// __ __ _____ _ _ _ // | \/ | | __ \ | | | | (_) // | \ / | __ _ _ __ | |__) |___ | |_ __ _| |_ _ ___ _ __ // | |\/| |/ _` | '_ \ | _ // _ \| __/ _` | __| |/ _ \| '_ \ // | | | | (_| | |_) | | | \ \ (_) | || (_| | |_| | (_) | | | | // |_| |_|\__,_| .__/ |_| \_\___/ \__\__,_|\__|_|\___/|_| |_| // | | // |_| // // Use of this file // To add a new map follow this rules: // 1. Find the file name, ending in .mis (ie BeggarsRun.mis) // 2. Add a line with this syntact: addRotationMap(filename, gametype, %ffa, %cycle); // // %ffa = changing this to 0, will remove the map from the FFA mode // %cycle = changing this to 0 will remove the map from the FFA cycle, but not from the rotation (optional) // if %ffa is 0, %cycle is useless // // Note: filename must be written without .mis // // Example: addRotationMap(BeggarsRun, CTF, 1, 1); // Beggar's Run will be in the FFA mapRotation. It's in the cycle and can be voted // // Example: addRotationMap(BeggarsRun, CTF, 1, 0); // Beggar's Run will be in the FFA mapRotation. It's not in the cycle, but can be voted // // Example: addRotationMap(BeggarsRun, CTF, 0); // Beggar's Run won't be in the FFA mapRotation. It's not in the cycle and can't be voted // // Info: // If you don't want a map to be played neither in Tournement Mode, write // at the beginning of the line (or delete the line) // If you don't want a gametype to be played, just don't add any map of that gametype // Some Mods (ie LakLakRabbit) use own maps. To use this mods, you must add the maps in this file // %cycle variable is optional and if not included the map will always be in the cycle (if %ffa is 1). // _____ _______ ______ // / ____|__ __| ____| // | | | | | |__ // | | | | | __| // | |____ | | | | // \_____| |_| |_| ///////////////////////////////////////////////////////////////////// //Small Maps ///////////////////////////////////////////////////////////////////// addRotationMap(SmallCrossing, CTF, 1, 1); addRotationMap(TWL2_CanyonCrusadeDeluxe, CTF, 1, 1); addRotationMap(RoundTheMountain, CTF, 1, 1); addRotationMap(oasisintensity, CTF, 1, 1); addRotationMap(Minotaur, CTF, 1, 0); addRotationMap(Island, CTF, 1, 0); addRotationMap(TitForTat, CTF, 1, 0); addRotationMap(SmallMelee, CTF, 1, 0); addRotationMap(SuperHappyBouncyFunTime, CTF, 1, 0); addRotationMap(Machineeggs, CTF, 1, 1); addRotationMap(Mac_FlagArena, CTF, 1, 1); addRotationMap(SmallTimeCTF, CTF, 1, 1); addRotationMap(TWL2_Hildebrand, CTF, 1, 1); addRotationMap(ArenaDome, CTF, 1, 0); addRotationMap(Firestorm, CTF, 1, 1); //Medium Maps ///////////////////////////////////////////////////////////////////// addRotationMap(HighOctane, CTF, 1, 1); addRotationMap(S5_Mordacity, CTF, 1, 1); addRotationMap(S5_Damnation, CTF, 1, 1); addRotationMap(TWL2_JaggedClaw, CTF, 1, 1); addRotationMap(S5_Massive, CTF, 1, 1); addRotationMap(TWL_Stonehenge, CTF, 1, 1); addRotationMap(TWL_Feign, CTF, 1, 1); addRotationMap(TheFray, CTF, 1, 1); addRotationMap(DangerousCrossing_nef, CTF, 1, 1); addRotationMap(TWL2_Skylight, CTF, 1, 1); addRotationMap(TWL2_Ocular, CTF, 1, 1); addRotationMap(Dire, CTF, 1, 1); addRotationMap(berlard, CTF, 1, 1); addRotationMap(S8_Opus, CTF, 1, 1); addRotationMap(BeggarsRun, CTF, 1, 1); addRotationMap(Signal, CTF, 1, 1); addRotationMap(Bulwark, CTF, 1, 1); addRotationMap(S5_Woodymyrk, CTF, 1, 1); addRotationMap(Discord, CTF, 1, 1); addRotationMap(TenebrousCTF, CTF, 1, 1); addRotationMap(Pariah, CTF, 1, 1); addRotationMap(Prismatic, CTF, 1, 1); addRotationMap(TWL_WilderZone, CTF, 1, 1); addRotationMap(Mirage, CTF, 1, 1); addRotationMap(S5_Mimicry, CTF, 1, 1); addRotationMap(TWL_Snowblind, CTF, 1, 0); addRotationMap(ShortFall, CTF, 1, 1); addRotationMap(IceRidge_nef, CTF, 1, 1); addRotationMap(Disjointed, CTF, 1, 1); addRotationMap(TWL2_MuddySwamp, CTF, 1, 1); addRotationMap(Blink, CTF, 1, 1); addRotationMap(HighAnxiety, CTF, 1, 1); addRotationMap(Headstone, CTF, 1, 1); addRotationMap(S5_Centaur, CTF, 1, 0); addRotationMap(S8_Cardiac, CTF, 1, 1); addRotationMap(CirclesEdge, CTF, 1, 1); addRotationMap(S5_Icedance, CTF, 1, 1); addRotationMap(Surreal, CTF, 1, 1); //Voteable but Not in Rotation ///////////////////////////////////////////////////////////////////// addRotationMap(Snowcone, CTF, 1, 0); addRotationMap(S5_Drache, CTF, 1, 0); addRotationMap(S5_HawkingHeat, CTF, 1, 0); addRotationMap(JadeValley, CTF, 1, 0); addRotationMap(S5_Sherman, CTF, 1, 0); addRotationMap(S5_Silenus, CTF, 1, 0); addRotationMap(TWL2_FrozenHope, CTF, 1, 1); addRotationMap(TWL2_IceDagger, CTF, 1, 0); addRotationMap(S5_Reynard, CTF, 1, 0); addRotationMap(TWL_Cinereous, CTF, 1, 0); addRotationMap(TWL_OsIris, CTF, 1, 0); addRotationMap(Coppersky, CTF, 1, 0); addRotationMap(TWL2_Crevice, CTF, 1, 0); addRotationMap(TWL_SubZero, CTF, 1, 0); addRotationMap(TWL_Titan, CTF, 1, 0); addRotationMap(Confusco, CTF, 1, 0); addRotationMap(Fallout, CTF, 1, 0); addRotationMap(TheClocktower, CTF, 1, 0); addRotationMap(SoylentGreen, CTF, 1, 0); addRotationMap(TWL2_MidnightMayhemDeluxe, CTF, 1, 0); addRotationMap(Nightdance, CTF, 1, 0); addRotationMap(Ramparts, CTF, 1, 0); addRotationMap(TWL2_Celerity, CTF, 1, 0); addRotationMap(Blastside_nef, CTF, 1, 0); addRotationMap(Infernus, CTF, 1, 0); addRotationMap(NatureMagic, CTF, 1, 0); addRotationMap(TWL_Damnation, CTF, 1, 0); addRotationMap(TWL_DangerousCrossing, CTF, 1, 0); addRotationMap(TWL_DeadlyBirdsSong, CTF, 1, 0); addRotationMap(Vauban, CTF, 1, 0); //Vehicle Maps ///////////////////////////////////////////////////////////////////// addRotationMap(HostileLoch, CTF, 1, 1); addRotationMap(TWL_BeachBlitz, CTF, 1, 1); addRotationMap(TWL2_Magnum, CTF, 1, 1); addRotationMap(Logans_Run, CTF, 1, 1); addRotationMap(Rollercoaster_nef, CTF, 1, 1); addRotationMap(MoonDance, CTF, 1, 1); addRotationMap(Raindance_nef, CTF, 1, 1); addRotationMap(TWL_Magamatic, CTF, 1, 1); addRotationMap(TWL2_FrozenGlory, CTF, 1, 1); addRotationMap(LandingParty, CTF, 1, 1); addRotationMap(TitanV, CTF, 1, 1); addRotationMap(TWL_Crossfire, CTF, 1, 1); addRotationMap(WindyGap, CTF, 1, 0); addRotationMap(Surro, CTF, 1, 1); addRotationMap(HarvestDance, CTF, 1, 1); //Vehicle Maps: Voteable, But Not in Rotation ///////////////////////////////////////////////////////////////////// addRotationMap(SubZeroV, CTF, 1, 1); addRotationMap(TWL2_RoughLand, CTF, 1, 0); addRotationMap(S8_Geothermal, CTF, 1, 0); addRotationMap(Lakefront, CTF, 1, 0); addRotationMap(ShockRidge, CTF, 1, 1); addRotationMap(TWL2_BlueMoon, CTF, 1, 0); addRotationMap(FullCircle, CTF, 1, 0); addRotationMap(TWL_Katabatic, CTF, 1, 0); addRotationMap(TWL_Starfallen, CTF, 1, 0); addRotationMap(ConstructionYard, CTF, 1, 0); addRotationMap(AcidRain, CTF, 1, 0); addRotationMap(SandOcean, CTF, 1, 0); addRotationMap(StarIce, CTF, 1, 0); addRotationMap(ks_braistv , CTF, 1, 0); addRotationMap(FilteredDust, CTF, 1, 0); addRotationMap(Choke, CTF, 1, 0); addRotationMap(TWL2_Ruined, CTF, 1, 0); addRotationMap(TWL_Chokepoint, CTF, 1, 0); addRotationMap(Glade, CTF, 1, 0); //BIG Vehicle Maps ///////////////////////////////////////////////////////////////////// addRotationMap(Fenix, CTF, 1, 1); addRotationMap(Hillside, CTF, 1, 1); addRotationMap(Sangre_de_Grado, CTF, 1, 0); addRotationMap(Slapdash, CTF, 1, 0); addRotationMap(BerylBasin, CTF, 1, 1); addRotationMap(TWL_Frozen, CTF, 1, 0); addRotationMap(TWL_Harvester, CTF, 1, 0); addRotationMap(Archipelago, CTF, 1, 0); addRotationMap(TWL2_Bleed, CTF, 1, 0); addRotationMap(Pantheon, CTF, 1, 0); addRotationMap(Circleofstones, CTF, 1, 1); //Not In Rotation - Not Voteable ///////////////////////////////////////////////////////////////////// //addRotationMap(Sandstorm, CTF, 1, 0); //addRotationMap(Scarabrae_nef, CTF, 0, 0); //addRotationMap(Starfallen, CTF, 1, 0); //addRotationMap(Stonehenge_nef, CTF, 1, 0); //addRotationMap(Extractor, CTF, 0, 0); //addRotationMap(AstersDescent, CTF, 1, 0); //addRotationMap(Azoth, CTF, 0, 0); //addRotationMap(BattleGrove, CTF, 0, 0); //addRotationMap(Durango, CTF, 0, 0); //addRotationMap(DustLust, CTF, 0, 0); //addRotationMap(IceGulch, CTF, 0, 0); //addRotationMap(MountainMist, CTF, 0, 0); //addRotationMap(Peak, CTF, 0, 0); //addRotationMap(Pendulum, CTF, 0, 0); //addRotationMap(S5_Misadventure, CTF, 1, 0); //addRotationMap(S8_CentralDogma, CTF, 0, 0); //addRotationMap(S8_Mountking, CTF, 0, 0); //addRotationMap(S8_Zilch, CTF, 0, 0); //addRotationMap(TWL2_CloakOfNight, CTF, 1, 0); //addRotationMap(TWL2_Dissention, CTF, 0, 0); //addRotationMap(TWL2_Drifts, CTF, 1, 0); //addRotationMap(TWL2_Drorck, CTF, 0, 0); //addRotationMap(TWL2_Norty, CTF, 1, 0); //addRotationMap(TWL_Abaddon, CTF, 0, 0); //addRotationMap(TWL_BaNsHee, CTF, 0, 0); //addRotationMap(TWL_Boss, CTF, 0, 0); //addRotationMap(TWL_NoShelter, CTF, 1, 0); //addRotationMap(TWL_Clusterfuct, CTF, 0, 0); //addRotationMap(TWL_Curtilage, CTF, 0, 0); //addRotationMap(TWL_Deserted, CTF, 1, 0); //addRotationMap(TWL_Frostclaw, CTF, 1, 0); //addRotationMap(TWL_Horde, CTF, 0, 0); //addRotationMap(TWL_Neve, CTF, 0, 0); //addRotationMap(TWL_Pandemonium, CTF, 0, 0); //addRotationMap(TWL_Ramparts, CTF, 0, 0); //addRotationMap(TWL_Sandstorm, CTF, 0, 0); //addRotationMap(TWL_WoodyMyrk, CTF, 1, 0); //addRotationMap(OctoberRust, CTF, 0, 0); //addRotationMap(DevilsElbow, CTF, 0, 0); //addRotationMap(CloudCity, CTF, 0, 0); //addRotationMap(Damnation, CTF, 0, 0); //addRotationMap(DeathBirdsFly, CTF, 0, 0); //addRotationMap(Desiccator, CTF, 0, 0); //addRotationMap(DustToDust, CTF, 0, 0); //addRotationMap(Katabatic, CTF, 0, 0); //addRotationMap(Quagmire, CTF, 0, 0); //addRotationMap(Recalescence, CTF, 0, 0); //addRotationMap(Reversion, CTF, 0, 0); //addRotationMap(RiverDance, CTF, 1, 0); //addRotationMap(Sanctuary, CTF, 0, 0); //addRotationMap(ThinIce, CTF, 0, 0); //addRotationMap(Tombstone, CTF, 0, 0); //addRotationMap(Broadside_nef, CTF, 0, 0); //addRotationMap(Camelland, CTF, 0, 0); //addRotationMap(HighTrepidation, CTF, 0, 0); //addRotationMap(SmallDesertofDeath, CTF, 0, 0); //addRotationMap(Agorazscium, CTF, 0, 0); //addRotationMap(BasinFury, CTF, 0, 0); //addRotationMap(Cadaver, CTF, 0, 0); //addRotationMap(EivoItoxico, CTF, 0, 0); //addRotationMap(Einfach, CTF, 0, 0); //addRotationMap(PicnicTable, CTF, 1, 0); //addRotationMap(Hostility, CTF, 0, 0); //addRotationMap(HighWire, CTF, 0, 0); //addRotationMap(CloudBurst, CTF, 1, 0); //addRotationMap(CloseCombat, CTF, 1, 0); //addRotationMap(DesertofDeath_nef, CTF, 0, 0); //addRotationMap(Gorgon, CTF, 1, 0); //addRotationMap(Magamatic, CTF, 1, 0); //addRotationMap(Sub-zero, CTF, 1, 1); // _ _ _ _ _ _ // | | | | | | | | (_) | // | | __ _| | ___ __ __ _| |__ | |__ _| |_ // | | / _` | |/ / '__/ _` | '_ \| '_ \| | __| // | |___| (_| | <| | | (_| | |_) | |_) | | |_ // |______\__,_|_|\_\_| \__,_|_.__/|_.__/|_|\__| ///////////////////////////////////////////////////////////////////// //In Rotation ///////////////////////////////////////////////////////////////////// addRotationMap(VaubanLak, LakRabbit, 1, 1); addRotationMap(MiniSunDried, LakRabbit, 1, 1); addRotationMap(Sundance, LakRabbit, 1, 1); addRotationMap(TWL_BeachBlitzLak, LakRabbit, 1, 1); addRotationMap(DesertofDeathLak, LakRabbit, 1, 1); addRotationMap(Raindance_nefLak, LakRabbit, 1, 1); addRotationMap(SunDriedLak, LakRabbit, 1, 1); addRotationMap(SkinnyDipLak, LakRabbit, 1, 1); addRotationMap(SaddiesHill, LakRabbit, 1, 1); addRotationMap(HavenLak, LakRabbit, 1, 0); addRotationMap(LushLak, LakRabbit, 1, 1); addRotationMap(BoxLak, LakRabbit, 1, 1); addRotationMap(TitaniaLak, LakRabbit, 1, 1); addRotationMap(TibbawLak, LakRabbit, 1, 1); addRotationMap(InfernusLak, LakRabbit, 1, 1); addRotationMap(S8_GeothermalLak, LakRabbit, 1, 1); addRotationMap(CankerLak, LakRabbit, 1, 1); addRotationMap(DustRunLak, LakRabbit, 1, 1); addRotationMap(CrossfiredLak, LakRabbit, 1, 0); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// addRotationMap(TreasureIslandLak, LakRabbit, 1, 0); addRotationMap(Sulfide, LakRabbit, 1, 0); addRotationMap(FrozenFuryLak, LakRabbit, 1, 0); addRotationMap(Arrakis, LakRabbit, 1, 0); addRotationMap(EquinoxLak, LakRabbit, 1, 0); addRotationMap(PhasmaDustLak, LakRabbit, 1, 0); addRotationMap(GodsRiftLak, LakRabbit, 1, 0); addRotationMap(SolsDescentLak, LakRabbit, 1, 0); addRotationMap(Crater71Lak, LakRabbit, 1, 0); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// //addRotationMap(EscaladeLak, LakRabbit, 1, 0); //addRotationMap(MagmaticLak, LakRabbit, 1, 0); //addRotationMap(HillsOfSorrow, LakRabbit, 1, 1); //addRotationMap(TWL2_MuddySwampLak, LakRabbit, 0, 0); //addRotationMap(SandStormLak, LakRabbit, 1, 0); //addRotationMap(BeggarsRunLak, LakRabbit, 1, 0); //addRotationMap(DamnnationLak, LakRabbit, 1, 0); // _ _____ _______ ______ // | | / ____|__ __| ____| // | | | | | | | |__ // | | | | | | | __| // | |___| |____ | | | | // |______\_____| |_| |_| ///////////////////////////////////////////////////////////////////// //In Rotation ///////////////////////////////////////////////////////////////////// addRotationMap(BastardForgeLT, sctf, 1, 1); addRotationMap(FirestormLT, sctf, 1, 1); addRotationMap(DangerousCrossingLT, sctf, 1, 1); addRotationMap(SmallCrossingLT, sctf, 1, 1); addRotationMap(DireLT, sctf, 1, 1); addRotationMap(RoundTheMountainLT, sctf, 1, 1); addRotationMap(CirclesEdgeLT, sctf, 1, 1); addRotationMap(TenebrousCTF, sctf, 1, 1); addRotationMap(TheFray, sctf, 1, 1); addRotationMap(SignalLT, sctf, 1, 1); addRotationMap(StarFallLT, sctf, 1, 1); addRotationMap(S5_DamnationLT, sctf, 1, 1); addRotationMap(S5_Icedance, sctf, 1, 1); addRotationMap(S5_Mordacity, sctf, 1, 1); addRotationMap(S5_SilenusLT, sctf, 1, 1); addRotationMap(TWL2_CanyonCrusadeDeluxeLT, sctf, 1, 1); addRotationMap(TWL2_FrozenHopeLT, sctf, 1, 1); addRotationMap(TWL2_JaggedClawLT, sctf, 1, 1); addRotationMap(TWL2_HildebrandLT, sctf, 1, 1); addRotationMap(TWL2_SkylightLT, sctf, 1, 1); addRotationMap(TWL_BeachBlitzLT, sctf, 1, 1); addRotationMap(TWL_FeignLT, sctf, 1, 1); addRotationMap(TWL_RollercoasterLT, sctf, 1, 1); addRotationMap(TWL_StonehengeLT, sctf, 1, 1); addRotationMap(TWL_WilderZoneLT, sctf, 1, 1); addRotationMap(oasisintensity, sctf, 1, 1); addRotationMap(berlard, sctf, 1, 1); addRotationMap(RaindanceLT, sctf, 1, 1); addRotationMap(SmallTimeLT, sctf, 1, 1); addRotationMap(ArenaDome, sctf, 1, 1); addRotationMap(Bulwark, sctf, 1, 1); addRotationMap(Discord, sctf, 1, 1); addRotationMap(JadeValley, sctf, 1, 1); addRotationMap(S5_MassiveLT, sctf, 1, 1); addRotationMap(Blink, sctf, 1, 1); addRotationMap(HillTopHop, sctf, 1, 1); //Voteable, But not in rotation ///////////////////////////////////////////////////////////////////// addRotationMap(Headstone, sctf, 1, 0); addRotationMap(Mirage, sctf, 1, 0); addRotationMap(BeggarsRunLT, sctf, 1, 0); addRotationMap(S5_HawkingHeat, sctf, 1, 0); addRotationMap(S5_Mimicry, sctf, 1, 0); addRotationMap(S5_Woodymyrk, sctf, 1, 0); addRotationMap(S8_Cardiac, sctf, 1, 0); addRotationMap(TWL2_Celerity, sctf, 1, 0); addRotationMap(TWL2_Crevice, sctf, 1, 0); addRotationMap(S8_Opus, sctf, 1, 0); addRotationMap(TWL2_MidnightMayhemDeluxe, sctf, 1, 0); addRotationMap(TWL2_Ocular, sctf, 1, 0); addRotationMap(TWL_Cinereous, sctf, 1, 0); addRotationMap(TWL_Deserted, sctf, 1, 0); addRotationMap(TWL_DangerousCrossing, sctf, 1, 0); addRotationMap(TWL_OsIris, sctf, 1, 0); addRotationMap(TWL_Damnation, sctf, 1, 0); addRotationMap(TWL_Titan, sctf, 1, 0); //Not Voteable, Not in rotation ///////////////////////////////////////////////////////////////////// //addRotationMap(SurrealLT, sctf, 1, 1); //addRotationMap(Coppersky, sctf, 1, 1); //addRotationMap(DuelersDelight, sctf, 1, 1); //addRotationMap(SuperHappyBouncyFunTime, sctf, 1, 0); //addRotationMap(PariahLT, sctf, 1, 1); //addRotationMap(SmallMelee, sctf, 1, 1); //addRotationMap(TitForTat, sctf, 1, 1); //addRotationMap(CloseCombatLT, sctf, 1, 1); //addRotationMap(Prismatic, sctf, 1, 1); //addRotationMap(Damnation, sctf, 0, 0); //addRotationMap(DustToDust, sctf, 0, 0); //addRotationMap(Minotaur, sctf, 0, 0); //addRotationMap(DesertofDeath_nef, sctf, 0, 0); //addRotationMap(Gorgon, sctf, 0, 0); //addRotationMap(Titan, sctf, 0, 0); //addRotationMap(Mac_FlagArena, sctf, 0, 0); //addRotationMap(Extractor, sctf, 0, 0); //addRotationMap(AstersDescent, sctf, 0, 0); //addRotationMap(Azoth, sctf, 0, 0); //addRotationMap(DustLust, sctf, 0, 0); //addRotationMap(Disjointed, sctf, 0, 0); //addRotationMap(Peak, sctf, 0, 0); //addRotationMap(Snowcone, sctf, 0, 0); //addRotationMap(S5_Centaur, sctf, 0, 0); //addRotationMap(S5_Drache, sctf, 0, 0); //addRotationMap(S5_Misadventure, sctf, 0, 0); //addRotationMap(S5_Reynard, sctf, 0, 0); //addRotationMap(S5_Sherman, sctf, 0, 0); //addRotationMap(S8_Geothermal, sctf, 0, 0); //addRotationMap(S8_Zilch, sctf, 0, 0); //addRotationMap(TWL2_Drifts, sctf, 0, 0); //addRotationMap(TWL2_Drorck, sctf, 0, 0); //addRotationMap(TWL2_FrozenGlory, sctf, 0, 0); //addRotationMap(TWL2_IceDagger, sctf, 0, 0); //addRotationMap(TWL2_MuddySwamp, sctf, 0, 0); //addRotationMap(TWL2_Norty, sctf, 0, 0); //addRotationMap(TWL2_RoughLand, sctf, 0, 0); //addRotationMap(TWL2_Ruined, sctf, 0, 0); //addRotationMap(TWL_BaNsHee, sctf, 0, 0); //addRotationMap(TWL_Boss, sctf, 0, 0); //addRotationMap(TWL_Crossfire, sctf, 0, 0); //addRotationMap(TWL_NoShelter, sctf, 0, 0); //addRotationMap(TWL_Clusterfuct, sctf, 0, 0); //addRotationMap(TWL_Curtilage, sctf, 0, 0); //addRotationMap(TWL_DeadlyBirdsSong, sctf, 0, 0); //addRotationMap(TWL_Frostclaw, sctf, 0, 0); //addRotationMap(TWL_Magamatic, sctf, 0, 0); //addRotationMap(TWL_Neve, sctf, 0, 0); //addRotationMap(TWL_Pandemonium, sctf, 0, 0); //addRotationMap(TWL_Ramparts, sctf, 0, 0); //addRotationMap(DehSwamp, sctf, 0, 0); //addRotationMap(HostileLoch, sctf, 0, 0); //addRotationMap(DevilsElbow, sctf, 0, 0); //addRotationMap(Camelland, sctf, 0, 0); //addRotationMap(SmallDesertofDeath, sctf, 0, 0); //addRotationMap(ShortFall, sctf, 0, 0); //addRotationMap(Fallout, sctf, 0, 0); //addRotationMap(SoylentGreen, sctf, 0, 0); //addRotationMap(Island, sctf, 0, 0); //addRotationMap(HighOctane, sctf, 0, 0); // _____ _ _ _ _ // | __ \ | | | | | | | | // | | | | ___ __ _| |_| |__ _ __ ___ __ _| |_ ___| |__ // | | | |/ _ \/ _` | __| '_ \| '_ ` _ \ / _` | __/ __| '_ \ // | |__| | __/ (_| | |_| | | | | | | | | (_| | || (__| | | | // |_____/ \___|\__,_|\__|_| |_|_| |_| |_|\__,_|\__\___|_| |_| ///////////////////////////////////////////////////////////////////// addRotationMap(RaspDM, DM, 1, 1); addRotationMap(EntombedDM, DM, 1, 1); addRotationMap(IceDomeDM, DM, 1, 1); addRotationMap(HoofToeDM, DM, 1, 1); addRotationMap(ArenaDomeDM, DM, 1, 1); addRotationMap(VulcansWrathDM, DM, 1, 1); addRotationMap(RampartsDM, DM, 1, 1); addRotationMap(ShrineDM, DM, 1, 1); addRotationMap(LiveBaitDM, DM, 1, 1); addRotationMap(FourSquareDM, DM, 1, 1); // _____ _ // | __ \ | | // | | | |_ _ ___| | // | | | | | | |/ _ \ | // | |__| | |_| | __/ | // |_____/ \__,_|\___|_| ///////////////////////////////////////////////////////////////////// //addRotationMap(AgentsOfFortune, Duel, 0, 0); //addRotationMap(Casern_Cavite, Duel, 0, 0); //addRotationMap(Equinox, Duel, 1, 1); //addRotationMap(Escalade, Duel, 1, 1); //addRotationMap(Fracas, Duel, 0, 0); //addRotationMap(Invictus, Duel, 0, 0); //addRotationMap(MyrkWood, Duel, 1, 1); //addRotationMap(Oasis, Duel, 1, 1); //addRotationMap(Pyroclasm, Duel, 1, 1); //addRotationMap(Rasp, Duel, 1, 1); //addRotationMap(SunDried, Duel, 1, 1); //addRotationMap(Talus, Duel, 0, 0); //addRotationMap(Underhill, Duel, 0, 0); //addRotationMap(Whiteout, Duel, 1, 1); //addRotationMap(Tombstone, Duel, 1, 1); //addRotationMap(VaubanLak, Duel, 1, 1); //addRotationMap(DesertofDeathLak, Duel, 1, 1); // _____ _ // / ____(_) // | (___ _ ___ __ _ ___ // \___ \| |/ _ \/ _` |/ _ \ // ____) | | __/ (_| | __/ // |_____/|_|\___|\__, |\___| // __/ | // |___/ ///////////////////////////////////////////////////////////////////// //addRotationMap(Isleofman, Siege, 1, 1); //addRotationMap(Trident, Siege, 1, 1); //addRotationMap(Alcatraz, Siege, 1, 1);