//Disable MortarTurret //$Host::EnableMortarTurret = 0; // //Disable = 0 //Enable = 1 // ban mortar turret from inventory in main gametypes if( !$Host::EnableMortarTurret ) { $InvBanList[CTF, "MortarBarrelPack"] = 1; $InvBanList[CnH, "MortarBarrelPack"] = 1; $InvBanList[Siege, "MortarBarrelPack"] = 1; } //Initial mortar turret barrel code moved to antiTurret.cs //to avoid double override.