// __ __ _____ _ _ _ // | \/ | | __ \ | | | | (_) // | \ / | __ _ _ __ | |__) |___ | |_ __ _| |_ _ ___ _ __ // | |\/| |/ _` | '_ \ | _ // _ \| __/ _` | __| |/ _ \| '_ \ // | | | | (_| | |_) | | | \ \ (_) | || (_| | |_| | (_) | | | | // |_| |_|\__,_| .__/ |_| \_\___/ \__\__,_|\__|_|\___/|_| |_| // | | // |_| // // Use of this file // To add a new map follow this rules: // 1. Find the file name, ending in .mis (ie BeggarsRun.mis) // 2. Add a line with this syntact: addRotationMap(filename, gametype, %voteable, %cycle, %min. %max); // //addRotationMap("MAP_NAME","MAP_MODE",VOTEABLE,IN-ROTATION,MINIMUM_PLAYERS,MAXIMUM_PLAYERS); // // Example: addRotationMap("BeggarsRun","CTF",1,1,-1,64); // Beggar's Run will be in the mapRotation. It's in the cycle and can be voted. The map has no minimum player count requirement, and a 64 player max. // // Example: addRotationMap("BeggarsRun","CTF",1,0,10,20); // Beggar's Run will be in the mapRotation. It's not in the cycle, but can be voted. The map has a minimum player count requirement of 10, and 20 players is the maximum to be picked. // // Example: addRotationMap("BeggarsRun","CTF",0,0,18,-1); // Beggar's Run won't be in the mapRotation. It's not in the cycle and can't be voted. The map has a minimum player count requirement of 18, and has no maximum for players. // // //addRotationMap("Casern_Cavite","Bounty",1,1,0,64); //addRotationMap("Sirocco","CnH",1,1,0,64); //addRotationMap("aabaaGH","CTF",1,0,0,64); //addRotationMap("AcidRain","DnD",1,1,0,64); //addRotationMap("AgentsOfFortune","Hunters",1,1,0,64); //addRotationMap("SunDriedLak1","LakRabbit",1,1,0,64); //addRotationMap("Arrakis","Rabbit",1,1,0,64); //addRotationMap("VulcansHammer","Siege",1,1,0,64); //addRotationMap("AgentsOfFortune","TeamHunters",1,1,0,64); // // _____ _______ ______ // / ____|__ __| ____| // | | | | | |__ // | | | | | __| // | |____ | | | | // \_____| |_| |_| ///////////////////////////////////////////////////////////////////// //Small Maps ///////////////////////////////////////////////////////////////////// addRotationMap("SmallCrossing", "CTF",1,1,-1,12); addRotationMap("TWL2_CanyonCrusadeDeluxe", "CTF",1,1,-1,12); addRotationMap("RoundTheMountain", "CTF",1,1,-1,14); addRotationMap("oasisintensity", "CTF",1,1,-1,12); addRotationMap("Minotaur", "CTF",1,0,-1,12); //addRotationMap("Island", "CTF",1,1,-1,12); //addRotationMap("TitForTat", "CTF",1,1,-1,12); addRotationMap("SmallMelee", "CTF",1,0,-1,12); //addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12); addRotationMap("Machineeggs", "CTF",1,1,-1,12); addRotationMap("Mac_FlagArena", "CTF",1,0,-1,12); addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10); addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,12); addRotationMap("ArenaDome", "CTF",1,1,-1,12); addRotationMap("Firestorm", "CTF",1,1,-1,12); addRotationMap("Bulwark", "CTF",1,1,-1,12); //Medium Maps ///////////////////////////////////////////////////////////////////// addRotationMap("HighOctane", "CTF",1,1,8,20); addRotationMap("S5_Mordacity", "CTF",1,1,10,20); addRotationMap("S5_Damnation", "CTF",1,1,8,20); addRotationMap("TWL2_JaggedClaw", "CTF",1,0,8,20); addRotationMap("S5_Massive", "CTF",1,1,8,20); addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20); addRotationMap("TWL_Feign", "CTF",1,0,8,20); addRotationMap("TheFray", "CTF",1,1,8,20); addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20); addRotationMap("TWL2_Skylight", "CTF",1,0,8,20); addRotationMap("TWL2_Ocular", "CTF",1,1,12,20); addRotationMap("Dire", "CTF",1,1,8,20); addRotationMap("berlard", "CTF",1,1,8,20); addRotationMap("S8_Opus", "CTF",1,0,8,20); addRotationMap("BeggarsRun", "CTF",1,0,8,20); addRotationMap("Headstone", "CTF",1,0,8,20); addRotationMap("Signal", "CTF",1,1,8,20); addRotationMap("S5_Woodymyrk", "CTF",1,1,8,20); addRotationMap("Discord", "CTF",1,1,8,20); addRotationMap("TenebrousCTF", "CTF",1,1,8,20); addRotationMap("Pariah", "CTF",1,0,8,20); addRotationMap("Prismatic", "CTF",1,0,8,20); addRotationMap("TWL_WilderZone", "CTF",1,1,8,20); addRotationMap("Mirage", "CTF",1,1,8,20); addRotationMap("S5_Mimicry", "CTF",1,1,10,20); addRotationMap("TWL_Snowblind", "CTF",1,0,12,20); addRotationMap("ShortFall", "CTF",1,0,8,20); addRotationMap("IceRidge_nef", "CTF",1,0,8,20); //addRotationMap(Disjointed", "CTF",1,1,8,20); addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20); addRotationMap("Blink", "CTF",1,1,8,20); addRotationMap("HighAnxiety", "CTF",1,0,8,20); addRotationMap("S5_Centaur", "CTF",1,0,8,20); addRotationMap("S8_Cardiac", "CTF",1,1,12,24); addRotationMap("CirclesEdge", "CTF",1,1,10,20); addRotationMap("S5_Icedance", "CTF",1,1,8,20); addRotationMap("Surreal", "CTF",1,1,8,20); //Voteable but Not in Rotation ///////////////////////////////////////////////////////////////////// //addRotationMap("Snowcone", "CTF",1,0,10,20); //addRotationMap("S5_Drache", "CTF",1,0,10,20); //addRotationMap("S5_HawkingHeat", "CTF",1,0,10,20); //addRotationMap("JadeValley", "CTF",1,0,10,20); //addRotationMap("S5_Sherman", "CTF",1,0,10,20); addRotationMap("S5_Silenus", "CTF",1,0,8,20); addRotationMap("TWL2_FrozenHope", "CTF",1,0,8,20); //addRotationMap("TWL2_IceDagger", "CTF",1,0,10,20); //addRotationMap("S5_Reynard", "CTF",1,0,10,20); //addRotationMap("TWL_Cinereous", "CTF",1,0,10,20); //addRotationMap("TWL_OsIris, CTF", "CTF",1,0,10,20); addRotationMap("Coppersky", "CTF",1,0,8,20); //addRotationMap("TWL2_Crevice", "CTF",1,0,10,20); //addRotationMap("TWL_SubZero", "CTF",1,0,10,20); addRotationMap("TWL_Titan", "CTF",1,0,10,20); addRotationMap("Confusco", "CTF",1,0,10,20); //addRotationMap("Fallout", "CTF",1,0,10,20); addRotationMap("TheClocktower", "CTF",1,0,10,20); //addRotationMap("oylentGreen", "CTF",1,0,10,20); addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,20); addRotationMap("Nightdance", "CTF",1,0,10,20); //addRotationMap("Ramparts", "CTF",1,0,10,20); addRotationMap("TWL2_Celerity", "CTF",1,0,8,20); addRotationMap("Blastside_nef", "CTF",1,0,10,20); addRotationMap("Infernus", "CTF",1,0,10,20); addRotationMap("NatureMagic", "CTF",1,0,10,20); //addRotationMap(TWL_Damnation", "CTF",1,0,10,20); //addRotationMap(TWL_DangerousCrossing", "CTF",1,0,10,20); //addRotationMap(TWL_DeadlyBirdsSong", "CTF",1,0,10,20); addRotationMap("Vauban", "CTF",1,0,12,20); //Vehicle Maps ///////////////////////////////////////////////////////////////////// addRotationMap("HostileLoch", "CTF",1,1,12,20); addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,20); addRotationMap("TWL2_Magnum", "CTF",1,1,12,20); addRotationMap("Logans_Run", "CTF",1,1,12,20); addRotationMap("Rollercoaster_nef", "CTF",1,1,12,24); addRotationMap("MoonDance", "CTF",1,1,12,24); addRotationMap("Raindance_nef", "CTF",1,1,12,20); addRotationMap("TWL_Magmatic", "CTF",1,1,12,20); addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,20); addRotationMap("LandingParty", "CTF",1,1,12,20); addRotationMap("TitanV", "CTF",1,0,12,20); addRotationMap("TWL_Crossfire", "CTF",1,1,12,20); //addRotationMap("Surro", "CTF",1,0,12,20); //addRotationMap("The_Calm", "CTF",1,0,12,20); //Vehicle Maps: Voteable, But Not in Rotation ///////////////////////////////////////////////////////////////////// addRotationMap("SubZeroV", "CTF",1,0,12,20); //addRotationMap("TWL2_RoughLand", "CTF",1,0,12,20); addRotationMap("S8_Geothermal", "CTF",1,0,12,20); addRotationMap("Lakefront", "CTF",1,0,12,20); addRotationMap("ShockRidge", "CTF",1,0,12,20); addRotationMap("TWL2_BlueMoon", "CTF",1,0,12,20); addRotationMap("FullCircle", "CTF",1,0,12,20); addRotationMap("TWL_Katabatic", "CTF",1,0,12,20); addRotationMap("TWL_Starfallen", "CTF",1,0,12,20); addRotationMap("ConstructionYard", "CTF",1,0,12,20); //addRotationMap("AcidRain", "CTF",1,0,12,20); addRotationMap("SandOcean", "CTF",1,0,12,20); //addRotationMap("StarIce", "CTF",1,0,12,20); addRotationMap("ks_braistv", "CTF",1,0,12,20); addRotationMap("FilteredDust", "CTF",1,0,12,20); //addRotationMap("Choke", "CTF",1,0,12,20); //addRotationMap("TWL2_Ruined", "CTF",1,0,12,20); //addRotationMap("TWL_Chokepoint", "CTF",1,0,12,20); //addRotationMap("Glade", "CTF",1,0,12,20); //BIG Vehicle Maps ///////////////////////////////////////////////////////////////////// addRotationMap("HarvestDance", "CTF",1,1,18,32); addRotationMap("WindyGap", "CTF",1,1,20,32); addRotationMap("Fenix", "CTF",1,1,24,32); addRotationMap("Hillside", "CTF",1,1,20,32); //addRotationMap("Sangre_de_Grado", "CTF",1,0,20,32); addRotationMap("Slapdash", "CTF",1,0,20,32); addRotationMap("BerylBasin", "CTF",1,0,18,32); //addRotationMap("TWL_Frozen", "CTF",1,0,20,32); addRotationMap("TWL_Harvester", "CTF",1,0,20,32); addRotationMap("Archipelago", "CTF",1,0,20,32); addRotationMap("TWL2_Bleed", "CTF",1,0,20,32); //addRotationMap("Pantheon", "CTF",1,0,20,32); addRotationMap("Circleofstones", "CTF",1,1,20,32); addRotationMap("Scarabrae_nef", "CTF",1,0,20,32); //Not In Rotation - Not Voteable ///////////////////////////////////////////////////////////////////// //addRotationMap("Sandstorm", "CTF",1,0,-1,32); //addRotationMap("Starfallen", "CTF",1,0,-1,32); //addRotationMap("Stonehenge_nef", "CTF",1,0,-1,32); //addRotationMap("Extractor", "CTF",1,0,-1,32); //addRotationMap("AstersDescent", "CTF",1,0,-1,32); //addRotationMap("Azoth", "CTF",1,0,-1,32); //addRotationMap("BattleGrove", "CTF",1,0,-1,32); //addRotationMap("Durango", "CTF",1,0,-1,32); //addRotationMap("DustLust", "CTF",1,0,-1,32); //addRotationMap("IceGulch", "CTF",1,0,-1,32); //addRotationMap("MountainMist", "CTF",1,0,-1,32); //addRotationMap("Peak", "CTF",1,0,-1,32); //addRotationMap("Pendulum", "CTF",1,0,-1,32); //addRotationMap("S5_Misadventure", "CTF",1,0,-1,32); //addRotationMap("S8_CentralDogma", "CTF",1,0,-1,32); //addRotationMap("S8_Mountking", "CTF",1,0,-1,32); //addRotationMap("S8_Zilch", "CTF",1,0,-1,32); //addRotationMap("TWL2_CloakOfNight", "CTF",1,0,-1,32); //addRotationMap("TWL2_Dissention", "CTF",1,0,-1,32); //addRotationMap("TWL2_Drifts", "CTF",1,0,-1,32); //addRotationMap("TWL2_Drorck", "CTF",1,0,-1,32); //addRotationMap("TWL2_Norty", "CTF",1,0,-1,32); //addRotationMap("TWL_Abaddon", "CTF",1,0,-1,32); //addRotationMap("TWL_BaNsHee", "CTF",1,0,-1,32); //addRotationMap("TWL_Boss", "CTF",1,0,-1,32); //addRotationMap("TWL_NoShelter", "CTF",1,0,-1,32); //addRotationMap("TWL_Clusterfuct", "CTF",1,0,-1,32); //addRotationMap("TWL_Curtilage", "CTF",1,0,-1,32); //addRotationMap("TWL_Deserted", "CTF",1,0,-1,32); //addRotationMap("TWL_Frostclaw", "CTF",1,0,-1,32); //addRotationMap("TWL_Horde", "CTF",1,0,-1,32); //addRotationMap("TWL_Neve", "CTF",1,0,-1,32); //addRotationMap("TWL_Pandemonium", "CTF",1,0,-1,32); //addRotationMap("TWL_Ramparts", "CTF",1,0,-1,32); //addRotationMap("TWL_Sandstorm", "CTF",1,0,-1,32); //addRotationMap("TWL_WoodyMyrk", "CTF",1,0,-1,32); //addRotationMap("OctoberRust", "CTF",1,0,-1,32); //addRotationMap("DevilsElbow", "CTF",1,0,-1,32); //addRotationMap("CloudCity", "CTF",1,0,-1,32); //addRotationMap("Damnation", "CTF",1,0,-1,32); //addRotationMap("DeathBirdsFly", "CTF",1,0,-1,32); //addRotationMap("Desiccator", "CTF",1,0,-1,32); //addRotationMap("DustToDust", "CTF",1,0,-1,32); //addRotationMap("Katabatic", "CTF",1,0,-1,32); //addRotationMap("Quagmire", "CTF",1,0,-1,32); //addRotationMap("Recalescence", "CTF",1,0,-1,32); //addRotationMap("Reversion", "CTF",1,0,-1,32); //addRotationMap("RiverDance", "CTF",1,0,-1,32); //addRotationMap("Sanctuary", "CTF",1,0,-1,32); //addRotationMap("ThinIce", "CTF",1,0,-1,32); //addRotationMap("Tombstone", "CTF",1,0,-1,32); //addRotationMap("Broadside_nef", "CTF",1,0,-1,32); //addRotationMap("Camelland", "CTF",1,0,-1,32); //addRotationMap("HighTrepidation", "CTF",1,0,-1,32); //addRotationMap("SmallDesertofDeath", "CTF",1,0,-1,32); //addRotationMap("Agorazscium", "CTF",1,0,-1,32); //addRotationMap("BasinFury", "CTF",1,0,-1,32); //addRotationMap("Cadaver", "CTF",1,0,-1,32); //addRotationMap("EivoItoxico", "CTF",1,0,-1,32); //addRotationMap("Einfach", "CTF",1,0,-1,32); //addRotationMap("PicnicTable", "CTF",1,0,-1,32); //addRotationMap("Hostility", "CTF",1,0,-1,32); //addRotationMap("HighWire", "CTF",1,0,-1,32); //addRotationMap("CloudBurst", "CTF",1,0,-1,32); //addRotationMap("CloseCombat", "CTF",1,0,-1,32); //addRotationMap("DesertofDeath_nef", "CTF",1,0,-1,32); //addRotationMap("Gorgon", "CTF",1,0,-1,32); //addRotationMap("Magamatic", "CTF",1,0,-1,32); //addRotationMap("Sub-zero", "CTF",1,0,-1,32); // _ _ _ _ _ _ // | | | | | | | | (_) | // | | __ _| | ___ __ __ _| |__ | |__ _| |_ // | | / _` | |/ / '__/ _` | '_ \| '_ \| | __| // | |___| (_| | <| | | (_| | |_) | |_) | | |_ // |______\__,_|_|\_\_| \__,_|_.__/|_.__/|_|\__| ///////////////////////////////////////////////////////////////////// //In Rotation ///////////////////////////////////////////////////////////////////// addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,32); addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12); addRotationMap("Sundance", "Lakrabbit",1,1,-1,32); addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,32); addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,32); addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,32); addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,32); addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,32); addRotationMap("SaddiesHill", "Lakrabbit",1,1,-1,32); addRotationMap("HavenLak", "Lakrabbit",1,0,-1,32); addRotationMap("LushLak", "Lakrabbit",1,1,-1,32); addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10); addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,32); addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,32); addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,32); addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,32); addRotationMap("CankerLak", "Lakrabbit",1,1,-1,32); addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,32); addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,32); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// addRotationMap("TreasureIslandLak", "Lakrabbit",1,0,-1,32); addRotationMap("Sulfide", "Lakrabbit",1,0,-1,32); addRotationMap("FrozenFuryLak", "Lakrabbit",1,0,-1,32); addRotationMap("Arrakis", "Lakrabbit",1,0,-1,32); addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,32); addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12); addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,32); addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,32); addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,32); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// //addRotationMap("EscaladeLak", "Lakrabbit",1,0,-1,32); //addRotationMap("MagmaticLak", "Lakrabbit",1,0,-1,32); //addRotationMap("HillsOfSorrow", "Lakrabbit",1,0,-1,32); //addRotationMap("TWL2_MuddySwampLak", "Lakrabbit",1,0,-1,32); //addRotationMap("SandStormLak", "Lakrabbit",1,0,-1,32); //addRotationMap("BeggarsRunLak", "Lakrabbit",1,0,-1,32); //addRotationMap("DamnnationLak", "Lakrabbit",1,0,-1,32); // _ _____ _______ ______ // | | / ____|__ __| ____| // | | | | | | | |__ // | | | | | | | __| // | |___| |____ | | | | // |______\_____| |_| |_| ///////////////////////////////////////////////////////////////////// //In Rotation ///////////////////////////////////////////////////////////////////// addRotationMap("BastardForgeLT", "sctf",1,1,-1,32); //addRotationMap("FirestormLT", "sctf",1,1,-1,32); addRotationMap("DangerousCrossingLT", "sctf",1,1,-1,32); addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12); addRotationMap("DireLT", "sctf",1,1,-1,32); addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,32); addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,32); addRotationMap("TenebrousCTF", "sctf",1,1,-1,32); addRotationMap("TheFray", "sctf",1,0,-1,32); addRotationMap("SignalLT", "sctf",1,1,-1,32); addRotationMap("StarFallLT", "sctf",1,1,-1,32); addRotationMap("S5_DamnationLT", "sctf",1,1,-1,32); addRotationMap("S5_Icedance", "sctf",1,1,-1,32); addRotationMap("S5_Mordacity", "sctf",1,1,-1,32); addRotationMap("S5_SilenusLT", "sctf",1,0,-1,32); addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,32); addRotationMap("TWL2_FrozenHopeLT", "sctf",1,1,-1,32); //addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,32); addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,32); addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,32); //addRotationMap("TWL_BeachBlitzLT", "sctf",1,1,-1,32); addRotationMap("TWL_FeignLT", "sctf",1,0,-1,32); addRotationMap("TWL_RollercoasterLT", "sctf",1,1,-1,32); addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,32); addRotationMap("TWL_WilderZoneLT", "sctf",1,1,-1,32); addRotationMap("oasisintensity", "sctf",1,1,-1,10); addRotationMap("berlard", "sctf",1,0,-1,32); addRotationMap("RaindanceLT", "sctf",1,1,-1,32); addRotationMap("SmallTimeLT", "sctf",1,0,-1,32); addRotationMap("ArenaDome", "sctf",1,1,-1,32); addRotationMap("Bulwark", "sctf",1,1,-1,32); addRotationMap("Discord", "sctf",1,1,-1,32); //addRotationMap("JadeValley", "sctf",1,1,-1,32); addRotationMap("S5_MassiveLT", "sctf",1,1,-1,32); addRotationMap("Blink", "sctf",1,1,-1,32); addRotationMap("HillSideLT", "sctf",1,1,-1,12); addRotationMap("IcePick", "sctf",1,1,-1,16); addRotationMap("OsIrisLT", "sctf",1,1,-1,32); addRotationMap("GrassyKnoll", "sctf",1,1,-1,32); addRotationMap("TWL2_MuddySwamp", "sctf",1,1,8,32); addRotationMap("SandyRunLT", "sctf",1,1,-1,12); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// addRotationMap("CamellandLT", "sctf",1,1,-1,32); //addRotationMap("Headstone", "sctf",1,0,-1,32); //addRotationMap("Mirage", "sctf",1,0,-1,32); addRotationMap("BeggarsRunLT", "sctf",1,0,-1,32); //addRotationMap("S5_HawkingHeat", "sctf",1,0,-1,32); //addRotationMap("S5_Mimicry", "sctf",1,0,-1,32); addRotationMap("S5_Woodymyrk", "sctf",1,0,-1,32); //addRotationMap("S8_Cardiac", "sctf",1,0,-1,32); //addRotationMap("TWL2_Celerity", "sctf",1,0,-1,32); //addRotationMap("TWL2_Crevice", "sctf",1,0,-1,32); addRotationMap("S8_Opus", "sctf",1,0,-1,32); //addRotationMap("TWL2_MidnightMayhemDeluxe", "sctf",1,0,-1,32); //addRotationMap("TWL2_Ocular", "sctf",1,0,-1,32); //addRotationMap("TWL_Cinereous", "sctf",1,0,-1,32); //addRotationMap("TWL_Deserted", "sctf",1,0,-1,32); addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,32); //addRotationMap("TWL_OsIris", "sctf",1,0,-1,32); //addRotationMap("TWL_Damnation", "sctf",1,0,-1,32); //addRotationMap("TWL_Titan", "sctf",1,0,-1,32); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// //addRotationMap("SurrealLT", "sctf",1,1,-1,32); //addRotationMap("Coppersky", "sctf",1,1,-1,32); addRotationMap("DuelersDelight", "sctf",1,0,-1,12); //addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,32); addRotationMap("PariahLT", "sctf",1,1,-1,16); //addRotationMap("SmallMelee", "sctf",1,1,-1,32); //addRotationMap("TitForTat", "sctf",1,1,-1,32); //addRotationMap("CloseCombatLT", "sctf",1,1,-1,32); //addRotationMap("Prismatic", "sctf",1,1,-1,32); //addRotationMap("Damnation", "sctf",1,1,-1,32); //addRotationMap("DustToDust", "sctf",1,1,-1,32); //addRotationMap("Minotaur", "sctf",1,1,-1,32); //addRotationMap("DesertofDeath_nef", "sctf",1,1,-1,32); //addRotationMap("Gorgon", "sctf",1,1,-1,32); //addRotationMap("Titan", "sctf",1,1,-1,32); //addRotationMap("Mac_FlagArena", "sctf",1,1,-1,32); //addRotationMap("Extractor", "sctf",1,1,-1,32); //addRotationMap("AstersDescent", "sctf",1,1,-1,32); //addRotationMap("Azoth", "sctf",1,1,-1,32); //addRotationMap("DustLust", "sctf",1,1,-1,32); //addRotationMap("Disjointed", "sctf",1,1,-1,32); //addRotationMap("Peak", "sctf",1,1,-1,32); //addRotationMap("Snowcone", "sctf",1,1,-1,32); //addRotationMap("S5_Centaur", "sctf",1,1,-1,32); //addRotationMap("S5_Drache", "sctf",1,1,-1,32); //addRotationMap("S5_Misadventure", "sctf",1,1,-1,32); //addRotationMap("S5_Reynard", "sctf",1,1,-1,32); //addRotationMap("S5_Sherman", "sctf",1,1,-1,32); //addRotationMap("S8_Geothermal", "sctf",1,1,-1,32); //addRotationMap("S8_Zilch", "sctf",1,1,-1,32); //addRotationMap("TWL2_Drifts", "sctf",1,1,-1,32); //addRotationMap("TWL2_Drorck", "sctf",1,1,-1,32); //addRotationMap("TWL2_FrozenGlory", "sctf",1,1,-1,32); //addRotationMap("TWL2_IceDagger", "sctf",1,1,-1,32); //addRotationMap("TWL2_Norty", "sctf",1,1,-1,32); //addRotationMap("TWL2_RoughLand", "sctf",1,1,-1,32); //addRotationMap("TWL2_Ruined", "sctf",1,1,-1,32); //addRotationMap("TWL_BaNsHee", "sctf",1,1,-1,32); //addRotationMap("TWL_Boss", "sctf",1,1,-1,32); //addRotationMap("TWL_Crossfire", "sctf",1,1,-1,32); //addRotationMap("TWL_NoShelter", "sctf",1,1,-1,32); //addRotationMap("TWL_Clusterfuct", "sctf",1,1,-1,32); //addRotationMap("TWL_Curtilage", "sctf",1,1,-1,32); //addRotationMap("TWL_DeadlyBirdsSong", "sctf",1,1,-1,32); //addRotationMap("TWL_Frostclaw", "sctf",1,1,-1,32); //addRotationMap("TWL_Magamatic", "sctf",1,1,-1,32); //addRotationMap("TWL_Neve", "sctf",1,1,-1,32); //addRotationMap("TWL_Pandemonium", "sctf",1,1,-1,32); //addRotationMap("TWL_Ramparts", "sctf",1,1,-1,32); //addRotationMap("DehSwamp", "sctf",1,1,-1,32); //addRotationMap("HostileLoch", "sctf",1,1,-1,32); //addRotationMap("DevilsElbow", "sctf",1,1,-1,32); //addRotationMap("SmallDesertofDeath", "sctf",1,1,-1,32); //addRotationMap("ShortFall", "sctf",1,1,-1,32); //addRotationMap("Fallout", "sctf",1,1,-1,32); //addRotationMap("SoylentGreen", "sctf",1,1,-1,32); //addRotationMap("Island", "sctf",1,1,-1,32); //addRotationMap("HighOctane", "sctf",1,1,-1,32); // _____ _ _ _ _ // | __ \ | | | | | | | | // | | | | ___ __ _| |_| |__ _ __ ___ __ _| |_ ___| |__ // | | | |/ _ \/ _` | __| '_ \| '_ ` _ \ / _` | __/ __| '_ \ // | |__| | __/ (_| | |_| | | | | | | | | (_| | || (__| | | | // |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_| ///////////////////////////////////////////////////////////////////// addRotationMap("RaspDM", "DM",1,1,8,32); addRotationMap("EntombedDM", "DM",1,1,-1,32); addRotationMap("IceDomeDM", "DM",1,1,-1,32); addRotationMap("HoofToeDM", "DM",1,1,6,32); addRotationMap("ArenaDomeDM", "DM",1,1,-1,32); addRotationMap("VulcansWrathDM", "DM",1,1,-1,32); addRotationMap("RampartsDM", "DM",1,1,-1,32); addRotationMap("ShrineDM", "DM",1,1,-1,12); addRotationMap("LiveBaitDM", "DM",1,1,-1,32); addRotationMap("FourSquareDM", "DM",1,1,-1,10); addRotationMap("BrigDM", "DM",1,1,-1,8); // _____ _ // | __ \ | | // | | | |_ _ ___| | // | | | | | | |/ _ \ | // | |__| | |_| | __/ | // |_____/ \__,_|\___|_| ///////////////////////////////////////////////////////////////////// //addRotationMap("AgentsOfFortune", "Duel",1,1,-1,32); //addRotationMap("Casern_Cavite", "Duel",1,1,-1,32); //addRotationMap("Equinox", "Duel",1,1,-1,32); //addRotationMap("Escalade", "Duel",1,1,-1,32); //addRotationMap("Fracas", "Duel",1,1,-1,32); //addRotationMap("Invictus", "Duel",1,1,-1,32); //addRotationMap("MyrkWood", "Duel",1,1,-1,32); //addRotationMap("Oasis", "Duel",1,1,-1,32); //addRotationMap("Pyroclasm", "Duel",1,1,-1,32); //addRotationMap("Rasp", "Duel",1,1,-1,32); //addRotationMap("SunDried", "Duel",1,1,-1,32); //addRotationMap("Talus", "Duel",1,1,-1,32); //addRotationMap("Underhill", "Duel",1,1,-1,32); //addRotationMap("Whiteout", "Duel",1,1,-1,32); //addRotationMap("Tombstone", "Duel",1,1,-1,32); //addRotationMap("VaubanLak", "Duel",1,1,-1,32); //addRotationMap("DesertofDeathLak", "Duel",1,1,-1,32); // _____ _ // / ____(_) // | (___ _ ___ __ _ ___ // \___ \| |/ _ \/ _` |/ _ \ // ____) | | __/ (_| | __/ // |_____/|_|\___|\__, |\___| // __/ | // |___/ ///////////////////////////////////////////////////////////////////// addRotationMap("Alcatraz", "Siege",1,1,-1,32); addRotationMap("BridgeTooFar", "Siege",1,1,-1,32); addRotationMap("Caldera", "Siege",1,1,-1,32); addRotationMap("Gauntlet", "Siege",1,1,-1,32); addRotationMap("IceBound", "Siege",1,1,-1,32); addRotationMap("Isleofman", "Siege",1,1,-1,32); addRotationMap("Masada", "Siege",1,1,-1,32); addRotationMap("Respite", "Siege",1,1,-1,32); addRotationMap("Trident", "Siege",1,1,-1,32); addRotationMap("UltimaThule", "Siege",1,1,-1,32);