LCTF Things

This commit is contained in:
ChocoTaco 2025-05-14 14:50:46 -04:00
parent 8297f5e5b6
commit fae87aa449

View file

@ -23,6 +23,15 @@ exec("scripts/aiLCTF.cs");
//exec the prefs
//exec("prefs/LCTFPrefs.cs");
//Time for auto overtime sudden-death mode
$LCTF::Overtime = 5; //5 Minutes, 0 to disable
//Damage scales for Chaingun and Grenade Launcher
//1 = 100%, 0.85 = 85%, 0 = OFF, etc
$LCTF::CGDamageScale = "0";
$LCTF::GLDamageScale = "0";
//Ban Mines
$LCTF::BanMines = 0;
function setArmorDefaults(%armor)
{
switch$ ( %armor )
@ -57,7 +66,7 @@ function setArmorDefaults(%armor)
$InvBanList[LCTF, "Mortar"] = 1;
$InvBanList[LCTF, "SniperRifle"] = 1;
// Misc
$InvBanList[LCTF, "Mine"] = 0;
$InvBanList[LCTF, "Mine"] = $LCTF::BanMines;
$InvBanList[LCTF, "ConcussionGrenade"] = 0;
$InvBanList[LCTF, "CameraGrenade"] = 1;
$InvBanList[LCTF, "FlareGrenade"] = 1;
@ -368,7 +377,22 @@ package LCTFGame
//Take out anything vehicle related
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{
//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
//CG and GL Damage Scales
if($LCTF::CGDamageScale){
if(Game.class $= "LCTFGame" && %damageType $= $DamageType::Bullet){
%amount *= $LCTF::CGDamageScale;
}
}
if($LCTF::GLDamageScale){
if(isObject($LCTFLastExploded)){
%name = $LCTFLastExploded.getName();// find what what exploded last
if(Game.class $= "LCTFGame" && %name $= "BasicGrenade"){// BasicGrenade is the nade launcher
%amount *= $LCTF::GLDamageScale;
}
}
}
//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
if(%targetObject.invincible || %targetObject.getState() $= "Dead")
return;
@ -474,6 +498,12 @@ package LCTFGame
playPain( %targetObject );
}
}
//Needed for Grenade Launcher type detection
function ProjectileData::onExplode(%data, %proj, %pos, %mod){
$LCTFLastExploded = %data;// record what exploded
parent::onExplode(%data, %proj, %pos, %mod);
}
};
/////////////////////////////////////////////////////////////////////////////////////////
@ -672,8 +702,8 @@ function LCTFGame::playerTouchFlag(%game, %player, %flag)
if ((%flag.carrier $= "") && (%player.getState() !$= "Dead"))
{
// z0dd - ZOD, 5/07/04. Cancel the lava return.
if(isEventPending(%obj.lavaEnterThread))
cancel(%obj.lavaEnterThread);
if(isEventPending(%flag.lavaEnterThread))
cancel(%flag.lavaEnterThread);
//flag isn't held and has been touched by a live player
if (%client.team == %flag.team)
@ -683,6 +713,12 @@ function LCTFGame::playerTouchFlag(%game, %player, %flag)
}
// toggle visibility of the flag
setTargetRenderMask(%flag.waypoint.getTarget(), %flag.isHome ? 0 : 1);
if( %player > 0 )
{
%player.setInvincibleMode(0 ,0.00);
%player.setInvincible( false ); // fire your weapon and your invincibility goes away.
}
}
function LCTFGame::playerTouchOwnFlag(%game, %player, %flag)
@ -1511,14 +1547,77 @@ function LCTFGame::resetDontScoreTimer(%game, %team)
$dontScoreTimer[%team] = false;
}
function LCTFGame::checkTimeLimit(%game, %forced)
{
// Don't add extra checks:
if ( %forced )
cancel( %game.timeCheck );
// if there is no time limit, check back in a minute to see if it's been set
if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
{
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
return;
}
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
if (%curTimeLeftMS <= 0)
{
%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
if(%teamOneCaps == %teamTwoCaps && $LCTF::Overtime && $Host::TournamentMode){ //Setting exists
if(!%game.overtime){
%game.overtime = 1;
if($LCTF::Overtime > 1){ %s = "s"; }
messageAll('MsgOvertime', '\c2Sudden-Death Overtime Initiated: %1 Minute%2 Remaining~wfx/powered/turret_heavy_activate.wav', $LCTF::Overtime, %s);
echo("Sudden-Death Overtime Initiated");
UpdateClientTimes($LCTF::Overtime * 60 * 1000);
EndCountdown($LCTF::Overtime * 60 * 1000);
%game.timeCheck = %game.schedule($LCTF::Overtime * 60 * 1000, "timeLimitReached");
}
}
else{
if(%game.scheduleVote !$= ""){
if(!%game.voteOT){
messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
%game.voteOT = 1;
}
}
else{
%game.timeLimitReached();
}
}
}
else
{
if(%curTimeLeftMS >= 20000)
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
else
%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
//now synchronize everyone's clock
messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
}
}
function LCTFGame::checkScoreLimit(%game, %team)
{
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
// default of 5 if scoreLimit not defined
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[%team] >= %scoreLimit)
%game.scoreLimitReached();
if(%game.overtime){
%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
if(%teamOneCaps != %teamTwoCaps){
%game.scoreLimitReached();
}
}
else{
if($TeamScore[%team] >= %scoreLimit)
%game.scoreLimitReached();
}
}
function LCTFGame::awardScoreFlagReturn(%game, %cl, %perc)