//To help decrease the chances of a repeated map in the map rotation by correcting repeated maps thru script //$EvoCachedNextMission = "RoundTheMountain"; //$EvoCachedNextMission = "Arrakis"; // //$GetRandomMapsLoaded makes sure GetRandomMaps.cs is present //$SNMPresetsLoaded makes sure if GetRandomMaps.cs isnt present presets are loaded. //Presets are in defaultgame.ovl evo // //Set up to not run if GetRandomMaps.cs not loaded or Presets not loaded. //Server can crash if $EvoCachedNextMission = ""; // //Run in GetTeamCounts.cs function MapRepetitionChecker( %game ) { //Debug //%MapRepetitionCheckerDebug = true; if(!$GetRandomMapsLoaded) return; if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "LakRabbit" ) && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 ) { if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission || $PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission ) MapRepetitionCheckerFindRandom(); //Set vars if($PreviousMission3back !$= "") $PreviousMission4back = $PreviousMission3back; if($PreviousMission2back !$= "") $PreviousMission3back = $PreviousMission2back; if($PreviousMission1back !$= "") $PreviousMission2back = $PreviousMission1back; $PreviousMission1back = $CurrentMission; //Debug if(%MapRepetitionCheckerDebug) { if($PreviousMission1back !$= "") echo("PM1: " @ $PreviousMission1back); if($PreviousMission2back !$= "") echo("PM2: " @ $PreviousMission2back); if($PreviousMission3back !$= "") echo("PM3: " @ $PreviousMission3back); if($PreviousMission4back !$= "") echo("PM4: " @ $PreviousMission4back); } } $MapRepetitionCheckerRunOnce = 1; } function MapRepetitionCheckerFindRandom() { if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps else return; if( $CurrentMissionType $= "CTF" ) { %MapCheckerRandom = getRandom(1,6); $EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom]; } else if( $CurrentMissionType $= "LakRabbit" ) { %MapCheckerRandom = getRandom(1,3); $EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom]; } else return; if($EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back || $EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back) MapRepetitionCheckerFindRandom(); else { error(formatTimeString("HH:nn:ss") SPC "Map Repetition Corrected."); messageAll('MsgNoBaseRapeNotify', '\crMap Repetition Corrected: Next mission set to %1.', $EvoCachedNextMission); } } //Once per match //Called in DefaultGame::gameOver(%game) in defaultGame.ovl evo function MapRepetitionCheckerReset( %game ) { $MapRepetitionCheckerRunOnce = 0; }