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85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
//To help decrease the chances of a repeated map in the map rotation by correcting repeated maps thru script
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//$EvoCachedNextMission = "RoundTheMountain";
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//$EvoCachedNextMission = "Arrakis";
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//$EvoCachedNextMission = "RoundTheMountainLT";
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//$EvoCachedNextMission = "ArenaDomeDM";
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//
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//
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$PreviousMission4back = "";
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$PreviousMission3back = "";
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$PreviousMission2back = "";
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$PreviousMission1back = "";
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//Run in GetTeamCounts.cs
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function MapRepetitionChecker( %game )
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{
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//Debug
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//%MapRepetitionCheckerDebug = true;
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if(!$GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
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return;
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if($EvoCachedNextMission $= "")
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return;
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if(!$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 )
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{
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//Backup
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$SetNextMissionRestore = $EvoCachedNextMission;
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//Do work
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if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission ||
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$PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission ||
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$CurrentMission $= $EvoCachedNextMission )
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MapRepetitionCheckerFindRandom();
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//Set vars
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if($PreviousMission3back !$= "") $PreviousMission4back = $PreviousMission3back;
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if($PreviousMission2back !$= "") $PreviousMission3back = $PreviousMission2back;
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if($PreviousMission1back !$= "") $PreviousMission2back = $PreviousMission1back;
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$PreviousMission1back = $CurrentMission;
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//Debug
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if(%MapRepetitionCheckerDebug)
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{
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if($PreviousMission1back !$= "") echo("PM1: " @ $PreviousMission1back);
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if($PreviousMission2back !$= "") echo("PM2: " @ $PreviousMission2back);
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if($PreviousMission3back !$= "") echo("PM3: " @ $PreviousMission3back);
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if($PreviousMission4back !$= "") echo("PM4: " @ $PreviousMission4back);
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}
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}
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$MapRepetitionCheckerRunOnce = 1;
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}
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function MapRepetitionCheckerFindRandom()
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{
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if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
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SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps
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else
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return;
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if( $CurrentMissionType $= "Deathmatch" )
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%MapCheckerRandom = getRandom(1,8);
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else
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%MapCheckerRandom = getRandom(1,6);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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//Do work
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if( $EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back ||
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$EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back ||
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$CurrentMission $= $EvoCachedNextMission )
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MapRepetitionCheckerFindRandom();
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else
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{
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error(formatTimeString("HH:nn:ss") SPC "Map Repetition Corrected from" SPC $SetNextMissionRestore SPC "to" SPC $EvoCachedNextMission @ "." );
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messageAll('MsgNoBaseRapeNotify', '\crMap Repetition Corrected: Next mission set to %1.', $EvoCachedNextMission);
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}
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}
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//Once per match
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//Called in DefaultGame::gameOver(%game) in defaultGame.ovl evo
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function MapRepetitionCheckerReset( %game )
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{
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$MapRepetitionCheckerRunOnce = 0;
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} |