$Host::useCustomSkins = 0; $Host::teamSkin[0] = "blank"; $Host::teamSkin[1] = "base"; $Host::teamSkin[2] = "baseb"; $Host::teamSkin[3] = "swolf"; $Host::teamSkin[4] = "dsword"; $Host::teamSkin[5] = "beagle"; $Host::teamSkin[6] = "cotp"; $Host::teamName[0] = "Unassigned"; $Host::teamName[1] = "Storm"; $Host::teamName[2] = "Inferno"; $Host::teamName[3] = "Starwolf"; $Host::teamName[4] = "Diamond Sword"; $Host::teamName[5] = "Blood Eagle"; $Host::teamName[6] = "Phoenix"; $Host::holoName[0] = ""; $Host::holoName[1] = "Storm"; $Host::holoName[2] = "Inferno"; $Host::holoName[3] = "Starwolf"; $Host::holoName[4] = "DSword"; $Host::holoName[5] = "BloodEagle"; $Host::holoName[6] = "Harbinger"; // ----------------------------------------- // z0dd - ZOD, 9/29/02. Removed T2 demo code $Host::GameName = "Tribes 2 Classic Server"; $Host::Info = "This is a Tribes 2 Classic Server."; $Host::Map = "Katabatic"; $Host::MaxPlayers = 64; // ----------------------------------------- // ------------------------------------------------ // z0dd - ZOD, 7/12/02. New admin feature variables $Host::AdminPassword = "changethis"; $Host::ClassicSuperAdminPassword = "changeme"; $Host::ClassicAutoRestartServer = 0; // Automatically restart server, enable/disable $Host::ClassicRestartTime = 12; // Time in hours to send quit to server $Host::ClassicEchoChat = 0; // Print global chat to server console $Host::ClassicTelnet = 0; // Enable/disable Telnet access to server $Host::ClassicTelnetPort = 666; // Telnet port, must be open on host $Host::ClassicTelnetPassword = "FullAccessPassword"; // Full access telnet password, can send commands to server $Host::ClassicTelnetListenPass = "ListenOnyPassword"; // Read only telnet password, cannot send commands to server $Host::ClassicLogEchoEnabled = 0; // Print special messages to server console $Host::ClassicRandomMissions = 0; // Randomly load missions of the same type $Host::ClassicMaxTelepads = 3; // How many special practice CTF pads each player gets $Host::ClassicRandomizeTeams = 0; // Random team selection for players $Host::ClassicFairTeams = 0; // Dissallow players from making teams uneven $Host::ClassicAutoPWEnabled = 0; // Automatic join password setting of server after $Host::ClassicAutoPWPlayerCount is reached $Host::ClassicAutoPWPassword = "changeit"; // $Host::Password changed to this if $Host::ClassicAutoPWEnabled is enabled $Host::ClassicAutoPWPlayerCount = 30; // When server reaches this number of players, and $Host::ClassicAutoPWEnabled is enabled, join password set to $Host::ClassicAutoPWPassword $Host::ClassicPacketRateToClient = 24; // Packets per second sent to clients. Settings: modem 12, Cable 24, T1 32. $Host::ClassicPacketSize = 400; // Size of packets sent to clients. Settings: modem 200, Cable 400, T1 450. $Host::ClassicUseHighPerformanceCounter = 1; // Setting to 0 will fix stuttering problem on dual processor servers. $Host::ClassicLoadTR2Gametype = 0; // Option to not load Tr2 gametype $Host::ClassicConnectLog = 1; // Logs all connections to prefs/*Connect.log $Host::ClassicAntiTurtleTime = 6; // How many minutes after a stalemate in CTF are the flags returned $Host::ClassicLimitArmors = 0; // Restrict armor types like turrets, larger team dictates amount avail $Host::ClassicBadWordFilter = 0; // Replace potty mouths words with random garbage $Host::ClassicTkLimit = 0; // When set to 5 or more and no admin is on server, a vote is started to kick the tker $Host::ClassicAllowConsoleAccess = 0; // Allows super admins to use the servers console via Admin hud. $Host::ClassicNoNullVoiceSpam = 0; // Allow or disallow NULL voice usage. 1 enabled NULL voice to be used. $Host::ClassicBalancedBots = 0; // For every client join a bot is disconnected $Host::ClassicCanKickBots = 0; // Allow/disallow vote kicking of bots $Host::ClassicCycleMisTypes = 0; // Cycle to the next mission type every mission load $Host::ClassicRandomMisTypes = 0; // Cycle to a random mission type every mission load $Host::ClassicAdminLogPath = "prefs"; // Path to save Admin log files $Host::ClassicConnLogPath = "prefs"; // Path to save Connection log files $Host::ClassicLoadPlasmaTurretChanges = 0; // Plasma turret does less damage and projectile si slower. $Host::ClassicLoadHavocChanges = 0; // Havoc gets a built in sensor jammer with 20 meter radius. $Host::ClassicLoadSniperChanges = 0; // Sniper Rifle uses ammo with 12 shots and energy. $Host::ClassicLoadMissileChanges = 0; // Handheld missile launcher will not lock onto players and can no-lock fire. $Host::ClassicLoadMortarChanges = 0; // Handheld mortar range limited to 450 meters. $Host::ClassicLoadBlasterChanges = 0; // Blaster shoots 6 projectiles ala shotgun. $Host::ClassicLoadPlayerChanges = 0; // Load up new gameplay changes allowing players to be shot while in vehicles. $Host::ClassicLoadMineChanges = 0; // Enable/Disable mine disc. $Host::ClassicLoadVRamChanges = 0; // Vehicles take damage when ramming players. // ------------------------------------------------ $Host::AdminList = ""; // all players that will be automatically an admin upon joining server $Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server $Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use $Host::Port = 28000; $Host::Password = ""; $Host::PureServer = 1; $Host::Dedicated = 0; $Host::MissionType = "CTF"; $Host::TimeLimit = 30; $Host::BotCount = 2; $Host::BotsEnabled = 0; $Host::MinBotDifficulty = 0.5; $Host::MaxBotDifficulty = 0.75; $Host::NoSmurfs = 0; $Host::VoteTime = 30; // amount of time before votes are calculated $Host::VotePassPercent = 60; // percent needed to pass a vote $Host::KickBanTime = 300; // specified in seconds $Host::BanTime = 1800; // specified in seconds $Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode $Host::warmupTime = 20; $Host::TournamentMode = 0; $Host::allowAdminPlayerVotes = 1; $Host::FloodProtectionEnabled = 1; $Host::MaxMessageLen = 120; $Host::VoteSpread = 20; $Host::TeamDamageOn = 0; $Host::Siege::Halftime = 20000; $Host::CRCTextures = 0; // 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec) // 3: GSM (6.6 kbits/sec) $Audio::maxEncodingLevel = 3; $Audio::maxVoiceChannels = 2; $Host::MapPlayerLimits["Abominable", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["AgentsOfFortune", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Alcatraz", "Siege"] = "-1 48"; $Host::MapPlayerLimits["Archipelago", "CTF"] = "16 -1"; $Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1"; $Host::MapPlayerLimits["BeggarsRun", "CTF"] = "-1 32"; $Host::MapPlayerLimits["Caldera", "Siege"] = "-1 48"; $Host::MapPlayerLimits["CasernCavite", "Hunters"] = "-1 32"; $Host::MapPlayerLimits["CasernCavite", "DM"] = "-1 32"; $Host::MapPlayerLimits["CasernCavite", "Bounty"] = "-1 32"; $Host::MapPlayerLimits["Damnation", "CTF"] = "-1 32"; $Host::MapPlayerLimits["DeathBirdsFly", "CTF"] = "8 -1"; $Host::MapPlayerLimits["Desiccator", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["DustToDust", "CTF"] = "-1 32"; $Host::MapPlayerLimits["DustToDust", "Hunters"] = "-1 32"; $Host::MapPlayerLimits["DustToDust", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Equinox", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["Equinox", "DM"] = "-1 32"; $Host::MapPlayerLimits["Escalade", "Hunters"] = "8 -1"; $Host::MapPlayerLimits["Escalade", "TeamHunters"] = "8 -1"; $Host::MapPlayerLimits["Escalade", "DM"] = "16 -1"; $Host::MapPlayerLimits["Escalade", "Bounty"] = "16 32"; $Host::MapPlayerLimits["Escalade", "Rabbit"] = "16 -1"; $Host::MapPlayerLimits["Firestorm", "CTF"] = "-1 24"; $Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24"; $Host::MapPlayerLimits["Flashpoint", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["Gauntlet", "Siege"] = "-1 32"; $Host::MapPlayerLimits["Gehenna", "Hunters"] = "-1 -1"; $Host::MapPlayerLimits["Gehenna", "TeamHunters"] = "-1 -1"; $Host::MapPlayerLimits["Icebound", "Siege"] = "-1 -1"; $Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32"; $Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 -1"; $Host::MapPlayerLimits["Katabatic", "CTF"] = "-1 48"; $Host::MapPlayerLimits["Masada", "Siege"] = "-1 32"; $Host::MapPlayerLimits["Minotaur", "CTF"] = "-1 32"; $Host::MapPlayerLimits["Myrkwood", "Hunters"] = "-1 32"; $Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 32"; $Host::MapPlayerLimits["Myrkwood", "Rabbit"] = "-1 32"; $Host::MapPlayerLimits["Oasis", "DM"] = "-1 32"; $Host::MapPlayerLimits["Overreach", "CnH"] = "8 -1"; $Host::MapPlayerLimits["Quagmire", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Rasp", "TeamHunters"] = "-1 32"; $Host::MapPlayerLimits["Rasp", "Bounty"] = "-1 32"; $Host::MapPlayerLimits["Recalescence", "CTF"] = "16 -1"; $Host::MapPlayerLimits["Respite", "Siege"] = "-1 32"; $Host::MapPlayerLimits["Reversion", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1"; $Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1"; $Host::MapPlayerLimits["Riverdance", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Sanctuary", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Sirocco", "CnH"] = "8 -1"; $Host::MapPlayerLimits["Slapdash", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["SunDried", "DM"] = "8 -1"; $Host::MapPlayerLimits["SunDried", "Bounty"] = "8 -1"; $Host::MapPlayerLimits["Talus", "Bounty"] = "-1 32"; $Host::MapPlayerLimits["ThinIce", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["Tombstone", "CTF"] = "-1 -1"; $Host::MapPlayerLimits["UltimaThule", "Siege"] = "8 -1"; $Host::MapPlayerLimits["Underhill", "DM"] = "-1 -1"; $Host::MapPlayerLimits["Underhill", "Bounty"] = "-1 32"; $Host::MapPlayerLimits["Whiteout", "DM"] = "8 -1"; $Host::MapPlayerLimits["Whiteout", "Bounty"] = "8 -1"; //Taco Addons $Host::EnableAutobalance = 1; //Will autobalance when teams are uneven. $Host::EnableMortarTurret = 0; //Enable or Disable Mortar Turret $Host::EnableNetTourneyClient = 1; //Enable or Disable Tourney Net Client checking $Host::EnableNoBaseRapeNotify = 1; //Get a base rape notification $Host::EnableSetNextMission = 1; //Let admins set the next mission thru the vote menu $Host::EnableTeamBalanceNotify = 1; //Get a teambalance notification $Host::EnableTurretPlayerCount = 10; //How many to enable turrets $Host::EnableVoteSound = 1; //If you want a sound chime during voting $Host::AntiCloakEnable = 1; //Enable or disable AntiCloak $Host::AntiCloakPlayerCount = 6; //How many to enable Cloak $Host::PUGautoPassword = 0; //Enable or Disable an auto password at a certain amount of players $Host::PUGPassword = "pickup"; //PUG password $Host::EmptyServerReset = 1; //Whether or not you want the server to reset when its empty $Host::DMSLOnlyMode = 0; //Shocklance Only Mode for Deathmatch $Host::SCtFProMode = 0; //Pro mode for LCTF $Host::loadingmsgcolor1 = "05edad"; //Loading screen color 1 $Host::loadingmsgcolor2 = "29DEE7"; //Loading screen color 2 $Host::loadingmsgcolor3 = "33CCCC"; //Loading screen color 3 $Host::loadingmsgline1 = "Join Discord: "; //Loading screen msg line 1 $Host::loadingmsgline1content = "https://t2discord.tk"; //Loading screen msg content 1 $Host::loadingmsgline2 = "Server Github: "; //Loading screen msg line 2 $Host::loadingmsgline2content = "https://github.com/ChocoTaco1/TacoServer"; //Loading screen msg content 2 $Host::loadingmsgline3 = "Required Mappacks: "; //Loading screen msg line 3 $Host::loadingmsgline3content = "S5 S8 TWL TWL2"; //Loading screen msg content 3 $Host::loadingmsgline4 = "Hosted by: "; //Loading screen msg line 4 $Host::loadingmsgline4content = "Branzone"; //Loading screen msg content 4 $Host::AFKTimeout = 3; //Time in minutes to put AFK player in observer mode, 0 disables it //LakRabbit $Host::EnableLakUnlimitedDJ = 1; //Unlimited disc-jumps if enabled $Host::LakRabbitNoSplashDamage = 0; //Splash Damage enabled or not $Host::ShowFlagIcon = 1; //Show flag Icon in lak