diff --git a/Classic/scripts/autoexec/flagTunnelingFix.cs b/Classic/scripts/autoexec/flagTunnelingFix.cs index 6d669f6..e901d8e 100644 --- a/Classic/scripts/autoexec/flagTunnelingFix.cs +++ b/Classic/scripts/autoexec/flagTunnelingFix.cs @@ -34,7 +34,7 @@ $flagBoxSize = "0.796666 0.139717 2.46029"; //1 = new OBB method uses perfect box intersection //2 = AABB method but uses boundbox can make the player larger then it is given there direction //3 = AABB fixed sizes uses $playerSizeBox and $flagBoxSize to do the box checking -$boxCollision = 1;// off is the old AABB method aka the old method +$boxCollision = 0; // off is the old AABB method aka the old method package flagFix{ function ShapeBase::throwObject(%this,%obj){