// AntiTurret Script // // Turrets are disabled until threshold is reached // // Amount of players on a team to enable turrets // $Host::EnableTurretPlayerCount = 10; // // Disable MortarTurret // $Host::EnableMortarTurret = 0; // // Disable = 0 // Enable = 1 // package AntiTurret { function TurretData::selectTarget(%this, %turret) { if(!$Host::TournamentMode && $TotalTeamPlayerCount < $Host::EnableTurretPlayerCount) %turret.clearTarget(); else { if($Host::EnableMortarTurret) //All turret types can fire parent::selectTarget(%this, %turret); else if(%turret.initialBarrel !$= "MortarBarrelLarge") //Only non-MortarTurret types can fire parent::selectTarget(%this, %turret); } } }; // Prevent package from being activated if it is already if (!isActivePackage(AntiTurret)) activatePackage(AntiTurret); $InvBanList[CTF, "MortarBarrelPack"] = !$Host::EnableMortarTurret; $InvBanList[CnH, "MortarBarrelPack"] = !$Host::EnableMortarTurret; $InvBanList[Siege, "MortarBarrelPack"] = !$Host::EnableMortarTurret; // To be run in-game thru console to update Mortar Turret status function ToggleMortarTurret() { if($Host::EnableMortarTurret $= 0) $Host::EnableMortarTurret = 1; else $Host::EnableMortarTurret = 0; $InvBanList[CTF, "MortarBarrelPack"] = !$Host::EnableMortarTurret; $InvBanList[CnH, "MortarBarrelPack"] = !$Host::EnableMortarTurret; $InvBanList[Siege, "MortarBarrelPack"] = !$Host::EnableMortarTurret; }