//Random Set Next Mission maps //Runs for SetNextMisssion (Random) and Map Repetition Checker // //This file is present $GetRandomMapsLoaded = true; //Map pool // //CTF // //1-5 $RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome"; //6-10 $RandomMapPick6 = "HighOctane"; $RandomMapPick7 = "S5_Damnation"; $RandomMapPick8 = "TWL_Feign"; $RandomMapPick9 = "TWL2_Skylight"; $RandomMapPick10 = "Prismatic"; //11-15 $RandomMapPick11 = "Dire"; $RandomMapPick12 = "TWL2_JaggedClaw"; $RandomMapPick13 = "TWL2_Hildebrand"; $RandomMapPick14 = "TWL_WilderZone"; $RandomMapPick15 = "TWL_Stonehenge"; //16-20 $RandomMapPick16 = "TWL2_Ocular"; $RandomMapPick17 = "S8_Opus"; $RandomMapPick18 = "Mirage"; $RandomMapPick19 = "DangerousCrossing_nef"; $RandomMapPick20 = "S5_Massive"; //21-25 $RandomMapPick21 = "TheFray"; $RandomMapPick22 = "RoundTheMountain"; $RandomMapPick23 = "S5_Mordacity"; $RandomMapPick24 = "TWL2_CanyonCrusadeDeluxe"; $RandomMapPick25 = "Signal"; //26-30 $RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomMapPick28 = "S5_Icedance"; $RandomMapPick29 = "Bulwark"; $RandomMapPick30 = "Discord"; //31-35 $RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory"; //36-40 $RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix"; // //LakRabbit // //1-3 $LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak"; //4-6 $LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance"; $LakRandomMapPick6 = "SunDriedLak"; //7-9 $LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak"; //10-12 $LakRandomMapPick10 = "Arrakis"; $LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak"; //13-15 $LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak"; //16-18 $LakRandomMapPick16 = "PhasmaDustLak"; $LakRandomMapPick17 = "TibbawLak"; $LakRandomMapPick18 = "HavenLak"; //19-21 $LakRandomMapPick19 = "Crater71Lak"; $LakRandomMapPick20 = "SolsDescentLak"; $LakRandomMapPick21 = "FrozenFuryLak"; //22-24 $LakRandomMapPick22 = "CankerLak"; $LakRandomMapPick23 = "S8_GeothermalLak"; $LakRandomMapPick24 = "DustRunLak"; // //LCTF // //1-5 $LCTFRandomMapPick1 = "BastardForgeLT"; $LCTFRandomMapPick2 = "FirestormLT"; $LCTFRandomMapPick3 = "DangerousCrossingLT"; $LCTFRandomMapPick4 = "S5_DamnationLT"; $LCTFRandomMapPick5 = "TenebrousCTF"; //6-10 $LCTFRandomMapPick6 = "SmallCrossingLT"; $LCTFRandomMapPick7 = "CirclesEdgeLT"; $LCTFRandomMapPick8 = "TheFray"; $LCTFRandomMapPick9 = "SignalLT"; $LCTFRandomMapPick10 = "StarFallLT"; //11-15 $LCTFRandomMapPick11 = "DireLT"; $LCTFRandomMapPick12 = "S5_Icedance"; $LCTFRandomMapPick13 = "TWL2_HildebrandLT"; $LCTFRandomMapPick14 = "TWL2_CanyonCrusadeDeluxeLT"; $LCTFRandomMapPick15 = "TWL2_FrozenHopeLT"; //16-20 $LCTFRandomMapPick16 = "RoundTheMountainLT"; $LCTFRandomMapPick17 = "Blink"; $LCTFRandomMapPick18 = "TWL2_SkylightLT"; $LCTFRandomMapPick19 = "TWL_BeachBlitzLT"; $LCTFRandomMapPick20 = "S5_MassiveLT"; //21-25 $LCTFRandomMapPick21 = "S5_Mimicry"; $LCTFRandomMapPick22 = "S5_SilenusLT"; $LCTFRandomMapPick23 = "S5_Mordacity"; $LCTFRandomMapPick24 = "S5_Woodymyrk"; $LCTFRandomMapPick25 = "S8_Cardiac"; //26-30 $LCTFRandomMapPick26 = "S8_Opus"; $LCTFRandomMapPick27 = "TWL2_Celerity"; $LCTFRandomMapPick28 = "TWL2_Crevice"; $LCTFRandomMapPick29 = "S5_HawkingHeat"; $LCTFRandomMapPick30 = "TWL2_MidnightMayhemDeluxe"; //31-35 $LCTFRandomMapPick31 = "Discord"; $LCTFRandomMapPick32 = "Bulwark"; $LCTFRandomMapPick33 = "ArenaDome"; $LCTFRandomMapPick34 = "SmallTimeLT"; $LCTFRandomMapPick35 = "RaindanceLT"; //36-40 $LCTFRandomMapPick36 = "TWL_OsIris"; $LCTFRandomMapPick37 = "TWL_Damnation"; $LCTFRandomMapPick38 = "Headstone"; $LCTFRandomMapPick39 = "BeggarsRunLT"; $LCTFRandomMapPick40 = "Berlard"; function SetNextMapGetRandoms( %client ) { switch$($CurrentMissionType) { case "CTF": //Get random numbers %RandomPick1 = getRandom(1,5); %RandomPick2 = getRandom(6,10); %RandomPick3 = getRandom(11,15); %RandomPick4 = getRandom(16,20); %RandomPick5 = getRandom(21,25); %RandomPick6 = getRandom(26,30); %RandomPick7 = getRandom(31,35); %RandomPick8 = getRandom(36,40); //Deduction code $SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1]; $SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2]; $SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3]; $SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4]; $SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5]; $SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6]; $SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7]; $SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8]; case "LakRabbit": //Get random numbers %LakRandomPick1 = getRandom(1,3); %LakRandomPick2 = getRandom(4,6); %LakRandomPick3 = getRandom(7,9); %LakRandomPick4 = getRandom(10,12); %LakRandomPick5 = getRandom(13,15); %LakRandomPick6 = getRandom(16,18); %LakRandomPick7 = getRandom(19,21); %LakRandomPick8 = getRandom(22,24); //Deduction code $SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1]; $SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2]; $SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3]; $SetNextMissionMapSlot4 = $LakRandomMapPick[%LakRandomPick4]; $SetNextMissionMapSlot5 = $LakRandomMapPick[%LakRandomPick5]; $SetNextMissionMapSlot6 = $LakRandomMapPick[%LakRandomPick6]; $SetNextMissionMapSlot7 = $LakRandomMapPick[%LakRandomPick7]; $SetNextMissionMapSlot8 = $LakRandomMapPick[%LakRandomPick8]; case "SCtF": //Get random numbers %LCTFRandomPick1 = getRandom(1,5); %LCTFRandomPick2 = getRandom(6,10); %LCTFRandomPick3 = getRandom(11,15); %LCTFRandomPick4 = getRandom(16,20); %LCTFRandomPick5 = getRandom(21,25); %LCTFRandomPick6 = getRandom(26,30); %LCTFRandomPick7 = getRandom(31,35); %LCTFRandomPick8 = getRandom(36,40); //Deduction code $SetNextMissionMapSlot1 = $LCTFRandomMapPick[%LCTFRandomPick1]; $SetNextMissionMapSlot2 = $LCTFRandomMapPick[%LCTFRandomPick2]; $SetNextMissionMapSlot3 = $LCTFRandomMapPick[%LCTFRandomPick3]; $SetNextMissionMapSlot4 = $LCTFRandomMapPick[%LCTFRandomPick4]; $SetNextMissionMapSlot5 = $LCTFRandomMapPick[%LCTFRandomPick5]; $SetNextMissionMapSlot6 = $LCTFRandomMapPick[%LCTFRandomPick6]; $SetNextMissionMapSlot7 = $LCTFRandomMapPick[%LCTFRandomPick7]; $SetNextMissionMapSlot8 = $LCTFRandomMapPick[%LCTFRandomPick8]; case "DM": $SetNextMissionMapSlot1 = "RaspDM"; $SetNextMissionMapSlot2 = "EntombedDM"; $SetNextMissionMapSlot3 = "IceDomeDM"; $SetNextMissionMapSlot4 = "LiveBaitDM"; $SetNextMissionMapSlot5 = "ArenaDomeDM"; $SetNextMissionMapSlot6 = "VulcansWrathDM"; $SetNextMissionMapSlot7 = "RampartsDM"; $SetNextMissionMapSlot8 = "ShrineDM"; } }