %count++ )
{
%Ping[%count] = 0;
%PingSq[%count] = 0;
%PingCount[%count] = 0;
}
for ( %ClientCount = ClientGroup.getCount() -1 ; %ClientCount >= 0;
%ClientCount-- )
{
%ThisClient = ClientGroup.getObject( %ClientCount );
%Team = %ThisClient.team;
%PingVal = %ThisClient.getPing();
%Ping[%Team] += %PingVal;
%PingSq[%Team] += ( %PingVal * %PingVal );
%PingCount[%Team] ++;
}
for ( %count = 0; %count <= %game.numteams; %count++ )
{
if ( %PingCount[%count] )
{
%Ping[%count] /= %PingCount[%count];
%PingSq[%count] /= %PingCount[%count];
%PingSq[%count] = msqrt( %PingSq[%count] - ( %Ping[%count] * %Ping[%count] ) );
%Ping[%count] = mfloor( %Ping[%count] );
%PingSq[%count] = mfloor( %PingSq[%count] );
%PingString[%count] = "<spush><font:Arial:14>P<font:Arial:12>ING: " @ %Ping[%count] @ " +/- " @ %PingSq[%count] @ "ms <spop>";
}
}
}
messageClient( %client, 'SetScoreHudSubheader', "",
'<tab:25,325>\tPLAYERS (%1)<rmargin:260><just:right>%4%3<rmargin:560><just:left>\tPLAYERS (%2)<just:right>%5%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]);
%index = 0;
while(true)
{
if(%index >= $TeamRank[1, count]+2 && %index >= $TeamRank[2, count]+2)
break;
//get the team1 client info
%team1Client = "";
%team1ClientScore = "";
%col1Style = "";
if(%index < $TeamRank[1, count])
{
%team1Client = $TeamRank[1, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team1Client.score >= 0)
%team1ClientScore = 0;
else
%team1ClientScore = %team1Client.score $= "" ? 0 : %team1Client.score;
%col1Style = %team1Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1playersTotalScore = 0;
else
%team1playersTotalScore += %team1Client.score;
}
else if(%index == $teamRank[1, count] && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
%team1ClientScore = "--------------";
}
else if(%index == $teamRank[1, count]+1 && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1ClientScore = 0;
else
%team1ClientScore = %team1playersTotalScore != 0 ? %team1playersTotalScore : 0;
}
//get the team2 client info
%team2Client = "";
%team2ClientScore = "";
%col2Style = "";
if(%index < $TeamRank[2, count])
{
%team2Client = $TeamRank[2, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team2Client.score >= 0)
%team2ClientScore = 0;
else
%team2ClientScore = %team2Client.score $= "" ? 0 : %team2Client.score;
%col2Style = %team2Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2playersTotalScore = 0;
else
%team2playersTotalScore += %team2Client.score;
}
else if(%index == $teamRank[2, count] && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
%team2ClientScore = "--------------";
}
else if(%index == $teamRank[2, count]+1 && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2ClientScore = 0;
else
%team2ClientScore = %team2playersTotalScore != 0 ? %team2playersTotalScore : 0;
}
if (!%ShowScores)
{
%team1ClientScore = '';
%team2ClientScore = '';
}
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%client.team != 0){ //if the client is not an observer, send the message
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
}
else{
if(%client.team != 0){
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$="" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= %client.name)
mssageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
}
%index++;
}
}
else
{
//tricky stuff here... use two columns if we have more than 15 clients...
%numClients = $TeamRank[0, count];
if(%numClients > $ScoreHudMaxVisible)
%numColumns = 2;
// Clear header:
messageClient(%client, 'SetScoreHudHeader', "", "");
// Send header:
if(%numColumns == 2)
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,315>\tPLAYER<rmargin:270><just:right>%1<rmargin:570><just:left>\tPLAYER<just:right>%1', (%ShowScores?'SCORE':''));
else
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15>\tPLAYER<rmargin:270><just:right>%1', (%ShowScores?'SCORE':''));
%countMax = %numClients;
if(%countMax > ( 2 * $ScoreHudMaxVisible ))
{
if(%countMax & 1)
%countMax++;
%countMax = %countMax / 2;
}
else if(%countMax > $ScoreHudMaxVisible)
%countMax = $ScoreHudMaxVisible;
for(%index = 0; %index < %countMax; %index++)
{
//get the client info
%col1Client = $TeamRank[0, %index];
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
%col1Style = %col1Client == %client ? "<color:dcdcdc>" : "";
//see if we have two columns
if(%numColumns == 2)
{
%col2Client = "";
%col2ClientScore = "";
%col2Style = "";
//get the column 2 client info
%col2Index = %index + %countMax;
if(%col2Index < %numClients)
{
%col2Client = $TeamRank[0, %col2Index];
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
%col2Style = %col2Client == %client ? "<color:dcdcdc>" : "";
}
}
if ( !%ShowScores )
{
%col1ClientScore = "";
%col2ClientScore = "";
}
//if the client is not an observer, send the message
if(%client.team != 0)
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195>%3</clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195>%1</clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style);
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195><a:gamelink\t%7>%1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195><a:gamelink\t%8>%3</a></clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style, %col1Client, %col2Client);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195><a:gamelink\t%4>%1</a></clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style, %col1Client);
}
}
}
// Tack on the list of observers:
%observerCount = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.team == 0)
%observerCount++;
}
if(%observerCount > 0)
{
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if(%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else if(%cl == %client){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else{
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150>%1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr);
}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient(%client, 'ClearHud', "", %tag, %index);
}
function dtStatsMissionDropReady(%game, %client){ // called when client has finished loading
if($dtStats::debugEchos){error("dtStatsMissionDropReady GUID = " SPC %client.guid);}
%client.lp = "";
if(%client.guid $= ""){ resetDtStats(%client,%game.class,1); return;}
%foundOld = 0;
if(!%client.isAIControlled() && !isObject(%client.dtStats))
{
for (%i = 0; %i < statsGroup.getCount(); %i++)
{ // check to see if my old data is still there
%dtStats = statsGroup.getObject(%i);
if(%dtStats.guid == %client.guid && %dtStats.markForDelete == 0)
{
if(%dtStats.leftPCT < $dtStats::fgPercentage[%game.class])
{
%client.dtStats.dtGameCounter = 0;
}
%client.dtStats = %dtStats;
%dtStats.client = %client;
%dtStats.name = %client.name;
%dtStats.clientLeft = 0;
%dtStats.markForDelete = 0;
%foundOld =1;
resGameStats(%client,%game.class); // restore stats;
if(%client.score >= 1 || %client.score <= -1 )
{ //if(%num >= 1 || %num <= -1 ){
messageClient(%client, 'MsgClient', '\crWelcome back %1. Your score has been restored.~wfx/misc/rolechange.wav', %client.name);
}
break;
}
}
if(!%foundOld)
{
%dtStats = new scriptObject(); // object used stats storage
statsGroup.add(%dtStats);
%client.dtStats = %dtStats;
%dtStats.gameCount[%game.class] = 0;
%dtStats.totalNumGames[%game.class] = 0;
%dtStats.totalGames[%game.class] = 0;
%dtStats.statsOverWrite[%game.class] = 0;
%dtStats.client =%client;
%dtStats.guid = %client.guid;
%dtStats.name =%client.name;
%dtStats.clientLeft = 0;
%dtStats.markForDelete = 0;
%dtStats.lastGame[%game.class] = 0;
resetDtStats(%client,%game.class,1);
loadGameStats(%client.dtStats,%game.class);
%client.dtStats.gameData[%game.class] = 1;
%client.dtStats.dtGameCounter = 0;
if(Game.getGamePct() <= (100 - $dtStats::fgPercentage[%game.class])){// see if they will be here long enough to count as a full game
%client.dtStats.dtGameCounter++;
}
}
}
else if(isObject(%client.dtStats) && %client.dtStats.gameData[%game.class] $= "")
{ // game type change
%client.dtStats.gameCount[%game.class] = 0;
%client.dtStats.totalNumGames[%game.class] = 0;
%client.dtStats.totalGames[%game.class] = 0;
%client.dtStats.statsOverWrite[%game.class] = 0;
loadGameStats(%client.dtStats,%game.class);
%client.dtStats.gameData[%game.class] = 1;
}
}
function dtStatsClientLeaveGame(%game, %client){
if(!%client.isAiControlled() && isObject(%client.dtStats)){
if(%client.score < 1 && %client.score > -1 ){ // if(%num < 1 && %num > -1 ){
if(isObject(%client.dtStats)){
%client.dtStats.delete();
}
return;
}
%client.dtStats.clientLeft = 1;
%game.gameWinStat(%client);
bakGameStats(%client,%game.class);//back up there current game in case they lost connection
%client.dtStats.leftPCT = %game.getGamePct();
}
}
function dtStatsTimeLimitReached(%game){
%game.timeLimitHit = 1;
dtStatsLimitHit(%game);
}
function dtStatsScoreLimitReached(%game){
%game.scoreLimitHit = 1;
dtStatsLimitHit(%game);
}
function dtStatsLimitHit(%game){
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
%game.gameWinStat(%client);
if(!%client.isAiControlled() && isObject(%client.dtStats)){
if( %client.dtStats.dtGameCounter > 0){ //we throw out the first game as we joined it in progress
incGameStats(%client,%game.class); // setup for next game
}
%client.dtStats.dtGameCounter++;
}
}
}
function dtStatsGameOver( %game ){
if($dtStats::debugEchos){error("dtStatsGameOver");}
%timeNext =0;
for (%i = 0; %i < statsGroup.getCount(); %i++){// see if we have any old clients data
%dtStats = statsGroup.getObject(%i);
if(%dtStats.clientLeft){ // find any that left during the match and
if(%dtStats.leftPCT >= $dtStats::fgPercentage[%game.class]){ // if they where here for most of it and left at the end save it
%dtStats.markForDelete = 1;
incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%dtStats,%game.class); //
}
else{
%dtStats.markForDelete = 1;
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%dtStats,%game.class); //
}
}
}
for (%z = 0; %z < ClientGroup.getCount(); %z++){
%client = ClientGroup.getObject(%z);
%client.viewMenu = 0; // reset hud
%client.viewClient = 0;
%client.viewStats = 0;
if(!%client.isAiControlled() && isObject(%client.dtStats)){
if(%game.scoreLimitHit != 1 && %game.timeLimitHit != 1){
%game.gameWinStat(%client);
//make sure the game was long enough, in case admin changes maps
if(%game.getGamePct() >= $dtStats::fgPercentage[%game.class] && %client.dtstats.dtGameCounter > 0){
incGameStats(%client,%game.class); //resetDtStats after incGame
}
else{
%client.dtStats.dtGameCounter++;
resetDtStats(%client,%game.class,0);
}
}
if(%client.dtStats.lastGame[%game.class] > 0){
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%client.dtStats,%game.class); //
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Supporting Functions //
////////////////////////////////////////////////////////////////////////////////
function DefaultGame::gameWinStat(%game,%client){
if(%game.class $= "CTFGame" || %game.class $= "SCtFGame"){
if($teamScore[1] == $teamScore[2]){
%client.winCount = 0;
%client.lossCount = 0;
}
else if($teamScore[1] > $teamScore[2] && %client.team == 1)
%client.winCount = 1;
else if($teamScore[2] > $teamScore[1] && %client.team == 2)
%client.winCount = 1;
else
%client.lossCount = 1;
}
}
function DefaultGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
return %timePct;
}
function ArenaGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
// Verify that there is a roundlimit and that the team has met it
if(%game.roundLimit != 0){
if( $TeamScore[1] >= $TeamScore[2]){
return ($TeamScore[1] / %game.roundLimit) * 100;
}
else if( $TeamScore[1] <= $TeamScore[2]){
return ($TeamScore[2] / %game.roundLimit) * 100;
}
}
return 0;
}
function CTFGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[1] > $TeamScore[2])
%scorePct = ($TeamScore[1] / %scoreLimit) * 100;
else
%scorePct = ($TeamScore[2] / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
default:
return %timePct;
}
}
function LakRabbitGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.Rabbit_scoreLimit;
if(%scoreLimit $= "")
%scoreLimit = 2000;
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(%lScore < %client.score){
%lScore = %client.score;
}
}
%scorePct = (%lScore / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
default:
return %timePct;
}
}
function DMGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.DM_scoreLimit;
if(%scoreLimit $= "")
%scoreLimit = 25;
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(%lScore < %client.score){
%lScore = %client.score;
}
}
%scorePct = (%lScore / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
default:
return %timePct;
}
}
function SCtFGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[1] > $TeamScore[2])
%scorePct = ($TeamScore[1] / %scoreLimit) * 100;
else
%scorePct = ($TeamScore[2] / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
case 3:
%mixPct = (%scorePct + %timePct) / 2;
return %mixPct;
default:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
}
}
function msToMinSec(%time)
{
%sec = mFloor(%time / 1000);
%min = mFloor(%sec / 60);
%sec -= %min * 60;
// pad it
if(%min < 10)
%min = "0" @ %min;
if(%sec < 10)
%sec = "0" @ %sec;
return(%min @ ":" @ %sec);
}
function setFieldValue(%obj,%field,%value){
if(isObject(%obj)){
if(%value $= "")
%value = 0;
if(%field $= "")
%field = "error";
%format = %obj @ "." @ %field @ "=" @%value@ ";";
eval(%format);//eww
}
}
function getFieldValue(%obj,%field){
if(isObject(%obj)){
if(%field $= "")
%field = "error";
%format = "%result = " @ %obj @ "." @ %field @ ";";
eval(%format);
return %result;
}
else{
return 0;
}
}
function getCNameToCID(%name){
if(isObject(%name) && %name.getClassName() $= "GameConnection"){
return %name; // not a name its a client so return it
}
else{
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(getTaggedString(%client.name) $= %name){
return %client;
}
}
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Load Save Management //
////////////////////////////////////////////////////////////////////////////////
function loadGameStats(%dtStats,%game){// called when client joins server.cs onConnect
if($dtStats::debugEchos){error("loadGameStats GUID = " SPC %dtStats.guid);}
if(%dtStats.guid !$= "" && !$dtStats::Basic){
loadGameTotalStats(%dtStats,%game);
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ 1 @ ".cs";
if(isFile(%filename)){
%file = new FileObject();
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
%dtStats.gameStats[%var,1,%game] = %val;
}
%file.close();
%file.delete();
if(%dtStats.gameCount[%game] > 1){
schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game);
}
}
}
}
function loadGameTotalStats(%dtStats,%game){
if($dtStats::debugEchos){error("loadGameTotalStats GUID = " SPC %dtStats.guid);}
%file = new FileObject();
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs";
if(isFile(%filename)){
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
if(%var $= "gameCount"){
if(%val > $dtStats::MaxNumOfGames){
%dtStats.gameCount[%game] = $dtStats::MaxNumOfGames;
}
else{
%dtStats.gameCount[%game] = %val;
}
}
else if(%var $= "statsOverWrite"){
%dtStats.statsOverWrite[%game] = %val;
}
else if(%var $= "totalNumGames"){
%dtStats.totalNumGames[%game] = %val;
}
else if(%var $= "totalGames"){
%dtStats.totalGames[%game] = %val;
}
else{
if(%val > $dtStats::ValMax){//value is getting too big lets reset total stats
if($dtStats::debugEchos){error("Value Reset" SPC %var SPC "GUID = " SPC %dtStats.guid);}
%dtStats.totalNumGames[%game] = 0;// reset
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%var = $dtStats::fieldValue[%i,"dtStats"];
%dtStats.gameStats[%var,"t",%game] = 0;
}
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%var = $dtStats::fieldValue[%i,%game];
%dtStats.gameStats[%var,"t",%game] = 0;
}
break;
}
else{
%dtStats.gameStats[%var,"t",%game] = %val;
}
}
}
%file.close();
}
%file.delete();
}
function loadGameSlow(%dtStats,%i,%game){
if(%dtStats.gameCount[%game] > 1){// load the rest
if(%i <= %dtStats.gameCount[%game]){
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs";
if(isFile(%filename)){
%file = new FileObject();
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
%dtStats.gameStats[%var,%i,%game] = %val;
}
%file.close();
%file.delete();
}
schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,%i++,%game);
}
}
}
function saveGameStats(%dtStats,%game){
if($dtStats::debugEchos){error("saveGameStats GUID = " SPC %dtStats.guid);}
if(%dtStats.lastGame[%game] > 0){
if(%dtStats.guid !$= "" && !$dtStats::Basic){
saveTotalStats(%dtStats,%game);
%c = %dtStats.lastGame[%game];
%file = new FileObject();
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs";
%file.OpenForWrite(%filename);
%file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]);
%file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]);
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,%c,%game];
%file.writeLine(%val @ "%t" @ %var);
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = %dtStats.gameStats[%val,%c,%game];
%file.writeLine(%val @ "%t" @ %var);
}
%file.close();
%file.delete();
}
%dtStats.lastGame[%game] = 0;
if(%dtStats.markForDelete){
%dtStats.delete();
}
}
}
function saveTotalStats(%dtStats,%game){ // saved by the main save function
if($dtStats::debugEchos){error("saveTotalStats GUID = " SPC %dtStats.guid);}
if(%dtStats.statsOverWrite[%game] $= ""){
%dtStats.statsOverWrite[%game] = 0;
}
%filename = "serverStats/"@ %game @"/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs";
%file = new FileObject();
%file.OpenForWrite(%filename);
%file.writeLine("gameCount" @ "%t" @ %dtStats.gameCount[%game]);
%file.writeLine("statsOverWrite" @ "%t" @ %dtStats.statsOverWrite[%game]);
%file.writeLine("totalNumGames" @ "%t" @ %dtStats.totalNumGames[%game]);
%file.writeLine("totalGames" @ "%t" @ %dtStats.totalGames[%game]);
%file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp","t",%game]);
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,"t",%game];
%file.writeLine(%val @ "%t" @ %var);
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = %dtStats.gameStats[%val,"t",%game];
%file.writeLine(%val @ "%t" @ %var);
}
%file.close();
%file.delete();
}
function incGameStats(%client,%game) {// record that games stats and inc by one
if($dtStats::debugEchos){error("incGameStats GUID = " SPC %client.guid);}
%client.viewMenu = "Reset";
if(%client.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed
if(%client.dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){
%c = %client.dtStats.statsOverWrite[%game]++;
}
else{
%client.dtStats.statsOverWrite[%game] = 1; //reset
%c = 1;
}
}
else{
%c = %client.dtStats.gameCount[%game]++; // number of games this player has played
}
%client.dtStats.lastGame[%game] = %c;
%client.dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd");
%client.dtStats.gameStats["map",%c,%game] = $MissionDisplayName;
%client.dtStats.totalNumGames[%game]++;
%client.dtStats.totalGames[%game]++;
%client.dtStats.gameStats["timeStamp","t",%game] = formattimestring("hh:nn a, mm-dd");
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = getFieldValue(%client,%val);
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%client.dtStats.gameStats[%val,%c,%game] = %var;
%client.dtStats.gameStats[%val,"t",%game] += %var;
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = getFieldValue(%client,%val);
%client.dtStats.gameStats[%val,%c,%game] = %var;
%client.dtStats.gameStats[%val,"t",%game] += %var;
}
resetDtStats(%client,%game,0); // reset to 0 for next game
}
function incBakGameStats(%dtStats,%game) {// record that games stats and inc by one
if($dtStats::debugEchos){error("incBakGameStats GUID = " SPC %dtStats.guid);}
if(%dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed
if(%dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){
%c = %dtStats.statsOverWrite[%game]++;
}
else{
%dtStats.statsOverWrite[%game] = 1; //reset
%c = 1;
}
}
else{
%c = %dtStats.gameCount[%game]++; // number of games this player has played
}
%dtStats.lastGame[%game] = %c;
%dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd");
%dtStats.gameStats["map",%c,%game] = $MissionDisplayName;
%dtStats.totalNumGames[%game]++;
%dtStats.totalGames[%game]++;
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,"b",%game];
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%dtStats.gameStats[%val,%c,%game] = %var;
%dtStats.gameStats[%val,"t",%game] += %var;
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = %dtStats.gameStats[%val,"b",%game];
%dtStats.gameStats[%val,%c,%game] = %var;
%dtStats.gameStats[%val,"t",%game] += %var;
}
}
function bakGameStats(%client,%game) {// record that games stats and inc by one
if($dtStats::debugEchos){error("bakGameStats GUID = " SPC %client.guid);}
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = getFieldValue(%client,%val);
%client.dtStats.gameStats[%val,"b",%game] = %var;
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = getFieldValue(%client,%val);
%client.dtStats.gameStats[%val,"b",%game] = %var;
}
}
function resGameStats(%client,%game){// copy data back over to client
if($dtStats::debugEchos){error("resGameStats GUID = " SPC %client.guid);}
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++)
{
%val = $dtStats::fieldValue[%i,%game];
%var = %client.dtStats.gameStats[%val,"b",%game];
if(%val $= "winCount" || %val $= "lossCount")
{
%var = 0; // set to 0 becuase we came back and its not the end of the game
}
setFieldValue(%client,%val,%var);
}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++)
{
%val = $dtStats::fieldValue[%i,"dtStats"];
%var = %client.dtStats.gameStats[%val,"b",%game];
setFieldValue(%client,%val,%var);
}
}
// resets stats that are used in this file
//the others are handled with in the gametype it self
function resetDtStats(%client,%game,%g){
if($dtStats::debugEchos){error("resetDtStats GUID = " SPC %client.guid);}
for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++)
{
%val = $dtStats::fieldValue[%i,"dtStats"];
setFieldValue(%client,%val,0);
}
if(%g){
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++)
{
%val = $dtStats::fieldValue[%i,%game];
setFieldValue(%client,%val,0);
}
}
%client.winCount = 0;// this is isolated becuase only certain game types use this
%client.lossCount = 0;
}
////////////////////////////////////////////////////////////////////////////////
//Stats Collecting
////////////////////////////////////////////////////////////////////////////////
function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation){
if(!isObject(%clKiller) && isObject(%implement)){
%clKiller = %implement.getControllingClient();
}
%clVictim.lp = "";
%ttlAvg = 5;
%clVictim.ttl[%clVictim.ttlC++] = getSimTime() - %clVictim.spawnTime;
if(%clVictim.ttlC >= %ttlAvg){
for(%t = 1; %t <= %clVictim.ttlC; %t++){%time += %clVictim.ttl[%t];}
%clVictim.timeTL = %time/%ttlAvg;
%clVictim.ttlC = 0;
%clVictim.ttlH = 1;
}
else{
if(%clVictim.ttlH){
for(%t = 1; %t <= %ttlAvg; %t++){%time += %clVictim.ttl[%t];}
%clVictim.timeTL = %time/%ttlAvg;
}
else{
for(%t = 1; %t <= %clVictim.ttlC; %t++){%time += %clVictim.ttl[%t];}
%clVictim.timeTL = %time/%clVictim.ttlC;
}
}
if(%clKiller.team != %clVictim.team){
if(isObject(%clKiller.player) && isObject(%clVictim.player)){
%dis = vectorDist(%clKiller.player.getPosition(),%clVictim.player.getPosition());
%vD = vectorSub(%clVictim.player.getVelocity(),%clKiller.player.getVelocity());
%vel = vectorLen(%vD);
}
else{
%vel = 0;
%dis = 0;
}
%clKiller.k++;
%clVictim.k = 0;
if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning){
%clVictim.k = %clKiller.k = 0;
}
if(%clKiller.killStreak < %clKiller.k){
%clKiller.killStreak = %clKiller.k;
}
if(%clVictim.player.hitBy[%clKiller]){
%clKiller.assist--;// they are the killer there for remove it;
}
%isCombo = 0;
if(%clKiller.player.combo[%clVictim.player] > 1){
%clKiller.comboPT = %clKiller.player.combo[%clVictim.player];
%clKiller.comboCount++;
%isCombo =1;
}
if(isObject(%clVictim.player) && isObject(%clKiller.player)){// armor kill stats
switch$(%clVictim.player.getArmorSize()){
case "Light":%clKiller.armorL++; %clVictim.armorLD++;
switch$(%clKiller.player.getArmorSize()){
case "Light": %clKiller.armorLL++; %clVictim.armorLLD++;
case "Medium":%clKiller.armorML++; %clVictim.armorLMD++;
case "Heavy": %clKiller.armorHL++; %clVictim.armorLHD++;
}
case "Medium": %clKiller.armorM++; %clVictim.armorMD++;
switch$(%clKiller.player.getArmorSize()){
case "Light": %clKiller.armorLM++; %clVictim.armorMLD++;
case "Medium":%clKiller.armorMM++; %clVictim.armorMMD++;
case "Heavy": %clKiller.armorHM++; %clVictim.armorMHD++;
}
case "Heavy":%clKiller.armorH++; %clVictim.armorHD++;
switch$(%clKiller.player.getArmorSize()){
case "Light": %clKiller.armorLH++; %clVictim.armorHLD++;
case "Medium":%clKiller.armorMH++; %clVictim.armorHMD++;
case "Heavy": %clKiller.armorHH++; %clVictim.armorHHD++;
}
}
}
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%clKiller.cgKills++;
%clVictim.cgDeaths++;
if(%clKiller.cgMax < %dis){%clKiller.cgMax = %dis; }
if(%clKiller.cgT < %vel){%clKiller.cgT = %vel;}
if(%isCombo){%clKiller.cgCom++;}
case $DamageType::Disc:
%clKiller.discKills++;
%clVictim.discDeaths++;
if(%clKiller.discMax < %dis){%clKiller.discMax = %dis;}
if(%clKiller.discT < %vel){%clKiller.discT = %vel;}
if(%isCombo){%clKiller.discCom++;}
case $DamageType::Grenade:
if($dtObjExplode.dtNade){
%clKiller.hGrenadeKills++;
%clVictim.hGrenadeDeaths++;
if(%clKiller.hGrenadeMax < %dis){%clKiller.hGrenadeMax = %dis;}
if(%clKiller.hGrenadeT < %vel){%clKiller.hGrenadeT = %vel;}
if(%isCombo){%clKiller.hGrenadeCom++;}
}
else{
%clKiller.grenadeKills++;
%clVictim.grenadeDeaths++;
if(%clKiller.grenadeMax < %dis){%clKiller.grenadeMax = %dis;}
if(%clKiller.grenadeT < %vel){%clKiller.grenadeT = %vel;}
if(%isCombo){%clKiller.grenadeCom++;}
}
case $DamageType::Laser:
%clKiller.laserKills++;
%clVictim.laserDeaths++;
if(%damageLocation $= "head"){%clKiller.laserHeadShot++;}
if(%clKiller.laserMax < %dis){%clKiller.laserMax = %dis;}
if(%clKiller.laserT < %vel){%clKiller.laserT = %vel;}
if(%isCombo){%clKiller.laserCom++;}
case $DamageType::Mortar:
%clKiller.mortarKills++;
%clVictim.mortarDeaths++;
if(%clKiller.mortarMax < %dis){%clKiller.mortarMax = %dis;}
if(%clKiller.mortarT < %vel){%clKiller.mortarT = %vel;}
if(%isCombo){%clKiller.mortarCom++;}
case $DamageType::Missile:
%clKiller.missileKills++;
%clVictim.missileDeaths++;
if(%clKiller.missileMax < %dis){%clKiller.missileMax = %dis;}
if(%clKiller.missileT < %vel){%clKiller.missileT = %vel;}
case $DamageType::ShockLance:
%clKiller.shockLanceKills++;
%clVictim.shockLanceDeaths++;
if(%clKiller.shockMax < %dis){%clKiller.shockMax = %dis;}
if(%clVictim.rearshot){%clKiller.shockRearShot++;}
if(%clKiller.shockT < %vel){%clKiller.shockT = %vel;}
if(%isCombo){%clKiller.shockLanceCom++;}
case $DamageType::Plasma:
%clKiller.plasmaKills++;
%clVictim.plasmaDeaths++;
if(%clKiller.plasmaMax < %dis){%clKiller.plasmaMax = %dis;}
if(%clKiller.plasmaT < %vel){%clKiller.plasmaT = %vel;}
if(%isCombo){%clKiller.plasmaCom++;}
case $DamageType::Blaster:
%clKiller.blasterKills++;
%clVictim.blasterDeaths++;
if(%clKiller.blasterMax < %dis){%clKiller.blasterMax = %dis;}
if(%clKiller.blasterT < %vel){%clKiller.blasterT = %vel;}
if(%isCombo){%clKiller.blasterCom++;}
case $DamageType::ELF:
%clKiller.elfKills++;
%clVictim.elfDeaths++;
case $DamageType::Mine:
%clKiller.mineKills++;
%clVictim.mineDeaths++;
if(%clKiller.mineMax < %dis){%clKiller.mineMax = %dis;}
if(%clKiller.mineT < %vel){%clKiller.mineT = %vel;}
if(%isCombo){%clKiller.mineCom++;}
case $DamageType::Explosion:
%clKiller.explosionKills++;
%clVictim.explosionDeaths++;
case $DamageType::Impact:
if(isObject(%clKiller.vehicleMounted)){
%veh = %clKiller.vehicleMounted.getDataBlock().getName();
switch$(%veh){
case "ScoutVehicle": %clKiller.wildRK++; %clVictim.wildRD++;
case "AssaultVehicle": %clKiller.assaultRK++; %clVictim.assaultRD++;
case "MobileBaseVehicle":%clKiller.mobileBaseRK++; %clVictim.mobileBaseRD++;
case "ScoutFlyer": %clKiller.scoutFlyerRK++; %clVictim.scoutFlyerRD++;
case "BomberFlyer": %clKiller.bomberFlyerRK++;%clVictim.bomberFlyerRD++;
case "HAPCFlyer": %clKiller.hapcFlyerRK++; %clVictim.hapcFlyerRD++;
}
}
else{
if(isObject(%implement))
%veh = %implement.getDataBlock().getName();
switch$(%veh){
case "ScoutVehicle": %clVictim.wildEK++;
case "AssaultVehicle": %clVictim.assaultEK++;
case "MobileBaseVehicle":%clVictim.mobileBaseEK++;
case "ScoutFlyer": %clVictim.scoutFlyerEK++;
case "BomberFlyer": %clVictim.bomberFlyerEK++;
case "HAPCFlyer": %clVictim.hapcFlyerEK++;
}
}
%clKiller.impactKills++;
%clVictim.impactDeaths++;
case $DamageType::Ground:
%clKiller.groundKills++;
%clVictim.groundDeaths++;
case $DamageType::Turret:
%clKiller.turretKills++;
%clVictim.turretDeaths++;
case $DamageType::PlasmaTurret:
%clKiller.plasmaTurretKills++;
%clVictim.plasmaTurretDeaths++;
case $DamageType::AATurret:
%clKiller.aaTurretKills++;
%clVictim.aaTurretDeaths++;
case $DamageType::ElfTurret:
%clKiller.elfTurretKills++;
%clVictim.elfTurretDeaths++;
case $DamageType::MortarTurret:
%clKiller.mortarTurretKills++;
%clVictim.mortarTurretDeaths++;
case $DamageType::MissileTurret:
%clKiller.missileTurretKills++;
%clVictim.missileTurretDeaths++;
case $DamageType::IndoorDepTurret:
%clKiller.indoorDepTurretKills++;
%clVictim.indoorDepTurretDeaths++;
case $DamageType::OutdoorDepTurret:
%clKiller.outdoorDepTurretKills++;
%clVictim.outdoorDepTurretDeaths++;
case $DamageType::SentryTurret:
%clKiller.sentryTurretKills++;
%clVictim.sentryTurretDeaths++;
case $DamageType::OutOfBounds:
%clKiller.outOfBoundKills++;
%clVictim.outOfBoundDeaths++;
case $DamageType::Lava:
%clKiller.lavaKills++;
%clVictim.lavaDeaths++;
case $DamageType::ShrikeBlaster:
%clKiller.shrikeBlasterKills++;
%clVictim.shrikeBlasterDeaths++;
case $DamageType::BellyTurret:
%clKiller.bellyTurretKills++;
%clVictim.bellyTurretDeaths++;
case $DamageType::BomberBombs:
%clKiller.bomberBombsKills++;
%clVictim.bomberBombsDeaths++;
case $DamageType::TankChaingun:
%clKiller.tankChaingunKills++;
%clVictim.tankChaingunDeaths++;
case $DamageType::TankMortar:
%clKiller.tankMortarKills++;
%clVictim.tankMortarDeaths++;
case $DamageType::SatchelCharge:
%clKiller.satchelChargeKills++;
%clVictim.satchelChargeDeaths++;
case $DamageType::MPBMissile:
%clKiller.mpbMissileKills++;
%clVictim.mpbMissileDeaths++;
case $DamageType::Lightning:
%clKiller.lightningKills++;
%clVictim.lightningDeaths++;
case $DamageType::VehicleSpawn:
%clKiller.vehicleSpawnKills++;
%clVictim.vehicleSpawnDeaths++;
case $DamageType::ForceFieldPowerup:
%clKiller.forceFieldPowerUpKills++;
%clVictim.forceFieldPowerUpDeaths++;
case $DamageType::Crash:
%veh = %clVictim.vehDBName;
switch$(%veh){
case "ScoutVehicle": %clVictim.wildCrash++;
case "AssaultVehicle": %clVictim.assaultCrash++;
case "MobileBaseVehicle":%clVictim.mobileBaseCrash++;
case "ScoutFlyer": %clVictim.scoutFlyerCrash++;
case "BomberFlyer": %clVictim.bomberFlyerCrash++;
case "HAPCFlyer": %clVictim.hapcFlyerCrash++;
}
%clKiller.crashKills++;
%clVictim.crashDeaths++;
case $DamageType::Water:
%clKiller.waterKills++;
%clVictim.waterDeaths++;
case $DamageType::NexusCamping:
%clKiller.nexusCampingKills++;
%clVictim.nexusCampingDeaths++;
}
}
}
function mdReset(%client){
%client.md = 0;
}
function rayTest(%targetObject,%dis){
%mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
%rayStart = %targetObject.getWorldBoxCenter();
%rayEnd = VectorAdd(%rayStart,"0 0" SPC (%dis * -1));
%ground = !ContainerRayCast(%rayStart, %rayEnd, %mask, %targetObject);
return %ground;
}
function clientDmgStats(%data,%pos,%sourceObject, %targetObject, %damageType,%amount){
%t = %s = 0;
if(isObject(%sourceObject)){
if(%sourceObject.getClassName() !$= "Player"){
%client = %sourceObject.getControllingClient();
%s = 1;
}
else{
%client = %sourceObject.client;
%s = 1;
%pos = getWords(%sourceObject.getPosition(),0,1) SPC 0;
if(%client.lp !$= ""){%client.distT += vectorDist(%client.lp,%pos);}
%client.lp = %pos;
}
}
else{
return;
}
if(isObject(%targetObject)){
if(%targetObject.getClassName() !$= "Player"){
%targetClient = %targetObject.getControllingClient();
%t = 1;
}
else {
%targetClient = %targetObject.client;
%t = 1;
%pos = getWords(%targetObject.getPosition(),0,1) SPC 0;
if(%targetClient.lp !$= ""){%targetClient.distT += vectorDist(%targetClient.lp,%pos);}
%targetClient.lp = %pos;
}
}
if(%damageType > 0 && %sourceObject != %targetObject){
if(%t && %s){
if(%targetClient != %client && %targetClient.team != %client.team){
if(!%targetObject.hitBy[%client]){
%client.assist++;
%targetObject.hitBy[%client] = 1;
}
if(!%targetObject.combo[%client,%damageType]){
%targetObject.combo[%client,%damageType] = 1;
%client.player.combo[%targetObject]++;
}
}
if(isObject(%client.player)){
%speed = vectorLen(%client.player.getVelocity());
%vD = vectorSub(%targetObject.getVelocity(),%client.player.getVelocity());
%vel = vectorLen(%vD);
if(%client.maxRV < %vel){%client.maxRV = %vel;}
if(%client.maxSpeed < %speed){%client.maxSpeed = %speed;}
%targetClient.avgTSpeed += %vel; %targetClient.avgSpeedCount++;
%targetClient.avgSpeed = %targetClient.avgTSpeed/%targetClient.avgSpeedCount;
if(%targetClient.avgSpeedCount >= 50){%targetClient.avgSpeedCount=%targetClient.avgTSpeed=0;}
}
}
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Blaster:
%client.blasterDmg += %amount;
%client.blasterDirectHits++;
%client.blasterACC = (%client.blasterDirectHits / %client.blasterShotsFired) * 100;
if(%t){
%targetClient.blasterDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,5)){%client.blasterMA++;}
}
case $DamageType::Plasma:
%client.plasmaInDmg += %amount;
%client.plasmaIndirectHits++;
%client.plasmaACC = (%client.plasmaIndirectHits / %client.plasmaShotsFired) * 100;
if(%t){
%targetClient.plasmaInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,PlasmaBolt.damageRadius+1)){%client.plasmaMA++;}
}
case $DamageType::Bullet:
%client.cgDmg += %amount;
%client.cgDirectHits++;
%client.cgACC = (%client.cgDirectHits / %client.cgShotsFired) * 100;
if(%t){
%targetClient.cgDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,5)){%client.cgMA++;}
}
case $DamageType::Disc:
%client.discInDmg += %amount;
%client.discIndirectHits++;
%client.discACC = (%client.discIndirectHits / %client.discShotsFired) * 100;
if(%t){
%targetClient.discInDmgTaken += %amount;
if(%targetClient.md == 1){%client.minePlusDisc++;}
%targetClient.md = 2;
schedule(300,0,"mdReset");
if(%targetClient != %client && rayTest(%targetObject,DiscProjectile.damageRadius+1)){%client.discMA++;}
}
case $DamageType::Grenade:
if($dtObjExplode.dtNade){
%client.hGrenadeInDmg += %amount;
%client.hGrenadeInHits++;
%client.hGrenadeACC = (%client.hGrenadeInHits / %client.hGrenadeShotsFired) * 100;
if(%t){
%targetClient.hGrenadeInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,GrenadeThrown.damageRadius+1)){%client.hGrenadeMA++;}
}
}
else{
%client.grenadeInDmg += %amount;
%client.grenadeIndirectHits++;
%client.grenadeACC = (%client.grenadeIndirectHits / %client.grenadeShotsFired) * 100;
if(%t){
%targetClient.grenadeInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,BasicGrenade.damageRadius+1)){ %client.grenadeMA++;}
}
}
case $DamageType::Laser:
%client.laserDmg += %amount;
%client.laserDirectHits++;
%client.laserACC = (%client.laserDirectHits / %client.laserShotsFired) * 100;
if(%t){
%targetClient.laserDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,5)){%client.laserMA++;}
}
case $DamageType::Mortar:
%client.mortarInDmg += %amount;
%client.mortarIndirectHits++;
%client.mortarACC = (%client.mortarIndirectHits / %client.mortarShotsFired) * 100;
if(%t){
%targetClient.mortarInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,MortarShot.damageRadius+1)){%client.mortarMA++;}
}
case $DamageType::Missile:
%client.missileInDmg += %amount;
%client.missileIndirectHits++;
%client.missileACC = (%client.missileIndirectHits / %client.missileShotsFired) * 100;
if(%t){
%targetClient.missileInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,ShoulderMissile.damageRadius+1)){%client.missileMA++;}
}
case $DamageType::ShockLance:
%client.shockLanceInDmg += %amount;
%client.shockLanceIndirectHits++;
%client.shockACC = (%client.shockLanceIndirectHits / %client.shockLanceShotsFired) * 100;
if(%t){
%targetClient.shockLanceInDmgTaken += %amount;
if(%targetClient != %client && rayTest(%targetObject,5)){ %client.shockLanceMA++;}
}
case $DamageType::Mine:
%client.mineInDmg += %amount;
%client.mineIndirectHits++;
%client.mineACC = (%client.mineIndirectHits / %client.mineShotsFired) * 100;
if(%t){
%targetClient.mineInDmgTaken += %amount;
if(%targetClient.md == 2){
%client.minePlusDisc++;
}
%targetClient.md = 1;
schedule(300,0,"mdReset");
if(%targetClient != %client && rayTest(%targetObject,MineDeployed.damageRadius+1)){%client.mineMA++;}
}
case $DamageType::SatchelCharge:
%client.SatchelInDmg += %amount;
%client.SatchelInHits++;
if(%t)
%targetClient.SatchelInDmgTaken += %amount;
case $DamageType::PlasmaTurret:
%client.PlasmaTurretInDmg += %amount;
%client.PlasmaTurretInHits++;
if(%t)
%targetClient.PlasmaTurretInDmgTaken += %amount;
case $DamageType::MortarTurret:
%client.MortarTurretInDmg += %amount;
%client.MortarTurretInHits++;
%targetClient.MortarTurretInDmgTaken += %amount;
case $DamageType::MissileTurret:
%client.MissileTurretInDmg += %amount;
%client.MissileTurretInHits++;
if(%t)
%targetClient.MissileTurretInDmgTaken += %amount;
case $DamageType::OutdoorDepTurret:
%client.OutdoorDepTurretInDmg += %amount;
%client.OutdoorDepTurretInHits++;
if(%t)
%targetClient.OutdoorDepTurretInDmgTaken += %amount;
case $DamageType::BomberBombs:
%client.BomberBombsInDmg += %amount;
%client.BomberBombsInHits++;
if(%t)
%targetClient.BomberBombsInDmgTaken += %amount;
case $DamageType::TankMortar:
%client.TankMortarInDmg += %amount;
%client.TankMortarInHits++;
if(%t)
%targetClient.TankMortarInDmgTaken += %amount;
case $DamageType::MPBMissile:
%client.MPBMissileInDmg += %amount;
%client.MPBMissileInHits++;
if(%t)
%targetClient.MPBMissileInDmgTaken += %amount;
case $DamageType::AATurret:
%client.AATurretDmg += %amount;
%client.AATurretDirectHits++;
if(%t)
%targetClient.AATurretDmgTaken += %amount;
case $DamageType::IndoorDepTurret:
%client.IndoorDepTurretDmg += %amount;
%client.IndoorDepTurretDirectHits++;
%targetClient.IndoorDepTurretDmgTaken += %amount;
case $DamageType::SentryTurret:
%client.SentryTurretDmg += %amount;
%client.SentryTurretDirectHits++;
if(%t)
%targetClient.SentryTurretDmgTaken += %amount;
case $DamageType::ShrikeBlaster:
%client.ShrikeBlasterDmg += %amount;
%client.ShrikeBlasterDirectHits++;
if(%t)
%targetClient.ShrikeBlasterDmgTaken += %amount;
case $DamageType::BellyTurret:
%client.BellyTurretDmg += %amount;
%client.BellyTurretDirectHits++;
if(%t)
%targetClient.BellyTurretDmgTaken += %amount;
case $DamageType::TankChaingun:
%client.TankChaingunDmg += %amount;
%client.TankChaingunDirectHits++;
if(%t)
%targetClient.TankChaingunDmgTaken += %amount;
}
}
}
function clientShotsFired(%data, %sourceObject, %projectile){ // could do a fov check to see if we are trying to aim at a player
if(isObject(%projectile) && %projectile.sourceObject.getClassName() !$= "Player"){
%client = %projectile.sourceObject.getControllingClient();
}
else{
%client = %sourceObject.client;
}
if(!isObject(%client) || %client.isAiControlled()){ return;}
%speed = vectorLen(%client.player.getVelocity());
%client.avgTSpeed += %speed; %client.avgSpeedCount++;
%client.avgSpeed = %client.avgTSpeed/%client.avgSpeedCount;
if(%client.avgSpeedCount >= 50){%client.avgSpeedCount=%client.avgTSpeed=0;}
%pos = getWords(%sourceObject.getPosition(),0,1) SPC 0;
if(%client.lp !$= ""){%client.distT += vectorDist(%client.lp,%pos);}
%client.lp = %pos;
if(%data.directDamageType !$= ""){%damageType = %data.directDamageType;}
else{%damageType = %data.radiusDamageType;}
%client.shotsFired++;
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%client.cgShotsFired++;
%client.cgACC = (%client.cgDirectHits / %client.cgShotsFired) * 100;
case $DamageType::Disc:
%client.discShotsFired++;
%client.discACC = (%client.discIndirectHits / %client.discShotsFired) * 100;
case $DamageType::Grenade:
%client.grenadeShotsFired++;
%client.grenadeACC = (%client.grenadeIndirectHits / %client.grenadeShotsFired) * 100;
case $DamageType::Laser:
%client.laserShotsFired++;
%client.laserACC = (%client.laserDirectHits / %client.laserShotsFired) * 100;
case $DamageType::Mortar:
%client.mortarShotsFired++;
%client.mortarACC = (%client.mortarIndirectHits / %client.mortarShotsFired) * 100;
case $DamageType::Missile:
%client.missileShotsFired++;
%client.missileACC = (%client.missileIndirectHits / %client.missileShotsFired) * 100;
case $DamageType::ShockLance:
%client.shockLanceShotsFired++;
%client.shockACC = (%client.shockLanceIndirectHits / %client.shockLanceShotsFired) * 100;
case $DamageType::Plasma:
%client.plasmaShotsFired++;
%client.plasmaACC = (%client.plasmaIndirectHits / %client.plasmaShotsFired) * 100;
case $DamageType::Blaster:
%client.blasterShotsFired++;
%client.blasterACC = (%client.blasterDirectHits / %client.blasterShotsFired) * 100;
case $DamageType::ELF:
%client.elfShotsFired++;
case $DamageType::PlasmaTurret:
%client.PlasmaTurretFired++;
case $DamageType::AATurret:
%client.AATurretFired++;
case $DamageType::MortarTurret:
%client.MortarTurretFired++;
case $DamageType::MissileTurret:
%client.MissileTurretFired++;
case $DamageType::IndoorDepTurret:
%client.IndoorDepTurretFired++;
case $DamageType::OutdoorDepTurret:
%client.OutdoorDepTurretFired++;
case $DamageType::SentryTurret:
%client.SentryTurretFired++;
case $DamageType::ShrikeBlaster:
%client.ShrikeBlasterFired++;
case $DamageType::BellyTurret:
%client.BellyTurretFired++;
case $DamageType::BomberBombs:
%client.BomberBombsFired++;
case $DamageType::TankChaingun:
%client.TankChaingunFired++;
case $DamageType::TankMortar:
%client.TankMortarFired++;
case $DamageType::MPBMissile:
%client.MPBMissileFired++;
}
}
////////////////////////////////////////////////////////////////////////////////
// Menu Stuff //
////////////////////////////////////////////////////////////////////////////////
function getGameData(%client, %value,%game,%inc){
if(%inc != -1 && %inc !$= ""){
%total = %client.dtStats.gameStats[%value,%inc,%game];
if(%total !$= ""){
return mFloatLength(%total,2) + 0;
}
else{
return 0;
}
}
%c = 0;
if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){
for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){
if(!$dtStats::skipZeros){
%val += %client.dtStats.gameStats[%value,%i,%game];
}
else if(%client.dtStats.gameStats[%value,%i,%game] != 0 && %client.dtStats.gameStats[%value,%i,%game] !$= ""){
%val += %client.dtStats.gameStats[%value,%i,%game];
%c++;
}
}
if(!$dtStats::skipZeros)
return mCeil(%val / %client.dtStats.gameCount[%game]);
else if(%c > 0)
return mCeil(%val / %c);
else
return 0;
}
else{
return 0;
}
}
function getGameRunWinLossAvg(%client,%game){
if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){
for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){
%winCount += %client.dtStats.gameStats["winCount",%i,%game];
%lossCount += %client.dtStats.gameStats["lossCount",%i,%game];
%total = %winCount + %lossCount;
}
return (%winCount / %total) * 100 SPC (%lossCount / %total) * 100;
}
}
function getGameTotalAvg(%vClient,%value,%game){
if(%vClient.dtStats.gameStats[%value,"t",%game] !$= "" && %vClient.dtStats.totalNumGames[%game] > 0)
%totalAvg = %vClient.dtStats.gameStats[%value,"t",%game] / %vClient.dtStats.totalNumGames[%game];
else
%totalAvg = 0;
return mCeil(%totalAvg);
}
function numReduce(%num,%des){
if(%num !$= ""){
if(%num > 1000){
%num = mFloatLength(%num / 1000,%des) + 0 @ "k";
if(%num > 1000){
%num = mFloatLength(%num / 1000,%des) + 0 @ "M";
if(%num > 1000){
%num = mFloatLength(%num / 1000,%des) + 0 @ "G";
}
}
return %num;
}
else{
return mFloatLength(%num,%des)+0;
}
}
return 0;
}
function getGameTotal(%vClient,%value,%game){
%total = %vClient.dtStats.gameStats[%value,"t",%game];
if(%total !$= ""){
if(%total > 1000){
%total = mFloatLength(%total / 1000,1) + 0 @ "k";
if(%total > 1000){
%total = mFloatLength(%total / 1000,1) + 0 @ "M";
if(%total > 1000){
%total = mFloatLength(%total / 1000,1) + 0 @ "G";
}
}
return %total;
}
else{
return mFloatLength(%total,1) + 0;
}
}
else{
return 0;
}
}
function kdr(%x,%y)
{
if(%x == 0)
return 0;
else if(%y == 0)
return 100;
if(%x >= %y)
return 100 - mFloatLength((%y / %x) * 100,1) + 0;
else
return mFloatLength((%x / %y) * 100,1) - 100 + 0;
}
function menuReset(%client){
%client.viewMenu = 0;
%client.viewClient = 0;
%client.viewStats = 0;
}
function statsMenu(%client,%game){
//if($dtStats::debugEchos){error("statsMenu GUID = " SPC %client.guid);}
%menu = %client.viewMenu;
if(%client.GlArg4 $= "pin"){
cancel(%client.rtmt);
}
else{
cancel(%client.rtmt);
%client.rtmt = schedule($dtStats::returnToMenuTimer,0,"menuReset",%client);
}
%vClient = %client.viewClient;
%tag = 'scoreScreen';
%isTargetSelf = (%client == %vClient);
%isAdmin = (%client.isAdmin || %client.isSuperAdmin);
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%index = -1;
if(!isObject(%vClient)){// fail safe
%menu = "Reset";
}
switch$(%menu){
case "View":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tReset\t%1> Back</a>',%vClient);
//messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center> Main Options Menu");
switch$(%game){
case "CTFGame":
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + CTF Live Stats</a>',%vClient);
if($dtStats::Match)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tCTFGame\t%1\t-1> + CTF Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + CTF Weapon Stats </a>',%vClient);
if($dtStats::Vehicle)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
if($dtStats::Turret)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tTurrets\t%1> + CTF Turrets Stats</a>',%vClient);
if($dtStats::Armor)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + CTF Armor Stats</a>',%vClient);
if($dtStats::KD)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tKDA\t%1> + CTF Kills/Deaths</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous CTF Games</a>',%vClient);
}
case "LakRabbitGame":
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + Lak Live Stats</a>',%vClient);
if($dtStats::Match)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLakRabbitGame\t%1\t-1> + Lak Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1> + Lak Weapon Stats</a>',%vClient);
if($dtStats::Armor)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + Arena Armor Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous Lak Games</a>',%vClient);
}
case "DMGame":
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + Deathmatch Live Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tDMGame\t%1\t-1> + Deathmatch Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + Deathmatch Weapon Stats</a>',%vClient);
if($dtStats::Armor)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + Deathmatch Armor Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous Deathmatch Games</a>',%vClient);
}
case "DuelGame":
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + Duel Mod Live Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tDuelGame\t%1\t-1> + Duel Mod Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + Duel Mod Weapon Stats</a>',%vClient);
if($dtStats::Armor)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + Duel Mod Armor Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous Duel Mod Games</a>',%vClient);
}
case "SCtFGame":// LCTF
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + LCTF Live Stats</a>',%vClient);
//messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tSCtFGame\t%1\t-1> + LCTF Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + LCTF Weapon Stats</a>',%vClient);
if($dtStats::Vehicle)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tVehicles\t%1> + CTF Vehicle Stats</a>',%vClient);
if($dtStats::Turret)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tTurrets\t%1> + CTF Turrets Stats</a>',%vClient);
if($dtStats::KD)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tKDA\t%1> + LCTF Kills/Deaths</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous LCTF Games</a>',%vClient);
}
case "ArenaGame":
if($dtStats::Live)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLIVE\t%1> + Arena Live Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tArenaGame\t%1\t-1> + Arena Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
if($dtStats::Weapon)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tWEAPON\t%1\t-1> + Arena Weapon Stats</a>',%vClient);
if($dtStats::Armor)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tARMOR\t%1> + Arena Armor Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if($dtStats::Hist)
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tHISTORY\t%1> + Previous Arena Games</a>',%vClient);
}
}
%m = 14 - %index;
for(%v = 0; %v < %m; %v++){messageClient( %client, 'SetLineHud', "", %tag, %index++, "");}
if(%vClient.dtStats.gameCount[%game] == 0)
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<just:center>Stats update at the end of every map.');
//messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Based on the last" SPC %3 SPC "games.");
//%line = '<just:center>Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4';
if(%vClient.dtStats.gameCount[%game] > 1) {
%line = '<just:center>Based on the last %1 games played.';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.totalNumGames[%game]);
}
else if(%vClient.dtStats.gameCount[%game] == 1) {
%line = '<just:center>Based on the last game played.';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line);
}
case "LakRabbitGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score);
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
%line1 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mas",%game,%inc),getGameTotal(%vClient,"mas",%game),getGameTotalAvg(%vClient,"mas",%game),%vClient.mas);
%line1 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs);
%line1 = '<color:0befe7> Midair Flag Grabs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midair Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"MidairflagGrabs",%inc,%game,%inc),getGameTotal(%vClient,"MidairflagGrabs",%game),getGameTotalAvg(%vClient,"MidairflagGrabs",%game),%vClient.MidairflagGrabs);
%line1 = '<color:0befe7> Midair Flag Grab Points<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midair Flag Grab Points<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"MidairflagGrabPoints",%inc,%game,%inc),getGameTotal(%vClient,"MidairflagGrabPoints",%game),getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game),%vClient.MidairflagGrabPoints);
%line1 = '<color:0befe7> Flag Time Minutes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Time Minutes<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagTimeMS",%game,%inc),getGameTotal(%vClient,"flagTimeMS",%game),getGameTotalAvg(%vClient,"flagTimeMS",%game),%vClient.flagTimeMS);
%line1 = '<color:0befe7> Bonus Points<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Bonus Points<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"morepoints",%game,%inc),getGameTotal(%vClient,"morepoints",%game),getGameTotalAvg(%vClient,"morepoints",%game),%vClient.morepoints);
%line1 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minedisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc);
%line1 = '<color:0befe7> Total Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Total Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalDistance",%game,%inc),getGameTotal(%vClient,"totalDistance",%game),getGameTotalAvg(%vClient,"totalDistance",%game),%vClient.totalDistance);
%line1 = '<color:0befe7> Total Shock Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Total Shock Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalShockHits",%game,%inc),getGameTotal(%vClient,"totalShockHits",%game),getGameTotalAvg(%vClient,"totalShockHits",%game),%vClient.totalShockHits);
%line1 = '<color:0befe7> Total Shocks<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Total Shocks<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalShocks",%game,%inc),getGameTotal(%vClient,"totalShocks",%game),getGameTotalAvg(%vClient,"totalShocks",%game),%vClient.totalShocks);
case "DMGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, "",%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score);
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
%line1 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides);
case "ArenaGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score);
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
%line1 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides);
%line1 = '<color:0befe7> Team Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Team Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"teamKills",%game,%inc),getGameTotal(%vClient,"teamKills",%game),getGameTotalAvg(%vClient,"teamKills",%game),%vClient.teamKills);
%line1 = '<color:0befe7> Snipe Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Snipe Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"snipeKills",%game,%inc),getGameTotal(%vClient,"snipeKills",%game),getGameTotalAvg(%vClient,"roundsWon",%game),%vClient.roundsWon);
%line1 = '<color:0befe7> Rounds Won<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Rounds Won<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundsWon",%game,%inc),getGameTotal(%vClient,"roundsWon",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides);
%line1 = '<color:0befe7> Rounds Lost<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Rounds Lost<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundsLost",%game,%inc),getGameTotal(%vClient,"roundsLost",%game),getGameTotalAvg(%vClient,"roundsLost",%game),%vClient.roundsLost);
%line1 = '<color:0befe7> Assists<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Assists<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assists",%game,%inc),getGameTotal(%vClient,"assists",%game),getGameTotalAvg(%vClient,"assists",%game),%vClient.assists);
%line1 = '<color:0befe7> Round Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Round Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundKills",%game,%inc),getGameTotal(%vClient,"roundKills",%game),getGameTotalAvg(%vClient,"roundKills",%game),%vClient.roundKills);
%line1 = '<color:0befe7> Hat Tricks<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hat Tricks<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hatTricks",%game,%inc),getGameTotal(%vClient,"hatTricks",%game),getGameTotalAvg(%vClient,"hatTricks",%game),%vClient.hatTricks);
case "DuelGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score);
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
case "CTFGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Win %6<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Win %6<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
%wlPCT = getGameRunWinLossAvg(%client,%game);
%runAvg = mFloor(getWord(%wlPCT,0)) @ "%";
%winTotal = getGameTotal(%vClient,"winCount",%game);
%lossTotal = getGameTotal(%vClient,"lossCount",%game);
%total = %winTotal SPC "W /" SPC %lossTotal SPC "L";
%totalWinLoss = %winTotal + %lossTotal;
%totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,%vClient.winCount,"%");
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
%line1 = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreMidAir",%game,%inc),getGameTotal(%vClient,"scoreMidAir",%game),getGameTotalAvg(%vClient,"scoreMidAir",%game),%vClient.scoreMidAir);
%line1 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc);
%line1 = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagCaps",%game,%inc),getGameTotal(%vClient,"flagCaps",%game),getGameTotalAvg(%vClient,"flagCaps",%game),%vClient.flagCaps);
%line1 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs);
%line1 = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"carrierKills",%game,%inc),getGameTotal(%vClient,"carrierKills",%game),getGameTotalAvg(%vClient,"carrierKills",%game),%vClient.carrierKills);
%line1 = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagReturns",%game,%inc),getGameTotal(%vClient,"flagReturns",%game),getGameTotalAvg(%vClient,"flagReturns",%game),%vClient.flagReturns);
%line1 = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagDefends",%game,%inc),getGameTotal(%vClient,"flagDefends",%game),getGameTotalAvg(%vClient,"flagDefends",%game),%vClient.flagDefends);
%line1 = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"offenseScore",%game,%inc),getGameTotal(%vClient,"offenseScore",%game),getGameTotalAvg(%vClient,"offenseScore",%game),%vClient.offenseScore);
%line1 = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"defenseScore",%game,%inc),getGameTotal(%vClient,"defenseScore",%game),getGameTotalAvg(%vClient,"defenseScore",%game),%vClient.defenseScore);
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score);
%line1 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreRearshot",%game,%inc),getGameTotal(%vClient,"scoreRearshot",%game),getGameTotalAvg(%vClient,"scoreRearshot",%game),%vClient.scoreRearshot);
%line1 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreHeadshot",%game,%inc),getGameTotal(%vClient,"scoreHeadshot",%game),getGameTotalAvg(%vClient,"scoreHeadshot",%game),%vClient.scoreHeadshot);
case "SCtFGame":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Win %6<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Win %6<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
%wlPCT = getGameRunWinLossAvg(%client,%game);
%runAvg = mFloor(getWord(%wlPCT,0)) @ "%";
%winTotal = getGameTotal(%vClient,"winCount",%game);
%lossTotal = getGameTotal(%vClient,"lossCount",%game);
%total = %winTotal SPC "W /" SPC %lossTotal SPC "L";
%totalWinLoss = %winTotal + %lossTotal;
%totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,%vClient.winCount,"%");
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths);
%line1 = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreMidAir",%game,%inc),getGameTotal(%vClient,"scoreMidAir",%game),getGameTotalAvg(%vClient,"scoreMidAir",%game),%vClient.scoreMidAir);
%line1 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc);
%line1 = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagCaps",%game,%inc),getGameTotal(%vClient,"flagCaps",%game),getGameTotalAvg(%vClient,"flagCaps",%game),%vClient.flagCaps);
%line1 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs);
%line1 = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"carrierKills",%game,%inc),getGameTotal(%vClient,"carrierKills",%game),getGameTotalAvg(%vClient,"carrierKills",%game),%vClient.carrierKills);
%line1 = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagReturns",%game,%inc),getGameTotal(%vClient,"flagReturns",%game),getGameTotalAvg(%vClient,"flagReturns",%game),%vClient.flagReturns);
%line1 = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagDefends",%game,%inc),getGameTotal(%vClient,"flagDefends",%game),getGameTotalAvg(%vClient,"flagDefends",%game),%vClient.flagDefends);
%line1 = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"offenseScore",%game,%inc),getGameTotal(%vClient,"offenseScore",%game),getGameTotalAvg(%vClient,"offenseScore",%game),%vClient.offenseScore);
%line1 = '<color:0befe7> Defense<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Defense<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"defenseScore",%game,%inc),getGameTotal(%vClient,"defenseScore",%game),getGameTotalAvg(%vClient,"defenseScore",%game),%vClient.defenseScore);
%line1 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.wildCrash);
%line1 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreRearshot",%game,%inc),getGameTotal(%vClient,"scoreRearshot",%game),getGameTotalAvg(%vClient,"scoreRearshot",%game),%vClient.scoreRearshot);
%line1 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreHeadshot",%game,%inc),getGameTotal(%vClient,"scoreHeadshot",%game),getGameTotalAvg(%vClient,"scoreHeadshot",%game),%vClient.scoreHeadshot);
case "HISTORY":// Past Games
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s " @ $MissionTypeDisplayName @ " History");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>The oldest game will be overwritten.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){
%in = %vClient.dtStats.statsOverWrite[%game] + 1;
if(%in > $dtStats::MaxNumOfGames){
%in = 1;
}
for(%z = %in - 1; %z > 0; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,' <color:0befe7>%4 - %2<lmargin:250><a:gamelink\tStats\t%5\t%1\t%3> + Match</a><lmargin:300><a:gamelink\tStats\tWEAPON\t%1\t%3> + Weapon</a>',%vClient,%timeDate,%z,%map,%game);
}
for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game];
%map = %vClient.dtStats.gameStats["map",%b,%game];
if(%b == %in){
messageClient( %client, 'SetLineHud', "", %tag, %index++, ' <color:0befe7>%4 - %2<lmargin:250><a:gamelink\tStats\t%5\t%1\t%3> + Match</a><lmargin:300><a:gamelink\tStats\tWEAPON\t%1\t%3> + Weapon</a><color:02d404> - Overwritten',%vClient,%timeDate,%b,%map,%game);
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index++,' <color:0befe7>%4 - %2<lmargin:250><a:gamelink\tStats\t%5\t%1\t%3> + Match</a><lmargin:300><a:gamelink\tStats\tWEAPON\t%1\t%3> + Weapon</a>',%vClient,%timeDate,%b,%map,%game);
}
}
}
else{
for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,' <color:0befe7>%4 - %2<lmargin:250><a:gamelink\tStats\t%5\t%1\t%3> + Match</a><lmargin:300><a:gamelink\tStats\tWEAPON\t%1\t%3> + Weapon</a>',%vClient,%timeDate,%z,%map,%game);
}
}
case "KDA":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game);
%d4 = getGameTotal(%vClient,"discDeaths",%game); %e5 = getGameTotal(%vClient,"grenadeKills",%game); %f6 = getGameTotal(%vClient,"grenadeDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Chaingun: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Spinfusor: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Grenade Launcher: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"laserKills",%game); %b2 = getGameTotal(%vClient,"laserDeaths",%game); %c3 = getGameTotal(%vClient,"mortarKills",%game);
%d4 = getGameTotal(%vClient,"mortarDeaths",%game); %e5 = getGameTotal(%vClient,"shockLanceKills",%game); %f6 = getGameTotal(%vClient,"shockLanceDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Laser Rifle: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Fusion Mortar: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Shocklance: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"plasmaKills",%game); %b2 = getGameTotal(%vClient,"plasmaDeaths",%game); %c3 = getGameTotal(%vClient,"blasterKills",%game);
%d4 = getGameTotal(%vClient,"blasterDeaths",%game); %e5 = getGameTotal(%vClient,"elfKills",%game); %f6 = getGameTotal(%vClient,"elfDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Plasma Rifle: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Blaster: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>ELF Projector: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
//messageClient( %client, 'SetLineHud', "", %tag, %index++, " -----------------------------------------------------------------------------------------------------------------");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
%a1 = getGameTotal(%vClient,"mineKills",%game); %b2 = getGameTotal(%vClient,"mineDeaths",%game); %c3 = getGameTotal(%vClient,"explosionKills",%game);
%d4 = getGameTotal(%vClient,"explosionDeaths",%game); %e5 = getGameTotal(%vClient,"impactKills",%game); %f6 = getGameTotal(%vClient,"impactDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Mines: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Explosion: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Impact: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"groundKills"); %b2 = getGameTotal(%vClient,"groundDeaths"); %c3 = getGameTotal(%vClient,"turretKills");
%d4 = getGameTotal(%vClient,"turretDeaths",%game); %e5 = getGameTotal(%vClient,"plasmaTurretKills",%game); %f6 = getGameTotal(%vClient,"plasmaTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Ground: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Turret: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Plasma Turret: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"aaTurretKills"); %b2 = getGameTotal(%vClient,"aaTurretDeaths"); %c3 = getGameTotal(%vClient,"elfTurretKills");
%d4 = getGameTotal(%vClient,"elfTurretDeaths",%game); %e5 = getGameTotal(%vClient,"mortarTurretKills",%game); %f6 = getGameTotal(%vClient,"mortarTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> AA Turret: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>ELF Turret: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Mortar Turret: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"missileTurretKills",%game); %b2 = getGameTotal(%vClient,"missileTurretDeaths",%game); %c3 = getGameTotal(%vClient,"indoorDepTurretKills",%game);
%d4 = getGameTotal(%vClient,"indoorDepTurretDeaths",%game); %e5 = getGameTotal(%vClient,"outdoorDepTurretKills",%game); %f6 = getGameTotal(%vClient,"outdoorDepTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Missile Turret: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Spider Camp Turret: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Land Spike Turret: <color:33CCCC>%5:%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"sentryTurretKills",%game); %b2 = getGameTotal(%vClient,"sentryTurretDeaths",%game); %c3 = getGameTotal(%vClient,"outOfBoundKills",%game);
%d4 = getGameTotal(%vClient,"outOfBoundDeaths",%game); %e5 = getGameTotal(%vClient,"lavaKills",%game); %f6 = getGameTotal(%vClient,"lavaDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Sentry Turret: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Out Of Bounds: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Lava: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"shrikeBlasterKills",%game); %b2 = getGameTotal(%vClient,"shrikeBlasterDeaths",%game); %c3 = getGameTotal(%vClient,"bellyTurretKills",%game);
%d4 = getGameTotal(%vClient,"bellyTurretDeaths",%game); %e5 = getGameTotal(%vClient,"bomberBombsKills",%game); %f6 = getGameTotal(%vClient,"bomberBombsDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Shrike Blaster: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Bomber Turret: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Bomber Bombs: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"tankChaingunKills",%game); %b2 = getGameTotal(%vClient,"tankChaingunDeaths",%game); %c3 = getGameTotal(%vClient,"tankMortarKills",%game);
%d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"nexusCampingKills",%game); %f6 = getGameTotal(%vClient,"nexusCampingDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Tank Chaingun: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Tank Mortar: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Nexus Camping: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"satchelChargeKills",%game); %b2 = getGameTotal(%vClient,"satchelChargeDeaths",%game); %c3 = getGameTotal(%vClient,"lightningKills",%game);
%d4 = getGameTotal(%vClient,"lightningDeaths",%game); %e5 = getGameTotal(%vClient,"vehicleSpawnKills",%game); %f6 = getGameTotal(%vClient,"vehicleSpawnDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Satchel Charge: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Lightning: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Vehicle Spawn: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"forceFieldPowerUpKills",%game); %b2 = getGameTotal(%vClient,"forceFieldPowerUpDeaths",%game); %c3 = getGameTotal(%vClient,"crashKills",%game);
%d4 = getGameTotal(%vClient,"crashDeaths",%game); %e5 = getGameTotal(%vClient,"waterKills",%game); %f6 = getGameTotal(%vClient,"waterDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7> Forcefield Power: <color:33CCCC>%1:%2<color:0befe7><lmargin:200>Crash: <color:33CCCC>%3:%4<color:0befe7><lmargin:395>Water: <color:33CCCC>%5:%6<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game);
//%line = '<font:univers condensed:18><color:0befe7> Nexus Camping: <color:33CCCC>%1:%2';
// messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2);
case "WEAPON":// Weapons
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tHISTORY\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
}
%line = '<color:00dcd4><a:gamelink\tStats\tBlaster\t%1\t%2> + Blaster Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tPlasmaRifle\t%1\t%2> + Plasma Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tChaingun\t%1\t%2> + Chaingun Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tSpinfusor\t%1\t%2> + Spinfusor Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tGrenadeLauncher\t%1\t%2> + Grenade Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
if(%game !$= "LakRabbitGame"){
%line = '<color:00dcd4><a:gamelink\tStats\tLaserRifle\t%1\t%2> + Laser Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tELF\t%1\t%2> + ELF Projector Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
}
%line = '<color:00dcd4><a:gamelink\tStats\tFusionMortar\t%1\t%2> + Fusion Mortar Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
if(%game !$= "LakRabbitGame" && %game !$= "ArenaGame" ){
%line = '<color:00dcd4><a:gamelink\tStats\tMissileLauncher\t%1\t%2> + Missile Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
}
%line = '<color:00dcd4><a:gamelink\tStats\tShocklance\t%1\t%2> + Shocklance Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tMine\t%1\t%2> + Mine Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
%line = '<color:00dcd4><a:gamelink\tStats\tHandGrenade\t%1\t%2> + Hand Grenade Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
if(%game !$= "LakRabbitGame" && %game !$= "ArenaGame" ){
%line = '<color:00dcd4><a:gamelink\tStats\tSatchelCharge\t%1\t%2> + Satchel Charge Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc);
}
case "ARMOR":
//%inc = %client.GlArg4; // leave this here in case we want history later
%inc = -1;
//if(%inc != -1){//History
//messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
//messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
//%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
//}
//else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Armor Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:250>Live<lmargin:320>Run Avg<lmargin:390>Totals<lmargin:460>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
//}
%line1 = '<color:0befe7> Scout Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorL",%game,%inc),getGameTotal(%vClient,"armorL",%game),getGameTotalAvg(%vClient,"armorL",%game),%vClient.armorL);
%line1 = '<color:0befe7> Scout Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLD",%game,%inc),getGameTotal(%vClient,"armorLD",%game),getGameTotalAvg(%vClient,"armorLD",%game),%vClient.armorLD);
%line1 = '<color:0befe7> Scout Vs Scout Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Scout Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLL",%game,%inc),getGameTotal(%vClient,"armorLL",%game),getGameTotalAvg(%vClient,"armorLL",%game),%vClient.armorLL);
%line1 = '<color:0befe7> Scout Vs Scout Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Scout Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLLD",%game,%inc),getGameTotal(%vClient,"armorLLD",%game),getGameTotalAvg(%vClient,"armorLLD",%game),%vClient.armorLLD);
%line1 = '<color:0befe7> Scout Vs Assault Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Assault Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLM",%game,%inc),getGameTotal(%vClient,"armorLM",%game),getGameTotalAvg(%vClient,"armorLM",%game),%vClient.armorLM);
%line1 = '<color:0befe7> Scout Vs Assault Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Assault Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLMD",%game,%inc),getGameTotal(%vClient,"armorLMD",%game),getGameTotalAvg(%vClient,"armorLMD",%game),%vClient.armorLMD);
%line1 = '<color:0befe7> Scout Vs Juggernaut Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Juggernaut Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLH",%game,%inc),getGameTotal(%vClient,"armorLH",%game),getGameTotalAvg(%vClient,"armorLH",%game),%vClient.armorLH);
%line1 = '<color:0befe7> Scout Vs Juggernaut Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Scout Vs Juggernaut Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLHD",%game,%inc),getGameTotal(%vClient,"armorLHD",%game),getGameTotalAvg(%vClient,"armorLHD",%game),%vClient.armorLHD);
%line1 = '<color:0befe7> Assault Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorM",%game,%inc),getGameTotal(%vClient,"armorM",%game),getGameTotalAvg(%vClient,"armorM",%game),%vClient.armorM);
%line1 = '<color:0befe7> Assault Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMD",%game,%inc),getGameTotal(%vClient,"armorMD",%game),getGameTotalAvg(%vClient,"armorMD",%game),%vClient.armorMD);
%line1 = '<color:0befe7> Assault Vs Scout Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Scout Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorML",%game,%inc),getGameTotal(%vClient,"armorML",%game),getGameTotalAvg(%vClient,"armorML",%game),%vClient.armorML);
%line1 = '<color:0befe7> Assault Vs Scout Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Scout Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMLD",%game,%inc),getGameTotal(%vClient,"armorMLD",%game),getGameTotalAvg(%vClient,"armorMLD",%game),%vClient.armorMLD);
%line1 = '<color:0befe7> Assault Vs Assault Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Assault Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMM",%game,%inc),getGameTotal(%vClient,"armorMM",%game),getGameTotalAvg(%vClient,"armorMM",%game),%vClient.armorMM);
%line1 = '<color:0befe7> Assault Vs Assault Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Assault Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMMD",%game,%inc),getGameTotal(%vClient,"armorMMD",%game),getGameTotalAvg(%vClient,"armorMMD",%game),%vClient.armorMMD);
%line1 = '<color:0befe7> Assault Vs Juggernaut Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Juggernaut Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMH",%game,%inc),getGameTotal(%vClient,"armorMH",%game),getGameTotalAvg(%vClient,"armorMH",%game),%vClient.armorMH);
%line1 = '<color:0befe7> Assault Vs Juggernaut Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Assault Vs Juggernaut Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMHD",%game,%inc),getGameTotal(%vClient,"armorMHD",%game),getGameTotalAvg(%vClient,"armorMHD",%game),%vClient.armorMHD);
%line1 = '<color:0befe7> Juggernaut Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorH",%game,%inc),getGameTotal(%vClient,"armorH",%game),getGameTotalAvg(%vClient,"armorH",%game),%vClient.armorH);
%line1 = '<color:0befe7> Juggernaut Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHD",%game,%inc),getGameTotal(%vClient,"armorHD",%game),getGameTotalAvg(%vClient,"armorHD",%game),%vClient.armorHD);
%line1 = '<color:0befe7> Juggernaut Vs Scout Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Scout Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHL",%game,%inc),getGameTotal(%vClient,"armorHL",%game),getGameTotalAvg(%vClient,"armorHL",%game),%vClient.armorHL);
%line1 = '<color:0befe7> Juggernaut Vs Scout Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Scout Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHLD",%game,%inc),getGameTotal(%vClient,"armorHLD",%game),getGameTotalAvg(%vClient,"armorHLD",%game),%vClient.armorHLD);
%line1 = '<color:0befe7> Juggernaut Vs Assault Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Assault Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHM",%game,%inc),getGameTotal(%vClient,"armorHM",%game),getGameTotalAvg(%vClient,"armorHM",%game),%vClient.armorHM);
%line1 = '<color:0befe7> Juggernaut Vs Assault Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Assault Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHMD",%game,%inc),getGameTotal(%vClient,"armorHMD",%game),getGameTotalAvg(%vClient,"armorHMD",%game),%vClient.armorHMD);
%line1 = '<color:0befe7> Juggernaut Vs Juggernaut Kills<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Juggernaut Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHH",%game,%inc),getGameTotal(%vClient,"armorHH",%game),getGameTotalAvg(%vClient,"armorHH",%game),%vClient.armorHH);
%line1 = '<color:0befe7> Juggernaut Vs Juggernaut Deaths<color:00dcd4><lmargin:250>%5<lmargin:320>%2<lmargin:390>%3<lmargin:460>%4';
%line2 = '<color:0befe7> Juggernaut Vs Juggernaut Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHHD",%game,%inc),getGameTotal(%vClient,"armorHHD",%game),getGameTotalAvg(%vClient,"armorHHD",%game),%vClient.armorHHD);
case "LIVE":
%inc = %client.GlArg4;
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Live Stats");
if(%inc $= "pin"){
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a> - <a:gamelink\tStats\tLIVE\t%1\t-1>Unpin Screen</a> - Games Played: %2',%vClient,%vClient.dtStats.totalGames[%game]);
}
else{
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a> - <a:gamelink\tStats\tLIVE\t%1\tpin>Pin Screen</a> - Games Played: %2',%vClient,%vClient.dtStats.totalGames[%game]);
}
//%i1=%i2=%i3=%i4=%i5=%i6=%i7=%i8=%i9=0;
//%line = '<color:0befe7> PastGames<lmargin:100>%1<lmargin:150>%2<lmargin:200>%3<lmargin:250>%4<lmargin:300>%5<lmargin:350>%6<lmargin:400>%7<lmargin:450>%8<lmargin:500>%9';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7,%i8,%i9);
%i1 = "Score:" SPC %vClient.score;
%i2 = "Kills:" SPC %vClient.kills;
%i3 = "Deaths:" SPC %vClient.deaths;
%i4 = "Assists:" SPC %vClient.assist;
%line = '<color:0befe7> <lmargin:0>%1<lmargin:145>%2<lmargin:290>%3<lmargin:435>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4);
%i1 = "KDR:" SPC kdr(%vClient.kills,%vClient.deaths) @ "%";
%i2 = "KillStreak:" SPC %vClient.killStreak;
%i3 = "Combos:" SPC %vClient.comboCount;
%i4 = %vClient.plasmaMA + %vClient.discMA + %vClient.mineMA + %vClient.grenadeMA + %vClient.hGrenadeMA + %vClient.mortarMA + %vClient.shockLanceMA + %vClient.laserMA +
%vClient.laserHeadShot + %vClient.shockRearShot + %vClient.comboPT + %vClient.assist +
(%vClient.plasmaMax/500) + (%vClient.discMax/500) + (%vClient.mineMax/200) + (%vClient.grenadeMax/300) + (%vClient.hGrenadeMax/200) + (%vClient.mortarMax/200)+
(%vClient.plasmaT/100) + (%vClient.discT/100) + (%vClient.mineT/100) + (%vClient.grenadeT/100) + (%vClient.hGrenadeT/100) + (%vClient.mortarT/100) + (%vClient.shockT/50) + (%vClient.laserT/100);
%i4 = "Shot Rating:" SPC mFloatLength(%i4/26,2) + 0; //
%line = '<color:0befe7> <lmargin:0>%1<lmargin:145>%2<lmargin:290>%3<lmargin:435>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4);
%dmg = %vClient.blasterDmg + %vClient.plasmaInDmg + %vClient.grenadeInDmg + %vClient.hGrenadeInDmg + %vClient.cgDmg +
%vClient.discInDmg + %vClient.laserDmg + %vClient.mortarInDmg + %vClient.missileInDmg + %vClient.shockLanceInDmg + %vClient.mineInDmg;
%i1 = "Damage:" SPC numReduce(%dmg,1);
%i2 = "Speed:" SPC mFloatLength(%vClient.avgSpeed,1) + 0;
%i3 = "Shots Fired:" SPC numReduce(%vClient.shotsFired,2); //"RelSpeed:" SPC mFloatLength(%vClient.maxRV,1)+0;
%i4 = "Dist Moved:" SPC numReduce(%vClient.distT,1); // %vClient.dtStats.totalGames[%game];
%line = '<color:0befe7> <lmargin:0>%1<lmargin:145>%2<lmargin:290>%3<lmargin:435>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4);
%i1 = "Lt Kills:" SPC %vClient.armorL;
%i2 = "Med Kills:" SPC %vClient.armorM;
%i3 = "Hvy Kills:"SPC %vClient.armorH;
%i4 = "Survival:" SPC msToMinSec(%vClient.timeTL);
%line = '<color:0befe7> <lmargin:0>%1<lmargin:145>%2<lmargin:290>%3<lmargin:435>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
%header = '<color:0befe7> Weapon<lmargin:140>K:D<lmargin:212>MidAirs<lmargin:284>Accuracy<lmargin:356>DmgAvg<lmargin:428>Speed<lmargin:500>MaxDis';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%i1=%i2=%i3=%i4=%i5=%i6=%i7=0;
%i1 = %vClient.blasterKills @ ":" @ %vClient.blasterDeaths;
%i2 = %vClient.blasterMA;
%i3 = mFloatLength(%vClient.blasterACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.blasterDmg/%vClient.blasterShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.blasterT,1)+0;
%i6 = mCeil(%vClient.blasterMax) @ "m";
%line = '<color:0befe7> Blaster<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.plasmaKills @ ":" @ %vClient.plasmaDeaths;
%i2 = %vClient.plasmaMA;
%i3 = mFloatLength(%vClient.plasmaACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.plasmaInDmg/%vClient.plasmaShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.plasmaT,1)+0;
%i6 = mCeil(%vClient.plasmaMax) @ "m";
%line = '<color:0befe7> Plasma Rifle<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.cgKills @ ":" @ %vClient.cgDeaths;
%i2 = %vClient.cgMA;
%i3 = mFloatLength(%vClient.cgACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.cgDmg/%vClient.cgShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.cgT,1)+0;
%i6 = mCeil(%vClient.cgMax) @ "m";
%line = '<color:0befe7> Chaingun<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.discKills @ ":" @ %vClient.discDeaths;
%i2 = %vClient.discMA;
%i3 = mFloatLength(%vClient.discACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.discInDmg/%vClient.discShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.discT,1)+0;
%i6 = mCeil(%vClient.discMax) @ "m";
%line = '<color:0befe7> Spinfusor<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.grenadeKills @ ":" @ %vClient.grenadeDeaths;
%i2 = %vClient.grenadeMA;
%i3 = mFloatLength(%vClient.grenadeACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.grenadeInDmg/%vClient.grenadeShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.grenadeT,1)+0;
%i6 = mCeil(%vClient.grenadeMax) @ "m";
%line = '<color:0befe7> Grenade Launcher<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.laserKills @ ":" @ %vClient.laserDeaths;
%i2 = %vClient.laserMA;
%i3 = mFloatLength(%vClient.laserACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.laserDmg/%vClient.laserShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.laserT,1)+0;
%i6 = mCeil(%vClient.laserMax) @ "m";
%line = '<color:0befe7> Laser Rifle<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.mortarKills @ ":" @ %vClient.mortarDeaths;
%i2 = %vClient.mortarMA;
%i3 = mFloatLength(%vClient.mortarACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.mortarInDmg/%vClient.mortarShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.mortarT,1)+0;
%i6 = mCeil(%vClient.mortarMax) @ "m";
%line = '<color:0befe7> Fusion Mortar<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.missileKills @ ":" @ %vClient.missileDeaths;
%i2 = %vClient.missileMA;
%i3 = mFloatLength(%vClient.missileACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.missileInDmg/%vClient.missileShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.missileShotsFired,1)+0;
%i6 = mCeil(%vClient.missileMax) @ "m";
%line = '<color:0befe7> Missile Launcher<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.shockLanceKills @ ":" @ %vClient.shockLanceDeaths;
%i2 = %vClient.shockLanceMA;
%i3 = mFloatLength(%vClient.shockACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.shocklanceInDmg/%vClient.shockLanceShotsFired),2) + 0;
%i5 = mFloatLength(%vClient.shockT,1)+0;
%i6 = mCeil(%vClient.shockMax) @ "m";
%line = '<color:0befe7> Shocklance<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.mineKills @ ":" @ %vClient.mineDeaths;
%i2 = %vClient.mineMA;
%i3 = mFloatLength(%vClient.mineACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.mineInDmg/%vClient.mineIndirectHits),2) + 0;
%i5 = mFloatLength(%vClient.mineT,1)+0;
%i6 = mCeil(%vClient.mineMax) @ "m";
%line = '<color:0befe7> Mine<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
%i1 = %vClient.hGrenadeKills @ ":" @ %vClient.hGrenadeDeaths;
%i2 = %vClient.hGrenadeMA;
%i3 = mFloatLength(%vClient.hGrenadeACC,1) + 0 @ "%";
%i4 = mFloatLength((%vClient.hGrenadeInDmg/%vClient.hGrenadeInHits),2) + 0;
%i5 = mFloatLength(%vClient.hGrenadeT,1)+0;
%i6 = mCeil(%vClient.hGrenadeMax) @ "m";
%line = '<color:0befe7> Hand Grenade<lmargin:140>%1<lmargin:212>%2<lmargin:284>%3<lmargin:356>%4<lmargin:428>%5<lmargin:500>%6';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7);
case "Turrets":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Turret Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7> Moving Avg<lmargin:120>Kills<lmargin:180>Deaths<lmargin:250>Dmg<lmargin:310>Dmg Taken<lmargin:400>Hits<lmargin:470>ShotsFired';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Plasma Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaTurretKills",%game),getGameData(%vClient,"plasmaTurretDeaths",%game),getGameData(%vClient,"PlasmaTurretInDmg",%game),
getGameData(%vClient,"PlasmaTurretInDmgTaken",%game),getGameData(%vClient,"PlasmaTurretInHits",%game),getGameData(%vClient,"PlasmaTurretFired",%game));
%line = '<color:0befe7> AA Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"aaTurretKills",%game),getGameData(%vClient,"aaTurretDeaths",%game),getGameData(%vClient,"AATurretDmg",%game),
getGameData(%vClient,"AATurretDmgTaken",%game),getGameData(%vClient,"AATurretDirectHits",%game),getGameData(%vClient,"AATurretFired",%game));
%line = '<color:0befe7> Mortar Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarTurretKills",%game),getGameData(%vClient,"mortarTurretDeaths",%game),getGameData(%vClient,"MortarTurretInDmg",%game),
getGameData(%vClient,"MortarTurretInDmgTaken",%game),getGameData(%vClient,"MortarTurretInHits",%game),getGameData(%vClient,"MortarTurretFired",%game));
%line = '<color:0befe7> Missile Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileTurretKills",%game),getGameData(%vClient,"missileTurretDeaths",%game),getGameData(%vClient,"MissileTurretInDmg",%game),
getGameData(%vClient,"MissileTurretInDmgTaken",%game),getGameData(%vClient,"MissileTurretInHits",%game),getGameData(%vClient,"MissileTurretFired",%game));
%line = '<color:0befe7> Indoor Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"indoorDepTurretKills",%game),getGameData(%vClient,"indoorDepTurretDeaths",%game),getGameData(%vClient,"IndoorDepTurretDmg",%game),
getGameData(%vClient,"IndoorDepTurretDmgTaken",%game),getGameData(%vClient,"IndoorDepTurretDirectHits",%game),getGameData(%vClient,"IndoorDepTurretFired",%game));
%line = '<color:0befe7> Outdoor Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"outdoorDepTurretKills",%game),getGameData(%vClient,"outdoorDepTurretDeaths",%game),getGameData(%vClient,"outdoorDepTurretInDmg",%game),
getGameData(%vClient,"OutdoorDepTurretInDmgTaken",%game),getGameData(%vClient,"OutdoorDepTurretInHits",%game),getGameData(%vClient,"OutdoorDepTurretFired",%game));
%line = '<color:0befe7> Sentry Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"sentryTurretKills",%game),getGameData(%vClient,"sentryTurretDeaths",%game),getGameData(%vClient,"SentryTurretDmg",%game),
getGameData(%vClient,"SentryTurretDmgTaken",%game),getGameData(%vClient,"SentryTurretDirectHits",%game),getGameData(%vClient,"SentryTurretFired",%game));
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
%header = '<color:0befe7> Total Avg<lmargin:120>Kills<lmargin:180>Deaths<lmargin:250>Dmg<lmargin:310>Dmg Taken<lmargin:400>Hits<lmargin:470>ShotsFired';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Plasma Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"plasmaTurretKills",%game),getGameTotalAvg(%vClient,"plasmaTurretDeaths",%game),getGameTotalAvg(%vClient,"PlasmaTurretInDmg",%game),
getGameTotalAvg(%vClient,"PlasmaTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"PlasmaTurretInHits",%game),getGameTotalAvg(%vClient,"PlasmaTurretFired",%game));
%line = '<color:0befe7> AA Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"aaTurretKills",%game),getGameTotalAvg(%vClient,"aaTurretDeaths",%game),getGameTotalAvg(%vClient,"AATurretDmg",%game),
getGameTotalAvg(%vClient,"AATurretDmgTaken",%game),getGameTotalAvg(%vClient,"AATurretDirectHits",%game),getGameTotalAvg(%vClient,"AATurretFired",%game));
%line = '<color:0befe7> Mortar Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"mortarTurretKills",%game),getGameTotalAvg(%vClient,"mortarTurretDeaths",%game),getGameTotalAvg(%vClient,"MortarTurretInDmg",%game),
getGameTotalAvg(%vClient,"MortarTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"MortarTurretInHits",%game),getGameTotalAvg(%vClient,"MortarTurretFired",%game));
%line = '<color:0befe7> Missile Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"missileTurretKills",%game),getGameTotalAvg(%vClient,"missileTurretDeaths",%game),getGameTotalAvg(%vClient,"MissileTurretInDmg",%game),
getGameTotalAvg(%vClient,"MissileTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"MissileTurretInHits",%game),getGameTotalAvg(%vClient,"MissileTurretFired",%game));
%line = '<color:0befe7> Indoor Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"indoorDepTurretKills",%game),getGameTotalAvg(%vClient,"indoorDepTurretDeaths",%game),getGameTotalAvg(%vClient,"IndoorDepTurretDmg",%game),
getGameTotalAvg(%vClient,"IndoorDepTurretDmgTaken",%game),getGameTotalAvg(%vClient,"IndoorDepTurretDirectHits",%game),getGameTotalAvg(%vClient,"IndoorDepTurretFired",%game));
%line = '<color:0befe7> Outdoor Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"outdoorDepTurretKills",%game),getGameTotalAvg(%vClient,"outdoorDepTurretDeaths",%game),getGameTotalAvg(%vClient,"outdoorDepTurretInDmg",%game),
getGameTotalAvg(%vClient,"OutdoorDepTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"OutdoorDepTurretInHits",%game),getGameTotalAvg(%vClient,"OutdoorDepTurretFired",%game));
%line = '<color:0befe7> Sentry Turret<color:00dcd4><lmargin:120>%2<lmargin:180>%3<lmargin:250>%4<lmargin:310>%5<lmargin:400>%6<lmargin:470>%7';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"sentryTurretKills",%game),getGameTotalAvg(%vClient,"sentryTurretDeaths",%game),getGameTotalAvg(%vClient,"SentryTurretDmg",%game),
getGameTotalAvg(%vClient,"SentryTurretDmgTaken",%game),getGameTotalAvg(%vClient,"SentryTurretDirectHits",%game),getGameTotalAvg(%vClient,"SentryTurretFired",%game));
case "Vehicles":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Vehicle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tWildCat\t%1> + WildCat Grav Cycle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tSHRIKE\t%1> + Shrike Scout Flier</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tBEOWULF\t%1> + Beowulf Assault Tank</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tTHUNDERSWORD\t%1> + ThunderSword Bomber</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tHAVOC\t%1> + Havoc Heavy Transport Flier</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<color:00dcd4><a:gamelink\tStats\tMPB\t%1> + Jericho Forward Base(MPB)</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
case "WildCat":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>WildCat Grav Cycle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRK",%game,%inc),getGameTotal(%vClient,"wildRK",%game),getGameTotalAvg(%vClient,"wildRK",%game),%vClient.wildRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRD",%game,%inc),getGameTotal(%vClient,"wildRD",%game),getGameTotalAvg(%vClient,"wildRD",%game),%vClient.wildRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildEK",%game,%inc),getGameTotal(%vClient,"wildEK",%game),getGameTotalAvg(%vClient,"wildEK",%game),%vClient.wildEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildCrash",%game,%inc),getGameTotal(%vClient,"wildCrash",%game),getGameTotalAvg(%vClient,"wildCrash",%game),%vClient.wildCrash);
case "SHRIKE":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shrike Scout Flier Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:190>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Shrike Blaster Kills<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterKills",%game,%inc),getGameTotal(%vClient,"shrikeBlasterKills",%game),getGameTotalAvg(%vClient,"shrikeBlasterKills",%game),%vClient.shrikeBlasterKills);
%line = '<color:0befe7> Shrike Blaster Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterDeaths",%game,%inc),getGameTotal(%vClient,"shrikeBlasterDeaths",%game),getGameTotalAvg(%vClient,"shrikeBlasterDeaths",%game),%vClient.shrikeBlasterDeaths);
%line = '<color:0befe7> Shrike Blaster Damage<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmg",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmg",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmg",%game),mFloatLength(%vClient.ShrikeBlasterDmg,2)+0);
%line = '<color:0befe7> Shrike Blaster Hits<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDirectHits",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDirectHits",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDirectHits",%game),%vClient.ShrikeBlasterDirectHits);
%line = '<color:0befe7> Shrike Blaster Dmg Taken<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmgTaken",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmgTaken",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmgTaken",%game),mFloatLength(%vClient.ShrikeBlasterDmgTaken,2)+0);
%line = '<color:0befe7> Shrike Blaster Fired<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterFired",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterFired",%game),getGameTotalAvg(%vClient,"ShrikeBlasterFired",%game),%vClient.ShrikeBlasterFired);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRK",%game,%inc),getGameTotal(%vClient,"scoutFlyerRK",%game),getGameTotalAvg(%vClient,"scoutFlyerRK",%game),%vClient.scoutFlyerRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRD",%game,%inc),getGameTotal(%vClient,"scoutFlyerRD",%game),getGameTotalAvg(%vClient,"scoutFlyerRD",%game),%vClient.scoutFlyerRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerEK",%game,%inc),getGameTotal(%vClient,"scoutFlyerEK",%game),getGameTotalAvg(%vClient,"scoutFlyerEK",%game),%vClient.scoutFlyerEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:190>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerCrash",%game,%inc),getGameTotal(%vClient,"scoutFlyerCrash",%game),getGameTotalAvg(%vClient,"scoutFlyerCrash",%game),%vClient.scoutFlyerCrash);
case "BEOWULF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Beowulf Assault Tank Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Tank Chaingun Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunKills",%game,%inc),getGameTotal(%vClient,"tankChaingunKills",%game),getGameTotalAvg(%vClient,"tankChaingunKills",%game),%vClient.tankChaingunKills);
%line = '<color:0befe7> Tank Chaingun Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunDeaths",%game,%inc),getGameTotal(%vClient,"tankChaingunDeaths",%game),getGameTotalAvg(%vClient,"tankChaingunDeaths",%game),%vClient.tankChaingunDeaths);
%line = '<color:0befe7> Chaingun Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmg",%game,%inc),getGameTotal(%vClient,"TankChaingunDmg",%game),getGameTotalAvg(%vClient,"TankChaingunDmg",%game),mFloatLength(%vClient.TankChainGunDmg,2)+0);
%line = '<color:0befe7> Chaingun Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDirectHits",%game,%inc),getGameTotal(%vClient,"TankChaingunDirectHits",%game),getGameTotalAvg(%vClient,"TankChaingunDirectHits",%game),%vClient.TankChaingunDirectHits);
%line = '<color:0befe7> Chaingun Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmgTaken",%game,%inc),getGameTotal(%vClient,"TankChaingunDmgTaken",%game),getGameTotalAvg(%vClient,"TankChaingunDmgTaken",%game),mFloatLength(%vClient.TankChaingunDmgTaken,2)+0);
%line = '<color:0befe7> Chaingun Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunFired",%game,%inc),getGameTotal(%vClient,"TankChaingunFired",%game),getGameTotalAvg(%vClient,"TankChaingunFired",%game),%vClient.TankChaingunFired);
%line = '<color:0befe7> Mortar Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarKills",%game,%inc),getGameTotal(%vClient,"tankMortarKills",%game),getGameTotalAvg(%vClient,"tankMortarKills",%game),%vClient.tankMortarKills);
%line = '<color:0befe7> Mortar Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarDeaths",%game,%inc),getGameTotal(%vClient,"tankMortarDeaths",%game),getGameTotalAvg(%vClient,"tankMortarDeaths",%game),%vClient.tankMortarDeaths);
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmg",%game,%inc),getGameTotal(%vClient,"TankMortarInDmg",%game),getGameTotalAvg(%vClient,"TankMortarInDmg",%game),mFloatLength(%vClient.TankMortarInDmg,2)+0);
%line = '<color:0befe7> Mortar Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInHits",%game,%inc),getGameTotal(%vClient,"TankMortarInHits",%game),getGameTotalAvg(%vClient,"TankMortarInHits",%game),%vClient.TankMortarInHits);
%line = '<color:0befe7> Mortar Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmgTaken",%game,%inc),getGameTotal(%vClient,"TankMortarInDmgTaken",%game),getGameTotalAvg(%vClient,"TankMortarInDmgTaken",%game),mFloatLength(%vClient.TankMortarInDmgTaken,2)+0);
%line = '<color:0befe7> Mortar Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarFired",%game,%inc),getGameTotal(%vClient,"TankMortarFired",%game),getGameTotalAvg(%vClient,"TankMortarFired",%game),%vClient.TankMortarFired);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRK",%game,%inc),getGameTotal(%vClient,"assaultRK",%game),getGameTotalAvg(%vClient,"assaultRK",%game),%vClient.assaultRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRD",%game,%inc),getGameTotal(%vClient,"assaultRD",%game),getGameTotalAvg(%vClient,"assaultRD",%game),%vClient.assaultRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultEK",%game,%inc),getGameTotal(%vClient,"assaultEK",%game),getGameTotalAvg(%vClient,"assaultEK",%game),%vClient.assaultEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultCrash",%game,%inc),getGameTotal(%vClient,"assaultCrash",%game),getGameTotalAvg(%vClient,"assaultCrash",%game),%vClient.assaultCrash);
case "THUNDERSWORD":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ThunderSword Bomber Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> BellyTurret Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretKills",%game,%inc),getGameTotal(%vClient,"bellyTurretKills",%game),getGameTotalAvg(%vClient,"bellyTurretKills",%game),%vClient.bellyTurretKills);
%line = '<color:0befe7> BellyTurret Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretDeaths",%game,%inc),getGameTotal(%vClient,"bellyTurretDeaths",%game),getGameTotalAvg(%vClient,"bellyTurretDeaths",%game),%vClient.bellyTurretDeaths);
%line = '<color:0befe7> BellyTurret Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmg",%game,%inc),getGameTotal(%vClient,"BellyTurretDmg",%game),getGameTotalAvg(%vClient,"BellyTurretDmg",%game),mFloatLength(%vClient.BellyTurretDmg,2)+0);
%line = '<color:0befe7> BellyTurret Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDirectHits",%game,%inc),getGameTotal(%vClient,"BellyTurretDirectHits",%game),getGameTotalAvg(%vClient,"BellyTurretDirectHits",%game),%vClient.BellyTurretDirectHits);
%line = '<color:0befe7> BellyTurret Dmg Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmgTaken",%game,%inc),getGameTotal(%vClient,"BellyTurretDmgTaken",%game),getGameTotalAvg(%vClient,"BellyTurretDmgTaken",%game),mFloatLength(%vClient.BellyTurretDmgTaken,2)+0);
%line = '<color:0befe7> BellyTurret Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretFired",%game,%inc),getGameTotal(%vClient,"BellyTurretFired",%game),getGameTotalAvg(%vClient,"BellyTurretFired",%game),%vClient.BellyTurretFired);
%line = '<color:0befe7> Bomb Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsKills",%game,%inc),getGameTotal(%vClient,"bomberBombsKills",%game),getGameTotalAvg(%vClient,"bomberBombsKills",%game),%vClient.bomberBombsKills);
%line = '<color:0befe7> Bomb Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsDeaths",%game,%inc),getGameTotal(%vClient,"bomberBombsDeaths",%game),getGameTotalAvg(%vClient,"bomberBombsDeaths",%game),%vClient.bomberBombsDeaths);
%line = '<color:0befe7> Bomb Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmg",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmg",%game),getGameTotalAvg(%vClient,"BomberBombsInDmg",%game),mFloatLength(%vClient.BomberBombsInDmg,2)+0);
%line = '<color:0befe7> Bomb Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInHits",%game,%inc),getGameTotal(%vClient,"BomberBombsInHits",%game),getGameTotalAvg(%vClient,"BomberBombsInHits",%game),%vClient.BomberBombsInHits);
%line = '<color:0befe7> Bomb Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmgTaken",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmgTaken",%game),getGameTotalAvg(%vClient,"BomberBombsInDmgTaken",%game),mFloatLength(%vClient.BomberBombsInDmgTaken,2)+0);
%line = '<color:0befe7> Bomb Rounds Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsFired",%game,%inc),getGameTotal(%vClient,"BomberBombsFired",%game),getGameTotalAvg(%vClient,"BomberBombsFired",%game),%vClient.BomberBombsFired);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRK",%game,%inc),getGameTotal(%vClient,"bomberFlyerRK",%game),getGameTotalAvg(%vClient,"bomberFlyerRK",%game),%vClient.bomberFlyerRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRD",%game,%inc),getGameTotal(%vClient,"bomberFlyerRD",%game),getGameTotalAvg(%vClient,"bomberFlyerRD",%game),%vClient.bomberFlyerRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerEK",%game,%inc),getGameTotal(%vClient,"bomberFlyerEK",%game),getGameTotalAvg(%vClient,"bomberFlyerEK",%game),%vClient.bomberFlyerEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerCrash",%game,%inc),getGameTotal(%vClient,"bomberFlyerCrash",%game),getGameTotalAvg(%vClient,"bomberFlyerCrash",%game),%vClient.bomberFlyerCrash);
case "HAVOC":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Havoc Heavy Transport Flier Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRK",%game,%inc),getGameTotal(%vClient,"hapcFlyerRK",%game),getGameTotalAvg(%vClient,"hapcFlyerRK",%game),%vClient.hapcFlyerRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRD",%game,%inc),getGameTotal(%vClient,"hapcFlyerRD",%game),getGameTotalAvg(%vClient,"hapcFlyerRD",%game),%vClient.hapcFlyerRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerEK",%game,%inc),getGameTotal(%vClient,"hapcFlyerEK",%game),getGameTotalAvg(%vClient,"hapcFlyerEK",%game),%vClient.hapcFlyerEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerCrash",%game,%inc),getGameTotal(%vClient,"hapcFlyerCrash",%game),getGameTotalAvg(%vClient,"hapcFlyerCrash",%game),%vClient.hapcFlyerCrash);
case "MPB":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Jericho Forward Base(MPB) Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tVehicles\t%1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:250>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Road Kills<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRK",%game,%inc),getGameTotal(%vClient,"mobileBaseRK",%game),getGameTotalAvg(%vClient,"mobileBaseRK",%game),%vClient.mobileBaseRK);
%line = '<color:0befe7> Road Deaths<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRD",%game,%inc),getGameTotal(%vClient,"mobileBaseRD",%game),getGameTotalAvg(%vClient,"mobileBaseRD",%game),%vClient.mobileBaseRD);
%line = '<color:0befe7> Runaway Deaths<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseEK",%game,%inc),getGameTotal(%vClient,"mobileBaseEK",%game),getGameTotalAvg(%vClient,"mobileBaseEK",%game),%vClient.mobileBaseEK);
%line = '<color:0befe7> Crashes<color:00dcd4><lmargin:180>%5<lmargin:250>%2<lmargin:370>%3<lmargin:470>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseCrash",%game,%inc),getGameTotal(%vClient,"mobileBaseCrash",%game),getGameTotalAvg(%vClient,"mobileBaseCrash",%game),%vClient.mobileBaseCrash);
case "Blaster":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterKills",%game,%inc),getGameTotal(%vClient,"blasterKills",%game),getGameTotalAvg(%vClient,"blasterKills",%game),%vClient.blasterKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDeaths",%game,%inc),getGameTotal(%vClient,"blasterDeaths",%game),getGameTotalAvg(%vClient,"blasterDeaths",%game),%vClient.blasterDeaths);
%line1 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDmg",%game,%inc),getGameTotal(%vClient,"blasterDmg",%game),getGameTotalAvg(%vClient,"blasterDmg",%game),mFloatLength(%vClient.blasterDmg,2)+0);
%line1 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDmgTaken",%game,%inc),getGameTotal(%vClient,"blasterDmgTaken",%game),getGameTotalAvg(%vClient,"blasterDmgTaken",%game),mFloatLength(%vClient.blasterDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDirectHits",%game,%inc),getGameTotal(%vClient,"blasterDirectHits",%game),getGameTotalAvg(%vClient,"blasterDirectHits",%game),%vClient.blasterDirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterShotsFired",%game,%inc),getGameTotal(%vClient,"blasterShotsFired",%game),getGameTotalAvg(%vClient,"blasterShotsFired",%game),%vClient.blasterShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterMax",%game,%inc),getGameTotal(%vClient,"blasterMax",%game),getGameTotalAvg(%vClient,"blasterMax",%game),mFloatLength(%vClient.blasterMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterT",%game,%inc),getGameTotal(%vClient,"blasterT",%game),getGameTotalAvg(%vClient,"blasterT",%game),mFloatLength(%vClient.blasterT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterCom",%game,%inc),getGameTotal(%vClient,"blasterCom",%game),getGameTotalAvg(%vClient,"blasterCom",%game),%vClient.blasterCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterMA",%game,%inc),getGameTotal(%vClient,"blasterMA",%game),getGameTotalAvg(%vClient,"blasterMA",%game),%vClient.blasterMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterACC",%game,%inc),getGameTotal(%vClient,"blasterACC",%game),getGameTotalAvg(%vClient,"blasterACC",%game),mFloatLength(%vClient.blasterACC,2)+0);
case "Spinfusor":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discKills",%game,%inc),getGameTotal(%vClient,"discKills",%game),getGameTotalAvg(%vClient,"discKills",%game),%vClient.discKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discDeaths",%game,%inc),getGameTotal(%vClient,"discDeaths",%game),getGameTotalAvg(%vClient,"discDeaths",%game),%vClient.discDeaths);
%line1 = '<color:0befe7> Damage Dealt <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discInDmg",%game,%inc),getGameTotal(%vClient,"discInDmg",%game),getGameTotalAvg(%vClient,"discInDmg",%game),mFloatLength(%vClient.discInDmg,2)+0);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discInDmgTaken",%game,%inc),getGameTotal(%vClient,"discInDmgTaken",%game),getGameTotalAvg(%vClient,"discInDmgTaken",%game),mFloatLength(%vClient.discInDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discIndirectHits",%game,%inc),getGameTotal(%vClient,"discIndirectHits",%game),getGameTotalAvg(%vClient,"discIndirectHits",%game),%vClient.discIndirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discShotsFired",%game,%inc),getGameTotal(%vClient,"discShotsFired",%game),getGameTotalAvg(%vClient,"discShotsFired",%game),%vClient.discShotsFired);
%line1 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discMax",%game,%inc),getGameTotal(%vClient,"discMax",%game),getGameTotalAvg(%vClient,"discMax",%game),mFloatLength(%vClient.discMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discT",%game,%inc),getGameTotal(%vClient,"discT",%game),getGameTotalAvg(%vClient,"discT",%game),mFloatLength(%vClient.discT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discCom",%game,%inc),getGameTotal(%vClient,"discCom",%game),getGameTotalAvg(%vClient,"discCom",%game),%vClient.discCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discMA",%game,%inc),getGameTotal(%vClient,"discMA",%game),getGameTotalAvg(%vClient,"discMA",%game),%vClient.discMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discACC",%game,%inc),getGameTotal(%vClient,"discACC",%game),getGameTotalAvg(%vClient,"discACC",%game),mFloatLength(%vClient.discACC,2)+0);
case "Chaingun":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgKills",%game,%inc),getGameTotal(%vClient,"cgKills",%game),getGameTotalAvg(%vClient,"cgKills",%game),%vClient.cgKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDeaths",%game,%inc),getGameTotal(%vClient,"cgDeaths",%game),getGameTotalAvg(%vClient,"cgDeaths",%game),%vClient.cgDeaths);
%line1 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDmg",%game,%inc),getGameTotal(%vClient,"cgDmg",%game),getGameTotalAvg(%vClient,"cgDmg",%game),mFloatLength(%vClient.cgDmg,2)+0);
%line1 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDmgTaken",%game,%inc),getGameTotal(%vClient,"cgDmgTaken",%game),getGameTotalAvg(%vClient,"cgDmgTaken",%game),mFloatLength(%vClient.cgDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDirectHits",%game,%inc),getGameTotal(%vClient,"cgDirectHits",%game),getGameTotalAvg(%vClient,"cgDirectHits",%game),%vClient.cgDirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgShotsFired",%game,%inc),getGameTotal(%vClient,"cgShotsFired",%game),getGameTotalAvg(%vClient,"cgShotsFired",%game),%vClient.cgShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgMax",%game,%inc),getGameTotal(%vClient,"cgMax",%game),getGameTotalAvg(%vClient,"cgMax",%game),mFloatLength(%vClient.cgMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgT",%game,%inc),getGameTotal(%vClient,"cgT",%game),getGameTotalAvg(%vClient,"cgT",%game),mFloatLength(%vClient.cgT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgCom",%game,%inc),getGameTotal(%vClient,"cgCom",%game),getGameTotalAvg(%vClient,"cgCom",%game),%vClient.cgCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgMA",%game,%inc),getGameTotal(%vClient,"cgMA",%game),getGameTotalAvg(%vClient,"cgMA",%game),%vClient.cgMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgACC",%game,%inc),getGameTotal(%vClient,"cgACC",%game),getGameTotalAvg(%vClient,"cgACC",%game),mFloatLength(%vClient.cgACC,2)+0);
case "GrenadeLauncher":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeKills",%game,%inc),getGameTotal(%vClient,"grenadeKills",%game),getGameTotalAvg(%vClient,"grenadeKills",%game),%vClient.grenadeKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeDeaths",%game,%inc),getGameTotal(%vClient,"grenadeDeaths",%game),getGameTotalAvg(%vClient,"grenadeDeaths",%game),%vClient.grenadeDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeInDmg",%game,%inc),getGameTotal(%vClient,"grenadeInDmg",%game),getGameTotalAvg(%vClient,"grenadeInDmg",%game),mFloatLength(%vClient.grenadeInDmg,2)+0);
%line1 = '<color:0befe7> Damage Taken <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeInDmgTaken",%game,%inc),getGameTotal(%vClient,"grenadeInDmgTaken",%game),getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game),mFloatLength(%vClient.grenadeInDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeIndirectHits",%game,%inc),getGameTotal(%vClient,"grenadeIndirectHits",%game),getGameTotalAvg(%vClient,"grenadeIndirectHits",%game),%vClient.grenadeIndirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeShotsFired",%game,%inc),getGameTotal(%vClient,"grenadeShotsFired",%game),getGameTotalAvg(%vClient,"grenadeShotsFired",%game),%vClient.grenadeShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeMax",%game,%inc),getGameTotal(%vClient,"grenadeMax",%game),getGameTotalAvg(%vClient,"grenadeMax",%game),mFloatLength(%vClient.grenadeMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeT",%game,%inc),getGameTotal(%vClient,"grenadeT",%game),getGameTotalAvg(%vClient,"grenadeT",%game),mFloatLength(%vClient.grenadeT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeCom",%game,%inc),getGameTotal(%vClient,"grenadeCom",%game),getGameTotalAvg(%vClient,"grenadeCom",%game),%vClient.grenadeCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeMA",%game,%inc),getGameTotal(%vClient,"grenadeMA",%game),getGameTotalAvg(%vClient,"grenadeMA",%game),%vClient.grenadeMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeACC",%game,%inc),getGameTotal(%vClient,"grenadeACC",%game),getGameTotalAvg(%vClient,"grenadeACC",%game),mFloatLength(%vClient.grenadeACC,2)+0);
case "LaserRifle":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserKills",%game,%inc),getGameTotal(%vClient,"laserKills",%game),getGameTotalAvg(%vClient,"laserKills",%game),%vClient.laserKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDeaths",%game,%inc),getGameTotal(%vClient,"laserDeaths",%game),getGameTotalAvg(%vClient,"laserDeaths",%game),%vClient.laserDeaths);
%line1 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDmg",%game,%inc),getGameTotal(%vClient,"laserDmg",%game),getGameTotalAvg(%vClient,"laserDmg",%game),mFloatLength(%vClient.laserDmg,2)+0);
%line1 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDmgTaken",%game,%inc),getGameTotal(%vClient,"laserDmgTaken",%game),getGameTotalAvg(%vClient,"laserDmgTaken",%game),mFloatLength(%vClient.laserDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDirectHits",%game,%inc),getGameTotal(%vClient,"laserDirectHits",%game),getGameTotalAvg(%vClient,"laserDirectHits",%game),%vClient.laserDirectHits);
%line1 = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserShotsFired",%game,%inc),getGameTotal(%vClient,"laserShotsFired",%game),getGameTotalAvg(%vClient,"laserShotsFired",%game),%vClient.laserShotsFired);
%line1 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserHeadShot",%game,%inc),getGameTotal(%vClient,"laserHeadShot",%game),getGameTotalAvg(%vClient,"laserHeadShot",%game),%vClient.laserHeadShot);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserMax",%game,%inc),getGameTotal(%vClient,"laserMax",%game),getGameTotalAvg(%vClient,"laserMax",%game),mFloatLength(%vClient.laserMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserT",%game,%inc),getGameTotal(%vClient,"laserT",%game),getGameTotalAvg(%vClient,"laserT",%game),mFloatLength(%vClient.laserT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserCom",%game,%inc),getGameTotal(%vClient,"laserCom",%game),getGameTotalAvg(%vClient,"laserCom",%game),%vClient.laserCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserMA",%game,%inc),getGameTotal(%vClient,"laserMA",%game),getGameTotalAvg(%vClient,"laserMA",%game),%vClient.laserMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserACC",%game,%inc),getGameTotal(%vClient,"laserACC",%game),getGameTotalAvg(%vClient,"laserACC",%game),mFloatLength(%vClient.laserACC,2)+0);
case "FusionMortar":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarKills",%game,%inc),getGameTotal(%vClient,"mortarKills",%game),getGameTotalAvg(%vClient,"mortarKills",%game),%vClient.mortarKills);
%line1 = '<color:0befe7> Deaths <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarDeaths",%game,%inc),getGameTotal(%vClient,"mortarDeaths",%game),getGameTotalAvg(%vClient,"mortarDeaths",%game),%vClient.mortarDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarInDmg",%game,%inc),getGameTotal(%vClient,"mortarInDmg",%game),getGameTotalAvg(%vClient,"mortarInDmg",%game),mFloatLength(%vClient.mortarInDmg,2)+0);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarInDmgTaken",%game,%inc),getGameTotal(%vClient,"mortarInDmgTaken",%game),getGameTotalAvg(%vClient,"mortarInDmgTaken",%game),mFloatLength(%vClient.mortarInDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarIndirectHits",%game,%inc),getGameTotal(%vClient,"mortarIndirectHits",%game),getGameTotalAvg(%vClient,"mortarIndirectHits",%game),%vClient.mortarIndirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarShotsFired",%game,%inc),getGameTotal(%vClient,"mortarShotsFired",%game),getGameTotalAvg(%vClient,"mortarShotsFired",%game),%vClient.mortarShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarMax",%game,%inc),getGameTotal(%vClient,"mortarMax",%game),getGameTotalAvg(%vClient,"mortarMax",%game),mFloatLength(%vClient.mortarMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarT",%game,%inc),getGameTotal(%vClient,"mortarT",%game),getGameTotalAvg(%vClient,"mortarT",%game),mFloatLength(%vClient.mortarT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarCom",%game,%inc),getGameTotal(%vClient,"mortarCom",%game),getGameTotalAvg(%vClient,"mortarCom",%game),%vClient.mortarCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarMA",%game,%inc),getGameTotal(%vClient,"mortarMA",%game),getGameTotalAvg(%vClient,"mortarMA",%game),%vClient.mortarMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarACC",%game,%inc),getGameTotal(%vClient,"mortarACC",%game),getGameTotalAvg(%vClient,"mortarACC",%game),mFloatLength(%vClient.mortarACC,2)+0);
case "MissileLauncher":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileKills",%game,%inc),getGameTotal(%vClient,"missileKills",%game),getGameTotalAvg(%vClient,"missileKills",%game),%vClient.missileKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileDeaths",%game,%inc),getGameTotal(%vClient,"missileDeaths",%game),getGameTotalAvg(%vClient,"missileDeaths",%game),%vClient.missileDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileInDmg",%game,%inc),getGameTotal(%vClient,"missileInDmg",%game),getGameTotalAvg(%vClient,"missileInDmg",%game),mFloatLength(%vClient.missileInDmg,2)+0);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileInDmgTaken",%game,%inc),getGameTotal(%vClient,"missileInDmgTaken",%game),getGameTotalAvg(%vClient,"missileInDmgTaken",%game),mFloatLength(%vClient.missileInDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileIndirectHits",%game,%inc),getGameTotal(%vClient,"missileIndirectHits",%game),getGameTotalAvg(%vClient,"missileIndirectHits",%game),mFloatLength(%vClient.missileIndirectHits,2)+0);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileShotsFired",%game,%inc),getGameTotal(%vClient,"missileShotsFired",%game),getGameTotalAvg(%vClient,"missileShotsFired",%game),%vClient.missileShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileMax",%game,%inc),getGameTotal(%vClient,"missileMax",%game),getGameTotalAvg(%vClient,"missileMax",%game),mFloatLength(%vClient.missileMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileT",%game,%inc),getGameTotal(%vClient,"missileT",%game),getGameTotalAvg(%vClient,"missileT",%game),mFloatLength(%vClient.missileT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileCom",%game,%inc),getGameTotal(%vClient,"missileCom",%game),getGameTotalAvg(%vClient,"missileCom",%game),%vClient.missileCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileMA",%game,%inc),getGameTotal(%vClient,"missileMA",%game),getGameTotalAvg(%vClient,"missileMA",%game),%vClient.missileMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileACC",%game,%inc),getGameTotal(%vClient,"missileACC",%game),getGameTotalAvg(%vClient,"missileACC",%game),mFloatLength(%vClient.missileACC,2)+0);
case "Shocklance":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceKills",%game,%inc),getGameTotal(%vClient,"shockLanceKills",%game),getGameTotalAvg(%vClient,"shockLanceKills",%game),%vClient.shockLanceKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceDeaths",%game,%inc),getGameTotal(%vClient,"shockLanceDeaths",%game),getGameTotalAvg(%vClient,"shockLanceDeaths",%game),%vClient.shockLanceDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceInDmg",%game,%inc),getGameTotal(%vClient,"shockLanceInDmg",%game),getGameTotalAvg(%vClient,"shockLanceInDmg",%game),mFloatLength(%vClient.shockLanceInDmg,20)+0);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceInDmgTaken",%game,%inc),getGameTotal(%vClient,"shockLanceInDmgTaken",%game),getGameTotalAvg(%vClient,"shockLanceInDmgTaken",%game),mFloatLength(%vClient.shockLanceInDmgTaken,2)+0);
%line1 = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceIndirectHits",%game,%inc),getGameTotal(%vClient,"shockLanceIndirectHits",%game),getGameTotalAvg(%vClient,"shockLanceIndirectHits",%game),%vClient.shockLanceIndirectHits);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceShotsFired",%game,%inc),getGameTotal(%vClient,"shockLanceShotsFired",%game),getGameTotalAvg(%vClient,"shockLanceShotsFired",%game),%vClient.shockLanceShotsFired);
%line1 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockRearShot",%game,%inc),getGameTotal(%vClient,"shockRearShot",%game),getGameTotalAvg(%vClient,"shockRearShot",%game),%vClient.shockRearShot);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockMax",%game,%inc),getGameTotal(%vClient,"shockMax",%game),getGameTotalAvg(%vClient,"shockMax",%game),mFloatLength(%vClient.shockMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockT",%game,%inc),getGameTotal(%vClient,"shockT",%game),getGameTotalAvg(%vClient,"shockT",%game),mFloatLength(%vClient.shockT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockCom",%game,%inc),getGameTotal(%vClient,"shockCom",%game),getGameTotalAvg(%vClient,"shockCom",%game),%vClient.shockCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockMA",%game,%inc),getGameTotal(%vClient,"shockMA",%game),getGameTotalAvg(%vClient,"shockMA",%game),%vClient.shockMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockACC",%game,%inc),getGameTotal(%vClient,"shockACC",%game),getGameTotalAvg(%vClient,"shockACC",%game),mFloatLength(%vClient.shockACC,2)+0);
case "PlasmaRifle":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaKills",%game,%inc),getGameTotal(%vClient,"plasmaKills",%game),getGameTotalAvg(%vClient,"plasmaKills",%game),%vClient.plasmaKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaDeaths",%game,%inc),getGameTotal(%vClient,"plasmaDeaths",%game),getGameTotalAvg(%vClient,"plasmaDeaths",%game),%vClient.plasmaDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaInDmg",%game,%inc),getGameTotal(%vClient,"plasmaInDmg",%game),getGameTotalAvg(%vClient,"plasmaInDmg",%game),mFloatLength(%vClient.plasmaInDmg,2)+0);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaInDmgTaken",%game,%inc),getGameTotal(%vClient,"plasmaInDmgTaken",%game),getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game),mFloatLength(%vClient.plasmaInDmgTaken,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaIndirectHits",%game,%inc),getGameTotal(%vClient,"plasmaIndirectHits",%game),getGameTotalAvg(%vClient,"plasmaIndirectHits",%game),mFloatLength(%vClient.plasmaIndirectHits,2)+0);
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaShotsFired"),getGameTotal(%vClient,"plasmaShotsFired",%game),getGameTotalAvg(%vClient,"plasmaShotsFired",%game),%vClient.plasmaShotsFired);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaMax",%game,%inc),getGameTotal(%vClient,"plasmaMax",%game),getGameTotalAvg(%vClient,"plasmaMax",%game),mFloatLength(%vClient.plasmaMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaT",%game,%inc),getGameTotal(%vClient,"plasmaT",%game),getGameTotalAvg(%vClient,"plasmaT",%game),mFloatLength(%vClient.plasmaT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaCom",%game,%inc),getGameTotal(%vClient,"plasmaCom",%game),getGameTotalAvg(%vClient,"plasmaCom",%game),%vClient.plasmaCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaMA",%game,%inc),getGameTotal(%vClient,"plasmaMA",%game),getGameTotalAvg(%vClient,"plasmaMA",%game),%vClient.plasmaMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaACC",%game,%inc),getGameTotal(%vClient,"plasmaACC",%game),getGameTotalAvg(%vClient,"plasmaACC",%game),mFloatLength(%vClient.plasmaACC,2)+0);
case "ELF":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"elfShotsFired",%game,%inc),getGameTotal(%vClient,"elfShotsFired",%game),getGameTotalAvg(%vClient,"elfShotsFired",%game),%vClient.elfShotsFired);
case "Mine":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Mine Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Mine Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineKills",%game,%inc),getGameTotal(%vClient,"mineKills",%game),getGameTotalAvg(%vClient,"mineKills",%game),%vClient.mineKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineDeaths",%game,%inc),getGameTotal(%vClient,"mineDeaths",%game),getGameTotalAvg(%vClient,"mineDeaths",%game),%vClient.mineDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineInDmg",%game,%inc),getGameTotal(%vClient,"mineInDmg",%game),getGameTotalAvg(%vClient,"mineInDmg",%game),mFloatLength(%vClient.mineInDmg,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineIndirectHits",%game,%inc),getGameTotal(%vClient,"mineIndirectHits",%game),getGameTotalAvg(%vClient,"mineIndirectHits",%game),%vClient.mineIndirectHits);
%line1 = '<color:0befe7> Mines Thrown<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Mines Thrown<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineShotsFired",%game,%inc),getGameTotal(%vClient,"mineShotsFired",%game),getGameTotalAvg(%vClient,"mineShotsFired",%game),%vClient.mineShotsFired);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineInDmgTaken",%game,%inc),getGameTotal(%vClient,"mineInDmgTaken",%game),getGameTotalAvg(%vClient,"mineInDmgTaken",%game),mFloatLength(%vClient.mineInDmgTaken,2)+0);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineMax",%game,%inc),getGameTotal(%vClient,"mineMax",%game),getGameTotalAvg(%vClient,"mineMax",%game),mFloatLength(%vClient.mineMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineT",%game,%inc),getGameTotal(%vClient,"mineT",%game),getGameTotalAvg(%vClient,"mineT",%game),mFloatLength(%vClient.mineT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineCom",%game,%inc),getGameTotal(%vClient,"mineCom",%game),getGameTotalAvg(%vClient,"mineCom",%game),%vClient.mineCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineMA",%game,%inc),getGameTotal(%vClient,"mineMA",%game),getGameTotalAvg(%vClient,"mineMA",%game),%vClient.mineMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineACC",%game,%inc),getGameTotal(%vClient,"mineACC",%game),getGameTotalAvg(%vClient,"mineACC",%game),mFloatLength(%vClient.mineACC,2)+0);
case "HandGrenade":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Hand Grenade Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Hand Grenade Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeKills",%game,%inc),getGameTotal(%vClient,"hGrenadeKills",%game),getGameTotalAvg(%vClient,"hGrenadeKills",%game),%vClient.hGrenadeKills);
%line1 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeDeaths",%game,%inc),getGameTotal(%vClient,"hGrenadeDeaths",%game),getGameTotalAvg(%vClient,"hGrenadeDeaths",%game),%vClient.hGrenadeDeaths);
%line1 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Dealt<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInDmg",%game,%inc),getGameTotal(%vClient,"hGrenadeInDmg",%game),getGameTotalAvg(%vClient,"hGrenadeInDmg",%game),mFloatLength(%vClient.hGrenadeInDmg,2)+0);
%line1 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInHits",%game,%inc),getGameTotal(%vClient,"hGrenadeInHits",%game),getGameTotalAvg(%vClient,"hGrenadeInHits",%game),%vClient.hGrenadeInHits);
%line1 = '<color:0befe7> Grenades Thrown<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Grenades Thrown<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeShotsFired",%game,%inc),getGameTotal(%vClient,"hGrenadeShotsFired",%game),getGameTotalAvg(%vClient,"hGrenadeShotsFired",%game),%vClient.hGrenadeShotsFired);
%line1 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInDmgTaken",%game,%inc),getGameTotal(%vClient,"hGrenadeInDmgTaken",%game),getGameTotalAvg(%vClient,"hGrenadeInDmgTaken",%game),mFloatLength(%vClient.hGrenadeInDmgTaken,2)+0);
%line1 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Max Distance<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeMax",%game,%inc),getGameTotal(%vClient,"hGrenadeMax",%game),getGameTotalAvg(%vClient,"hGrenadeMax",%game),mFloatLength(%vClient.hGrenadeMax,2)+0);
%line1 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Relative Velocity<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeT",%game,%inc),getGameTotal(%vClient,"hGrenadeT",%game),getGameTotalAvg(%vClient,"hGrenadeT",%game),mFloatLength(%vClient.hGrenadeT,2)+0);
%line1 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Weapon Combos<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeCom",%game,%inc),getGameTotal(%vClient,"hGrenadeCom",%game),getGameTotalAvg(%vClient,"hGrenadeCom",%game),%vClient.hGrenadeCom);
%line1 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeMA",%game,%inc),getGameTotal(%vClient,"hGrenadeMA",%game),getGameTotalAvg(%vClient,"hGrenadeMA",%game),%vClient.hGrenadeMA);
%line1 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Accuracy<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeACC",%game,%inc),getGameTotal(%vClient,"hGrenadeACC",%game),getGameTotalAvg(%vClient,"hGrenadeACC",%game),mFloatLength(%vClient.hGrenadeACC,2)+0);
case "SatchelCharge":
%inc = %client.GlArg4;
if(%inc != -1){//History
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Satchel Charge Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t%2> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient,%inc);
%header = "<color:0befe7><lmargin:180>Stats<lmargin:310>Totals<lmargin:440>Total Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
else{//Default
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Satchel Charge Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tWEAPON\t%1\t-1> Back</a> - <a:gamelink\tStats\tReset\t%1>Return To Score Screen</a>',%vClient);
%header = '<color:0befe7><lmargin:180>Live<lmargin:270>Moving Avg<lmargin:370>Totals<lmargin:470>Total Avg';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
}
%line1 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Kills <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"satchelChargeKills",%game,%inc),getGameTotal(%vClient,"satchelChargeKills",%game),getGameTotalAvg(%vClient,"satchelChargeKills",%game),%vClient.satchelChargeKills);
%line1 = '<color:0befe7> Deaths <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Deaths <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"satchelChargeDeaths",%game,%inc),getGameTotal(%vClient,"satchelChargeDeaths",%game),getGameTotalAvg(%vClient,"satchelChargeDeaths",%game),%vClient.satchelChargeDeaths);
%line1 = '<color:0befe7> Splash Damage <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Splash Damage <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInDmg",%game,%inc),getGameTotal(%vClient,"SatchelInDmg",%game),getGameTotalAvg(%vClient,"SatchelInDmg",%game),mFloatLength(%vClient.SatchelInDmg,2)+0);
%line1 = '<color:0befe7> Hits <color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Hits <color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInHits",%game,%inc),getGameTotal(%vClient,"SatchelInHits",%game),getGameTotalAvg(%vClient,"SatchelInHits",%game),%vClient.SatchelInHits);
%line1 = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%5<lmargin:270>%2<lmargin:370>%3<lmargin:470>%4';
%line2 = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:310>%3<lmargin:440>%4';
%line = (%inc != -1) ? %line2 : %line1;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInDmgTaken",%game,%inc),getGameTotal(%vClient,"SatchelInDmgTaken",%game),getGameTotalAvg(%vClient,"SatchelInDmgTaken",%game),mFloatLength(%vClient.SatchelInDmgTaken,2)+0);
default://fail safe / reset
%client.viewMenu = 0;
%client.viewClient = 0;
%client.viewStats = 0;
}
}