//Timed Server reset //Reset Server after a certain time // //Time in Minutes // $Host::EmptyServerResetTime = 120; //To control whether the server auto resets when empty // $Host::EmptyServerReset = 1; //Changed in evo Server.ovl // //function GameConnection::onDrop(%client, %reason) //{ // if(isObject(Game)) // Game.onClientLeaveGame(%client); // // // make sure that tagged string of player name is not used // if($CurrentMissionType !$= "SinglePlayer") // messageAllExcept(%client, -1, 'MsgClientDrop', '\c1%1 has left the game.', getTaggedString(%client.name), %client); // else // messageAllExcept(%client, -1, 'MsgClientDrop', "", getTaggedString(%client.name), %client); // // if(isObject(%client.camera)) // %client.camera.delete(); // // // z0dd - ZOD, 6/19/02. Strip the hit sound tags // removeTaggedString(%client.playerHitWav); // removeTaggedString(%client.vehicleHitWav); // removeTaggedString(%client.name); // removeTaggedString(%client.voiceTag); // removeTaggedString(%client.skin); // freeClientTarget(%client); // // echo("CDROP: " @ %client @ " " @ %client.getAddress()); // $HostGamePlayerCount--; // // // z0dd - ZOD, 5/05/04. Add a bot for every client drop if balanced bots are set // if( $Host::BotsEnabled ) // { // if($Host::ClassicBalancedBots) // { // if(!%client.isAIControlled()) // { // if (serverCanAddBot()) // { // aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 ); // $HostGameBotCount++; // } // } // } // } // if($Host::ClassicAutoPWEnabled) // { // if( ($HostGamePlayerCount < $Host::ClassicAutoPWPlayerCount) && // (!$Host::TournamentMode || ($Host::TournamentMode && !$Host::EvoAutoPWTourneyNoRemove))) // { // AutoPWServer(0); // } // } // if($Host::EvoFullServerPWEnabled) // { // if($HostGamePlayerCount == ($MaxPlayers - 1)) // { // FullServerPW(0); // } // } // //if($Host::EvoNoBaseRapeEnabled) // //{ // //if(!$Host::TournamentMode && // //(EvoPlayersOnTeamCount() < $Host::EvoNoBaseRapeClassicPlayerCount)) // //{ // //$EvoNoBaseRape = 1; // //} // //} // // Reset the server if everyone has left the game // // if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && !$TimedServerResetActive && $CurrentMissionType !$= $Host::MissionType ) // { // if($Evo::ETMMode) // { // $Evo::ETMMode = false; // ETMreset(); // } // // %resettime = $Host::EmptyServerResetTime * 60000; // if(%resettime <= 0) %resettime = 1; // schedule(%resettime, 0, "ResetServerTimed"); // $TimedServerResetActive = true; // error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." ); // // } //} function ResetServerTimed() { if($HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && $TimedServerResetActive) schedule(10, 0, "resetServerDefaults"); // Instead of simply resetting the defaults, reinitialize the // entire server... // ReallyQuit(); else error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule cancelled..." ); $TimedServerResetActive = false; }