TacoServer/Classic/scripts/autoexec/TeamBalanceNotify.cs
2020-03-23 16:23:42 -04:00

133 lines
3.5 KiB
C#

// Team Balance Notify Script
//
// Give the client a notification on the current state of balancing
// Furthermore if Autobalance is enabled. Proceed to Autobalancing
// Autobalance does not need TeamBalanceNotify to be enabled to run
//
// Enable or Disable
// $Host::EnableTeamBalanceNotify = 1;
// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
//
// Called in GetTeamCounts.cs
function TeamBalanceNotify( %game, %team1difference, %team2difference )
{
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
{
//echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference);
//Uneven
if( $PlayerCount[1] !$= $PlayerCount[2] )
{
if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
{
if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
$TBNStatus = "UNBALANCED";
}
else
//Means teams arnt even, but arnt so uneven to do anything about. Meaning a team is a man down. 6vs7, 4vs3 etc
$TBNStatus = "UNEVEN";
}
//Teams are even
else if( $PlayerCount[1] == $PlayerCount[2] && $TBNStatus !$= "PLAYEDEVEN" )
$TBNStatus = "EVEN";
switch$($TBNStatus)
{
case IDLE:
//Do Nothing
case UNEVEN:
//Do Nothing
case UNBALANCED:
//Start Schedule to Notify
$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
$TBNStatus = "NOTIFY";
case EVEN:
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
$TBNStatus = "PLAYEDEVEN";
case PLAYEDEVEN:
//Do Nothing
case NOTIFY:
//Do Nothing
}
}
//echo($TBNStatus);
}
//Check to see if teams are still unbalanced
//Fire AutoBalance in 30 sec if enabled
function NotifyUnbalanced( %game )
{
if(isEventPending($NotifySchedule))
cancel($NotifySchedule);
if( $TBNStatus $= "NOTIFY" ) //If Status has changed to EVEN or anything else.
{
//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
}
//Difference Variables
%team1difference = $PlayerCount[1] - $PlayerCount[2];
%team2difference = $PlayerCount[2] - $PlayerCount[1];
if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
ResetTBNStatus();
return;
}
//Continue
else if( %team1difference >= 2 || %team2difference >= 2 )
{
//Autobalance Warning
if( $Host::EnableAutobalance )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
}
//If Autobalance is disabled, message only.
else if( $Host::EnableTeamBalanceNotify )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(13000, 0, "ResetTBNStatus");
schedule(15000, 0, "ResetGetCountsStatus");
}
}
}
}
// Reset TBNStatus
function ResetTBNStatus()
{
$TBNStatus = "IDLE";
}
// Reset every map change
package ResetTBNGameOver
{
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset TBNStatus
ResetTBNStatus();
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ResetTBNGameOver))
activatePackage(ResetTBNGameOver);