mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
3188 lines
99 KiB
C#
3188 lines
99 KiB
C#
$classicVersion = "1.5.2"; // z0dd - ZOD, 5/12/04. Set the version.
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if($Host::TimeLimit $= "")
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$Host::TimeLimit = 20;
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$SB::WODec = 0.004; // whiteout
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$SB::DFDec = 0.02; // damageFlash
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$Classic::gravSetting = -26.9; // z0dd - ZOD, 9/13/02. Classic Gravity setting
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$Classic::cameraSpeed = 50;
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$Camera::movementSpeed = $Classic::cameraSpeed; // z0dd - ZOD, 9/13/02. Classic camera speed.
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// z0dd - ZOD, 12/7/02. Put server packet rate settings in ServerPrefs.cs
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$pref::Net::PacketRateToClient = $Host::ClassicPacketRateToClient;
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$pref::Net::PacketSize = $Host::ClassicPacketSize;
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$ConnectCount = 0; // z0dd - ZOD, 7/17/03. Used for connection log.
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$BackupPassword = $Host::Password; // z0dd - ZOD, 8/09/03. Backup the server pass
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// -----------------------------------------------------
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// z0dd - ZOD, 6/22/02. Addition.
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// Alert players on server that a remote connection has
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// been established to the server.
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$TelnetSpam = 0;
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function onTelnetConnect(%ip, %access)
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{
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%level = %access == 1 ? "full" : "read";
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%snd = '~wfx/misc/diagnostic_on.wav';
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%msg = '\c1Remote telnet connection established.%1';
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if($Host::TournamentMode && $TelnetSpam == 0)
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{
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messageAll('MsgTelnetConnect', %msg, %snd);
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logEcho("Incomming telnet connection from: " @ %ip @ " with " @ %level @ " access privledges", 1);
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$TelnetSpam = 1;
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schedule(2000, 0, "clearTelnetSpam");
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}
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}
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function clearTelnetSpam()
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{
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$TelnetSpam = 0;
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}
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// -----------------------------------------------------
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function VerifyCDCheck(%func)
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{
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if (!cdFileCheck())
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messageBoxOkCancel("TRIBES 2 CD CHECK", "You must have the Tribes 2 CD in the CD-ROM drive while playing Tribes 2. Please insert the CD.", "schedule(0, 0, VerifyCDCheck, " @ %func @ ");", "quit();");
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else
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call(%func);
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}
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function logEcho(%msg, %export)
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{
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// z0dd - ZOD, 5/19/03. Changed from $ClassicLogEchoEnabled, allow server owners to modify
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if($Host::ClassicLogEchoEnabled)
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{
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$AdminLog::new = formatTimeString("mm.dd.yy" SPC "h:nn" SPC "A") SPC %msg;
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%file = formatTimeString("mm.dd.yy") @ "Admin.log";
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echo("LOG: " @ $AdminLog::new);
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if(%export == 1)
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export("$AdminLog::*", $Host::ClassicAdminLogPath @"/"@ %file, true);
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}
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}
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//--------------------------------------------------------------------------
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// z0dd - ZOD, 3/27/02. Auto restart server after specified time
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function AutoRestart()
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{
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if(!$Host::TournamentMode)
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{
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$AutoRestart = 1;
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centerPrintAll("<color:ff0000><font:Arial:12>SERVER WILL BE AUTO REBOOTING NEXT MISSION.", 5, 1);
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messageAll( 'MsgServerRestart', '\c2SERVER WILL BE AUTO REBOOTING NEXT MISSION.~wfx/misc/red_alert.wav');
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logEcho("Automatic server restart on mission end begining.");
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}
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else
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schedule(300000, 0, "AutoRestart"); // Check back in 5 minutes
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}
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//--------------------------------------------------------------------------
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function CreateServer(%mission, %missionType)
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{
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DestroyServer();
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// z0dd - ZOD, 3/27/02. Automatically reboot the server after a specified time.
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$AutoRestart = 0; // Paranoia
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if($Host::ClassicAutoRestartServer == 1)
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schedule($Host::ClassicRestartTime * 3600000, 0, "AutoRestart");
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if($Host::ClassicTelnet)
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telnetsetparameters($Host::ClassicTelnetPort, $Host::ClassicTelnetPassword, $Host::ClassicTelnetListenPass);
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// Load server data blocks
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exec("scripts/commanderMapIcons.cs");
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exec("scripts/markers.cs");
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exec("scripts/serverAudio.cs");
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exec("scripts/damageTypes.cs");
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exec("scripts/deathMessages.cs");
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exec("scripts/inventory.cs");
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exec("scripts/camera.cs");
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exec("scripts/particleEmitter.cs"); // Must exist before item.cs and explosion.cs
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exec("scripts/particleDummies.cs");
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exec("scripts/projectiles.cs"); // Must exits before item.cs
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exec("scripts/player.cs");
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exec("scripts/gameBase.cs");
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exec("scripts/staticShape.cs");
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exec("scripts/weapons.cs");
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exec("scripts/turret.cs");
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exec("scripts/weapTurretCode.cs");
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exec("scripts/pack.cs");
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exec("scripts/vehicles/vehicle_spec_fx.cs"); // Must exist before other vehicle files or CRASH BOOM
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exec("scripts/vehicles/serverVehicleHud.cs");
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exec("scripts/vehicles/vehicle_shrike.cs");
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exec("scripts/vehicles/vehicle_bomber.cs");
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exec("scripts/vehicles/vehicle_havoc.cs");
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exec("scripts/vehicles/vehicle_wildcat.cs");
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exec("scripts/vehicles/vehicle_tank.cs");
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exec("scripts/vehicles/vehicle_mpb.cs");
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exec("scripts/vehicles/vehicle.cs"); // Must be added after all other vehicle files or EVIL BAD THINGS
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exec("scripts/ai.cs");
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exec("scripts/item.cs");
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exec("scripts/station.cs");
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exec("scripts/simGroup.cs");
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exec("scripts/trigger.cs");
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exec("scripts/forceField.cs");
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exec("scripts/lightning.cs");
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exec("scripts/weather.cs");
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exec("scripts/deployables.cs");
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//exec("scripts/stationSetInv.cs"); // z0dd - ZOD, 5/18/03. Not used.
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exec("scripts/navGraph.cs");
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exec("scripts/targetManager.cs");
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exec("scripts/serverCommanderMap.cs");
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exec("scripts/environmentals.cs");
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exec("scripts/power.cs");
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exec("scripts/supportClassic.cs"); // z0dd - ZOD, 5/13/02. Execute the support functions.
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exec("scripts/practice.cs"); // z0dd - ZOD, 3/13/02. Execute practice mode server functions.
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exec("scripts/serverTasks.cs");
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exec("scripts/admin.cs");
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exec("prefs/banlist.cs");
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// -------------------------------------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here.
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// z0dd - ZOD, 12/8/02. Explicit (base & classic) game type loading.
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exec("scripts/defaultGame.cs");
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exec("scripts/CTFGame.cs");
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exec("scripts/SCtFGame.cs");
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exec("scripts/PracticeCTFGame.cs");
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exec("scripts/TeamHuntersGame.cs");
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exec("scripts/SinglePlayerGame.cs");
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exec("scripts/SiegeGame.cs");
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exec("scripts/RabbitGame.cs");
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exec("scripts/HuntersGame.cs");
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exec("scripts/DnDGame.cs");
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exec("scripts/DMGame.cs");
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exec("scripts/CnHGame.cs");
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exec("scripts/BountyGame.cs");
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if($Host::ClassicLoadTR2Gametype)
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{
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exec("scripts/TR2Game.cs");
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}
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%search = "scripts/*Game.cs";
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for(%file = findFirstFile(%search); %file !$= ""; %file = findNextFile(%search))
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{
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%type = fileBase(%file); // get the name of the script
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if((%type !$= aiBountyGame) &&
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(%type !$= BountyGame) &&
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(%type !$= CnHGame) &&
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(%type !$= CTFGame) &&
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(%type !$= defaultGame) &&
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(%type !$= DMGame) &&
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(%type !$= DnDGame) &&
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(%type !$= HuntersGame) &&
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(%type !$= PracticeCTFGame) &&
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(%type !$= RabbitGame) &&
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(%type !$= SCtFGame) &&
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(%type !$= SiegeGame) &&
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(%type !$= SinglePlayerGame) &&
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(%type !$= TeamHuntersGame) &&
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(%type !$= TR2Game))
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{
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exec("scripts/" @ %type @ ".cs");
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}
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}
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// -------------------------------------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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$missionSequence = 0;
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$CurrentMissionType = %missionType;
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$HostGameBotCount = 0;
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$HostGamePlayerCount = 0;
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if ( $HostGameType !$= "SinglePlayer" )
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allowConnections(true);
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$ServerGroup = new SimGroup (ServerGroup);
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if(%mission $= "")
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{
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%mission = $HostMissionFile[$HostMission[0,0]];
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%missionType = $HostTypeName[0];
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}
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if ( ( $HostGameType $= "Online" && $pref::Net::DisplayOnMaster !$= "Never" ) ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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schedule(0,0,startHeartbeat);
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// setup the bots for this server
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if( $Host::BotsEnabled ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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initGameBots( %mission, %missionType );
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// z0dd - ZOD, 9/13/02. For TR2 compatability
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// This is a failsafe way of ensuring that default gravity is always restored
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// if a game type (such as TR2) changes it. It is placed here so that listen
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// servers will work after opening and closing different gametypes.
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$DefaultGravity = getGravity();
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// z0dd - ZOD, 07/19/03. fix for stuttering dual processor servers.
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// Moved here because it seems server must be created first.
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if(($Host::ClassicUseHighPerformanceCounter $= "0") || ($Host::ClassicUseHighPerformanceCounter == 0))
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{
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setPerfCounterEnable(0);
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}
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else
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{
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setPerfCounterEnable(1);
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}
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// load the mission...
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loadMission(%mission, %missionType, true);
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}
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function initGameBots( %mission, %mType )
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{
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echo( "adding bots..." );
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AISystemEnabled( false );
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if ( $Host::BotCount > 0 && %mType !$= "SinglePlayer" )
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{
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// Make sure this mission is bot enabled:
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for ( %idx = 0; %idx < $HostMissionCount; %idx++ )
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{
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if ( $HostMissionFile[%idx] $= %mission )
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break;
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}
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if ( $BotEnabled[%idx] )
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{
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if ( $Host::BotCount > 32 )
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$HostGameBotCount = 32;
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else
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$HostGameBotCount = $Host::BotCount;
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if ( $Host::BotCount > $Host::MaxPlayers - 1 )
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$HostGameBotCount = $Host::MaxPlayers - 1;
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//set the objective reassessment timeslice var
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$AITimeSliceReassess = 0;
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aiConnectMultiple( $HostGameBotCount, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
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}
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else
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{
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$HostGameBotCount = 0;
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}
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}
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}
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function getValidMap(%misType)
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{
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// Find the index of the mission type and choose a random map of this type
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for ( %type = 0; %type < $HostTypeCount; %type++ )
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{
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if ( $HostTypeName[%type] $= %misType )
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break;
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}
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// Now get the mission count of this type
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for(%i = 0; $HostMission[%type, %i] !$=""; %i++)
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%count = %i;
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if ( $HostGameBotCount > 0 )
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{
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// Pick a mission from this type within its mission count
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for(%j = 0; $HostMissionFile[$HostMission[%type, %j]] !$= ""; %j++)
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{
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%file = $HostMissionFile[$HostMission[%type, %j]];
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for ( %mis = 0; %mis < $HostMissionCount; %mis++ )
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{
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if( $HostMissionFile[%mis] $= %file )
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{
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if($BotEnabled[%mis])
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{
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%file = $HostMissionFile[$HostMission[%type, %j]];
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break;
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}
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}
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}
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}
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}
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else
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%file = $HostMissionFile[$HostMission[%type, mFloor(getRandom(0, %count-1))]];
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return %file;
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}
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function findNextCycleMission(%type)
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{
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%numPlayers = ClientGroup.getCount();
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if($Host::ClassicCycleMisTypes || $Host::ClassicRandomMisTypes)
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{
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%tempMission = getValidMap(%type);
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if(%tempMission $= "")
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{
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%tempMission = $CurrentMission;
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%type = $CurrentMissionType;
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}
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}
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else
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%tempMission = $CurrentMission;
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%failsafe = 0;
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while (1)
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{
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%nextMissionIndex = getNextMission(%tempMission, %type);
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%nextPotentialMission = $HostMissionFile[%nextMissionIndex];
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//just cycle to the next if we've gone all the way around...
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if (%nextPotentialMission $= $CurrentMission || %failsafe >= 1000)
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{
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%nextMissionIndex = getNextMission($CurrentMission, %type);
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//return $HostMissionName[%nextMissionIndex]; // z0dd - ZOD - Founder, 10/06/02. Was trying to load a mission name instead of file.
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return $HostMissionFile[%nextMissionIndex];
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}
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//get the player count limits for this mission
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%limits = $Host::MapPlayerLimits[%nextPotentialMission, %type];
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if (%limits $= "")
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return %nextPotentialMission;
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else
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{
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%minPlayers = getWord(%limits, 0);
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%maxPlayers = getWord(%limits, 1);
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if ((%minPlayers < 0 || %minPlayers == -1 || %numPlayers >= %minPlayers) && (%maxPlayers < 0 || %maxPlayers == -1 || %numPlayers <= %maxPlayers))
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return %nextPotentialMission;
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}
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//since we didn't return the mission, we must not have an acceptable number of players - check the next
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%tempMission = %nextPotentialMission;
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%failsafe++;
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}
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}
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function CycleMissions()
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{
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echo( "cycling mission. " @ ClientGroup.getCount() @ " clients in game." );
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if($Host::ClassicCycleMisTypes && !$Host::ClassicRandomMisTypes)
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{
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if($HostTypeName[$HostTypeCount + 1] !$= "")
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%type = $HostTypeName[$HostTypeCount + 1];
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else
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%type = $HostTypeName[0];
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%nextMission = findNextCycleMission(%type);
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messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $HostTypeDisplayName[%type] );
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loadMission( %nextMission, %type );
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}
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else if($Host::ClassicRandomMisTypes && !$Host::ClassicCycleMisTypes)
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{
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%ran = mFloor(getRandom(0, $HostTypeCount));
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if($HostTypeName[%ran] !$= "")
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%type = $HostTypeName[%ran];
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else
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%type = $HostTypeName[0];
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%nextMission = findNextCycleMission(%type);
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messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $HostTypeDisplayName[%type] );
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loadMission( %nextMission, %type );
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}
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else
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{
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%nextMission = findNextCycleMission($CurrentMissionType);
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if(%nextMission $= "") // z0dd - ZOD, 5/17/03. Make sure it's returning a mission, otherwise, repeat.
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%nextMission = $CurrentMission;
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messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $MissionTypeDisplayName );
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loadMission( %nextMission, $CurrentMissionType );
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}
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}
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function DestroyServer()
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{
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$missionRunning = false;
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allowConnections(false);
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stopHeartbeat();
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if ( isObject( MissionGroup ) )
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MissionGroup.delete();
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if ( isObject( MissionCleanup ) )
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MissionCleanup.delete();
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if(isObject(game))
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{
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game.deactivatePackages();
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game.delete();
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}
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if(isObject($ServerGroup))
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$ServerGroup.delete();
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// delete all the connections:
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while(ClientGroup.getCount())
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{
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%client = ClientGroup.getObject(0);
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if (%client.isAIControlled())
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%client.drop();
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else
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%client.delete();
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}
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// delete all the data blocks...
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// this will cause problems if there are any connections
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deleteDataBlocks();
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// reset the target manager
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resetTargetManager();
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echo( "exporting server prefs..." );
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export( "$Host::*", $serverprefs, false );
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purgeResources();
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// z0dd - ZOD, 9/13/02. For TR2 compatability.
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// This is a failsafe way of ensuring that default gravity is always restored
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// if a game type (such as TR2) changes it. It is placed here so that listen
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// servers will work after opening and closing different gametypes.
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if ($DefaultGravity !$= "")
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setGravity($DefaultGravity);
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}
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function Disconnect()
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{
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if ( isObject( ServerConnection ) )
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ServerConnection.delete();
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DisconnectedCleanup();
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DestroyServer();
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}
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function DisconnectedCleanup()
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{
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$CurrentMissionType = "";
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$CurrentMission = "";
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// Make sure we're not still waiting for the loading info:
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cancelLoadInfoCheck();
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// clear the chat hud message vector
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HudMessageVector.clear();
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if ( isObject( PlayerListGroup ) )
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PlayerListGroup.delete();
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// terminate all playing sounds
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alxStopAll();
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// clean up voting
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voteHud.voting = false;
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mainVoteHud.setvisible(0);
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// clear all print messages
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clientCmdclearBottomPrint();
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clientCmdClearCenterPrint();
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// clear the inventory and weapons hud
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weaponsHud.clearAll();
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inventoryHud.clearAll();
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// back to the launch screen
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Canvas.setContent(LaunchGui);
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if ( isObject( MusicPlayer ) )
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MusicPlayer.stop();
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clearTextureHolds();
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purgeResources();
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if ( $PlayingOnline )
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{
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// Restart the email check:
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if ( !EmailGui.checkingEmail && EmailGui.checkSchedule $= "" )
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CheckEmail( true );
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IRCClient::onLeaveGame();
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}
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}
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// we pass the guid as well, in case this guy leaves the server.
|
|
function kick( %client, %admin, %guid )
|
|
{
|
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if(%admin)
|
|
messageAll( 'MsgAdminForce', '\c2%1 has kicked %2.', %admin.name, %client.name ); // z0dd - ZOD, 7/13/03. Tell who kicked
|
|
else
|
|
messageAll( 'MsgVotePassed', '\c2%1 was kicked by vote.', Game.kickClientName );
|
|
|
|
messageClient(%client, 'onClientKicked', "");
|
|
messageAllExcept( %client, -1, 'MsgClientDrop', "", Game.kickClientName, %client );
|
|
|
|
if( %client.isAIControlled() )
|
|
{
|
|
if($Host::ClassicCanKickBots || %admin.isAdmin)
|
|
{
|
|
if(!$Host::ClassicBalancedBots)
|
|
{
|
|
$HostGameBotCount--;
|
|
%client.drop();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( $playingOnline ) // won games
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
%found = false;
|
|
for( %i = 0; %i < %count; %i++ ) // see if this guy is still here...
|
|
{
|
|
%cl = ClientGroup.getObject( %i );
|
|
if( %cl.guid == %guid )
|
|
{
|
|
%found = true;
|
|
|
|
// kill and delete this client, their done in this server.
|
|
if( isObject( %cl.player ) )
|
|
%cl.player.scriptKill(0);
|
|
|
|
if ( isObject( %cl ) )
|
|
{
|
|
%cl.setDisconnectReason( %admin.nameBase @ " has kicked you out of the game." ); // z0dd - ZOD, 7/13/03. Tell who kicked
|
|
%cl.schedule(700, "delete");
|
|
}
|
|
BanList::add( %guid, "0", $Host::KickBanTime );
|
|
}
|
|
}
|
|
if( !%found )
|
|
BanList::add( %guid, "0", $Host::KickBanTime ); // keep this guy out for a while since he left.
|
|
}
|
|
else // lan games
|
|
{
|
|
// kill and delete this client
|
|
if( isObject( %client.player ) )
|
|
%client.player.scriptKill(0);
|
|
|
|
if ( isObject( %client ) )
|
|
{
|
|
%client.setDisconnectReason( "You have been kicked out of the game." );
|
|
%client.schedule(700, "delete");
|
|
}
|
|
BanList::add( 0, %client.getAddress(), $Host::KickBanTime );
|
|
}
|
|
}
|
|
}
|
|
|
|
function ban( %client, %admin )
|
|
{
|
|
if ( %admin )
|
|
messageAll('MsgAdminForce', '\c2%1 has banned %2.', %admin.name, %client.name); // z0dd - ZOD, 10/03/2. Tell who banned
|
|
else
|
|
messageAll( 'MsgVotePassed', '\c2%1 was banned by vote.', %client.name );
|
|
|
|
messageClient(%client, 'onClientBanned', "");
|
|
messageAllExcept( %client, -1, 'MsgClientDrop', "", %client.name, %client );
|
|
|
|
// kill and delete this client
|
|
if( isObject(%client.player) )
|
|
%client.player.scriptKill(0);
|
|
|
|
if ( isObject( %client ) )
|
|
{
|
|
%client.setDisconnectReason( %admin.nameBase @ " has banned you from this server." ); // z0dd - ZOD, 10/03/2. Tell who banned
|
|
%client.schedule(700, "delete");
|
|
}
|
|
BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
|
|
}
|
|
|
|
function getValidVoicePitch(%voice, %voicePitch)
|
|
{
|
|
if (%voicePitch < -1.0)
|
|
%voicePitch = -1.0;
|
|
else if (%voicePitch > 1.0)
|
|
%voicePitch = 1.0;
|
|
|
|
//Voice pitch range is from 0.5 to 2.0, however, we should tighten the range to
|
|
//avoid players sounding like mickey mouse, etc...
|
|
//see if we're pitching down - clamp the min pitch at 0.875
|
|
if (%voicePitch < 0)
|
|
return (1.0 + (0.125 * %voicePitch));
|
|
|
|
//max voice pitch is 1.125
|
|
else if (%voicePitch > 0)
|
|
return 1.0 + (0.125 * %voicePitch);
|
|
|
|
else
|
|
return 1.0;
|
|
}
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, %voicePitch )
|
|
{
|
|
%client.setMissionCRC($missionCRC);
|
|
sendLoadInfoToClient( %client );
|
|
|
|
//%client.setSimulatedNetParams(0.1, 30);
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
// ---------------------------------------------------
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
// if hosting this server, set this client to superAdmin
|
|
if(%client.getAddress() $= "Local")
|
|
{
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = true;
|
|
}
|
|
// Get the client's unique id:
|
|
%authInfo = %client.getAuthInfo();
|
|
%client.guid = getField( %authInfo, 3 );
|
|
|
|
// check admin and super admin list, and set status accordingly
|
|
if ( !%client.isSuperAdmin )
|
|
{
|
|
if ( isOnSuperAdminList( %client ) )
|
|
{
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = true;
|
|
}
|
|
else if( isOnAdminList( %client ) )
|
|
{
|
|
%client.isAdmin = true;
|
|
}
|
|
}
|
|
|
|
// Sex/Race defaults
|
|
switch$ ( %raceGender )
|
|
{
|
|
case "Human Male":
|
|
%client.sex = "Male";
|
|
%client.race = "Human";
|
|
case "Human Female":
|
|
%client.sex = "Female";
|
|
%client.race = "Human";
|
|
case "Bioderm":
|
|
%client.sex = "Male";
|
|
%client.race = "Bioderm";
|
|
default:
|
|
error("Invalid race/gender combo passed: " @ %raceGender);
|
|
%client.sex = "Male";
|
|
%client.race = "Human";
|
|
}
|
|
%client.armor = "Light";
|
|
|
|
// Override the connect name if this server does not allow smurfs:
|
|
%realName = getField( %authInfo, 0 );
|
|
if ( $PlayingOnline && $Host::NoSmurfs )
|
|
%name = %realName;
|
|
|
|
if ( strcmp( %name, %realName ) == 0 )
|
|
{
|
|
%client.isSmurf = false;
|
|
|
|
//make sure the name is unique - that a smurf isn't using this name...
|
|
%dup = -1;
|
|
%count = ClientGroup.getCount();
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
%test = ClientGroup.getObject( %i );
|
|
if (%test != %client)
|
|
{
|
|
%rawName = stripChars( detag( getTaggedString( %test.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if (%realName $= %rawName)
|
|
{
|
|
%dup = %test;
|
|
%dupName = %rawName;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//see if we found a duplicate name
|
|
if (isObject(%dup))
|
|
{
|
|
//change the name of the dup
|
|
%isUnique = false;
|
|
%suffixCount = 1;
|
|
while (!%isUnique)
|
|
{
|
|
%found = false;
|
|
%testName = %dupName @ "." @ %suffixCount;
|
|
for (%i = 0; %i < %count; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%rawName = stripChars( detag( getTaggedString( %cl.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if (%rawName $= %testName)
|
|
{
|
|
%found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (%found)
|
|
%suffixCount++;
|
|
else
|
|
%isUnique = true;
|
|
}
|
|
|
|
//%testName will now have the new unique name...
|
|
%oldName = %dupName;
|
|
%newName = %testName;
|
|
|
|
//MessageAll( 'MsgSmurfDupName', '\c2The real \"%1\" has joined the server.', %dupName );
|
|
//MessageAll( 'MsgClientNameChanged', '\c2The smurf \"%1\" is now called \"%2\".', %oldName, %newName, %dup );
|
|
|
|
%dup.name = addTaggedString(%newName);
|
|
setTargetName(%dup.target, %dup.name);
|
|
}
|
|
|
|
// Add the tribal tag:
|
|
%tag = getField( %authInfo, 1 );
|
|
%append = getField( %authInfo, 2 );
|
|
if ( %append )
|
|
%name = "\cp\c6" @ %name @ "\c7" @ %tag @ "\co";
|
|
else
|
|
%name = "\cp\c7" @ %tag @ "\c6" @ %name @ "\co";
|
|
|
|
%client.sendGuid = %client.guid;
|
|
}
|
|
else
|
|
{
|
|
%client.isSmurf = true;
|
|
%client.sendGuid = 0;
|
|
%name = stripTrailingSpaces( strToPlayerName( %name ) );
|
|
if ( strlen( %name ) < 3 )
|
|
%name = "Poser";
|
|
|
|
// Make sure the alias is unique:
|
|
%isUnique = true;
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%test = ClientGroup.getObject( %i );
|
|
%rawName = stripChars( detag( getTaggedString( %test.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if ( strcmp( %name, %rawName ) == 0 )
|
|
{
|
|
%isUnique = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Append a number to make the alias unique:
|
|
if ( !%isUnique )
|
|
{
|
|
%suffix = 1;
|
|
while ( !%isUnique )
|
|
{
|
|
%nameTry = %name @ "." @ %suffix;
|
|
%isUnique = true;
|
|
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%test = ClientGroup.getObject( %i );
|
|
%rawName = stripChars( detag( getTaggedString( %test.name ) ), "\cp\co\c6\c7\c8\c9" );
|
|
if ( strcmp( %nameTry, %rawName ) == 0 )
|
|
{
|
|
%isUnique = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
%suffix++;
|
|
}
|
|
|
|
// Success!
|
|
%name = %nameTry;
|
|
}
|
|
|
|
%smurfName = %name;
|
|
// Tag the name with the "smurf" color:
|
|
%name = "\cp\c8" @ %name @ "\co";
|
|
}
|
|
|
|
%client.name = addTaggedString(%name);
|
|
if(%client.isSmurf)
|
|
%client.nameBase = %smurfName;
|
|
else
|
|
%client.nameBase = %realName;
|
|
|
|
// Make sure that the connecting client is not trying to use a bot skin:
|
|
%temp = detag( %skin );
|
|
if ( %temp $= "basebot" || %temp $= "basebbot" )
|
|
%client.skin = addTaggedString( "base" );
|
|
else
|
|
%client.skin = addTaggedString( %skin );
|
|
|
|
%client.voice = %voice;
|
|
%client.voiceTag = addtaggedString(%voice);
|
|
|
|
//set the voice pitch based on a lookup table from their chosen voice
|
|
%client.voicePitch = getValidVoicePitch(%voice, %voicePitch);
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
// ---------------------------------------------------
|
|
|
|
%client.justConnected = true;
|
|
%client.isReady = false;
|
|
|
|
// full reset of client target manager
|
|
clientResetTargets(%client, false);
|
|
|
|
%client.target = allocClientTarget(%client, %client.name, %client.skin, %client.voiceTag, '_ClientConnection', 0, 0, %client.voicePitch);
|
|
%client.score = 0;
|
|
%client.team = 0;
|
|
|
|
$instantGroup = ServerGroup;
|
|
$instantGroup = MissionCleanup;
|
|
|
|
echo("CADD: " @ %client @ " " @ %client.getAddress());
|
|
|
|
%count = ClientGroup.getCount();
|
|
for(%cl = 0; %cl < %count; %cl++)
|
|
{
|
|
%recipient = ClientGroup.getObject(%cl);
|
|
if((%recipient != %client))
|
|
{
|
|
// These should be "silent" versions of these messages...
|
|
messageClient(%client, 'MsgClientJoin', "",
|
|
%recipient.name,
|
|
%recipient,
|
|
%recipient.target,
|
|
%recipient.isAIControlled(),
|
|
%recipient.isAdmin,
|
|
%recipient.isSuperAdmin,
|
|
%recipient.isSmurf,
|
|
%recipient.sendGuid);
|
|
|
|
messageClient(%client, 'MsgClientJoinTeam', "", %recipient.name, $teamName[%recipient.team], %recipient, %recipient.team );
|
|
}
|
|
}
|
|
|
|
// commandToClient(%client, 'getManagerID', %client);
|
|
|
|
commandToClient(%client, 'setBeaconNames', "Target Beacon", "Marker Beacon", "Bomb Target");
|
|
|
|
if ( $CurrentMissionType !$= "SinglePlayer" )
|
|
{
|
|
// z0dd - ZOD, 5/08/04. Send message of any gameplay changes
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') );
|
|
// messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') );
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
messageClient(%client, 'MsgClientJoin', 'Welcome to Tribes2 %1.',
|
|
%client.name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
%client.isAdmin,
|
|
%client.isSuperAdmin,
|
|
%client.isSmurf,
|
|
%client.sendGuid );
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.',
|
|
%client.name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
%client.isAdmin,
|
|
%client.isSuperAdmin,
|
|
%client.isSmurf,
|
|
%client.sendGuid );
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgClientJoin', "\c0Mission Insertion complete...",
|
|
%client.name,
|
|
%client,
|
|
%client.target,
|
|
false, // isBot
|
|
false, // isAdmin
|
|
false, // isSuperAdmin
|
|
false, // isSmurf
|
|
%client.sendGuid );
|
|
|
|
//Game.missionStart(%client);
|
|
setDefaultInventory(%client);
|
|
|
|
if($missionRunning)
|
|
%client.startMission();
|
|
$HostGamePlayerCount++;
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
if( $Host::ClassicConnectLog )
|
|
{
|
|
// z0dd - ZOD, 5/07/04. New logging method based on AurLogging by Aureole
|
|
%file = $Host::ClassicConnLogPath @"/"@ formatTimeString("mm.dd.yy") @ "Connect.csv";
|
|
%conn = new FileObject();
|
|
%conn.openForAppend(%file);
|
|
%conn.writeLine("\"" @ formatTimeString("mm.dd.yy - h:nn:ss A") @ "\"," @ %client.nameBase @ "\"," @ %client.guid @ "," @ getSubStr(%client.getAddress(), 3, strlen(%client.getAddress())));
|
|
%conn.close();
|
|
%conn.delete();
|
|
echo( "exporting client info to connect.csv..." );
|
|
|
|
// z0dd - ZOD - Founder, 5/25/03. Connect log
|
|
//$conn::new[$ConnectCount++] = "Player: " @ %client.nameBase @ " Real Name: " @ %realName @ " Guid: " @ %client.guid @ " Connected from: " @ %client.getAddress();
|
|
//%file = formatTimeString("mm.dd.yy") @ "Connect.log";
|
|
//export("$conn::*", $Host::ClassicConnLogPath @"/"@ %file, true);
|
|
}
|
|
|
|
// z0dd - ZOD 4/29/02. Activate the clients Classic Huds
|
|
// and start off with 0 SAD access attempts.
|
|
%client.SadAttempts = 0;
|
|
messageClient(%client, 'MsgBomberPilotHud', ""); // Activate the bomber pilot hud
|
|
|
|
// z0dd - ZOD, 8/10/02. Get player hit sounds etc.
|
|
commandToClient(%client, 'GetClassicModSettings', 1);
|
|
|
|
//---------------------------------------------------------
|
|
// z0dd - ZOD, 7/12/02. New AutoPW server function. Sets
|
|
// server join password when server reaches x player count.
|
|
if($Host::ClassicAutoPWEnabled)
|
|
{
|
|
if(($Host::ClassicAutoPWPlayerCount != 0 && $Host::ClassicAutoPWPlayerCount !$= "") && ($HostGamePlayerCount >= $Host::ClassicAutoPWPlayerCount))
|
|
AutoPWServer(1);
|
|
}
|
|
// z0dd - ZOD, 5/12/04. Kick a bot for every client join if balanced bots are set
|
|
if( $Host::BotsEnabled )
|
|
{
|
|
if($Host::ClassicBalancedBots)
|
|
{
|
|
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.isAIControlled())
|
|
{
|
|
%kick = %cl;
|
|
break;
|
|
}
|
|
}
|
|
if(%kick !$= "")
|
|
{
|
|
$HostGameBotCount--;
|
|
%kick.drop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function GameConnection::onDrop(%client, %reason)
|
|
{
|
|
if(isObject(Game))
|
|
Game.onClientLeaveGame(%client);
|
|
|
|
// make sure that tagged string of player name is not used
|
|
if ( $CurrentMissionType $= "SinglePlayer" )
|
|
messageAllExcept(%client, -1, 'MsgClientDrop', "", getTaggedString(%client.name), %client);
|
|
else
|
|
messageAllExcept(%client, -1, 'MsgClientDrop', '\c1%1 has left the game.', getTaggedString(%client.name), %client);
|
|
|
|
if ( isObject( %client.camera ) )
|
|
%client.camera.delete();
|
|
|
|
// z0dd - ZOD, 6/19/02. Strip the hit sound tags
|
|
removeTaggedString(%client.playerHitWav);
|
|
removeTaggedString(%client.vehicleHitWav);
|
|
|
|
removeTaggedString(%client.name);
|
|
removeTaggedString(%client.voiceTag);
|
|
removeTaggedString(%client.skin);
|
|
freeClientTarget(%client);
|
|
|
|
echo("CDROP: " @ %client @ " " @ %client.getAddress());
|
|
$HostGamePlayerCount--;
|
|
|
|
// z0dd - ZOD, 5/05/04. Add a bot for every client drop if balanced bots are set
|
|
if( $Host::BotsEnabled )
|
|
{
|
|
if($Host::ClassicBalancedBots)
|
|
{
|
|
if(!%client.isAIControlled())
|
|
{
|
|
if (serverCanAddBot())
|
|
{
|
|
aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
|
|
$HostGameBotCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// z0dd - ZOD, 7/12/02. New AutoPW server function. Sets
|
|
// server join password when server reaches x player count.
|
|
if($Host::ClassicAutoPWEnabled)
|
|
{
|
|
if($HostGamePlayerCount < $Host::ClassicAutoPWPlayerCount)
|
|
AutoPWServer(0);
|
|
}
|
|
// reset the server if everyone has left the game
|
|
//if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::Dedicated && !$resettingServer && !$LoadingMission )
|
|
// schedule(0, 0, "resetServerDefaults");
|
|
|
|
// ------------------------------------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 5/12/02. Reset the server if everyone has left the game and set this mission as startup mission.
|
|
// This helps with $Host::ClassicRandomMissions to keep the random more random.
|
|
if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::Dedicated && !$resettingServer && !$LoadingMission )
|
|
{
|
|
$Host::Map = $CurrentMission;
|
|
export("$Host::*", $serverprefs, false);
|
|
$Host::MissionType = $CurrentMissionType;
|
|
export("$Host::*", $serverprefs, false);
|
|
schedule(10, 0, "resetServerDefaults");
|
|
}
|
|
// ------------------------------------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
function dismountPlayers()
|
|
{
|
|
// make sure all palyers are dismounted from vehicles and have normal huds
|
|
%count = ClientGroup.getCount();
|
|
for(%cl = 0; %cl < %count; %cl++)
|
|
{
|
|
%client = ClientGroup.getObject(%cl);
|
|
%player = %client.player;
|
|
if(%player.isMounted()) {
|
|
%player.unmount();
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
function loadMission( %missionName, %missionType, %firstMission )
|
|
{
|
|
if ($AutoRestart) // z0dd - ZOD, 3/26/02. Auto restart server after a specified time.
|
|
{
|
|
$AutoRestart = 0;
|
|
messageAll( 'MsgServerRestart', '\c2SERVER IS AUTO REBOOTING! COME BACK IN 5 MINUTES.~wfx/misc/red_alert.wav');
|
|
logEcho("Auto server restart commencing.");
|
|
//schedule(10000, 0, "CreateServer", %missionName, %missionType); // this wasn't working as a cure for servers with NULLs
|
|
schedule(10000, 0, quit );
|
|
}
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
// z0dd - ZOD, 9/13/02. TR2 needs this.
|
|
if( %missionType $= "TR2" )
|
|
{
|
|
$_Camera::movementSpeed = $Camera::movementSpeed;
|
|
$Camera::movementSpeed = 80;
|
|
}
|
|
else
|
|
{
|
|
%val = ($_Camera::movementSpeed $= "") ? $Classic::cameraSpeed : $_Camera::movementSpeed; // z0dd - ZOD, 9/13/02. Classic camera speed.
|
|
$Camera::movementSpeed = %val;
|
|
}
|
|
|
|
$LoadingMission = true;
|
|
disableCyclingConnections(true);
|
|
if (!$pref::NoClearConsole)
|
|
cls();
|
|
if ( isObject( LoadingGui ) )
|
|
LoadingGui.gotLoadInfo = "";
|
|
buildLoadInfo( %missionName, %missionType );
|
|
|
|
// reset all of these
|
|
ClearCenterPrintAll();
|
|
ClearBottomPrintAll();
|
|
|
|
if( $Host::TournamentMode ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
resetTournamentPlayers();
|
|
|
|
// Send load info to all the connected clients:
|
|
%count = ClientGroup.getCount();
|
|
for ( %cl = 0; %cl < %count; %cl++ )
|
|
{
|
|
%client = ClientGroup.getObject( %cl );
|
|
if ( !%client.isAIControlled() )
|
|
sendLoadInfoToClient( %client );
|
|
}
|
|
|
|
// allow load condition to exit out
|
|
schedule(0,ServerGroup,loadMissionStage1,%missionName,%missionType,%firstMission);
|
|
}
|
|
|
|
function loadMissionStage1(%missionName, %missionType, %firstMission)
|
|
{
|
|
// if a mission group was there, delete prior mission stuff
|
|
if(isObject(MissionGroup))
|
|
{
|
|
// clear out the previous mission paths
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
// clear ghosts and paths from all clients
|
|
%cl = ClientGroup.getObject(%clientIndex);
|
|
%cl.resetGhosting();
|
|
%cl.clearPaths();
|
|
%cl.isReady = "";
|
|
%cl.matchStartReady = false;
|
|
}
|
|
Game.endMission();
|
|
$lastMissionTeamCount = Game.numTeams;
|
|
|
|
MissionGroup.delete();
|
|
MissionCleanup.delete();
|
|
Game.deactivatePackages();
|
|
Game.delete();
|
|
$ServerGroup.delete();
|
|
$ServerGroup = new SimGroup(ServerGroup);
|
|
}
|
|
|
|
$CurrentMission = %missionName;
|
|
$CurrentMissionType = %missionType;
|
|
|
|
createInvBanCount();
|
|
echo("LOADING MISSION: " @ %missionName);
|
|
|
|
// increment the mission sequence (used for ghost sequencing)
|
|
$missionSequence++;
|
|
|
|
// if this isn't the first mission, allow some time for the server
|
|
// to transmit information to the clients:
|
|
|
|
// jff: $currentMission already being used for this purpose, used in 'finishLoadMission'
|
|
$MissionName = %missionName;
|
|
$missionRunning = false;
|
|
|
|
if(!%firstMission)
|
|
schedule(15000, ServerGroup, loadMissionStage2);
|
|
else
|
|
loadMissionStage2();
|
|
}
|
|
|
|
function loadMissionStage2()
|
|
{
|
|
// create the mission group off the ServerGroup
|
|
echo("Stage 2 load");
|
|
$instantGroup = ServerGroup;
|
|
|
|
new SimGroup (MissionCleanup);
|
|
|
|
if($CurrentMissionType $= "")
|
|
{
|
|
new ScriptObject(Game) {
|
|
class = DefaultGame;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
new ScriptObject(Game) {
|
|
class = $CurrentMissionType @ "Game";
|
|
superClass = DefaultGame;
|
|
};
|
|
}
|
|
// allow the game to activate any packages.
|
|
Game.activatePackages();
|
|
|
|
// reset the target manager
|
|
resetTargetManager();
|
|
|
|
%file = "missions/" @ $missionName @ ".mis";
|
|
if(!isFile(%file))
|
|
return;
|
|
|
|
// send the mission file crc to the clients (used for mission lighting)
|
|
$missionCRC = getFileCRC(%file);
|
|
%count = ClientGroup.getCount();
|
|
for(%i = 0; %i < %count; %i++)
|
|
{
|
|
%client = ClientGroup.getObject(%i);
|
|
if(!%client.isAIControlled())
|
|
%client.setMissionCRC($missionCRC);
|
|
}
|
|
|
|
$countDownStarted = false;
|
|
exec(%file);
|
|
$instantGroup = MissionCleanup;
|
|
|
|
// pre-game mission stuff
|
|
if(!isObject(MissionGroup))
|
|
{
|
|
error("No 'MissionGroup' found in mission \"" @ $missionName @ "\".");
|
|
schedule(3000, ServerGroup, CycleMissions);
|
|
return;
|
|
}
|
|
|
|
MissionGroup.cleanNonType($CurrentMissionType);
|
|
|
|
// construct paths
|
|
pathOnMissionLoadDone();
|
|
|
|
$ReadyCount = 0;
|
|
$MatchStarted = false;
|
|
$CountdownStarted = false;
|
|
AISystemEnabled( false );
|
|
|
|
// Set the team damage here so that the game type can override it:
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
if ( $Host::TournamentMode )
|
|
$TeamDamage = 1;
|
|
else
|
|
$TeamDamage = $Host::TeamDamageOn;
|
|
|
|
// z0dd - ZOD, 5/23/03. Setup the defaults
|
|
$RandomTeams = $Host::ClassicRandomizeTeams;
|
|
$FairTeams = $Host::ClassicFairTeams;
|
|
$LimitArmors = $Host::ClassicLimitArmors;
|
|
|
|
// z0dd - ZOD 5/27/03. Setup armor max counts
|
|
countArmorAllowed();
|
|
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
|
|
// z0dd - ZOD, 8/4/02. Gravity change
|
|
if(getGravity() !$= $Classic::gravSetting)
|
|
setGravity($Classic::gravSetting);
|
|
|
|
// z0dd - ZOD, 5/17/03. Set a minimum flight ceiling for all maps.
|
|
%area = nameToID("MissionGroup/MissionArea");
|
|
if(%area.flightCeiling < 450)
|
|
%area.flightCeiling = 450;
|
|
|
|
Game.missionLoadDone();
|
|
|
|
// start all the clients in the mission
|
|
$missionRunning = true;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
ClientGroup.getObject(%clientIndex).startMission();
|
|
|
|
if(!$MatchStarted && $LaunchMode !$= "NavBuild" && $LaunchMode !$= "SpnBuild" )
|
|
{
|
|
if( $Host::TournamentMode ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
checkTourneyMatchStart();
|
|
else if( $currentMissionType !$= "SinglePlayer" )
|
|
checkMissionStart();
|
|
}
|
|
|
|
// offline graph builder...
|
|
if( $LaunchMode $= "NavBuild" )
|
|
buildNavigationGraph( "Nav" );
|
|
|
|
if( $LaunchMode $= "SpnBuild" )
|
|
buildNavigationGraph( "Spn" );
|
|
|
|
purgeResources();
|
|
disableCyclingConnections(false);
|
|
$LoadingMission = false;
|
|
}
|
|
|
|
function ShapeBase::cleanNonType(%this, %type)
|
|
{
|
|
if(%this.missionTypesList $= "")
|
|
return;
|
|
|
|
for(%i = 0; (%typei = getWord(%this.missionTypesList, %i)) !$= ""; %i++)
|
|
if(%typei $= %type)
|
|
return;
|
|
|
|
// first 32 targets are team targets (never allocated/freed)
|
|
// - must reallocate the target if unhiding
|
|
if(%this.getTarget() >= 32)
|
|
{
|
|
freeTarget(%this.getTarget());
|
|
%this.setTarget(-1);
|
|
}
|
|
if(isObject(%this.trigger)) // z0dd - ZOD, 8/10/02. Clean them triggers too!
|
|
%this.trigger.delete();
|
|
|
|
%this.hide(true);
|
|
}
|
|
|
|
function SimObject::cleanNonType(%this, %type)
|
|
{
|
|
}
|
|
|
|
function SimGroup::cleanNonType(%this, %type)
|
|
{
|
|
for (%i = 0; %i < %this.getCount(); %i++)
|
|
%this.getObject(%i).cleanNonType(%type);
|
|
}
|
|
|
|
function GameConnection::endMission(%this)
|
|
{
|
|
commandToClient(%this, 'MissionEnd', $missionSequence);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// client start phases:
|
|
// 0: start mission
|
|
// 1: got phase1 done
|
|
// 2: got datablocks done
|
|
// 3: got phase2 done
|
|
// 4: got phase3 done
|
|
function GameConnection::startMission(%this)
|
|
{
|
|
// send over the information that will display the server info
|
|
// when we learn it got there, we'll send the data blocks
|
|
%this.currentPhase = 0;
|
|
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $MissionName, MissionGroup.musicTrack);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase1Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 0)
|
|
return;
|
|
%client.currentPhase = 1;
|
|
|
|
// when the datablocks are transmitted, we'll send the ghost always objects
|
|
%client.transmitDataBlocks($missionSequence);
|
|
|
|
}
|
|
|
|
function GameConnection::dataBlocksDone( %client, %missionSequence )
|
|
{
|
|
echo("GOT DATA BLOCKS DONE FOR: " @ %client);
|
|
if(%missionSequence != $missionSequence)
|
|
return;
|
|
|
|
if(%client.currentPhase != 1)
|
|
return;
|
|
%client.currentPhase = 2;
|
|
|
|
// only want to set this once... (targets will not be updated/sent until a
|
|
// client has this flag set)
|
|
if(!%client.getReceivedDataBlocks())
|
|
{
|
|
%client.setReceivedDataBlocks(true);
|
|
sendTargetsToClient(%client);
|
|
}
|
|
|
|
commandToClient(%client, 'MissionStartPhase2', $missionSequence);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase2Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 2)
|
|
return;
|
|
%client.currentPhase = 3;
|
|
|
|
// when all this good love is over, we'll know that the mission lighting is done
|
|
%client.transmitPaths();
|
|
|
|
// setup the client team state
|
|
if ( $CurrentMissionType !$= "SinglePlayer" )
|
|
serverSetClientTeamState( %client );
|
|
|
|
// start ghosting
|
|
%client.activateGhosting();
|
|
%client.camera.scopeToClient(%client);
|
|
|
|
// to the next phase...
|
|
commandToClient(%client, 'MissionStartPhase3', $missionSequence, $CurrentMission);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase3Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 3)
|
|
return;
|
|
%client.currentPhase = 4;
|
|
|
|
%client.isReady = true;
|
|
Game.clientMissionDropReady(%client);
|
|
}
|
|
|
|
function serverSetClientTeamState( %client )
|
|
{
|
|
// set all player states prior to mission drop ready
|
|
|
|
// create a new camera for this client
|
|
%client.camera = new Camera()
|
|
{
|
|
dataBlock = Observer;
|
|
};
|
|
|
|
if( isObject( %client.rescheduleVote ) )
|
|
Cancel( %client.rescheduleVote );
|
|
%client.canVote = true;
|
|
%client.rescheduleVote = "";
|
|
|
|
MissionCleanup.add( %client.camera ); // we get automatic cleanup this way.
|
|
|
|
%observer = false;
|
|
if( !$Host::TournamentMode ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
if( %client.justConnected )
|
|
{
|
|
%client.justConnected = false;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "justJoined" );
|
|
}
|
|
else
|
|
{
|
|
// server just changed maps - this guy was here before
|
|
if( %client.lastTeam !$= "" )
|
|
{
|
|
// see if this guy was an observer from last game
|
|
if(%client.lastTeam == 0)
|
|
{
|
|
%observer = true;
|
|
|
|
%client.camera.getDataBlock().setMode( %client.camera, "ObserverFly" );
|
|
}
|
|
else // let this player join the team he was on last game
|
|
{
|
|
if(Game.numTeams > 1 && %client.lastTeam <= Game.numTeams )
|
|
{
|
|
Game.clientJoinTeam( %client, %client.lastTeam, false );
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
|
|
if( !%observer )
|
|
{
|
|
if(!$MatchStarted && !$CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
else if(!$MatchStarted && $CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// don't need to do anything. MissionDrop will handle things from here.
|
|
}
|
|
}
|
|
|
|
//function serverCmdPreviewDropReady( %client )
|
|
//{
|
|
// $MatchStarted = true;
|
|
// commandToClient( %client, 'SetMoveKeys', true);
|
|
// %markerObj = "0 0 0";
|
|
// %client.camera.mode = "PreviewMode";
|
|
// %client.camera.setTransform( %markerObj );
|
|
// %client.camera.setFlyMode();
|
|
//
|
|
// %client.setControlObject( %client.camera );
|
|
//}
|
|
|
|
function HideHudHACK(%visible)
|
|
{
|
|
//compassHud.setVisible(%visible);
|
|
//enerDamgHud.setVisible(%visible);
|
|
retCenterHud.setVisible(%visible);
|
|
reticleFrameHud.setVisible(%visible);
|
|
//invPackHud.setVisible(%visible);
|
|
weaponsHud.setVisible(%visible);
|
|
outerChatHud.setVisible(%visible);
|
|
objectiveHud.setVisible(%visible);
|
|
chatHud.setVisible(%visible);
|
|
navHud.setVisible(%visible);
|
|
//watermarkHud.setVisible(%visible);
|
|
hudClusterBack.setVisible(%visible);
|
|
inventoryHud.setVisible(%visible);
|
|
clockHUD.setVisible(%visible);
|
|
}
|
|
|
|
function ServerPlay2D(%profile)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play2D(%profile);
|
|
}
|
|
|
|
function ServerPlay3D(%profile,%transform)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play3D(%profile,%transform);
|
|
}
|
|
|
|
function clientCmdSetFirstPerson(%value)
|
|
{
|
|
$firstPerson = %value;
|
|
if(%value)
|
|
ammoHud.setVisible(true);
|
|
else
|
|
ammoHud.setVisible(false);
|
|
}
|
|
|
|
function clientCmdGetFirstPerson()
|
|
{
|
|
commandToServer('FirstPersonValue', $firstPerson);
|
|
}
|
|
|
|
function serverCmdFirstPersonValue(%client, %firstPerson)
|
|
{
|
|
%client.player.firstPerson = %firstPerson;
|
|
}
|
|
|
|
function clientCmdVehicleMount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
{
|
|
$wasFirstPerson = $firstPerson;
|
|
$firstPerson = false;
|
|
}
|
|
}
|
|
|
|
function clientCmdVehicleDismount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
$firstPerson = $wasFirstPerson;
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
// z0dd - ZOD, 3/09/02. Re-write. It's more flexible.
|
|
function serverCmdSAD(%client, %password)
|
|
{
|
|
if(%password $= "")
|
|
{
|
|
messageClient(%client, 'MsgPasswordFailed', '\c2You did not supply a PW.');
|
|
return;
|
|
}
|
|
%name = %client.name;
|
|
|
|
switch$ (%password)
|
|
{
|
|
case $Host::ClassicSuperAdminPassword:
|
|
if(!%client.isSuperAdmin)
|
|
{
|
|
if(%password $= "changeme")
|
|
{
|
|
messageClient(%client, 'MsgPasswordFailed', '\c2Illegal SAD PW. You need to change the default \"$Host::ClassicSuperAdminPassword\" value in \"ServerPrefs.cs\"!');
|
|
return;
|
|
}
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = true;
|
|
MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %name);
|
|
logEcho(%client.nameBase @ " has become a Super Admin by force.");
|
|
}
|
|
|
|
case $Host::AdminPassword:
|
|
if(!%client.isAdmin)
|
|
{
|
|
if(%password $= "changethis")
|
|
{
|
|
messageClient(%client, 'MsgPasswordFailed', '\c2Illegal Admin PW. You need to change the default \"$Host::AdminPassword\" value in \"ServerPrefs.cs\"!');
|
|
return;
|
|
}
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = false;
|
|
MessageAll( 'MsgAdminForce', '\c2%2 has become a Admin by force.', %client, %name);
|
|
logEcho(%client.nameBase @ " has become an Admin by force.");
|
|
}
|
|
default:
|
|
messageClient(%client, 'MsgPasswordFailed', '\c2Illegal SAD PW.');
|
|
%client.SadAttempts++;
|
|
if(%client.SadAttempts >= 6 && !%client.isSuperAdmin)
|
|
{
|
|
%client.getAddress();
|
|
%client.getAuthInfo();
|
|
messageClient(%client, 'onClientBanned', 'For attempting to exploit SAD to gain unauthorized Admin by entering\ntoo many passwords, you are being Banned');
|
|
if( isObject(%client.player) )
|
|
{
|
|
%client.player.scriptKill(0);
|
|
%client.schedule(700, "delete");
|
|
}
|
|
schedule(10, %client @ "ResetSadAttp", %client);
|
|
%client.setDisconnectReason( 'For attempting to exploit SAD to gain unauthorized Admin by entering\ntoo many passwords, you are being Banned.' );
|
|
%client.schedule(700, "delete");
|
|
BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
|
|
logEcho(%client.nameBase @ " " @ %client.guid @ " has been banned for excessive use of SAD");
|
|
}
|
|
}
|
|
}
|
|
|
|
function ResetSadAttp(%client)
|
|
{
|
|
%client.SadAttempts = 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------
|
|
// z0dd - ZOD, 8/13/02. Added this function. Writen by Writer
|
|
//
|
|
// Returns true if %text consists of nothing but digits and/or
|
|
// decimals.
|
|
// Note: rejects strings with more than one decimal, or with a +
|
|
// or - as anything but the first character (+ or - are only
|
|
// allowed as the first character in the string)
|
|
function isNumber(%text)
|
|
{
|
|
%dot_count = 0;
|
|
for(%i = 0; (%char = getSubStr(%text, %i, 1)) !$= ""; %i++)
|
|
{
|
|
switch$(%char)
|
|
{
|
|
case "0":
|
|
continue;
|
|
case "1":
|
|
continue;
|
|
case "2":
|
|
continue;
|
|
case "3":
|
|
continue;
|
|
case "4":
|
|
continue;
|
|
case "5":
|
|
continue;
|
|
case "6":
|
|
continue;
|
|
case "7":
|
|
continue;
|
|
case "8":
|
|
continue;
|
|
case "9":
|
|
continue;
|
|
case ".":
|
|
if(%dot_count > 1)
|
|
return false;
|
|
|
|
%dot_count++;
|
|
continue;
|
|
case "-":
|
|
if(%i) // only valid as first character
|
|
return false;
|
|
|
|
continue;
|
|
case "+":
|
|
if(%i) // only valid as first character
|
|
return false;
|
|
|
|
continue;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
// %text passed the test
|
|
return true;
|
|
}
|
|
//---------------------------------------------------------------
|
|
|
|
//----------------------------------------------------
|
|
// z0dd - ZOD, 5/21/03. Replaced by function below. Kept for backward compat
|
|
function serverCmdSADSetPassword(%client, %password)
|
|
{
|
|
if(%client.isSuperAdmin)
|
|
{
|
|
if(%password !$= "")
|
|
{
|
|
if(%password $= "remove")
|
|
{
|
|
$Host::Password = "";
|
|
$BackupPassword = "";
|
|
}
|
|
else
|
|
{
|
|
$Host::Password = %password;
|
|
$BackupPassword = %password;
|
|
|
|
// turn autoPW off - ZOD 8/10/03. Why are we doing this?
|
|
//$Host::ClassicAutoPWEnabled = 0;
|
|
}
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageAll( 'MsgServerPassword', '\c3%1\c2: JOIN PASSWORD CHANGED.~wfx/misc/diagnostic_on.wav', %client.name);
|
|
if(%password $= "remove")
|
|
messageClient(%client, 'MsgServerPassword', '\c2Join PW removed.');
|
|
else
|
|
messageClient(%client, 'MsgServerPassword', '\c2Join PW changed to: \c3%1\c2.', addTaggedString(%password));
|
|
|
|
logEcho(%client.nameBase @ " changed the join password.", 1);
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgValueFailed', '\c2No Changes. You did not supply a value. Use \"remove\" to remove join pw.');
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgNotSuperAdmin', '\c2Only Super Admins can use that command.');
|
|
}
|
|
//----------------------------------------------------
|
|
|
|
//---------------------------------------------------------
|
|
// z0dd - ZOD, 3/10/02. New remote admin control function
|
|
function serverCmdSet(%client, %type, %val)
|
|
{
|
|
// USAGE: commandToServer('Set', type, value);
|
|
%type = deTag(%type);
|
|
%val = deTag(%val);
|
|
|
|
if(!%client.isSuperAdmin)
|
|
{
|
|
messageClient(%client, 'MsgNotSuperAdmin', '\c2Only Super Admins can use that command.');
|
|
return;
|
|
}
|
|
if(%type $= "")
|
|
{
|
|
messageClient(%client, 'MsgTypeFailed', '\c2No Changes. You did not supply a type.');
|
|
return;
|
|
}
|
|
//if( (%val $= "") && (%type !$= "joinpw") )
|
|
if(%val $= "")
|
|
{
|
|
if(%type $= "joinpw")
|
|
messageClient(%client, 'MsgValueFailed', '\c2No Changes. You did not supply a value. Use \"remove\" to remove join pw.');
|
|
else
|
|
messageClient(%client, 'MsgValueFailed', '\c2No Changes. You did not supply a value.');
|
|
return;
|
|
}
|
|
%name = %client.name;
|
|
switch$ (%type)
|
|
{
|
|
case "superpw":
|
|
$Host::ClassicSuperAdminPassword = %val;
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%client, 'MsgSuperPassword', '\c2\"Super Admin\" PW changed to: \c3%1\c2.', addTaggedString(%val));
|
|
logEcho(%client.nameBase @ " changed the Super Admin password.", 1);
|
|
|
|
case "adminpw":
|
|
$Host::AdminPassword = %val;
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%client, 'MsgAdminPassword', '\c2\"Admin\" PW changed to: \c3%1\c2.', addTaggedString(%val));
|
|
logEcho(%client.nameBase @ " changed the Admin password.", 1);
|
|
|
|
case "joinpw":
|
|
if(%val $= "remove")
|
|
{
|
|
$Host::Password = "";
|
|
$BackupPassword = "";
|
|
}
|
|
else
|
|
{
|
|
$Host::Password = %val;
|
|
$BackupPassword = %val;
|
|
|
|
// turn autoPW off - ZOD 8/10/03. Why are we doing this?
|
|
//$Host::ClassicAutoPWEnabled = 0;
|
|
}
|
|
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageAll( 'MsgServerPassword', '\c3%1\c2: JOIN PASSWORD CHANGED.~wfx/misc/diagnostic_on.wav', %name);
|
|
if(%val $= "remove")
|
|
messageClient(%client, 'MsgServerPassword', '\c2Join PW removed.');
|
|
else
|
|
messageClient(%client, 'MsgServerPassword', '\c2Join PW changed to: \c3%1\c2.', addTaggedString(%val));
|
|
|
|
logEcho(%client.nameBase @ " changed the join password.", 1);
|
|
|
|
case "maxplayers":
|
|
if(isNumber(%val) && (%val > 0))
|
|
{
|
|
$Host::MaxPlayers = %val;
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageAll( 'MsgMaxPlayersSet', '\c3%1\c2: PLAYER LIMIT CHANGED TO: \c3%2\c2.~wfx/misc/diagnostic_on.wav', %name, %val);
|
|
logEcho(%client.nameBase @ " changed the Player Limit.", 1);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2Value must be a positive number.' );
|
|
}
|
|
|
|
case "restart":
|
|
if (%val $= "0")
|
|
{
|
|
$AutoRestart = 0;
|
|
messageClient( %client, 'MsgAdmin', '\c2Server restart at mission end aborted.' );
|
|
messageAll( 'MsgServerRestart', '\c3%1\c2: SERVER RESTART HAS BEEN CANCELED.~wfx/misc/diagnostic_on.wav', %name);
|
|
}
|
|
else if (%val $= "1")
|
|
{
|
|
messageAll( 'MsgServerRestart', '\c3%1\c2: SERVER WILL BE REBOOTING IN 30 SECONDS!.~wfx/misc/red_alert.wav', %name);
|
|
schedule(20000, 0, "messageAll", 'MsgServerRestart', '\c2SERVER WILL REBOOT IN 10 SECONDS!.~wfx/misc/hunters_10.wav');
|
|
schedule(30000, 0, quit);
|
|
logEcho(%client.nameBase @ " forced a server restrart.", 1);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2Unknown restart value. 0 cancels restart, 1 forces restart.' );
|
|
}
|
|
|
|
case "random":
|
|
if(%val $= "0" || %val $= "1")
|
|
{
|
|
if($CurrentMissionType $= TR2) // z0dd - ZOD, 9/17/02. Check for Team Rabbit 2
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2This feature is unavailable in Team Rabbit 2.' );
|
|
return;
|
|
}
|
|
$Host::ClassicRandomizeTeams = $RandomTeams = %val;
|
|
export( "$Host::*", $serverprefs, false );
|
|
%detail = ($RandomTeams ? "ENABLED" : "DISABLED");
|
|
messageAll( 'MsgRandomTeams', '\c3%1\c2: RANDOM TEAMS %2. Changes will take place next mission.~wfx/misc/diagnostic_on.wav', %name, %detail);
|
|
logEcho(%client.nameBase @ " " @ %detail @ " random teams.", 1);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2Unknown input value. 0 disables Random Teams, 1 enables Random Teams.' );
|
|
}
|
|
|
|
case "fairteams":
|
|
if(%val $= "0" || %val $= "1")
|
|
{
|
|
if($CurrentMissionType $= TR2) // z0dd - ZOD, 9/17/02. Check for Team Rabbit 2
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2This feature is unavailable in Team Rabbit 2.' );
|
|
return;
|
|
}
|
|
$Host::ClassicFairTeams = $FairTeams = %val;
|
|
export( "$Host::*", $serverprefs, false );
|
|
%detail = ($FairTeams ? "ENABLED" : "DISABLED");
|
|
messageAll( 'MsgFairTeams', '\c3%1\c2: FAIR TEAMS %2.~wfx/misc/diagnostic_on.wav', %name, %detail );
|
|
logEcho(%client.nameBase @ " " @ %detail @ " fair teams.", 1);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2Unknown input value. 0 disables Fair Teams, 1 enables Fair Teams.' );
|
|
}
|
|
// z0dd - ZOD, 7/17/03. Allow super admins to issue console commands on the server.
|
|
case "consolecmd":
|
|
if($Host::ClassicAllowConsoleAccess)
|
|
{
|
|
eval(%val);
|
|
messageClient( %client, 'MsgAdmin', '\c2Command %1 sent to server console.', %val );
|
|
logEcho(%client.nameBase @ "Send the console command " @ %val @ " to the server.", 1);
|
|
}
|
|
|
|
default:
|
|
messageClient(%client, 'MsgValueFailed', '\c2No Changes. You did not specify a valid type.');
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
// z0dd - ZOD, 7/12/02. New AutoPW server functions. Sets
|
|
// server join password when server reaches x player count.
|
|
function AutoPWServer(%val)
|
|
{
|
|
if(%val)
|
|
{
|
|
if($Host::ClassicAutoPWPassword !$= "changeit")
|
|
{
|
|
$Host::Password = $Host::ClassicAutoPWPassword;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
$Host::Password = $BackupPassword;
|
|
}
|
|
|
|
// z0dd - ZOD, 9/27/02, Chat was being spammed every time someone joined if limit was hit or above
|
|
// %detail = (($Host::Password $= "") ? "removed" : "set");
|
|
// messageAll( 'MsgAdmin', '\c2Join password %1 by Auto-password feature.', %detail );
|
|
}
|
|
|
|
function serverCmdAutoPWSetup(%client, %type, %val)
|
|
{
|
|
// USAGE: commandToServer('AutoPWSetup', type, value);
|
|
%type = deTag(%type);
|
|
%val = deTag(%val);
|
|
if(!%client.isSuperAdmin)
|
|
{
|
|
messageClient(%client, 'MsgNotSuperAdmin', '\c2Only Super Admins can use this command.');
|
|
return;
|
|
}
|
|
if(%type $= "")
|
|
{
|
|
messageClient(%client, 'MsgTypeFailed', '\c2No Changes. You did not supply a type.');
|
|
return;
|
|
}
|
|
switch$ (%type)
|
|
{
|
|
case "autopw":
|
|
if (%val $= "0")
|
|
{
|
|
$Host::ClassicAutoPWEnabled = 0;
|
|
AutoPWServer(0);
|
|
messageClient( %client, 'MsgAdmin', '\c2Auto-password disabled.' );
|
|
}
|
|
else if (%val $= "1")
|
|
{
|
|
$Host::ClassicAutoPWEnabled = 1;
|
|
messageClient( %client, 'MsgAdmin', '\c2Auto-password enabled.' );
|
|
logEcho(%client.nameBase @ " enabled Auto-password.", 1);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2Unknown value. 0 disables Auto-password, 1 enables Auto-password.' );
|
|
}
|
|
|
|
case "autopwpass":
|
|
if(%val !$= "")
|
|
{
|
|
$Host::ClassicAutoPWPassword = %val;
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2You must specify a password.' );
|
|
return;
|
|
}
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%client, 'MsgServerPassword', '\c2Server Auto-password PW changed to: \c3%1\c2.', addTaggedString(%val));
|
|
logEcho(%client.nameBase @ " changed the Auto-password PW.", 1);
|
|
|
|
case "autopwcount":
|
|
if(%val !$= "" && %val !$= "0")
|
|
{
|
|
$Host::ClassicAutoPWPlayerCount = %val;
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgAdmin', '\c2You must specify a numerical value.' );
|
|
return;
|
|
}
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%client, 'MsgServerPassword', '\c2Server Auto-password player count changed to: \c3%1\c2.', addTaggedString(%val));
|
|
logEcho(%client.nameBase @ " changed the Auto-password player count.", 1);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 4-15-02. Pick spawn spot by killing self during tourney wait. Also addresses
|
|
// team switching to crash server exploit. New function
|
|
//$WAIT_PERIOD = 15000;
|
|
//$WAIT_MESSAGE = '\c3WAIT MESSAGE:\cr You must wait another %1 seconds';
|
|
|
|
function GameConnection::waitTimeout(%this)
|
|
{
|
|
%this.isWaiting = false;
|
|
}
|
|
|
|
function SpawnPosChange( %client )
|
|
{
|
|
if( isObject( Game ) && %client != Game.kickClient && $Host::TournamentMode && !$CountdownStarted)
|
|
{
|
|
if (!%client.isWaiting)
|
|
{
|
|
%client.isWaiting = true;
|
|
%client.waitStart = getSimTime();
|
|
%client.schedule(15000, waitTimeout);
|
|
|
|
clearBottomPrint(%client);
|
|
Game.clientChangeTeam( %client, %client.team, 0, true );
|
|
|
|
if(!$MatchStarted)
|
|
{
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
|
|
if(!$CountdownStarted)
|
|
{
|
|
%client.notReady = true;
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
%wait = mFloor((15000 - (getSimTime() - %client.waitStart)) / 1000);
|
|
messageClient(%client, "", '\c3WAIT MESSAGE:\cr You must wait another %1 seconds', %wait);
|
|
}
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------------------------------------
|
|
|
|
function serverCmdSuicide(%client)
|
|
{
|
|
if(!isObject(%client.player)) // z0dd - ZOD, 4-15-02. Console spam fix.
|
|
return;
|
|
|
|
// z0dd - ZOD, 4-15-02: Pick spawn spot by killing self during tourney wait
|
|
if( $MatchStarted )
|
|
{
|
|
%client.player.scriptKill($DamageType::Suicide);
|
|
}
|
|
else
|
|
{
|
|
if($CurrentMissionType !$= TR2) // z0dd - ZOD, 9/17/02. Check for Team Rabbit 2
|
|
SpawnPosChange( %client );
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleCamera(%client)
|
|
{
|
|
if ($testcheats || $CurrentMissionType $= "SinglePlayer")
|
|
{
|
|
%control = %client.getControlObject();
|
|
if (%control == %client.player)
|
|
{
|
|
%control = %client.camera;
|
|
%control.mode = toggleCameraFly;
|
|
%control.setFlyMode();
|
|
}
|
|
else
|
|
{
|
|
%control = %client.player;
|
|
%control.mode = observerFly;
|
|
%control.setFlyMode();
|
|
}
|
|
%client.setControlObject(%control);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropPlayerAtCamera(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.player.setTransform(%client.camera.getTransform());
|
|
%client.player.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.player);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropCameraAtPlayer(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.camera.setTransform(%client.player.getTransform());
|
|
%client.camera.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.camera);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleRace(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.race $= "Human")
|
|
%client.race = "Bioderm";
|
|
else
|
|
%client.race = "Human";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleGender(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.sex $= "Male")
|
|
%client.sex = "Female";
|
|
else
|
|
%client.sex = "Male";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleArmor(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.armor $= "Light")
|
|
%client.armor = "Medium";
|
|
else
|
|
if (%client.armor $= "Medium")
|
|
%client.armor = "Heavy";
|
|
else
|
|
%client.armor = "Light";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayCel(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.celIdx;
|
|
if (%anim++ > 8)
|
|
%anim = 1;
|
|
%client.player.setActionThread("cel"@%anim);
|
|
%client.player.celIdx = %anim;
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review
|
|
// ilys - Do not allow animations inside a forcefield.
|
|
// ilys - Unmount the mortar and grenade launcher on animation.
|
|
function PlayAnim(%client, %anim)
|
|
{
|
|
if( %anim $= "Death1" || %anim $= "Death2" || %anim $= "Death3" || %anim $= "Death4" || %anim $= "Death5" ||
|
|
%anim $= "Death6" || %anim $= "Death7" || %anim $= "Death8" || %anim $= "Death9" || %anim $= "Death10" ||
|
|
%anim $= "Death11" || %anim $= "sitting" || %anim $= "scoutRoot" || %anim $= "look" || %anim $= "lookms" ||
|
|
%anim $= "looknw" || %anim $= "head" || %anim $= "headSide" || %anim $= "ski" || %anim $= "light_recoil")
|
|
return;
|
|
|
|
%player = %client.player;
|
|
|
|
// don't play animations if player is in a vehicle
|
|
// z0dd - ZOD, 4-15-02. Console spam fix, check for player object.
|
|
if(!isObject(%player))
|
|
return;
|
|
|
|
// ilys - Check for forcefields
|
|
if(%player.isMounted() || %player.isInForceField())
|
|
return;
|
|
|
|
%weapon = ( %player.getMountedImage($WeaponSlot) == 0 ) ? "" : %player.getMountedImage($WeaponSlot).getName().item;
|
|
if(%weapon $= "MissileLauncher" || %weapon $= "GrenadeLauncher" || %weapon $= "SniperRifle" || %weapon $= "Mortar")
|
|
{
|
|
%player.animResetWeapon = true;
|
|
%player.lastWeapon = %weapon;
|
|
%player.unmountImage($WeaponSlot);
|
|
// ----------------------------------------------
|
|
// z0dd - ZOD, 5/8/02. %obj is the wrong varible.
|
|
//%obj.setArmThread(look);
|
|
%player.setArmThread(look);
|
|
}
|
|
%player.setActionThread(%anim);
|
|
}
|
|
|
|
function serverCmdPlayDeath(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.deathIdx;
|
|
if (%anim++ > 11)
|
|
%anim = 1;
|
|
%client.player.setActionThread("death"@%anim,true);
|
|
%client.player.deathIdx = %anim;
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review these!
|
|
//------------------------------------------------------------
|
|
// TODO - make this function specify a team to switch to...
|
|
// z0dd - ZOD - Kaiten 8/10/03. This is retarded, it passes NULL
|
|
// as a team which screws up like mad. also it is not used by anything.
|
|
// Kill it!
|
|
function serverCmdClientTeamChange( %client )
|
|
{
|
|
// pass this to the game object to handle:
|
|
// if ( isObject( Game ) && Game.kickClient != %client)
|
|
// {
|
|
// %fromObs = %client.team == 0;
|
|
// if(%fromObs)
|
|
// clearBottomPrint(%client);
|
|
|
|
// Game.clientChangeTeam( %client, "", %fromObs );
|
|
// }
|
|
}
|
|
|
|
function serverCanAddBot()
|
|
{
|
|
//find out how many bots are already playing
|
|
%botCount = 0;
|
|
%numClients = ClientGroup.getCount();
|
|
for (%i = 0; %i < %numClients; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.isAIcontrolled())
|
|
%botCount++;
|
|
}
|
|
|
|
//add only if we have less bots than the bot count, and if there would still be room for a
|
|
if ($HostGameBotCount > 0 && %botCount < $Host::botCount && %numClients < $Host::maxPlayers - 1)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
function serverCmdAddBot( %client )
|
|
{
|
|
//only admins can add bots...
|
|
if (%client.isAdmin)
|
|
{
|
|
if (serverCanAddBot())
|
|
aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 6/22/02. Changed function to use a waiting period when changing teams
|
|
// to prevent team change exploit to crash servers. Added admin varible so admins
|
|
// can teamchange whoever they want.
|
|
function serverCmdClientJoinTeam( %client, %team, %admin )
|
|
{
|
|
// z0dd - ZOD, 4/10/04. ilys - if the client does not enter a team, uses a team less than -1,
|
|
// more than the number of teams for the gametype or zero, set his team to -1 (switch)
|
|
if(%team $= "" || %team < -1 || %team == 0 || %team > Game.numTeams)
|
|
%team = -1;
|
|
|
|
if( %team == -1 )
|
|
{
|
|
if( %client.team == 1 )
|
|
%team = 2;
|
|
else
|
|
%team = 1;
|
|
}
|
|
if ( isObject( Game ) && Game.kickClient != %client)
|
|
{
|
|
if(%client.team != %team)
|
|
{
|
|
// z0dd - ZOD, 9/17/02. Fair teams, check for Team Rabbit 2 as well.
|
|
if(($FairTeams && !%client.isAdmin) && ($CurrentMissionType !$= TR2))
|
|
{
|
|
%otherTeam = %team == 1 ? 2 : 1;
|
|
if(!%admin.isAdmin && %team != 0 && ($TeamRank[%team, count]+1) > $TeamRank[%otherTeam, count])
|
|
{
|
|
messageClient(%client, 'MsgFairTeams', '\c2Teams will be uneven, please choose another team.');
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(!%client.isWaiting || %admin.isAdmin)
|
|
{
|
|
%client.isWaiting = true;
|
|
%client.waitStart = getSimTime();
|
|
%client.schedule(15000, waitTimeout);
|
|
|
|
%fromObs = %client.team == 0;
|
|
|
|
if(%fromObs)
|
|
clearBottomPrint(%client);
|
|
|
|
if( %client.isAIControlled() )
|
|
Game.AIChangeTeam( %client, %team );
|
|
else
|
|
Game.clientChangeTeam( %client, %team, %fromObs );
|
|
}
|
|
else
|
|
{
|
|
%wait = mFloor((15000 - (getSimTime() - %client.waitStart)) / 1000);
|
|
messageClient(%client, "", '\c3WAIT MESSAGE:\cr You must wait another %1 seconds', %wait);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// ---------------------------------------------------------------------------------
|
|
|
|
// this should only happen in single team games
|
|
function serverCmdClientAddToGame( %client, %targetClient )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %targetClient, 0, $matchstarted );
|
|
|
|
clearBottomPrint(%targetClient);
|
|
|
|
if($matchstarted)
|
|
{
|
|
%targetClient.setControlObject( %targetClient.player );
|
|
commandToClient(%targetClient, 'setHudMode', 'Standard');
|
|
}
|
|
else
|
|
{
|
|
%targetClient.notReady = true;
|
|
%targetClient.camera.getDataBlock().setMode( %targetClient.camera, "pre-game", %targetClient.player );
|
|
%targetClient.setControlObject( %targetClient.camera );
|
|
}
|
|
|
|
if( $Host::TournamentMode && !$CountdownStarted) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%targetClient.notReady = true;
|
|
centerprint( %targetClient, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
|
|
function serverCmdClientJoinGame( %client )
|
|
{
|
|
// z0dd - ZOD, 4/10/04. ilys - Only allow the client to force play when the match has started
|
|
if(!$MatchStarted)
|
|
return;
|
|
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %client, 0, 1 );
|
|
|
|
%client.setControlObject( %client.player );
|
|
clearBottomPrint(%client);
|
|
commandToClient(%client, 'setHudMode', 'Standard');
|
|
}
|
|
|
|
function serverCmdClientMakeObserver( %client )
|
|
{
|
|
if ( isObject( Game ) && Game.kickClient != %client )
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
}
|
|
|
|
function serverCmdChangePlayersTeam( %clientRequesting, %client, %team)
|
|
{
|
|
if( isObject( Game ) && %client != Game.kickClient && %clientRequesting.isAdmin)
|
|
{
|
|
// z0dd - ZOD, 6/22/02. Added admin varible to enable admins to teamchange
|
|
// even players under the Wait timer.
|
|
//serverCmdClientJoinTeam(%client, %team);
|
|
serverCmdClientJoinTeam(%client, %team, %clientRequesting);
|
|
|
|
if(!$MatchStarted)
|
|
{
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
|
|
if( $Host::TournamentMode && !$CountdownStarted) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
{
|
|
%client.notReady = true;
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
else
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
|
|
%multiTeam = (Game.numTeams > 1);
|
|
|
|
%aname = %clientRequesting.name; // z0dd - ZOD, 4-15-02. who did what
|
|
%name = %client.name; // z0dd - ZOD, 4-15-02. who did what
|
|
|
|
if(%multiTeam)
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c2%1 has changed your team.', %aname); // z0dd - ZOD, 4-15-02. who did what
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c2%1 forced %2 to join the %3 team.', %aname, %name, game.getTeamName(%client.team) ); // z0dd - ZOD, 4-15-02. who did what
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c2%1 has added you to the game.', %aname); // z0dd - ZOD, 4-15-02. who did what
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c2%1 added %2 to the game.', %aname, %name); // z0dd - ZOD, 4-15-02. who did what
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// z0dd - ZOD 7/12/03. Allow SuperAdmins to De-Admin normal Admins
|
|
function serverCmdStripAdmin(%client, %admin)
|
|
{
|
|
if(!%admin.isAdmin || !%client.isAdmin)
|
|
return;
|
|
|
|
if(%client $= %admin)
|
|
{
|
|
%admin.isAdmin = 0;
|
|
%admin.isSuperAdmin = 0;
|
|
messageClient(%admin, 'MsgStripAdminPlayer', 'You have stripped yourself of admin privledges.');
|
|
logEcho(%client.nameBase @ " stripped admin from " @ %admin.nameBase, 1);
|
|
return;
|
|
}
|
|
else if(%client.isSuperAdmin)
|
|
{
|
|
messageAll( 'MsgStripAdminPlayer', '\c2%1 removed %2\'s admin privledges.', %client.name, %admin.name, %admin );
|
|
messageClient(%admin, 'MsgStripAdminPlayer', 'You are being stripped of your admin privledges by %1.', %client.name);
|
|
%admin.isAdmin = 0;
|
|
%admin.isSuperAdmin = 0;
|
|
logEcho(%client.nameBase @ " stripped admin from " @ %admin.nameBase, 1);
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgError', '\c2Only Super Admins can use this command.');
|
|
}
|
|
|
|
// z0dd - ZOD 4/18/02. Allow Admins to warn players
|
|
function serverCmdWarnPlayer(%client, %target)
|
|
{
|
|
if(%client.isAdmin)
|
|
{
|
|
messageAllExcept(%target, -1, 'MsgAdminForce', '%1 has been warned for inappropriate conduct by %2.', %target.name, %client.name);
|
|
messageClient(%target, 'MsgAdminForce', 'You are recieving this warning for inappropriate conduct by %1. Behave or you will be kicked..~wfx/misc/lightning_impact.wav', %client.name);
|
|
centerprint(%target, "You are recieving this warning for inappropriate conduct.\nBehave or you will be kicked.", 10, 2);
|
|
logEcho(%client.nameBase @ " sent warning to " @ %target.nameBase);
|
|
}
|
|
else
|
|
messageClient(%client, 'MsgError', '\c2Only Admins can use this command.');
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
|
|
function serverCmdForcePlayerToObserver( %clientRequesting, %client )
|
|
{
|
|
if( isObject( Game ) && %clientRequesting.isAdmin)
|
|
Game.forceObserver( %client, "adminForce" );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
function serverCmdTogglePlayerMute(%client, %who)
|
|
{
|
|
if (%client.muted[%who])
|
|
{
|
|
%client.muted[%who] = false;
|
|
messageClient(%client, 'MsgPlayerMuted', '%1 has been unmuted.', %who.name, %who, false);
|
|
}
|
|
else
|
|
{
|
|
%client.muted[%who] = true;
|
|
messageClient(%client, 'MsgPlayerMuted', '%1 has been muted.', %who.name, %who, true);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// VOTE MENU FUNCTIONS:
|
|
function serverCmdGetVoteMenu( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameVoteMenu( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetPlayerPopupMenu( %client, %targetClient, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGamePlayerPopupMenu( %client, %targetClient, %key );
|
|
}
|
|
|
|
function serverCmdGetTeamList( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameTeamList( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetMissionTypes( %client, %key )
|
|
{
|
|
for ( %type = 0; %type < $HostTypeCount; %type++ )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, %type, "", $HostTypeDisplayName[%type], true );
|
|
}
|
|
|
|
function serverCmdGetMissionList( %client, %key, %type )
|
|
{
|
|
if ( %type < 0 || %type >= $HostTypeCount )
|
|
return;
|
|
|
|
for ( %i = $HostMissionCount[%type] - 1; %i >= 0; %i-- )
|
|
{
|
|
%idx = $HostMission[%type, %i];
|
|
|
|
// If we have bots, don't change to a mission that doesn't support bots:
|
|
if ( $HostGameBotCount > 0 )
|
|
{
|
|
if( !$BotEnabled[%idx] )
|
|
continue;
|
|
}
|
|
|
|
messageClient( %client, 'MsgVoteItem', "", %key,
|
|
%idx, // mission index, will be stored in $clVoteCmd
|
|
"",
|
|
$HostMissionName[%idx],
|
|
true );
|
|
}
|
|
}
|
|
|
|
function serverCmdGetTimeLimitList( %client, %key, %type )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendTimeLimitList( %client, %key );
|
|
}
|
|
|
|
function serverCmdClientPickedTeam( %client, %option )
|
|
{
|
|
// z0dd - ZOD, 4/10/04. ilys - Do not allow the Tourney Pick Team Dialog to function when no in Tourney mode
|
|
if(!$Host::TournamentMode)
|
|
return;
|
|
|
|
// -------------------------------------------------------------------------------------
|
|
// z0dd - ZOD 4/18/02. Tourney mode bug fix. Fix provided by FSB-AO
|
|
// Bug description: In tournament mode, If a player is teamchanged by an admin before
|
|
// they select a team, the server just changes their team and re-skins the player. They
|
|
// are not moved from their initial spawn point, meaning they could spawn very close to
|
|
// the other teams flag. This script kills the player if they are already teamed when
|
|
// they select an option and spawns them on the correct side of the map.
|
|
switch(%option)
|
|
{
|
|
case 1:
|
|
if ( isObject(%client.player) )
|
|
{
|
|
%client.player.scriptKill(0);
|
|
Game.clientChangeTeam(%client, %option, 0);
|
|
}
|
|
else
|
|
Game.clientJoinTeam( %client, %option, false );
|
|
case 2:
|
|
if ( isObject(%client.player) )
|
|
{
|
|
%client.player.scriptKill(0);
|
|
Game.clientChangeTeam(%client, %option, 0);
|
|
}
|
|
else
|
|
Game.clientJoinTeam( %client, %option, false );
|
|
case 3:
|
|
if( !isObject(%client.player) )
|
|
{
|
|
Game.assignClientTeam( %client, $MatchStarted );
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
default:
|
|
if( isObject(%client.player) )
|
|
{
|
|
%client.player.scriptKill(0);
|
|
ClearBottomPrint(%client);
|
|
}
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
%client.observerMode = "observer";
|
|
%client.notReady = false;
|
|
return;
|
|
}
|
|
// -------------------------------------------------------------------------------------
|
|
|
|
ClearBottomPrint(%client);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
%client.setControlObject( %client.camera );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
|
|
function playerPickTeam( %client )
|
|
{
|
|
%numTeams = Game.numTeams;
|
|
|
|
if(%numTeams > 1)
|
|
{
|
|
%client.camera.mode = "PickingTeam";
|
|
schedule( 0, 0, "commandToClient", %client, 'pickTeamMenu', Game.getTeamName(1), Game.getTeamName(2));
|
|
}
|
|
else
|
|
{
|
|
Game.clientJoinTeam(%client, 0, 0);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
%client.setControlObject( %client.camera );
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayContentSet( %client )
|
|
{
|
|
if( $Host::TournamentMode && !$CountdownStarted && !$MatchStarted ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
playerPickTeam( %client );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// This will probably move elsewhere...
|
|
function getServerStatusString()
|
|
{
|
|
return isObject(Game) ? Game.getServerStatusString() : "NoGame";
|
|
}
|
|
|
|
|
|
function dumpGameString()
|
|
{
|
|
error( getServerStatusString() );
|
|
}
|
|
|
|
function isOnAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::AdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::AdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function isOnSuperAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::superAdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::superAdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function ServerCmdAddToAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::AdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::AdminList, %i );
|
|
if ( %id == %client.guid )
|
|
{
|
|
return; // They're already there!
|
|
}
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::AdminList = %client.guid;
|
|
else
|
|
$Host::AdminList = $Host::AdminList TAB %client.guid;
|
|
|
|
// z0dd - ZOD, 4/29/02. Was not exporting to serverPrefs and did not message admin
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%admin, 'MsgAdmin', '\c3\"%1\"\c2 added to Admin list: \c3%2\c2.', %client.name, %client.guid);
|
|
logEcho(%admin.nameBase @ " added " @ %client.nameBase @ " " @ %client.guid @ " to Admin list.", 1);
|
|
}
|
|
|
|
function ServerCmdAddToSuperAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::SuperAdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::SuperAdminList, %i );
|
|
if ( %id == %client.guid )
|
|
return; // They're already there!
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::SuperAdminList = %client.guid;
|
|
else
|
|
$Host::SuperAdminList = $Host::SuperAdminList TAB %client.guid;
|
|
|
|
// z0dd - ZOD, 4/29/02. Was not exporting to serverPrefs and did not message admin
|
|
export( "$Host::*", $serverprefs, false );
|
|
messageClient(%admin, 'MsgAdmin', '\c3\"%1\"\c2 added to Super Admin list: \c3%2\c2.', %client.name, %client.guid);
|
|
logEcho(%admin.nameBase @ " added " @ %client.nameBase @ " " @ %client.guid @ " to Super Admin list.", 1);
|
|
}
|
|
|
|
function resetTournamentPlayers()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = 1;
|
|
%cl.notReadyCount = "";
|
|
}
|
|
}
|
|
|
|
function forceTourneyMatchStart()
|
|
{
|
|
%playerCount = 0;
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pre-game")
|
|
%playerCount++;
|
|
}
|
|
|
|
// don't start the mission until we have players
|
|
if(%playerCount == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pickingTeam")
|
|
{
|
|
// throw these guys into observer mode
|
|
if(Game.numTeams > 1)
|
|
commandToClient( %cl, 'processPickTeam'); // clear the pickteam menu
|
|
Game.forceObserver( %cl, "adminForce" );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function startTourneyCountdown()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
// lets get it on!
|
|
Countdown( 30 * 1000 );
|
|
}
|
|
|
|
function checkTourneyMatchStart()
|
|
{
|
|
if( $CountdownStarted || $matchStarted )
|
|
return;
|
|
|
|
// loop through all the clients and see if any are still notready
|
|
%playerCount = 0;
|
|
%notReadyCount = 0;
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.mode $= "pickingTeam")
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else if(%cl.camera.Mode $= "pre-game")
|
|
{
|
|
if(%cl.notready)
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else
|
|
{
|
|
%playerCount++;
|
|
}
|
|
}
|
|
else if(%cl.camera.Mode $= "observer")
|
|
{
|
|
// this guy is watching
|
|
}
|
|
}
|
|
|
|
if(%notReadyCount)
|
|
{
|
|
if(%notReadyCount == 1)
|
|
MessageAll( 'msgHoldingUp', '\c1%1 is holding things up!', %notReady[0].name);
|
|
else if(%notReadyCount < 4)
|
|
{
|
|
for(%i = 0; %i < %notReadyCount - 2; %i++)
|
|
%str = getTaggedString(%notReady[%i].name) @ ", " @ %str;
|
|
|
|
%str = "\c2" @ %str @ getTaggedString(%notReady[%i].name) @ " and " @ getTaggedString(%notReady[%i+1].name)
|
|
@ " are holding things up!";
|
|
MessageAll( 'msgHoldingUp', %str );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(%playerCount != 0)
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = "";
|
|
%cl.notReadyCount = "";
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
if ( Game.scheduleVote !$= "" && Game.voteType $= "VoteMatchStart")
|
|
{
|
|
messageAll('closeVoteHud', "");
|
|
cancel(Game.scheduleVote);
|
|
Game.scheduleVote = "";
|
|
}
|
|
|
|
Countdown(30 * 1000);
|
|
}
|
|
}
|
|
|
|
function checkMissionStart()
|
|
{
|
|
%readyToStart = false;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
%client = ClientGroup.getObject(%clientIndex);
|
|
if(%client.isReady)
|
|
{
|
|
%readyToStart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(%readyToStart || ClientGroup.getCount() < 1)
|
|
{
|
|
if($Host::warmupTime > 0 && $CurrentMissionType !$= "SinglePlayer")
|
|
countDown($Host::warmupTime * 1000);
|
|
else
|
|
Game.startMatch();
|
|
|
|
// z0dd - ZOD, 5/12/04. First off, there is no time specified. Secondly, this isn't
|
|
// in checkTourneyMatchStart, which it should have been. We do way with this and
|
|
// handle it in vehicle::onAdd.
|
|
//for(%x = 0; %x < $NumVehiclesDeploy; %x++)
|
|
// $VehiclesDeploy[%x].getDataBlock().schedule(%timeMS / 2, "vehicleDeploy", $VehiclesDeploy[%x], 0, 1);
|
|
//$NumVehiclesDeploy = 0;
|
|
}
|
|
else
|
|
{
|
|
schedule(2000, ServerGroup, "checkMissionStart");
|
|
}
|
|
}
|
|
|
|
function Countdown(%timeMS)
|
|
{
|
|
if($countdownStarted)
|
|
return;
|
|
|
|
echo("starting mission countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
$countdownStarted = true;
|
|
Game.matchStart = Game.schedule( %timeMS, "StartMatch" );
|
|
|
|
if (%timeMS > 30000)
|
|
notifyMatchStart(%timeMS);
|
|
|
|
if(%timeMS >= 30000)
|
|
Game.thirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchStart", 30000);
|
|
if(%timeMS >= 15000)
|
|
Game.fifteenCount = schedule(%timeMS - 15000, Game, "notifyMatchStart", 15000);
|
|
if(%timeMS >= 10000)
|
|
Game.tenCount = schedule(%timeMS - 10000, Game, "notifyMatchStart", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.fiveCount = schedule(%timeMS - 5000, Game, "notifyMatchStart", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.fourCount = schedule(%timeMS - 4000, Game, "notifyMatchStart", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.threeCount = schedule(%timeMS - 3000, Game, "notifyMatchStart", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.twoCount = schedule(%timeMS - 2000, Game, "notifyMatchStart", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.oneCount = schedule(%timeMS - 1000, Game, "notifyMatchStart", 1000);
|
|
}
|
|
|
|
function EndCountdown(%timeMS)
|
|
{
|
|
echo("mission end countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
if(%timeMS >= 180000)
|
|
Game.endthreeminuteCount = schedule(%timeMS - 180000, Game, "notifyMatchEndMinutes", 180000);
|
|
if(%timeMS >= 120000)
|
|
Game.endtwominuteCount = schedule(%timeMS - 120000, Game, "notifyMatchEndMinutes", 120000);
|
|
if(%timeMS >= 60000)
|
|
Game.endsixtyCount = schedule(%timeMS - 60000, Game, "notifyMatchEnd", 60000);
|
|
if(%timeMS >= 30000)
|
|
Game.endthirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchEnd", 30000);
|
|
if(%timeMS >= 10000)
|
|
Game.endtenCount = schedule(%timeMS - 10000, Game, "notifyMatchEnd", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.endfiveCount = schedule(%timeMS - 5000, Game, "notifyMatchEnd", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.endfourCount = schedule(%timeMS - 4000, Game, "notifyMatchEnd", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.endthreeCount = schedule(%timeMS - 3000, Game, "notifyMatchEnd", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.endtwoCount = schedule(%timeMS - 2000, Game, "notifyMatchEnd", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.endoneCount = schedule(%timeMS - 1000, Game, "notifyMatchEnd", 1000);
|
|
}
|
|
|
|
function CancelCountdown()
|
|
{
|
|
if(Game.sixtyCount !$= "")
|
|
cancel(Game.sixtyCount);
|
|
if(Game.thirtyCount !$= "")
|
|
cancel(Game.thirtyCount);
|
|
if(Game.fifteenCount !$= "")
|
|
cancel(Game.fifteenCount);
|
|
if(Game.tenCount !$= "")
|
|
cancel(Game.tenCount);
|
|
if(Game.fiveCount !$= "")
|
|
cancel(Game.fiveCount);
|
|
if(Game.fourCount !$= "")
|
|
cancel(Game.fourCount);
|
|
if(Game.threeCount !$= "")
|
|
cancel(Game.threeCount);
|
|
if(Game.twoCount !$= "")
|
|
cancel(Game.twoCount);
|
|
if(Game.oneCount !$= "")
|
|
cancel(Game.oneCount);
|
|
if(isObject(Game))
|
|
cancel(Game.matchStart);
|
|
|
|
Game.matchStart = "";
|
|
Game.thirtyCount = "";
|
|
Game.fifteenCount = "";
|
|
Game.tenCount = "";
|
|
Game.fiveCount = "";
|
|
Game.fourCount = "";
|
|
Game.threeCount = "";
|
|
Game.twoCount = "";
|
|
Game.oneCount = "";
|
|
|
|
$countdownStarted = false;
|
|
}
|
|
|
|
function CancelEndCountdown()
|
|
{
|
|
//cancel the mission end countdown...
|
|
if(Game.endthreeminuteCount !$= "")
|
|
cancel(Game.endthreeminuteCount);
|
|
if(Game.endtwominuteCount !$= "")
|
|
cancel(Game.endtwominuteCount);
|
|
if(Game.endsixtyCount !$= "")
|
|
cancel(Game.endsixtyCount);
|
|
if(Game.endthirtyCount !$= "")
|
|
cancel(Game.endthirtyCount);
|
|
if(Game.endtenCount !$= "")
|
|
cancel(Game.endtenCount);
|
|
if(Game.endfiveCount !$= "")
|
|
cancel(Game.endfiveCount);
|
|
if(Game.endfourCount !$= "")
|
|
cancel(Game.endfourCount);
|
|
if(Game.endthreeCount !$= "")
|
|
cancel(Game.endthreeCount);
|
|
if(Game.endtwoCount !$= "")
|
|
cancel(Game.endtwoCount);
|
|
if(Game.endoneCount !$= "")
|
|
cancel(Game.endoneCount);
|
|
|
|
Game.endmatchStart = "";
|
|
Game.endthirtyCount = "";
|
|
Game.endtenCount = "";
|
|
Game.endfiveCount = "";
|
|
Game.endfourCount = "";
|
|
Game.endthreeCount = "";
|
|
Game.endtwoCount = "";
|
|
Game.endoneCount = "";
|
|
}
|
|
|
|
function resetServerDefaults()
|
|
{
|
|
$resettingServer = true;
|
|
echo( "Resetting server defaults..." );
|
|
|
|
if( isObject( Game ) )
|
|
Game.gameOver();
|
|
|
|
// Override server defaults with prefs:
|
|
exec( "scripts/ServerDefaults.cs" );
|
|
exec( $serverprefs );
|
|
|
|
// ---------------------------------------------------
|
|
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
//convert the team skin and name vars to tags...
|
|
%index = 0;
|
|
while ($Host::TeamSkin[%index] !$= "")
|
|
{
|
|
$TeamSkin[%index] = addTaggedString($Host::TeamSkin[%index]);
|
|
%index++;
|
|
}
|
|
|
|
%index = 0;
|
|
while ($Host::TeamName[%index] !$= "")
|
|
{
|
|
$TeamName[%index] = addTaggedString($Host::TeamName[%index]);
|
|
%index++;
|
|
}
|
|
|
|
// Get the hologram names from the prefs...
|
|
%index = 1;
|
|
while ( $Host::holoName[%index] !$= "" )
|
|
{
|
|
$holoName[%index] = $Host::holoName[%index];
|
|
%index++;
|
|
}
|
|
// ---------------------------------------------------
|
|
|
|
// kick all bots...
|
|
removeAllBots();
|
|
|
|
// add bots back if they were there before..
|
|
if( $Host::botsEnabled ) // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
|
initGameBots( $Host::Map, $Host::MissionType );
|
|
|
|
// load the missions
|
|
loadMission( $Host::Map, $Host::MissionType );
|
|
$resettingServer = false;
|
|
echo( "Server reset complete." );
|
|
}
|
|
|
|
function removeAllBots()
|
|
{
|
|
while( ClientGroup.getCount() )
|
|
{
|
|
%client = ClientGroup.getObject(0);
|
|
if(%client.isAIControlled())
|
|
%client.drop();
|
|
else
|
|
%client.delete();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function getServerGUIDList()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %i );
|
|
if ( isObject( %cl ) && !%cl.isSmurf && !%cl.isAIControlled() )
|
|
{
|
|
%guid = getField( %cl.getAuthInfo(), 3 );
|
|
if ( %guid != 0 )
|
|
{
|
|
if ( %list $= "" )
|
|
%list = %guid;
|
|
else
|
|
%list = %list TAB %guid;
|
|
}
|
|
}
|
|
}
|
|
|
|
return( %list );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// will return the first admin found on the server
|
|
function getAdmin()
|
|
{
|
|
%admin = 0;
|
|
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %clientIndex );
|
|
if(%cl.isAdmin || %cl.isSuperAdmin)
|
|
{
|
|
%admin = %cl;
|
|
break;
|
|
}
|
|
}
|
|
return %admin;
|
|
}
|
|
|
|
function serverCmdSetPDAPose(%client, %val)
|
|
{
|
|
if(!isObject(%client.player))
|
|
return;
|
|
|
|
// if client is in a vehicle, return
|
|
if(%client.player.isMounted())
|
|
return;
|
|
|
|
if(%val)
|
|
{
|
|
// play "PDA" animation thread on player
|
|
%client.player.setActionThread("PDA", false);
|
|
}
|
|
else
|
|
{
|
|
// cancel PDA animation thread
|
|
%client.player.setActionThread("root", true);
|
|
}
|
|
}
|
|
|
|
function serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5)
|
|
{
|
|
Game.processGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------
|
|
// z0dd - ZOD, 6/03/02. New function. Impact hit sounds settings from clientprefs.cs.
|
|
function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav )
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{
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%client.playerHitSound = %playerHitsOn;
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%client.playerHitWav = addtaggedString(%playerHitWav);
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|
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%client.vehicleHitSound = %vehicleHitsOn;
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%client.vehicleHitWav = addtaggedString(%vehicleHitWav);
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}
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|
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//-----------------------------------------------------------------------------------
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// z0dd - ZOD, 6/03/02. New function. Get mod name from server.
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function serverCMDgetMod(%client)
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|
{
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|
%paths = getModPaths();
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|
commandToClient(%client, 'serverMod', %paths);
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|
}
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|
|
|
//-----------------------------------------------------------------------------------
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|
// z0dd - ZOD, 10/03/02. New function. Admin HUD print feature
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|
function serverCMDaprint(%client, %msg, %bottom)
|
|
{
|
|
if(%client.isAdmin)
|
|
{
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|
%name = getTaggedString(%client.name);
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|
%message = %name @ ": " @ %msg;
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|
if(%bottom)
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|
bottomprintAll(%message, 8, 3);
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else
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|
centerprintAll(%message, 8, 3);
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|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------
|
|
// z0dd - ZOD - Canadian, 7/17/03. New functions. Allow clients to change their clan tags via hud.
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|
function serverCmdcanGetClanTags(%client)
|
|
{
|
|
if(isObject(%client) && !%client.isAiControlled())
|
|
{
|
|
if(%client.GotTagList == 1)
|
|
return;
|
|
|
|
%authInfo = %client.getAuthInfo();
|
|
%numTags = getField( %authInfo, 4 );
|
|
for(%i = 1; %i <= %numTags; %i++)
|
|
{
|
|
%client.clanTags = %client.clanTags TAB getField( %authInfo, 6 * %i);
|
|
}
|
|
%client.GotTagList = 1;
|
|
commandToClient(%client, 'canDisplayTags', %client.clanTags, %numTags);
|
|
}
|
|
}
|
|
|
|
function serverCmdcanUpdateClanTag(%client, %tag)
|
|
{
|
|
if(isObject(%client) && !%client.isAiControlled())
|
|
{
|
|
if(!%client.isTagWaiting)
|
|
{
|
|
%client.isTagWaiting = true;
|
|
%client.tagWaitStart = getSimTime();
|
|
%client.schedule(30000, ResetTagSwitchWait);
|
|
|
|
%authInfo = %client.getAuthInfo();
|
|
%numTags = getField( %authInfo, 4 );
|
|
%rawname = getField( %authInfo, 0 );
|
|
%found = 0;
|
|
for(%i = 1; %i <= %numTags; %i++)
|
|
{
|
|
if(getField(%authInfo, 6 * %i) $= %tag)
|
|
{
|
|
%newTag = getField(%authInfo, 6 * %i);
|
|
%append = getField(%authInfo, (6 * %i)+1 );
|
|
%found = 1;
|
|
break;
|
|
}
|
|
}
|
|
if(!%found)
|
|
messageClient(%client, 'MsgError', 'Illegal clan tag, no changes made.');
|
|
|
|
if ( %append )
|
|
{
|
|
%name = "\cp\c6" @ %rawname @ "\c7" @ %newTag @ "\co";
|
|
%newname = "<color:FFFFFF>" @ %rawname @ "<color:FFF600>" @ %newTag;
|
|
}
|
|
else
|
|
{
|
|
%name = "\cp\c7" @ %newTag @ "\c6" @ %rawname @ "\co";
|
|
%newname = "<color:FFF600>" @ %newTag @ "<color:FFFFFF>" @ %rawname;
|
|
}
|
|
MessageAll( 'MsgClientNameChanged', "", %client.name, %name, %client );
|
|
removeTaggedString(%client.name);
|
|
%client.name = addTaggedString(%name);
|
|
setTargetName(%client.target, %client.name);
|
|
if(%client.team != 0)
|
|
Bottomprint( %client, "Your new name is " @ %newname , 5 ,1 );
|
|
else
|
|
messageClient( %client, "", 'Your new name is %1', stripTaggedVar(%newname) );
|
|
}
|
|
else
|
|
{
|
|
%wait = mFloor((30000 - (getSimTime() - %client.tagWaitStart)) / 1000);
|
|
messageClient(%client, "", '\c3WAIT MESSAGE:\cr You must wait another %1 seconds', %wait);
|
|
}
|
|
}
|
|
}
|
|
|
|
function GameConnection::ResetTagSwitchWait(%this)
|
|
{
|
|
%this.isTagWaiting = false;
|
|
}
|