TacoServer/autoexec/GetTeamCounts.cs
2018-06-28 14:34:52 -04:00

90 lines
2.3 KiB
C#

//This function is Called at:
//CreateServer(%mission, %missionType) in Server.cs
package StartTeamCounts {
//Start
function CreateServer(%mission, %missionType)
{
//Call default function
parent::CreateServer(%mission, %missionType);
//Start
//Call for a GetTeamCount update
GetTeamCounts( %game, %client, %respawn );
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(StartTeamCounts))
activatePackage(StartTeamCounts);
function GetTeamCounts( %game, %client, %respawn )
{
if (!isActivePackage(StartTeamCounts)) {
deactivatePackage(StartTeamCounts);
}
//echo ("Clientgroup " @ ClientGroup.getCount());
//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
//echo ("client.team " @ %client.team);
//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
}
//Other variables
//Amount of players on teams
$TotalTeamPlayerCount = $PlayerCount[1] + $PlayerCount[2];
//Amount of all players including observers
$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
//Call Team Balance Notify
//Make sure it's CTF Mode
if($CurrentMissionType $= "CTF" && $TotalTeamPlayerCount !$= 0 && $countdownStarted $= true && $MatchStarted $= true) {
TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
}
//Start
//Make sure it's CTF Mode
if($CurrentMissionType $= "CTF" && $countdownStarted $= true && $MatchStarted $= true) {
PlayerNotify::AtSpawn( %game, %client, %respawn );
}
//AntiCloak Start
//if($CurrentMissionType $= "CTF") {
//ActivateAntiCloak ();
//}
//Call itself again. Every 5 seconds.
schedule(5000, 0, "GetTeamCounts");
}
//For instant Calls for an update
//function QuickTeamCounts( %game, %client, %respawn )
//{
//Team Count code by Keen
//$PlayerCount[0] = 0;
//$PlayerCount[1] = 0;
//$PlayerCount[2] = 0;
//for(%i = 0; %i < ClientGroup.getCount(); %i++)
//{
//%client = ClientGroup.getObject(%i);
//if(!%client.isAIControlled())
//$PlayerCount[%client.team]++;
//}
//}