// Use of this file // To add a new map follow this rules: // 1. Find the file name, ending in .mis (ie BeggarsRun.mis) // 2. Add a line with this syntact: addRotationMap(filename, gametype, %ffa, %cycle); // // %ffa = changing this to 0, will remove the map from the FFA mode // %cycle = changing this to 0 will remove the map from the FFA cycle, but not from the rotation (optional) // if %ffa is 0, %cycle is useless // // Note: filename must be written without .mis // // Example: addRotationMap(BeggarsRun, CTF, 1, 1); // Beggar's Run will be in the FFA mapRotation. It's in the cycle and can be voted // // Example: addRotationMap(BeggarsRun, CTF, 1, 0); // Beggar's Run will be in the FFA mapRotation. It's not in the cycle, but can be voted // // Example: addRotationMap(BeggarsRun, CTF, 0); // Beggar's Run won't be in the FFA mapRotation. It's not in the cycle and can't be voted // // Info: // If you don't want a map to be played neither in Tournement Mode, write // at the beginning of the line (or delete the line) // If you don't want a gametype to be played, just don't add any map of that gametype // Some Mods (ie LakLakRabbit) use own maps. To use this mods, you must add the maps in this file // %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1). // ****************************** // * Capture The Flag Maps * // ****************************** addRotationMap("SmallCrossing", CTF, 1, 1); addRotationMap("HighOctane", CTF, 1, 1); addRotationMap("TWL2_CanyonCrusadeDeluxe", CTF, 1, 1); addRotationMap("S5_Mordacity", CTF, 1, 1); addRotationMap("RoundTheMountain", CTF, 1, 1); addRotationMap("S5_Damnation", CTF, 1, 1); addRotationMap("TWL2_JaggedClaw", CTF, 1, 1); addRotationMap("S5_Massive", CTF, 1, 1); addRotationMap("TWL_Stonehenge", CTF, 1, 1); addRotationMap("TWL_Feign", CTF, 1, 1); addRotationMap("TheFray", CTF, 1, 1); addRotationMap("oasisintensity", CTF, 1, 1); addRotationMap("DangerousCrossing_nef", CTF, 1, 1); addRotationMap("TWL2_Skylight", CTF, 1, 1); addRotationMap("SmallTimeCTF", CTF, 1, 1); addRotationMap("TWL2_Hildebrand", CTF, 1, 1); addRotationMap("TWL2_Ocular", CTF, 1, 1); addRotationMap("Dire", CTF, 1, 1); addRotationMap("berlard", CTF, 1, 0); addRotationMap("HostileLoch", CTF, 1, 1); addRotationMap("Minotaur", CTF, 1, 0); addRotationMap("S8_Opus", CTF, 1, 1); addRotationMap("BeggarsRun", CTF, 1, 0); addRotationMap("TitForTat", CTF, 1, 0); addRotationMap("Surreal", CTF, 1, 0); addRotationMap("Signal", CTF, 1, 1); addRotationMap("Headstone", CTF, 1, 1); addRotationMap("Fenix", CTF, 1, 0); addRotationMap("Mac_FlagArena", CTF, 1, 0); addRotationMap("S5_Centaur", CTF, 1, 1); addRotationMap("S8_Cardiac", CTF, 1, 1); addRotationMap("CirclesEdge", CTF, 1, 1); addRotationMap("S5_Icedance", CTF, 1, 1); addRotationMap("Bulwark", CTF, 1, 1); addRotationMap("S5_Woodymyrk", CTF, 1, 0); addRotationMap("Discord", CTF, 1, 1); addRotationMap("NatureMagic", CTF, 1, 0); addRotationMap("TenebrousCTF", CTF, 1, 0); addRotationMap("Pariah", CTF, 1, 0); addRotationMap("Prismatic", CTF, 1, 1); addRotationMap("TWL_WilderZone", CTF, 1, 1); addRotationMap("Mirage", CTF, 1, 1); addRotationMap("S5_Mimicry", CTF, 1, 1); addRotationMap("Infernus", CTF, 1, 0); //addRotationMap("TWL_Snowblind", CTF, 1, 1); addRotationMap("SmallMelee", CTF, 1, 0); addRotationMap("TWL2_Celerity", CTF, 1, 0); addRotationMap("TWL_BeachBlitz", CTF, 1, 1); addRotationMap("TWL2_Magnum", CTF, 1, 1); addRotationMap("Logans_Run", CTF, 1, 1); addRotationMap("Rollercoaster_nef", CTF, 1, 1); addRotationMap("MoonDance", CTF, 1, 1); addRotationMap("Raindance_nef", CTF, 1, 1); addRotationMap("Circleofstones", CTF, 1, 1); addRotationMap("Hillside", CTF, 1, 1); addRotationMap("TWL2_RoughLand", CTF, 1, 0); addRotationMap("S8_Geothermal", CTF, 1, 0); addRotationMap("Lakefront", CTF, 1, 1); addRotationMap("TWL_Magamatic", CTF, 1, 1); addRotationMap("TWL2_FrozenGlory", CTF, 1, 1); addRotationMap("ShockRidge", CTF, 1, 1); addRotationMap("TWL2_Bleed", CTF, 1, 0); addRotationMap("TWL2_BlueMoon", CTF, 1, 0); addRotationMap("Blastside_nef", CTF, 1, 0); addRotationMap("ShortFall", CTF, 1, 1); addRotationMap("ArenaDome", CTF, 1, 1); addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1); //addRotationMap("IceRidge_nef", CTF, 1, 0); addRotationMap("Ramparts", CTF, 1, 0); //addRotationMap("Sandstorm", CTF, 1, 0); //addRotationMap("Scarabrae_nef", CTF, 0, 0); //addRotationMap("Starfallen", CTF, 1, 0); //addRotationMap("Stonehenge_nef", CTF, 1, 0); addRotationMap("TitanV", CTF, 1, 1); //addRotationMap("Extractor", CTF, 0, 0); //addRotationMap("AstersDescent", CTF, 1, 0); //addRotationMap("Azoth", CTF, 0, 0); //addRotationMap("BattleGrove", CTF, 0, 0); addRotationMap("BerylBasin", CTF, 1, 1); //addRotationMap("Durango", CTF, 0, 0); //addRotationMap("DustLust", CTF, 0, 0); addRotationMap("Island", CTF, 1, 0); //addRotationMap("Disjointed", CTF, 0, 0); addRotationMap("FullCircle", CTF, 1, 0); //addRotationMap("IceGulch", CTF, 0, 0); addRotationMap("JadeValley", CTF, 1, 0); //addRotationMap("MountainMist", CTF, 0, 0); //addRotationMap("Peak", CTF, 0, 0); //addRotationMap("Pendulum", CTF, 0, 0); //addRotationMap("Snowcone", CTF, 0, 0); addRotationMap("S5_Drache", CTF, 1, 0); addRotationMap("S5_HawkingHeat", CTF, 1, 0); //addRotationMap("S5_Misadventure", CTF, 1, 0); addRotationMap("S5_Reynard", CTF, 1, 0); addRotationMap("S5_Sherman", CTF, 1, 0); addRotationMap("S5_Silenus", CTF, 1, 0); //addRotationMap("S8_CentralDogma", CTF, 0, 0); //addRotationMap("S8_Mountking", CTF, 0, 0); //addRotationMap("S8_Zilch", CTF, 0, 0); //addRotationMap("TWL2_CloakOfNight", CTF, 1, 0); addRotationMap("TWL2_Crevice", CTF, 1, 0); //addRotationMap("TWL2_Dissention", CTF, 0, 0); //addRotationMap("TWL2_Drifts", CTF, 1, 0); //addRotationMap("TWL2_Drorck", CTF, 0, 0); addRotationMap("TWL2_FrozenHope", CTF, 1, 0); addRotationMap("TWL2_IceDagger", CTF, 1, 0); addRotationMap("TWL2_MuddySwamp", CTF, 1, 0); //addRotationMap("TWL2_Norty", CTF, 1, 0); addRotationMap("TWL2_Ruined", CTF, 1, 0); //addRotationMap("TWL_Abaddon", CTF, 0, 0); //addRotationMap("TWL_BaNsHee", CTF, 0, 0); //addRotationMap("TWL_Boss", CTF, 0, 0); addRotationMap("TWL_Chokepoint", CTF, 1, 0); addRotationMap("TWL_Cinereous", CTF, 1, 0); addRotationMap("TWL_Crossfire", CTF, 1, 1); addRotationMap("TWL_NoShelter", CTF, 1, 0); addRotationMap("TWL_OsIris", CTF, 1, 0); //addRotationMap("TWL_Clusterfuct", CTF, 0, 0); //addRotationMap("TWL_Curtilage", CTF, 0, 0); addRotationMap("TWL_Damnation", CTF, 1, 0); addRotationMap("TWL_DangerousCrossing", CTF, 1, 0); addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0); addRotationMap("TWL_Deserted", CTF, 1, 0); //addRotationMap("TWL_Frostclaw", CTF, 1, 0); addRotationMap("TWL_Frozen", CTF, 1, 0); addRotationMap("TWL_Harvester", CTF, 1, 0); //addRotationMap("TWL_Horde", CTF, 0, 0); addRotationMap("TWL_Katabatic", CTF, 1, 0); //addRotationMap("TWL_Neve", CTF, 0, 0); //addRotationMap("TWL_Pandemonium", CTF, 0, 0); //addRotationMap("TWL_Ramparts", CTF, 0, 0); //addRotationMap("TWL_Sandstorm", CTF, 0, 0); addRotationMap("TWL_Starfallen", CTF, 1, 0); addRotationMap("TWL_SubZero", CTF, 1, 0); addRotationMap("TWL_Titan", CTF, 1, 0); //addRotationMap("TWL_WoodyMyrk", CTF, 1, 0); addRotationMap("Vauban", CTF, 1, 1); addRotationMap("Glade", CTF, 1, 0); addRotationMap("WindyGap", CTF, 1, 0); //addRotationMap("OctoberRust", CTF, 0, 0); //addRotationMap("DevilsElbow", CTF, 0, 0); //addRotationMap("Pantheon", CTF, 1, 0); //addRotationMap("Coppersky", CTF, 1, 0); addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 0); //addRotationMap("CloudCity", CTF, 0, 0); //addRotationMap("ConstructionYard", CTF, 1, 0); //addRotationMap("Archipelago", CTF, 0, 0); //addRotationMap("Damnation", CTF, 0, 0); //addRotationMap("DeathBirdsFly", CTF, 0, 0); //addRotationMap("Desiccator", CTF, 0, 0); //addRotationMap("DustToDust", CTF, 0, 0); addRotationMap("Firestorm", CTF, 1, 1); //addRotationMap("Katabatic", CTF, 0, 0); //addRotationMap("Quagmire", CTF, 0, 0); //addRotationMap("Recalescence", CTF, 0, 0); //addRotationMap("Reversion", CTF, 0, 0); //addRotationMap("RiverDance", CTF, 1, 0); //addRotationMap("Sanctuary", CTF, 0, 0); //addRotationMap("Slapdash", CTF, 0, 0); //addRotationMap("ThinIce", CTF, 0, 0); //addRotationMap("Tombstone", CTF, 0, 0); //addRotationMap("AcidRain", CTF, 1, 0); //addRotationMap("Broadside_nef", CTF, 0, 0); //addRotationMap("Confusco", CTF, 0, 0); //addRotationMap("Camelland", CTF, 0, 0); addRotationMap("SandOcean", CTF, 1, 0); //addRotationMap("HighTrepidation", CTF, 0, 0); //addRotationMap("SmallDesertofDeath", CTF, 0, 0); //addRotationMap("Agorazscium", CTF, 0, 0); //addRotationMap("BasinFury", CTF, 0, 0); //addRotationMap("Cadaver", CTF, 0, 0); addRotationMap("Fallout", CTF, 1, 0); //addRotationMap("EivoItoxico", CTF, 0, 0); //addRotationMap("Einfach", CTF, 0, 0); addRotationMap("Nightdance", CTF, 1, 1); addRotationMap("PicnicTable", CTF, 1, 0); addRotationMap("TheClocktower", CTF, 1, 0); addRotationMap("Surro", CTF, 1, 0); addRotationMap("StarIce", CTF, 1, 0); addRotationMap("SoylentGreen", CTF, 1, 0); addRotationMap("ks_braistv" , CTF, 1, 0); //addRotationMap("Hostility", CTF, 0, 0); //addRotationMap("HighWire", CTF, 0, 0); addRotationMap("FilteredDust", CTF, 1, 0); //addRotationMap("CloudBurst", CTF, 1, 0); //addRotationMap("CloseCombat", CTF, 1, 0); addRotationMap("Choke", CTF, 1, 0); //addRotationMap("DesertofDeath_nef", CTF, 0, 0); //addRotationMap("Gorgon", CTF, 1, 0); addRotationMap("Magmatic", CTF, 1, 0); addRotationMap("Sub-zero", CTF, 1, 1); addRotationMap("Blink", CTF, 1, 1); // ************************ // * LakRabbit Maps * // ************************ addRotationMap("VaubanLak", LakRabbit, 1, 1); addRotationMap("MiniSunDried", LakRabbit, 1, 1); addRotationMap("Sundance", LakRabbit, 1, 1); addRotationMap("TWL_BeachBlitzLak", LakRabbit, 1, 1); addRotationMap("DesertofDeathLak", LakRabbit, 1, 1); addRotationMap("TreasureIslandLak", LakRabbit, 1, 1); addRotationMap("Raindance_nefLak", LakRabbit, 1, 1); addRotationMap("SunDriedLak", LakRabbit, 1, 1); addRotationMap("SkinnyDipLak", LakRabbit, 1, 1); addRotationMap("SolsDescentLak", LakRabbit, 1, 1); addRotationMap("Crater71Lak", LakRabbit, 1, 1); addRotationMap("SaddiesHill", LakRabbit, 1, 1); addRotationMap("GodsRiftLak", LakRabbit, 1, 0); addRotationMap("HavenLak", LakRabbit, 1, 0); addRotationMap("LushLak", LakRabbit, 1, 1); addRotationMap("PhasmaDustLak", LakRabbit, 1, 1); addRotationMap("BoxLak", LakRabbit, 1, 1); //addRotationMap("DamnnationLak", LakRabbit, 1, 0); addRotationMap("TitaniaLak", LakRabbit, 1, 1); //addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0); //addRotationMap("SandStormLak", LakRabbit, 1, 0); //addRotationMap("BeggarsRunLak", LakRabbit, 1, 0); addRotationMap("TibbawLak", LakRabbit, 1, 1); //addRotationMap("MagmaticLak", LakRabbit, 1, 0); //addRotationMap("HillsOfSorrow", LakRabbit, 1, 1); addRotationMap("InfernusLak", LakRabbit, 1, 1); //addRotationMap("EscaladeLak", LakRabbit, 1, 0); addRotationMap("Arrakis", LakRabbit, 1, 0); addRotationMap("EquinoxLak", LakRabbit, 1, 0); addRotationMap("FrozenFuryLak", LakRabbit, 1, 0); addRotationMap("S8_GeothermalLak", LakRabbit, 1, 0); addRotationMap("Sulfide", LakRabbit, 1, 0); addRotationMap("CankerLak", LakRabbit, 1, 1); addRotationMap("DustRunLak", LakRabbit, 1, 1); // ************************ // * DuelMod Maps * // ************************ //addRotationMap("AgentsOfFortune", Duel, 0, 0); //addRotationMap("Casern_Cavite", Duel, 0, 0); //addRotationMap("Equinox", Duel, 1, 1); //addRotationMap("Escalade", Duel, 1, 1); //addRotationMap("Fracas", Duel, 0, 0); //addRotationMap("Invictus", Duel, 0, 0); //addRotationMap("MyrkWood", Duel, 1, 1); //addRotationMap("Oasis", Duel, 1, 1); //addRotationMap("Pyroclasm", Duel, 1, 1); //addRotationMap("Rasp", Duel, 1, 1); //addRotationMap("SunDried", Duel, 1, 1); //addRotationMap("Talus", Duel, 0, 0); //addRotationMap("Underhill", Duel, 0, 0); //addRotationMap("Whiteout", Duel, 1, 1); //addRotationMap("Tombstone", Duel, 1, 1); //addRotationMap("VaubanLak", Duel, 1, 1); //addRotationMap("DesertofDeathLak", Duel, 1, 1); // ************************ // * SpawnCTF Maps * // ************************ addRotationMap("BastardForgeLT", sctf, 1, 1); addRotationMap("FirestormLT", sctf, 1, 1); addRotationMap("DangerousCrossingLT", sctf, 1, 1); addRotationMap("SmallCrossingLT", sctf, 1, 1); addRotationMap("DireLT", sctf, 1, 1); addRotationMap("RoundTheMountainLT", sctf, 1, 1); addRotationMap("CirclesEdgeLT", sctf, 1, 1); addRotationMap("TenebrousCTF", sctf, 1, 1); addRotationMap("TheFray", sctf, 1, 1); addRotationMap("SignalLT", sctf, 1, 1); addRotationMap("StarFallLT", sctf, 1, 1); addRotationMap("S5_DamnationLT", sctf, 1, 1); addRotationMap("S5_Icedance", sctf, 1, 1); addRotationMap("S5_Mordacity", sctf, 1, 1); addRotationMap("S5_SilenusLT", sctf, 1, 1); addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1); addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1); addRotationMap("TWL2_JaggedClawLT", sctf, 1, 1); addRotationMap("TWL2_HildebrandLT", sctf, 1, 1); addRotationMap("TWL2_SkylightLT", sctf, 1, 1); addRotationMap("TWL_BeachBlitzLT", sctf, 1, 1); addRotationMap("TWL_FeignLT", sctf, 1, 1); addRotationMap("TWL_RollercoasterLT", sctf, 1, 1); addRotationMap("TWL_StonehengeLT", sctf, 1, 1); addRotationMap("TWL_WilderZoneLT", sctf, 1, 1); addRotationMap("oasisintensity", sctf, 1, 1); addRotationMap("berlard", sctf, 1, 1); //addRotationMap("SurrealLT", sctf, 1, 1); addRotationMap("RaindanceLT", sctf, 1, 1); //addRotationMap("Coppersky", sctf, 1, 1); //addRotationMap("DuelersDelight", sctf, 1, 1); //addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0); addRotationMap("SmallTimeLT", sctf, 1, 1); //addRotationMap("PariahLT", sctf, 1, 1); //addRotationMap("SmallMelee", sctf, 1, 1); addRotationMap("ArenaDome", sctf, 1, 1); addRotationMap("Bulwark", sctf, 1, 1); addRotationMap("Discord", sctf, 1, 1); //addRotationMap("TitForTat", sctf, 1, 1); //addRotationMap("CloseCombatLT", sctf, 1, 1); //addRotationMap("Prismatic", sctf, 1, 1); addRotationMap("JadeValley", sctf, 1, 1); addRotationMap("BeggarsRunLT", sctf, 1, 0); //addRotationMap("Damnation", sctf, 0, 0); //addRotationMap("DustToDust", sctf, 0, 0); //addRotationMap("Minotaur", sctf, 0, 0); //addRotationMap("DesertofDeath_nef", sctf, 0, 0); //addRotationMap("Gorgon", sctf, 0, 0); //addRotationMap("Titan", sctf, 0, 0); //addRotationMap("Mac_FlagArena", sctf, 0, 0); //addRotationMap("Extractor", sctf, 0, 0); //addRotationMap("AstersDescent", sctf, 0, 0); //addRotationMap("Azoth", sctf, 0, 0); //addRotationMap("DustLust", sctf, 0, 0); //addRotationMap("Disjointed", sctf, 0, 0); addRotationMap("Headstone", sctf, 1, 0); addRotationMap("Mirage", sctf, 1, 0); //addRotationMap("Peak", sctf, 0, 0); //addRotationMap("Snowcone", sctf, 0, 0); //addRotationMap("S5_Centaur", sctf, 0, 0); //addRotationMap("S5_Drache", sctf, 0, 0); addRotationMap("S5_HawkingHeat", sctf, 1, 0); addRotationMap("S5_MassiveLT", sctf, 1, 1); addRotationMap("S5_Mimicry", sctf, 1, 0); //addRotationMap("S5_Misadventure", sctf, 0, 0); //addRotationMap("S5_Reynard", sctf, 0, 0); //addRotationMap("S5_Sherman", sctf, 0, 0); addRotationMap("S5_Woodymyrk", sctf, 1, 0); addRotationMap("S8_Cardiac", sctf, 1, 0); //addRotationMap("S8_Geothermal", sctf, 0, 0); addRotationMap("S8_Opus", sctf, 1, 0); //addRotationMap("S8_Zilch", sctf, 0, 0); addRotationMap("TWL2_Celerity", sctf, 1, 0); addRotationMap("TWL2_Crevice", sctf, 1, 0); //addRotationMap("TWL2_Drifts", sctf, 0, 0); //addRotationMap("TWL2_Drorck", sctf, 0, 0); //addRotationMap("TWL2_FrozenGlory", sctf, 0, 0); //addRotationMap("TWL2_IceDagger", sctf, 0, 0); addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 0); //addRotationMap("TWL2_MuddySwamp", sctf, 0, 0); //addRotationMap("TWL2_Norty", sctf, 0, 0); addRotationMap("TWL2_Ocular", sctf, 1, 0); //addRotationMap("TWL2_RoughLand", sctf, 0, 0); //addRotationMap("TWL2_Ruined", sctf, 0, 0); //addRotationMap("TWL_BaNsHee", sctf, 0, 0); //addRotationMap("TWL_Boss", sctf, 0, 0); addRotationMap("TWL_Cinereous", sctf, 1, 0); //addRotationMap("TWL_Crossfire", sctf, 0, 0); addRotationMap("TWL_DangerousCrossing", sctf, 1, 0); //addRotationMap("TWL_NoShelter", sctf, 0, 0); addRotationMap("TWL_OsIris", sctf, 1, 0); //addRotationMap("TWL_Clusterfuct", sctf, 0, 0); //addRotationMap("TWL_Curtilage", sctf, 0, 0); addRotationMap("TWL_Damnation", sctf, 1, 0); //addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0); addRotationMap("TWL_Deserted", sctf, 1, 0); //addRotationMap("TWL_Frostclaw", sctf, 0, 0); //addRotationMap("TWL_Magamatic", sctf, 0, 0); //addRotationMap("TWL_Neve", sctf, 0, 0); //addRotationMap("TWL_Pandemonium", sctf, 0, 0); //addRotationMap("TWL_Ramparts", sctf, 0, 0); addRotationMap("TWL_Titan", sctf, 1, 0); //addRotationMap("DehSwamp", sctf, 0, 0); //addRotationMap("HostileLoch", sctf, 0, 0); //addRotationMap("DevilsElbow", sctf, 0, 0); //addRotationMap("Camelland", sctf, 0, 0); //addRotationMap("SmallDesertofDeath", sctf, 0, 0); //addRotationMap("ShortFall", sctf, 0, 0); //addRotationMap("Fallout", sctf, 0, 0); //addRotationMap("SoylentGreen", sctf, 0, 0); //addRotationMap("Island", sctf, 0, 0); //addRotationMap("HighOctane", sctf, 0, 0); addRotationMap("Blink", sctf, 1, 1); // ************************ // * Siege Maps * // ************************ //addRotationMap("Isleofman", Siege, 1, 1); //addRotationMap("Trident", Siege, 1, 1); //addRotationMap("Alcatraz", Siege, 1, 1); // ************************ // * DM Maps * // ************************ addRotationMap("RaspDM", DM, 1, 1); addRotationMap("EntombedDM", DM, 1, 1); addRotationMap("IceDomeDM", DM, 1, 1); addRotationMap("HoofToeDM", DM, 1, 1); addRotationMap("ArenaDomeDM", DM, 1, 1); addRotationMap("VulcansWrathDM", DM, 1, 1); addRotationMap("RampartsDM", DM, 1, 1); addRotationMap("ShrineDM", DM, 1, 1); addRotationMap("LiveBaitDM", DM, 1, 1); addRotationMap("FourSquareDM", DM, 1, 1);