TacoServer/Classic/scripts/autoexec/MapRepetitionChecker.cs
ChocoTaco d20062c870 Update MapRepetitionChecker.cs
Removed a condition that is no longer needed

Updated annotations
2019-10-07 00:21:08 -04:00

94 lines
3 KiB
C#

// Map Repetition Checker Script
//
// To help decrease the chances of a repeated map in the map rotation by correcting repeated maps thru script
//
// Runs at the beginning of every map change
// Keeps track of maps played (Last 4)
// If any are repeating it picks a new map
//
// $EvoCachedNextMission = "RoundTheMountain";
// $EvoCachedNextMission = "Arrakis";
// $EvoCachedNextMission = "RoundTheMountainLT";
// $EvoCachedNextMission = "ArenaDomeDM";
//
$PreviousMission4back = "";
$PreviousMission3back = "";
$PreviousMission2back = "";
$PreviousMission1back = "";
//Ran in MissionTypeOptions.cs
function MapRepetitionChecker( %game )
{
//Debug
//%MapRepetitionCheckerDebug = true;
if(!$GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
return;
if($EvoCachedNextMission $= "")
return;
if(!$Host::TournamentMode)
{
//Do work
if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission ||
$PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission ||
$CurrentMission $= $EvoCachedNextMission )
MapRepetitionCheckerFindRandom();
//Set vars
if($PreviousMission3back !$= "") $PreviousMission4back = $PreviousMission3back;
if($PreviousMission2back !$= "") $PreviousMission3back = $PreviousMission2back;
if($PreviousMission1back !$= "") $PreviousMission2back = $PreviousMission1back;
$PreviousMission1back = $CurrentMission;
//Debug
if(%MapRepetitionCheckerDebug)
{
if($PreviousMission1back !$= "") echo("PM1: " @ $PreviousMission1back);
if($PreviousMission2back !$= "") echo("PM2: " @ $PreviousMission2back);
if($PreviousMission3back !$= "") echo("PM3: " @ $PreviousMission3back);
if($PreviousMission4back !$= "") echo("PM4: " @ $PreviousMission4back);
}
}
}
function MapRepetitionCheckerFindRandom()
{
if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps
else
return;
if( $CurrentMissionType $= "Deathmatch" )
%MapCheckerRandom = getRandom(1,8);
else
%MapCheckerRandom = getRandom(1,6);
//Backup
$SetNextMissionRestore = $EvoCachedNextMission;
//Do work
$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
//Make sure new map still complies
if( $EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back ||
$EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back ||
$CurrentMission $= $EvoCachedNextMission )
MapRepetitionCheckerFindRandom();
else
{
error(formatTimeString("HH:nn:ss") SPC "Map Repetition Corrected from" SPC $SetNextMissionRestore SPC "to" SPC $EvoCachedNextMission @ "." );
//Admin Message Only
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
{
%cl = ClientGroup.getObject(%idx);
if(%cl.isAdmin)
messageClient(%cl, 'MsgMapRepCorrection', '\crMap Repetition Corrected: Next mission set from %1 to %2.', $SetNextMissionRestore, $EvoCachedNextMission);
}
}
}