//Enable or Disable //$Host::EnableTeamBalanceNotify = 1; // //Give the client a notification on the current state of balancing. //This function is in GetTeamCounts.cs function TeamBalanceNotify( %game ) { if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify ) { //echo ("%Team1Difference " @ %Team1Difference); //echo ("%Team2Difference " @ %Team2Difference); if( $PlayerCount[1] !$= $PlayerCount[2] ) { //Uneven. Reset Balanced. $BalancedMsgPlayed = 0; if( $Team1Difference >= 2 || $Team2Difference >= 2 ) { if( $StatsMsgPlayed !$= 1) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] ); //Run once. $StatsMsgPlayed = 1; //Start Sound Schedule for 60 secs schedule(60000, 0, "StatsUnbalanceSound", %game); } } } //If teams are balanced and teams dont equal 0. else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 ) { //messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.'); //Once per cycle. $BalancedMsgPlayed = 1; //Reset Stats. $StatsMsgPlayed = 0; } } } //Reset Notify at defaultgame::gameOver in evo defaultgame.ovl function ResetTeamBalanceNotifyGameOver() { //Reset All TeamBalance Variables $BalancedMsgPlayed = -1; $StatsMsgPlayed = -1; } //Called every 30 seconds //2 or more difference function StatsUnbalanceSound( %game ) { if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 ) { if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] ) { $StatsMsgPlayed = 0; return; } else if( $Team1Difference >= 2 || $Team2Difference >= 2 ) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] ); schedule(30000, 0, "StatsUnbalanceSound", %game); } } }