//Enable or Disable //$Host::EnableTeamBalanceNotify = 1; // //Give the client a notification on the current state of balancing. //This function is in GetTeamCounts.cs function TeamBalanceNotify( %game, %client, %respawn ) { if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify ) { //variables %Team1Difference = $PlayerCount[1] - $PlayerCount[2]; %Team2Difference = $PlayerCount[2] - $PlayerCount[1]; //Make Global $Team1Difference = %Team1Difference; $Team2Difference = %Team2Difference; //echo ("%Team1Difference " @ %Team1Difference); //echo ("%Team2Difference " @ %Team2Difference); if( $PlayerCount[1] !$= $PlayerCount[2] ) { //Uneven. Reset Balanced. $BalancedMsgPlayed = 0; if( %Team1Difference >= 2 || %Team2Difference >= 2 ) { if( $UnbalancedMsgPlayed !$= 1 && %Team2Difference == 2 || %Team1Difference == 2 ) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.'); //Once per cycle. $UnbalancedMsgPlayed = 1; //Reset Stats. $StatsMsgPlayed = 0; //Called in 30 secs with sound schedule(30000, 0, "UnbalancedSound"); } //Stats Aspect. 3 or more difference gets a stats notify. else if( $StatsMsgPlayed !$= 1) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] ); //Run once. $StatsMsgPlayed = 1; //Called in 30 secs with sound schedule(30000, 0, "StatsUnbalanceSound"); } } } //If teams are balanced and teams dont equal 0. else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 ) { //messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.'); //Once per cycle. $BalancedMsgPlayed = 1; //Reset unbalanced. $UnbalancedMsgPlayed = 0; //Reset Stats. $StatsMsgPlayed = 0; } } } //Called in CTFGame::flagCap in evo CTFGame.ovl //Allows for another unbalanced notification everytime the flag is capped. function ResetUnbalancedNotifyPerCap() { //$UnbalancedMsgPlayed = 0; //$StatsMsgPlayed = 0; } //Reset Notify at defaultgame::gameOver in evo defaultgame.ovl function ResetTeamBalanceNotifyGameOver( %game ) { //Reset All TeamBalance Variables $BalancedMsgPlayed = -1; $UnbalancedMsgPlayed = -1; $StatsMsgPlayed = -1; } //Unbalance with sound //Called every 30 secs //2 difference function UnbalancedSound() { if( $Team2Difference == 2 || $Team1Difference == 2 ) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.~wfx/misc/bounty_objrem2.wav'); //Called in 30 secs with sound schedule(30000, 0, "UnbalancedSound"); } else return; } //Stats with Sound //Called every 30 seconds //3 or more difference function StatsUnbalanceSound() { if( $Team1Difference >= 3 || $Team2Difference >= 3 ) { messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.~wfx/misc/bounty_objrem2.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] ); //Called in 30 secs with sound schedule(30000, 0, "StatsUnbalanceSound"); } else return; }