package FlagEscortFix { function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc) { parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc); //if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes) if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team)) { %clAttacker.dmgdFlagCarrier = true; cancel(%clAttacker.threatTimer); //restart timer %clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker); } } function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc) { parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc); //if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes) if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team)) { %clAttacker.dmgdFlagCarrier = true; cancel(%clAttacker.threatTimer); //restart timer %clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker); } } function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc) { parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc); //if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes) if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team)) { %clAttacker.dmgdFlagCarrier = true; cancel(%clAttacker.threatTimer); //restart timer %clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker); } } }; function dmgFlagReset(%clAttacker){ %clAttacker.dmgdFlagCarrier = false; } // Prevent package from being activated if it is already if (!isActivePackage(FlagEscortFix)) activatePackage(FlagEscortFix);