// ban mortar turret from inventory in main gametypes $InvBanList[CTF, "MortarBarrelPack"] = 1; $InvBanList[CnH, "MortarBarrelPack"] = 1; $InvBanList[Siege, "MortarBarrelPack"] = 1; package noMortarTurret { // if a mortar turret somehow makes it into the game, keep it from working function TurretData::selectTarget(%this, %turret) { if( %turret.initialBarrel !$= "MortarBarrelLarge" ) { Parent::selectTarget(%this, %turret); } } }; // Prevent package from being activated if it is already if (!isActivePackage( noMortarTurret )) activatePackage( noMortarTurret );