TacoServer/vehicles/vehicle.cs
2018-06-28 14:34:52 -04:00

1699 lines
52 KiB
C#

// Notes:
// - respawning vehicles with turrets (bomber/tank) will not setup the turret properly
//Damage Rate for entering Liquid
$VehicleDamageLava = 0.0325;
$VehicleDamageHotLava = 0.0325;
$VehicleDamageCrustyLava = 0.0325;
$NumVehiclesDeploy = 0;
//**************************************************************
//* GENERAL PURPOSE FUNCTIONS
//**************************************************************
function VehicleData::onAdd(%data, %obj)
{
Parent::onAdd(%data, %obj);
if((%data.sensorData !$= "") && (%obj.getTarget() != -1))
setTargetSensorData(%obj.getTarget(), %data.sensorData);
%obj.setRechargeRate(%data.rechargeRate);
// set full energy
%obj.setEnergyLevel(%data.MaxEnergy);
if(%obj.disableMove)
%obj.immobilized = true;
if(%obj.deployed)
{
// z0dd - ZOD, 5/12/04. This is retarded. This causes many problems in Siege and
// Tournament mode for all game types. Deploy these vehicles regardless.
//if($countDownStarted)
// %data.schedule(($Host::WarmupTime * 1000) / 2, "vehicleDeploy", %obj, 0, 1);
//else
//{
// $VehiclesDeploy[$NumVehiclesDeploy] = %obj;
// $NumVehiclesDeploy++;
//}
if($Host::WarmupTime >= 2)
%data.schedule(($Host::WarmupTime * 1000) / 2, "vehicleDeploy", %obj, 0, 1);
else
%data.schedule(2000, "vehicleDeploy", %obj, 0, 1);
}
if(%obj.mountable || %obj.mountable $= "")
%data.isMountable(%obj, true);
else
%data.isMountable(%obj, false);
%obj.setSelfPowered();
// %data.canObserve = true;
}
function VehicleData::onRemove(%this, %obj)
{
// if there are passengers/driver, kick them out
%this.deleteAllMounted(%obj);
for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
if (%obj.getMountNodeObject(%i)) {
%passenger = %obj.getMountNodeObject(%i);
%passenger.unmount();
}
vehicleListRemove(%obj.getDataBlock(), %obj);
if(%obj.lastPilot.lastVehicle == %obj)
%obj.lastPilot.lastVehicle = "";
Parent::onRemove(%this, %obj);
}
// z0dd - ZOD, 5/17/03. New function. Unlimited energy bug fix.
function MobileBaseVehicle::onRemove(%this, %obj)
{
if(%obj.station.triggeredBy !$= "")
%obj.station.getDataBlock().onLeaveTrigger(%obj.station.trigger, %obj.station.triggeredBy);
%obj.station.notDeployed = true;
Parent::onRemove(%this, %obj);
}
// z0dd - ZOD, 4/10/04. ilys - checkSpeed function. Kill the driver and MPB if going too fast.
function MobileBaseVehicle::checkSpeed(%data, %obj)
{
if(!isObject(%obj))
return;
if(isEventPending(%obj.speedCheck))
cancel(%obj.speedCheck);
if(VectorLen(%obj.getVelocity()) > 200)
{
if(%obj.getMountNodeObject(0)) %obj.getMountNodeObject(0).scriptKill(36);
%obj.setDamagelevel(4);
}
%obj.speedCheck = %data.schedule(5000, "checkSpeed", %obj);
}
function VehicleData::onDamage(%this,%obj)
{
%damage = %obj.getDamageLevel();
if (%damage >= %this.destroyedLevel)
{
if(%obj.getDamageState() !$= "Destroyed")
{
if(%obj.respawnTime !$= "")
%obj.marker.schedule = %obj.marker.data.schedule(%obj.respawnTime, "respawn", %obj.marker);
%obj.setDamageState(Destroyed);
}
}
else
{
if(%obj.getDamageState() !$= "Enabled")
%obj.setDamageState(Enabled);
}
}
function VehicleData::playerDismounted(%data, %obj, %player)
{
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, true );
setTargetSensorGroup(%obj.getTarget(), %obj.team);
// if there is a turret, set its team as well.
if( %obj.turretObject > 0 )
setTargetSensorGroup(%obj.turretObject.getTarget(), %obj.team);
}
function HoverVehicle::useCreateHeight()
{
//this function is declared to prevent console error msg spam...
}
function WheeledVehicle::useCreateHeight()
{
//this function is declared to prevent console error msg spam...
}
function AssaultVehicle::onDamage(%this, %obj)
{
if(isObject(%obj.getMountNodeObject(10)))
(%obj.getMountNodeObject(10)).setDamagelevel(%obj.getDamageLevel());
Parent::onDamage(%this, %obj);
}
function BomberFlyer::onDamage(%this, %obj)
{
if(isObject(%obj.getMountNodeObject(10)))
(%obj.getMountNodeObject(10)).setDamagelevel(%obj.getDamageLevel());
Parent::onDamage(%this, %obj);
}
function MobileBaseVehicle::onDamage(%this, %obj)
{
if(isObject(%obj.getMountNodeObject(1)))
(%obj.getMountNodeObject(1)).setDamagelevel(%obj.getDamageLevel());
Parent::onDamage(%this, %obj);
}
function VehicleData::onEnterLiquid(%data, %obj, %coverage, %type)
{
switch(%type)
{
case 0:
//Water
%obj.setHeat(0.0);
case 1:
//Ocean Water
%obj.setHeat(0.0);
case 2:
//River Water
%obj.setHeat(0.0);
case 3:
//Stagnant Water
%obj.setHeat(0.0);
case 4:
//Lava
%obj.liquidDamage(%data, $VehicleDamageLava, $DamageType::Lava);
case 5:
//Hot Lava
%obj.liquidDamage(%data, $VehicleDamageHotLava, $DamageType::Lava);
case 6:
//Crusty Lava
%obj.liquidDamage(%data, $VehicleDamageCrustyLava, $DamageType::Lava);
case 7:
//Quick Sand
}
}
function FlyingVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
{
if(%obj.getDamageState() !$= "Destroyed")
{
%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
passengerLiquidDamage(%obj, %damageAmount, %damageType);
}
else
%obj.lDamageSchedule = "";
}
function WheeledVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
{
if(%obj.getDamageState() !$= "Destroyed")
{
%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
passengerLiquidDamage(%obj, %damageAmount, %damageType);
}
else
%obj.lDamageSchedule = "";
}
function HoverVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
{
if(%obj.getDamageState() !$= "Destroyed")
{
%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
passengerLiquidDamage(%obj, %damageAmount, %damageType);
}
else
%obj.lDamageSchedule = "";
}
function passengerLiquidDamage(%obj, %damageAmount, %damageType)
{
for(%i = %num; %i < %obj.getDataBlock().numMountPoints; %i++)
if (%p = %obj.getMountNodeObject(%i))
%p.liquidDamage(%p.getDatablock(), $DamageLava, $DamageType::Lava);
}
function VehicleData::onLeaveLiquid(%data, %obj, %type)
{
switch(%type)
{
case 0:
//Water
%obj.setHeat(1.0);
case 1:
//Ocean Water
%obj.setHeat(1.0);
case 2:
//River Water
%obj.setHeat(1.0);
case 3:
//Stagnant Water
%obj.setHeat(1.0);
case 4:
//Lava
case 5:
//Hot Lava
case 6:
//Crusty Lava
case 7:
//Quick Sand
}
if(%obj.lDamageSchedule !$= "")
{
cancel(%obj.lDamageSchedule);
%obj.lDamageSchedule = "";
}
}
function VehicleData::onDestroyed(%data, %obj, %prevState)
{
if(%obj.lastDamagedBy)
{
%destroyer = %obj.lastDamagedBy;
game.vehicleDestroyed(%obj, %destroyer);
//error("vehicleDestroyed( "@ %obj @", "@ %destroyer @")");
}
radiusVehicleExplosion(%data, %obj);
if(%obj.turretObject)
if(%obj.turretObject.getControllingClient())
%obj.turretObject.getDataBlock().playerDismount(%obj.turretObject);
for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
{
if (%obj.getMountNodeObject(%i)) {
%flingee = %obj.getMountNodeObject(%i);
%flingee.getDataBlock().doDismount(%flingee, true);
%xVel = 250.0 - (getRandom() * 500.0);
%yVel = 250.0 - (getRandom() * 500.0);
%zVel = (getRandom() * 100.0) + 50.0;
%flingVel = %xVel @ " " @ %yVel @ " " @ %zVel;
%flingee.applyImpulse(%flingee.getTransform(), %flingVel);
echo("got player..." @ %flingee.getClassName());
%flingee.damage(0, %obj.getPosition(), 0.4, $DamageType::Crash);
}
}
%data.deleteAllMounted(%obj);
// -----------------------------------------------------------------------------------------
// z0dd - ZOD - Czar, 6/24/02. Move this vehicle out of the way so nothing collides with it.
if(%data.getName() $="BomberFlyer" || %data.getName() $="MobileBaseVehicle" || %data.getName() $="AssaultVehicle")
{
// %obj.setFrozenState(true);
%obj.schedule(2000, "delete");
//%data.schedule(500, 'onAvoidCollisions', %obj);
%obj.schedule(500, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000"));
}
else
{
%obj.setFrozenState(true);
%obj.schedule(500, "delete");
}
// -----------------------------------------------------------------------------------------
}
// ----------------------------------------------------------------------------------
// z0dd - ZOD, 6/13/02. Move this vehicle out of the way so nothing collides with it.
function VehicleData::onAvoidCollisions(%data, %obj)
{
// Get the current location of the vehicle and send it to the moon!
%transform = posFromTransform(%obj.getTransform());
%position = getWord(%transform, 0) SPC getWord(%transform, 1) SPC (getWord(%transform, 2)+2000);
%rotation = getWord(%transform, 3) SPC getWord(%transform, 4) SPC getWord(%transform, 5) SPC getWord(%transform, 6);
%obj.setTransform(%position SPC %rotation);
}
// ----------------------------------------------------------------------------------
// z0dd - ZOD, 5/12/04. Damage vehicles that collide with armor
function VehicleData::onCollision( %data, %obj, %col )
{
// Keep vehicle ghost from harming players?
if(%obj.getDamageState() $= "Destroyed")
return;
if(!isObject(%obj) || !isObject(%col))
return;
if($Host::ClassicLoadVRamChanges)
{
if(%col.getDataBlock().className $= "Armor")
{
%vel = %obj.getVelocity();
%vecLen = vectorDot(%vel, vectorNormalize(%vel));
if(%vecLen > %data.collDamageThresholdVel)
{
%data.damageObject(%obj, %col, VectorAdd(%vel, %obj.getPosition()), %vecLen * %data.collDamageMultiplier, $DamageType::Impact);
}
%obj.playAudio(0, %data.hardImpactSound);
}
}
}
function radiusVehicleExplosion(%data, %vehicle)
{
// this is a modified version of RadiusExplosion() from projectiles.cs
%position = %vehicle.getPosition();
InitContainerRadiusSearch(%position, %data.explosionRadius, $TypeMasks::PlayerObjectType |
$TypeMasks::VehicleObjectType |
$TypeMasks::MoveableObjectType |
$TypeMasks::StaticShapeObjectType |
$TypeMasks::ForceFieldObjectType |
$TypeMasks::TurretObjectType |
$TypeMasks::ItemObjectType);
%numTargets = 0;
while ((%targetObject = containerSearchNext()) != 0)
{
if(%targetObject == %vehicle)
continue;
%dist = containerSearchCurrRadDamageDist();
if (%dist > %data.explosionRadius)
continue;
if (%targetObject.isMounted())
{
%mount = %targetObject.getObjectMount();
if(%mount == %vehicle)
continue;
%found = -1;
for (%i = 0; %i < %mount.getDataBlock().numMountPoints; %i++)
{
if (%mount.getMountNodeObject(%i) == %targetObject)
{
%found = %i;
break;
}
}
if (%found != -1)
{
if (%mount.getDataBlock().isProtectedMountPoint[%found] && (%mount != %vehicle))
continue;
}
}
%targets[%numTargets] = %targetObject;
%targetDists[%numTargets] = %dist;
%numTargets++;
}
for (%i = 0; %i < %numTargets; %i++)
{
%targetObject = %targets[%i];
%dist = %targetDists[%i];
%coverage = calcExplosionCoverage(%position, %targetObject,
($TypeMasks::InteriorObjectType |
$TypeMasks::TerrainObjectType |
$TypeMasks::ForceFieldObjectType));
if (%coverage == 0)
continue;
%amount = (1.0 - (%dist / %data.explosionRadius)) * %coverage * %data.explosionDamage;
%targetData = %targetObject.getDataBlock();
%momVec = "0 0 1";
if(%amount > 0)
%targetData.damageObject(%targetObject, %sourceObject, %position, %amount, $DamageType::Explosion, %momVec);
}
}
function VehicleData::deleteAllMounted()
{
}
//**************************************************************
//* VEHICLE CREATION
//**************************************************************
// (NOTE: No entry for Wildcat Grav Cycle is here. -- DG)
//----------------------------
// SHRIKE SCOUT FLIER
//----------------------------
function ScoutFlyer::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%obj.mountImage(ScoutChaingunParam, 0);
%obj.mountImage(ScoutChaingunImage, 2);
%obj.mountImage(ScoutChaingunPairImage, 3);
%obj.nextWeaponFire = 2;
%obj.schedule(5500, "playThread", $ActivateThread, "activate");
}
//----------------------------
// THUNDERSWORD BOMBER
//----------------------------
function BomberFlyer::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%turret = TurretData::create(BomberTurret);
MissionCleanup.add(%turret);
%turret.team = %obj.teamBought;
%turret.selectedWeapon = 1;
%turret.setSelfPowered();
%obj.mountObject(%turret, 10);
%turret.mountImage(BomberTurretBarrel,2);
%turret.mountImage(BomberTurretBarrelPair,3);
%turret.mountImage(BomberBombImage, 4);
%turret.mountImage(BomberBombPairImage, 5);
%turret.mountImage(BomberTargetingImage, 6);
%obj.turretObject = %turret;
%turret.setCapacitorRechargeRate( %turret.getDataBlock().capacitorRechargeRate );
%turret.vehicleMounted = %obj;
//vehicle turrets should not auto fire at targets
%turret.setAutoFire(false);
//for this particular weapon - a non-firing datablock used only so the AI can aim the turret
//Also needed so we can set the turret parameters..
%turret.mountImage(AIAimingTurretBarrel, 0);
// setup the turret's target info
setTargetSensorGroup(%turret.getTarget(), %turret.team);
setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
}
//----------------------------
// HAVOC TRANSPORT FLIER
//----------------------------
function HAPCFlyer::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%obj.schedule(6000, "playThread", $ActivateThread, "activate");
}
//----------------------------
// BEOWULF ASSAULT VEHICLE
//----------------------------
function AssaultVehicle::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%turret = TurretData::create(AssaultPlasmaTurret);
%turret.selectedWeapon = 1;
MissionCleanup.add(%turret);
%turret.team = %obj.teamBought;
%turret.setSelfPowered();
%obj.mountObject(%turret, 10);
%turret.mountImage(AssaultPlasmaTurretBarrel, 2);
%turret.mountImage(AssaultMortarTurretBarrel, 4);
%turret.setCapacitorRechargeRate( %turret.getDataBlock().capacitorRechargeRate );
%obj.turretObject = %turret;
//vehicle turrets should not auto fire at targets
%turret.setAutoFire(false);
//Needed so we can set the turret parameters..
%turret.mountImage(AssaultTurretParam, 0);
%obj.schedule(6000, "playThread", $ActivateThread, "activate");
// set the turret's target info
setTargetSensorGroup(%turret.getTarget(), %turret.team);
setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
}
//----------------------------
// JERICHO FORWARD BASE (Mobile Point Base)
//----------------------------
function MobileBaseVehicle::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%obj.station = "";
%obj.turret = "";
%obj.beacon = "";
%obj.schedule(5000, "playThread", $AmbientThread, "ambient");
// z0dd - ZOD, 4/10/04. ilys - Start checkSpeed schedule on MPB
%this.checkSpeed(%obj);
}
//**************************************************************
//* MULTI-CREW VEHICLE DELETION
//**************************************************************
//----------------------------
//BEOWULF ASSAULT VEHICLE
//----------------------------
function AssaultVehicle::deleteAllMounted(%data, %obj)
{
%turret = %obj.getMountNodeObject(10);
if(!isObject(%turret))
return;
if(%client = %turret.getControllingClient())
{
%client.player.setControlObject(%client.player);
%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
%client.player.mountVehicle = false;
}
%turret.schedule(2000, "delete");
}
//----------------------------
// THUNDERSWORD BOMBER
//----------------------------
function BomberFlyer::deleteAllMounted(%data, %obj)
{
if(isObject(%obj.beacon))
%obj.beacon.schedule(50, delete);
%turret = %obj.getMountNodeObject(10);
if(!%turret)
return;
%turret.altTrigger = 0;
%turret.fireTrigger = 0;
if(%client = %turret.getControllingClient())
{
commandToClient(%client, 'endBomberSight');
%client.player.setControlObject(%client.player);
%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
%client.player.mountVehicle = false;
%client.player.bomber = false;
%client.player.isBomber = false;
}
%turret.schedule(2000, delete);
}
//----------------------------
// JERICHO FORWARD BASE
//----------------------------
function MobileBaseVehicle::deleteAllMounted(%data, %obj)
{
if(isEventPending(%obj.speedCheck))
cancel(%obj.speedCheck);
if(isObject(%obj.station)) // z0dd - ZOD, 4/25/02. Console spam fix.
{
if(%obj.station.triggeredBy !$= "")
%obj.station.getDataBlock().onLeaveTrigger(%obj.station.trigger, %obj.station.triggeredBy);
%obj.station.notDeployed = true;
%obj.station.getDataBlock().onLosePowerDisabled(%obj.station);
%obj.unmountObject(%obj.station);
%obj.station.trigger.schedule(1000, delete);
%obj.station.schedule(2000, delete);
}
if(isObject(%obj.turret)) // z0dd - ZOD, 4/25/02. Console spam fix.
{
%obj.turret.getDataBlock().onLosePowerDisabled(%obj.turret);
%obj.unmountObject(%obj.turret);
%obj.turret.schedule(2000, delete);
}
//--------------------------------------------------------------------------
// z0dd - ZOD, 4/25/02. MPB Teleporter.
// if (isObject(%obj.teleporter))
// {
// %obj.teleporter.setThreadDir($ActivateThread, FALSE);
// %obj.teleporter.playThread($ActivateThread,"activate");
// %obj.teleporter.playAudio($ActivateSound, StationVehicleDeactivateSound);
// }
//--------------------------------------------------------------------------
if(isObject(%obj.shield))
%obj.shield.schedule(2000, delete);
if(isObject(%obj.beacon))
{
%obj.beacon.schedule(0, delete);
}
}
//**************************************************************
//* WEAPON MOUNTING ON VEHICLES
//**************************************************************
//----------------------------
// SHRIKE SCOUT FLIER
//----------------------------
function ScoutFlyer::playerMounted(%data, %obj, %player, %node)
{
// scout flyer == SUV (single-user vehicle)
commandToClient(%player.client, 'setHudMode', 'Pilot', "Shrike", %node);
$numVWeapons = 1;
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
}
//----------------------------
// THUNDERSWORD BOMBER
//----------------------------
function BomberFlyer::playerMounted(%data, %obj, %player, %node)
{
if(%node == 0)
{
// pilot position
%player.setPilot(true);
commandToClient(%player.client, 'setHudMode', 'Pilot', "Bomber", %node);
}
else if(%node == 1)
{
// bombardier position
%turret = %obj.getMountNodeObject(10);
%player.vehicleTurret = %turret;
%player.setTransform("0 0 0 0 0 1 0");
%player.lastWeapon = %player.getMountedImage($WeaponSlot);
%player.unmountImage($WeaponSlot);
if(!%player.client.isAIControlled())
{
%player.setControlObject(%turret);
%player.client.setObjectActiveImage(%turret, 2);
}
commandToClient(%player.client, 'startBomberSight');
%turret.bomber = %player;
$bWeaponActive = 0;
%obj.getMountNodeObject(10).selectedWeapon = 1;
commandToClient(%player.client,'SetWeaponryVehicleKeys', true);
commandToClient(%player.client, 'setHudMode', 'Pilot', "Bomber", %node);
%player.isBomber = true;
}
else
{
// tail gunner position
commandToClient(%player.client, 'setHudMode', 'Passenger', "Bomber", %node);
}
// build a space-separated string representing passengers
// 0 = no passenger; 1 = passenger (e.g. "1 0 0 ")
%passString = buildPassengerString(%obj);
// send the string of passengers to all mounted players
for(%i = 0; %i < %data.numMountPoints; %i++)
if(%obj.getMountNodeObject(%i) > 0)
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
}
//----------------------------
// HAVOC TRANSPORT FLIER
//----------------------------
function HAPCFlyer::playerMounted(%data, %obj, %player, %node)
{
if(%node == 0) {
// pilot position
commandToClient(%player.client, 'setHudMode', 'Pilot', "HAPC", %node);
}
else {
// all others
commandToClient(%player.client, 'setHudMode', 'Passenger', "HAPC", %node);
}
// build a space-separated string representing passengers
// 0 = no passenger; 1 = passenger (e.g. "1 0 0 1 1 0 ")
%passString = buildPassengerString(%obj);
// send the string of passengers to all mounted players
for(%i = 0; %i < %data.numMountPoints; %i++)
if(%obj.getMountNodeObject(%i) > 0)
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
}
//----------------------------
// WILDCAT GRAV CYCLE
//----------------------------
function ScoutVehicle::playerMounted(%data, %obj, %player, %node)
{
// scout vehicle == SUV (single-user vehicle)
commandToClient(%player.client, 'setHudMode', 'Pilot', "Hoverbike", %node);
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
}
//----------------------------
// BEOWULF ASSAULT VEHICLE
//----------------------------
function AssaultVehicle::playerMounted(%data, %obj, %player, %node)
{
if(%node == 0) {
// driver position
// is there someone manning the turret?
//%turreteer = %obj.getMountedNodeObject(1);
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
}
else if(%node == 1)
{
// turreteer position
%turret = %obj.getMountNodeObject(10);
%player.vehicleTurret = %turret;
%player.setTransform("0 0 0 0 0 1 0");
%player.lastWeapon = %player.getMountedImage($WeaponSlot);
%player.unmountImage($WeaponSlot);
if(!%player.client.isAIControlled())
{
%player.setControlObject(%turret);
%player.client.setObjectActiveImage(%turret, 2);
}
%turret.turreteer = %player;
// if the player is the turreteer, show vehicle's weapon icons
//commandToClient(%player.client, 'showVehicleWeapons', %data.getName());
//%player.client.setVWeaponsHudActive(1); // plasma turret icon (default)
$aWeaponActive = 0;
commandToClient(%player.client,'SetWeaponryVehicleKeys', true);
%obj.getMountNodeObject(10).selectedWeapon = 1;
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
}
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
// build a space-separated string representing passengers
// 0 = no passenger; 1 = passenger (e.g. "1 0 ")
%passString = buildPassengerString(%obj);
// send the string of passengers to all mounted players
for(%i = 0; %i < %data.numMountPoints; %i++)
if(%obj.getMountNodeObject(%i) > 0)
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
}
//----------------------------
// JERICHO FORWARD BASE
//----------------------------
function MobileBaseVehicle::playerMounted(%data, %obj, %player, %node)
{
// MPB vehicle == SUV (single-user vehicle)
commandToClient(%player.client, 'setHudMode', 'Pilot', "MPB", %node);
if(%obj.deploySchedule)
{
%obj.deploySchedule.clear();
%obj.deploySchedule = "";
}
if(%obj.deployed !$= "" && %obj.deployed == 1)
{
%obj.setThreadDir($DeployThread, false);
%obj.playThread($DeployThread,"deploy");
%obj.playAudio($DeploySound, MobileBaseUndeploySound);
%obj.station.setThreadDir($DeployThread, false);
%obj.station.getDataBlock().onLosePowerDisabled(%obj.station);
%obj.station.clearSelfPowered();
%obj.station.goingOut=false;
%obj.station.notDeployed = 1;
%obj.station.playAudio($DeploySound, MobileBaseStationUndeploySound);
if((%turretClient = %obj.turret.getControllingClient()) !$= "")
{
CommandToServer( 'resetControlObject', %turretClient );
}
%obj.turret.setThreadDir($DeployThread, false);
%obj.turret.clearTarget();
%obj.turret.setTargetObject(-1);
%obj.turret.playAudio($DeploySound, MobileBaseTurretUndeploySound);
%obj.shield.open();
%obj.shield.schedule(1000,"delete");
%obj.deploySchedule = "";
//-----------------------------------------------------------------------
// z0dd - ZOD, 4/25/02. MPB Teleporter.
// %obj.teleporter.setThreadDir($ActivateThread, FALSE);
// %obj.teleporter.playThread($ActivateThread,"activate");
// %obj.teleporter.playAudio($ActivateSound, StationVehicleDeactivateSound);
//-----------------------------------------------------------------------
%obj.fullyDeployed = 0;
%obj.noEnemyControl = 0;
}
%obj.deployed = 0;
// update observers who are following this guy...
if( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
}
function buildPassengerString(%vehicle)
{
%passStr = "";
for(%i = 0; %i < %vehicle.getDatablock().numMountPoints; %i++)
{
if(%vehicle.getMountNodeObject(%i) > 0)
%passStr = %passStr @ "1 ";
else
%passStr = %passStr @ "0 ";
}
return %passStr;
}
function MobileBaseVehicle::playerDismounted(%data, %obj, %player)
{
%obj.schedule(500, "deployVehicle", %data, %player);
Parent::playerDismounted( %data, %obj, %player );
}
function WheeledVehicle::deployVehicle(%obj, %data, %player)
{
if (!%data.vehicleDeploy(%obj, %player))
%obj.schedule(500, "deployVehicle", %data, %player);
}
//**************************************************************
//* JERICHO DEPLOYMENT and UNDEPLOYMENT
//**************************************************************
function MobileBaseVehicle::vehicleDeploy(%data, %obj, %player, %force)
{
if(VectorLen(%obj.getVelocity()) <= 0.1 || %force)
{
%deployMessage = "";
if( (%deployMessage = %data.checkTurretDistance(%obj)) $= "" || %force)
{
if(%obj.station $= "")
{
if( (%deployMessage = %data.checkDeploy(%obj)) $= "" || %force)
{
%obj.station = new StaticShape() {
scale = "1 1 1";
dataBlock = "MobileInvStation";
lockCount = "0";
homingCount = "0";
team = %obj.team;
vehicle = %obj;
};
%obj.station.startFade(0,0,true);
%obj.mountObject(%obj.station, 2);
%obj.station.getDataBlock().createTrigger(%obj.station);
%obj.station.setSelfPowered();
%obj.station.playThread($PowerThread,"Power");
%obj.station.playAudio($HumSound,StationHumSound);
%obj.station.vehicle = %obj;
%obj.turret = new turret() {
scale = "1 1 1";
dataBlock = "MobileTurretBase";
lockCount = "0";
homingCount = "0";
team = %obj.team;
};
%obj.turret.setDamageLevel(%obj.getDamageLevel());
%obj.mountObject(%obj.turret, 1);
%obj.turret.setSelfPowered();
%obj.turret.playThread($PowerThread,"Power");
//%obj.turret.mountImage(MissileBarrelLarge, 0 ,false);
// -----------------------------------------------------
// z0dd - ZOD, 4/25/02. modular MPB turret
if(%obj.barrel !$= "")
{
%obj.turret.mountImage(%obj.barrel, 0 ,false);
}
else
{
%obj.turret.mountImage(MissileBarrelLarge, 0 ,false);
}
// -----------------------------------------------------
%obj.beacon = new BeaconObject() {
dataBlock = "DeployedBeacon";
position = %obj.position;
rotation = %obj.rotation;
team = %obj.team;
};
%obj.beacon.setBeaconType(friend);
%obj.beacon.setTarget(%obj.team);
checkSpawnPos(%obj, 20);
}
}
else
{
%obj.station.setSelfPowered();
%obj.station.playThread($PowerThread,"Power");
%obj.turret.setSelfPowered();
%obj.turret.playThread($PowerThread,"Power");
}
if(%deployMessage $= "" || %force)
{
if(%obj.turret.getTarget() == -1)
{
%obj.turret.setTarget(%obj.turret.target);
}
%obj.turret.setThreadDir($DeployThread, true);
%obj.turret.playThread($DeployThread,"deploy");
%obj.turret.playAudio($DeploySound, MobileBaseTurretDeploySound);
%obj.station.notDeployed = 1;
%obj.setThreadDir($DeployThread, true);
%obj.playThread($DeployThread,"deploy");
%obj.playAudio($DeploySound, MobileBaseDeploySound);
%obj.deployed = 1;
%obj.deploySchedule = "";
%obj.disableMove = true;
%obj.setFrozenState(true);
if(isObject(%obj.shield))
%obj.shield.delete();
%obj.shield = new forceFieldBare()
{
scale = "1.22 1.8 1.1";
dataBlock = "defaultTeamSlowFieldBare";
team = %obj.team;
};
%obj.shield.open();
setTargetSensorData(%obj.getTarget(), MPBDeployedSensor);
}
}
if(%deployMessage !$= "")
messageClient(%player.client, '', %deployMessage);
return true;
}
else
{
return false;
}
}
function MobileBaseVehicle::onEndSequence(%data, %obj, %thread)
{
if(%thread == $DeployThread && !%obj.deployed)
{
%obj.unmountObject(%obj.station);
%obj.station.trigger.delete();
%obj.station.delete();
%obj.station = "";
%obj.beacon.delete();
%obj.unmountObject(%obj.turret);
%obj.turret.delete();
%obj.turret = "";
if(!%obj.immobilized)
{
%obj.disableMove = false;
%obj.setFrozenState(false);
}
setTargetSensorData(%obj.getTarget(), %data.sensorData);
}
else
{
%obj.station.startFade(0,0,false);
%obj.station.setThreadDir($DeployThread, true);
%obj.station.playThread($DeployThread,"deploy");
%obj.station.playAudio($DeploySound, MobileBaseStationDeploySound);
%obj.station.goingOut = true;
%obj.shield.setTransform(%obj.getSlotTransform(3));
%obj.shield.close();
%obj.isDeployed = true;
%obj.noEnemyControl = 1;
}
Parent::onEndSequence(%data, %obj, %thread);
}
function MobileInvStation::onEndSequence(%data, %obj, %thread)
{
if(!%obj.goingOut)
%obj.startFade(0,0,true);
else
{
%obj.notDeployed = 0;
%obj.vehicle.fullyDeployed = 1;
//--------------------------------------------------------------------------------
// z0dd - ZOD, 4/25/02. MPB Teleporter.
// if(isObject(%obj.vehicle.teleporter))
// {
// %obj.vehicle.teleporter.setThreadDir($ActivateThread, TRUE);
// %obj.vehicle.teleporter.playThread($ActivateThread,"activate");
// %obj.vehicle.teleporter.playAudio($ActivateSound, StationVehicleAcitvateSound);
// }
//--------------------------------------------------------------------------------
}
Parent::onEndSequence(%data, %obj, %thread);
}
function MobileBaseVehicle::checkDeploy(%data, %obj)
{
%mask = $TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType |
$TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType |
$TypeMasks::ItemObjectType | $TypeMasks::PlayerObjectType |
$TypeMasks::TurretObjectType | //$TypeMasks::StaticTSObjectType |
$TypeMasks::InteriorObjectType;
//%slot 1 = turret %slot 2 = station
%height[1] = 0;
%height[2] = 0;
%radius[1] = 2.4;
%radius[2] = 2.4;
%stationFailed = false;
%turretFailed = false;
for(%x = 1; %x < 3; %x++)
{
%posXY = getWords(%obj.getSlotTransform(%x), 0, 1);
%posZ = (getWord(%obj.getSlotTransform(%x), 2) + %height[%x]);
InitContainerRadiusSearch(%posXY @ " " @ %posZ, %radius[%x], %mask);
while ((%objFound = ContainerSearchNext()) != 0)
{
if(%objFound != %obj)
{
if(%x == 1)
%turretFailed = true;
else
%stationFailed = true;
break;
}
}
}
//If turret, station or both fail the send back the error message...
if(%turretFailed && %stationFailed)
return "Both Turret and Station are blocked and unable to deploy.";
if(%turretFailed)
return "Turret is blocked and unable to deploy.";
if(%stationFailed)
return "Station is blocked and unable to deploy.";
//Check the station for collision with the Terrain
%mat = %obj.getTransform();
for(%x = 1; %x < 7; %x+=2)
{
%startPos = MatrixMulPoint(%mat, %data.stationPoints[%x]);
%endPos = MatrixMulPoint(%mat, %data.stationPoints[%x+1]);
%rayCastObj = containerRayCast(%startPos, %endPos, $TypeMasks::TerrainObjectType, 0);
if(%rayCastObj)
return "Station is blocked by terrain and unable to deploy.";
}
return "";
}
function MobileBaseVehicle::checkTurretDistance(%data, %obj)
{
%pos = getWords(%obj.getTransform(), 0, 2);
InitContainerRadiusSearch(%pos, 20, $TypeMasks::TurretObjectType | $TypeMasks::InteriorObjectType); // z0dd - ZOD, 6/21/02. Allow closer deploy. Was 100
while ((%objFound = ContainerSearchNext()) != 0)
{
if(%objFound.getType() & $TypeMasks::TurretObjectType)
{
if(%objFound.getDataBlock().ClassName $= "TurretBase")
return "Turret Base is in the area. Unable to deploy.";
}
else
{
%subStr = getSubStr(%objFound.interiorFile, 1, 4);
if(%subStr !$= "rock" && %subStr !$= "spir" && %subStr !$= "misc")
return "Building is in the area. Unable to deploy.";
}
}
return "";
}
//**************************************************************
//* VEHICLE INVENTORY MANAGEMENT
//**************************************************************
//--------------------------------------------------------------
// NUMBER OF PURCHASEABLE VEHICLES PER TEAM
//--------------------------------------------------------------
$VehicleRespawnTime = 15000;
$Vehiclemax[ScoutVehicle] = 4;
$VehicleMax[AssaultVehicle] = 3;
$VehicleMax[MobileBaseVehicle] = 1;
$VehicleMax[ScoutFlyer] = 4;
$VehicleMax[BomberFlyer] = 2;
$VehicleMax[HAPCFlyer] = 2;
function vehicleListRemove(%data, %obj)
{
%blockName = %data.getName();
for($i = 0; %i < $VehicleMax[%blockName]; %i++)
if($VehicleInField[%obj.team, %blockName, %i] == %obj)
{
$VehicleInField[%obj.team, %blockName, %i] = 0;
$VehicleTotalCount[%obj.team, %blockName]--;
break;
}
}
function vehicleListAdd(%blockName, %obj)
{
for($i = 0; %i < $VehicleMax[%blockName]; %i++)
{
if($VehicleInField[%obj.team, %blockName, %i] $= "" || $VehicleInField[%obj.team, %blockName, %i] == 0)
{
$VehicleInField[%obj.team, %blockName, %i] = %obj;
$VehicleTotalCount[%obj.team, %blockName]++;
break;
}
}
}
function clearVehicleCount(%team)
{
$VehicleTotalCount[%team, ScoutVehicle] = 0;
$VehicleTotalCount[%team, AssaultVehicle] = 0;
$VehicleTotalCount[%team, MobileBaseVehicle] = 0;
$VehicleTotalCount[%team, ScoutFlyer] = 0;
$VehicleTotalCount[%team, BomberFlyer] = 0;
$VehicleTotalCount[%team, HAPCFlyer] = 0;
}
//**************************************************************
//* VEHICLE HUD SEAT INDICATOR LIGHTS
//**************************************************************
// ---------------------------------------------------------
// z0dd - ZOD, 6/18/02. Get the name of the vehicle node and
// pass to Armor::onMount and Armor::onDismount in player.cs
function findNodeName(%vehicle, %node)
{
%vName = %vehicle.getDataBlock().getName();
if(%vName !$= "HAPCFlyer")
{
if(%node == 0)
return 'pilot';
else if(%node == 1)
return 'gunner';
else
return 'tailgunner';
}
else
{
if(%node == 0)
return 'pilot';
else if(%node == 1)
return 'tailgunner';
else
return 'passenger';
}
}
// z0dd - ZOD, 4/10/04. Lagg_Alot, re-write.
function findAIEmptySeat(%vehicle, %player)
{
%myArmor = %player.getArmorSize();
%dataBlock = %vehicle.getDataBlock();
if (%dataBlock.getName() $= "BomberFlyer" && %myArmor $= "Heavy")
%num = 2;
else
%num = 1;
%node = -1;
for(%i = %num; %i < %dataBlock.numMountPoints; %i++)
{
if (!%vehicle.getMountNodeObject(%i))
{
//cheap hack - for now, AI's will mount the next available node regardless of where they collided
%node = %i;
break;
}
}
//return the empty seat
return %node;
}
function findEmptySeat(%vehicle, %player, %forceNode)
{
%minNode = 1;
%node = -1;
%dataBlock = %vehicle.getDataBlock();
%dis = %dataBlock.minMountDist;
%playerPos = getWords(%player.getTransform(), 0, 2);
%message = "";
if(%dataBlock.lightOnly)
{
if(%player.client.armor $= "Light")
%minNode = 0;
else
%message = '\c2Only Scout Armors can pilot this vehicle.~wfx/misc/misc.error.wav';
}
else if(%player.client.armor $= "Light" || %player.client.armor $= "Medium")
%minNode = 0;
else
%minNode = findFirstHeavyNode(%dataBlock);
if(%forceNode !$= "")
%node = %forceNode;
else
{
for(%i = 0; %i < %dataBlock.numMountPoints; %i++)
if(!%vehicle.getMountNodeObject(%i))
{
%seatPos = getWords(%vehicle.getSlotTransform(%i), 0, 2);
%disTemp = VectorLen(VectorSub(%seatPos, %playerPos));
if(%disTemp <= %dis)
{
%node = %i;
%dis = %disTemp;
}
}
}
if(%node != -1 && %node < %minNode)
{
if(%message $= "")
{
if(%node == 0)
%message = '\c2Only Scout or Assault Armors can pilot this vehicle.~wfx/misc/misc.error.wav';
else
%message = '\c2Only Scout or Assault Armors can use that position.~wfx/misc/misc.error.wav';
}
if(!%player.noSitMessage)
{
%player.noSitMessage = true;
%player.schedule(2000, "resetSitMessage");
messageClient(%player.client, 'MsgArmorCantMountVehicle', %message);
}
%node = -1;
}
return %node;
}
function findFirstHeavyNode(%data)
{
for(%i = 0; %i < %data.numMountPoints; %i++)
if(%data.mountPose[%i] $= "")
return %i;
return %data.numMountPoints;
}
//**************************************************************
//* DAMAGE FUNCTIONS
//**************************************************************
function VehicleData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %theClient, %proj)
{
if(%proj !$= "")
{
if(%amount > 0 && %targetObject.lastDamageProj !$= %proj)
{
%targetObject.lastDamageProj = %proj;
%targetObject.lastDamageAmount = %amount;
}
else if(%targetObject.lastDamageAmount < %amount)
%amount = %amount - %targetObject.lastDamageAmount;
else
return;
}
// check for team damage
%sourceClient = %sourceObject ? %sourceObject.getOwnerClient() : 0;
%targetTeam = getTargetSensorGroup(%targetObject.getTarget());
if(%sourceClient)
%sourceTeam = %sourceClient.getSensorGroup();
else if(isObject(%sourceObject) && %sourceObject.getClassName() $= "Turret")
{
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
%sourceClient = %sourceObject.getControllingClient(); // z0dd - ZOD, 6/10/02. Play a sound to client when they hit a vehicle with a controlled turret
}
else
{
%sourceTeam = %sourceObject ? getTargetSensorGroup(%sourceObject.getTarget()) : -1;
// Client is allready defined and this spams console - ZOD
//%sourceClient = %sourceObject.getControllingClient(); // z0dd - ZOD, 6/10/02. Play a sound to client when they hit a vehicle from a vehicle
}
// vehicles no longer obey team damage -JR
// if(!$teamDamage && (%targetTeam == %sourceTeam) && %targetObject.getDamagePercent() > 0.5)
// return;
//but we do want to track the destroyer
if(%sourceObject)
{
%targetObject.lastDamagedBy = %sourceObject;
%targetObject.lastDamageType = %damageType;
}
else
%targetObject.lastDamagedBy = 0;
// ----------------------------------------------------------------------------------
// z0dd - ZOD, 6/10/02. Play a sound to client when they hit a vehicle
if(%sourceClient && %sourceClient.vehicleHitSound)
{
if(%targetTeam != %sourceTeam)
{
if ((%damageType > 0 && %damageType < 11) ||
(%damageType == 13) ||
(%damageType > 15 && %damageType < 24) ||
(%damageType > 25 && %damageType < 32))
{
messageClient(%sourceClient, 'MsgClientHit', %sourceClient.vehicleHitWav);
}
}
}
// ----------------------------------------------------------------------------------
// Scale damage type & include shield calculations...
if (%data.isShielded)
%amount = %data.checkShields(%targetObject, %position, %amount, %damageType);
%damageScale = %data.damageScale[%damageType];
if(%damageScale !$= "")
%amount *= %damageScale;
if(%amount != 0)
%targetObject.applyDamage(%amount);
if(%targetObject.getDamageState() $= "Destroyed" )
{
if( %momVec !$= "")
%targetObject.setMomentumVector(%momVec);
}
}
function VehicleData::onImpact(%data, %vehicleObject, %collidedObject, %vec, %vecLen)
{
if(%vecLen > %data.minImpactSpeed)
%data.damageObject(%vehicleObject, 0, VectorAdd(%vec, %vehicleObject.getPosition()),
%vecLen * %data.speedDamageScale, $DamageType::Ground);
// associated "crash" sounds
if(%vecLen > %vDataBlock.hardImpactSpeed)
%vehicleObject.playAudio(0, %vDataBlock.hardImpactSound);
else if(%vecLen > %vDataBlock.softImpactSpeed)
%vehicleObject.playAudio(0, %vDataBlock.softImpactSound);
}
//**************************************************************
//* VEHICLE TIMEOUTS
//**************************************************************
function vehicleAbandonTimeOut(%vehicle)
{
if(%vehicle.getDatablock().cantAbandon $= "" && %vehicle.lastPilot $= "")
{
for(%i = 0; %i < %vehicle.getDatablock().numMountPoints; %i++)
if (%vehicle.getMountNodeObject(%i))
{
%passenger = %vehicle.getMountNodeObject(%i);
if(%passenger.lastVehicle !$= "")
schedule(15000, %passenger.lastVehicle,"vehicleAbandonTimeOut", %passenger.lastVehicle);
%passenger.lastVehicle = %vehicle;
%vehicle.lastPilot = %passenger;
return;
}
if(%vehicle.respawnTime !$= "")
%vehicle.marker.schedule = %vehicle.marker.data.schedule(%vehicle.respawnTime, "respawn", %vehicle.marker);
%vehicle.mountable = 0;
%vehicle.startFade(1000, 0, true);
%vehicle.schedule(1001, "delete");
}
}
//------------------------------------------------------------------------------
function HoverVehicleData::create(%block, %team, %oldObj)
{
if(%oldObj $= "")
{
%obj = new HoverVehicle()
{
dataBlock = %block;
respawn = "0";
teamBought = %team;
team = %team;
};
}
else
{
%obj = new HoverVehicle()
{
dataBlock = %block; // z0dd - ZOD, 5/18/03. Dynamix had param named %data, screwed up creation
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Fixed, was 0
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
}
return(%obj);
}
function WheeledVehicleData::create(%data, %team, %oldObj)
{
if(%oldObj $= "")
{
%obj = new WheeledVehicle()
{
dataBlock = %data;
respawn = "0";
teamBought = %team;
team = %team;
};
}
else
{
%obj = new WheeledVehicle()
{
dataBlock = %data;
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Fixed, was 0
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
deployed = %oldObj.deployed;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
}
return(%obj);
}
function FlyingVehicleData::create(%data, %team, %oldObj)
{
if(%oldObj $= "")
{
%obj = new FlyingVehicle()
{
dataBlock = %data;
respawn = "0";
teamBought = %team;
team = %team;
};
}
else
{
%obj = new FlyingVehicle()
{
dataBlock = %data;
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Fixed, was missing this param
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
}
return(%obj);
}
function FlyingVehicleData::switchSidesSetPos(%data, %oldObj)
{
%team = %oldObj.curTeam == 1 ? 2 : 1;
%oldObj.curTeam = %team;
%obj = new FlyingVehicle()
{
dataBlock = %data;
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Was missing this param
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
%obj.setTransform(%oldObj.getTransform());
return(%obj);
}
function WheeledVehicleData::switchSidesSetPos(%data, %oldObj)
{
%team = %oldObj.curTeam == 1 ? 2 : 1;
%oldObj.curTeam = %team;
%obj = new WheeledVehicle()
{
dataBlock = %data;
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Lagg_Alot - Fixed, was 0
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
deployed = %oldObj.deployed;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
%obj.setTransform(%oldObj.getTransform());
return(%obj);
}
// z0dd - ZOD, 4/10/04. Lagg_Alot - Function was named incorrectly
//function HoverVehicleData::switchSides(%data, %oldObj)
function HoverVehicleData::switchSidesSetPos(%data, %oldObj)
{
%team = %oldObj.curTeam == 1 ? 2 : 1;
%oldObj.curTeam = %team;
%obj = new HoverVehicle()
{
dataBlock = %data;
respawn = %oldObj.respawn; // z0dd - ZOD, 4/10/04. Lagg_Alot - Fixed, was 0
teamBought = %team;
team = %team;
mountable = %oldObj.mountable;
disableMove = %oldObj.disableMove;
resetPos = %oldObj.resetPos;
respawnTime = %oldObj.respawnTime;
marker = %oldObj;
};
%obj.setTransform(%oldObj.getTransform());
return(%obj);
}
function resetNonStaticObjPositions()
{
MissionGroup.setupPositionMarkers(false);
MissionCleanup.positionReset();
}
function next(%team)
{
ResetObjsPositions(%team);
}
function SimGroup::positionReset(%group)
{
for(%i = %group.getCount() - 1; %i >=0 ; %i--)
{
%obj = %group.getObject(%i);
if(%obj.resetPos && %obj.getName() !$= PosMarker)
%obj.delete();
else
%obj.positionReset();
}
for(%i = 0; %i < %group.getCount(); %i++)
{
%obj = %group.getObject(%i);
if(%obj.getName() $= PosMarker)
{
cancel(%obj.schedule);
%newObj = %obj.data.switchSidesSetPos(%obj);
MissionCleanup.add(%newObj);
setTargetSensorGroup(%newObj.target, %newObj.team);
}
else
%obj.positionReset();
}
}
function VehicleData::respawn(%data, %marker)
{
%mask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType;
InitContainerRadiusSearch(%marker.getWorldBoxCenter(), %data.checkRadius, %mask);
if(containerSearchNext() == 0)
{
%newObj = %data.create(%marker.curTeam, %marker);
%newObj.startFade(1000, 0, false);
%newObj.setTransform(%marker.getTransform());
setTargetSensorGroup(%newObj.target, %newObj.team);
MissionCleanup.add(%newObj);
}
else
{
%marker.schedule = %data.schedule(3000, "respawn", %marker);
}
}
function SimObject::positionReset(%group, %team)
{
//Used to avoid warnings
}
function Terraformer::positionReset(%group, %team)
{
//Used to avoid warnings
}
function SimGroup::setupPositionMarkers(%group, %create)
{
for(%i = %group.getCount() - 1; %i >= 0; %i--)
{
%obj = %group.getObject(%i);
if(%obj.resetPos || %obj.respawnTime !$= "")
{
if(%create)
{
%marker = %obj.getDataBlock().createPositionMarker(%obj);
MissionCleanup.add(%marker);
%obj.marker = %marker;
}
else
{
%obj.delete();
}
}
else
%obj.setupPositionMarkers(%create);
}
}
function SimObject::setupPositionMarkers(%group, %create)
{
//Used to avoid warnings
}
function VehicleData::createPositionMarker(%data, %obj)
{
%marker = new Trigger(PosMarker)
{
dataBlock = markerTrigger;
mountable = %obj.mountable;
disableMove = %obj.disableMove;
resetPos = %obj.resetPos;
data = %obj.getDataBlock().getName();
deployed = %obj.deployed;
curTeam = %obj.team;
respawnTime = %obj.respawnTime;
};
%marker.setTransform(%obj.getTransform());
return %marker;
}
function VehicleData::hasDismountOverrides(%data, %obj)
{
return false;
}