//Make a sound every so seconds to make sure everyone votes // //Enable or Disable VoteSound //$Host::EnableVoteSound = 1; // //%VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages //$VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play. function VoteSound( %game, %typename, %arg1, %arg2, %VoteSoundRandom ) { if( $VoteSoundInProgress && $Host::EnableVoteSound && $VoteSoundRandom $= %VoteSoundRandom ) { %votemsg = "Press Insert for Yes or Delete for No."; switch$(%typename) { case "VoteChangeMission": messageAll('', '\c1Vote in Progress: \c0To change the mission to %1 (%2). %3~wgui/objective_notification.wav', %arg1, %arg2, %votemsg ); case "VoteSkipMission": messageAll('', '\c1Vote in Progress: \c0To skip the mission to %1. %2~wgui/objective_notification.wav', $EvoCachedNextMission, %votemsg ); case "VoteChangeTimeLimit": if(%arg1 $= "999") %arg1 = "unlimited"; messageAll('', '\c1Vote in Progress: \c0To change the time limit to %1. %2~wgui/objective_notification.wav', %arg1, %votemsg ); case "VoteKickPlayer": if(%arg1.team != 0 && Game.numTeams > 1) //Not observer { for(%idx = 0; %idx < ClientGroup.getCount(); %idx++) { %cl = ClientGroup.getObject(%idx); if (%cl.isAdmin == true) { if(%cl.team !$= %arg1.team) //Not on admins team { messageClient(%cl, '', '\c1Vote in Progress: \c0To kick %1 on the other team.~wgui/objective_notification.wav', %arg1.name); } else //Is on admins team messageClient(%cl, '', '\c1Vote in Progress: \c0To kick player %1. %2~wgui/objective_notification.wav', %arg1.name, %votemsg ); } else if(%cl.team $= %arg1.team) //Everyone else messageClient(%cl, '', '\c1Vote in Progress: \c0To kick player %1. %2~wgui/objective_notification.wav', %arg1.name, %votemsg ); } } else //Is observer messageAll('', '\c1Vote in Progress: \c0To kick player %1. %3~wgui/objective_notification.wav', %arg1.name, %votemsg ); case "VoteTournamentMode": messageAll('', '\c1Vote in Progress: \c0To change the mission to Tournament Mode (%1). %3~wgui/objective_notification.wav', %arg1, %arg2, %votemsg ); } schedule(12000, 0, "VoteSound", %game, %typename, %arg1, %arg2, %VoteSoundRandom); } }