//Random Set Next Mission maps //Runs for SetNextMisssion (Random) and Map Repetition Checker // //This file is present $GetRandomMapsLoaded = true; //Map pool // //CTF // //1-5 $RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome"; //6-10 $RandomMapPick6 = "HighOctane"; $RandomMapPick7 = "S5_Damnation"; $RandomMapPick8 = "TWL_Feign"; $RandomMapPick9 = "TWL2_Skylight"; $RandomMapPick10 = "Prismatic"; //11-15 $RandomMapPick11 = "Dire"; $RandomMapPick12 = "TWL2_JaggedClaw"; $RandomMapPick13 = "TWL2_Hildebrand"; $RandomMapPick14 = "TWL_WilderZone"; $RandomMapPick15 = "TWL_Stonehenge"; //16-20 $RandomMapPick16 = "TWL2_Ocular"; $RandomMapPick17 = "S8_Opus"; $RandomMapPick18 = "Mirage"; $RandomMapPick19 = "DangerousCrossing_nef"; $RandomMapPick20 = "S5_Massive"; //21-25 $RandomMapPick21 = "TheFray"; $RandomMapPick22 = "RoundTheMountain"; $RandomMapPick23 = "S5_Mordacity"; $RandomMapPick24 = "TWL2_CanyonCrusadeDeluxe"; $RandomMapPick25 = "Signal"; //26-30 $RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomMapPick28 = "S5_Icedance"; $RandomMapPick29 = "Bulwark"; $RandomMapPick30 = "Discord"; //31-35 $RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory"; //36-40 $RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix"; // //LakRabbit // //1-5 $LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak"; $LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance"; //6-8 $LakRandomMapPick6 = "SunDriedLak"; $LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak"; $LakRandomMapPick10 = "Arrakis"; //11-15 $LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak"; $LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak"; function SetNextMapGetRandoms( %client ) { if( $CurrentMissionType $= "CTF" ) { //Get random numbers %RandomPick1 = getRandom(1,5); %RandomPick2 = getRandom(6,10); %RandomPick3 = getRandom(11,15); %RandomPick4 = getRandom(16,20); %RandomPick5 = getRandom(21,25); %RandomPick6 = getRandom(26,30); %RandomPick7 = getRandom(31,35); %RandomPick8 = getRandom(36,40); //Deduction code $SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1]; $SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2]; $SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3]; $SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4]; $SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5]; $SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6]; $SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7]; $SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8]; } else if( $CurrentMissionType $= "LakRabbit" ) { //Get random numbers %LakRandomPick1 = getRandom(1,5); %LakRandomPick2 = getRandom(6,10); %LakRandomPick3 = getRandom(11,15); //Deduction code $SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1]; $SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2]; $SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3]; } }