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NoEvo Redo
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196
Classic/scripts/autoexec/zMineDisc.cs
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196
Classic/scripts/autoexec/zMineDisc.cs
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//**********************************************************
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// CREDITS
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//
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// Eolks - I think he wrote most (probably all) of the mine+disc support.
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//**********************************************************
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$DamageTypeText[50] = 'Mine+Disc'; // Teratos: Pseudo-damage type
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// Eolk - Mine disc messages // Teratos - betterized.
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$DeathMessageMineDiscCount = 4;
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$DeathMessageMineDisc[0] = '\c0%4 kills %1 with a mine+disc.';
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$DeathMessageMineDisc[1] = '\c0%4 unleashes a world of hurt on %1 with a mine+disc.';
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$DeathMessageMineDisc[2] = '\c0%4 shows %1 the power of a spinfusor+mine combo!';
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$DeathMessageMineDisc[3] = '\c0%1 never saw that mine+disc coming from %4.';
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// Teratos: Guessing this was Eolk?
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function resetMineDiscCheck(%cl)
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{
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%cl.minediscCheck = 0;
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}
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package StatsMineDisc
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{
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function DefaultGame::displayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement)
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{
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// ----------------------------------------------------------------------------------
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// z0dd - ZOD, 6/18/02. From Panama Jack, send the damageTypeText as the last varible
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// in each death message so client knows what weapon it was that killed them.
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%victimGender = (%clVictim.sex $= "Male" ? 'him' : 'her');
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%victimPoss = (%clVictim.sex $= "Male" ? 'his' : 'her');
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%killerGender = (%clKiller.sex $= "Male" ? 'him' : 'her');
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%killerPoss = (%clKiller.sex $= "Male" ? 'his' : 'her');
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%victimName = %clVictim.name;
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%killerName = %clKiller.name;
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//error("DamageType = " @ %damageType @ ", implement = " @ %implement @ ", implement class = " @ %implement.getClassName() @ ", is controlled = " @ %implement.getControllingClient());
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if(%damageType == $DamageType::Explosion)
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{
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messageAll('msgExplosionKill', $DeathMessageExplosion[mFloor(getRandom() * $DeathMessageExplosionCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == $DamageType::Suicide) //player presses ctrl-k
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{
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messageAll('msgSuicide', $DeathMessageSuicide[mFloor(getRandom() * $DeathMessageSuicideCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == $DamageType::VehicleSpawn)
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{
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messageAll('msgVehicleSpawnKill', $DeathMessageVehPad[mFloor(getRandom() * $DeathMessageVehPadCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == $DamageType::ForceFieldPowerup)
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{
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messageAll('msgVehicleSpawnKill', $DeathMessageFFPowerup[mFloor(getRandom() * $DeathMessageFFPowerupCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == $DamageType::Crash)
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{
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messageAll('msgVehicleCrash', $DeathMessageVehicleCrash[%damageType, mFloor(getRandom() * $DeathMessageVehicleCrashCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == $DamageType::Impact) // run down by vehicle
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{
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if( ( %controller = %implement.getControllingClient() ) > 0)
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{
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%killerGender = (%controller.sex $= "Male" ? 'him' : 'her');
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%killerPoss = (%controller.sex $= "Male" ? 'his' : 'her');
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%killerName = %controller.name;
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if(%controller.team != %clVictim.team)
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{
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messageAll('msgVehicleKill', $DeathMessageVehicle[mFloor(getRandom() * $DeathMessageVehicleCount)], %victimName, %victimGender, %victimPoss, %killerName ,%killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else
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{
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messageAll('msgTeamKill', $DeathMessageTeamKill[%damageType, mFloor(getRandom() * $DeathMessageTeamKillCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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else
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{
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messageAll('msgVehicleKill', $DeathMessageVehicleUnmanned[mFloor(getRandom() * $DeathMessageVehicleUnmannedCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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// ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// z0dd - ZOD, 5/15/02. Added Hover Vehicle so we get proper
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// death messages when killed with Wildcat chaingun
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//else if (isObject(%implement) && (%implement.getClassName() $= "Turret" || %implement.getClassName() $= "VehicleTurret" || %implement.getClassName() $= "FlyingVehicle")) //player killed by a turret
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else if (isObject(%implement) && (%implement.getClassName() $= "Turret" || %implement.getClassName() $= "VehicleTurret" || %implement.getClassName() $= "FlyingVehicle" || %implement.getClassName() $= "HoverVehicle"))
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{
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if (%implement.getControllingClient() != 0) //is turret being controlled?
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{
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%controller = %implement.getControllingClient();
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%killerGender = (%controller.sex $= "Male" ? 'him' : 'her');
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%killerPoss = (%controller.sex $= "Male" ? 'his' : 'her');
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%killerName = %controller.name;
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if (%controller == %clVictim)
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{
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messageAll('msgTurretSelfKill', $DeathMessageTurretSelfKill[mFloor(getRandom() * $DeathMessageTurretSelfKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if (%controller.team == %clVictim.team) //controller TK'd a friendly
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{
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messageAll('msgCTurretKill', $DeathMessageCTurretTeamKill[%damageType, mFloor(getRandom() * $DeathMessageCTurretTeamKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else //controller killed an enemy
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{
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messageAll('msgCTurretKill', $DeathMessageCTurretKill[%damageType, mFloor(getRandom() * $DeathMessageCTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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// use the handle associated with the deployed object to verify valid owner
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else if (isObject(%implement.owner))
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{
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%owner = %implement.owner;
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//error("Owner is " @ %owner @ " Handle is " @ %implement.ownerHandle);
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//error("Turret is still owned");
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//turret is uncontrolled, but is owned - treat the same as controlled.
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%killerGender = (%owner.sex $= "Male" ? 'him' : 'her');
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%killerPoss = (%owner.sex $= "Male" ? 'his' : 'her');
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%killerName = %owner.name;
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if (%owner.team == %clVictim.team) //player got in the way of a teammates deployed but uncontrolled turret.
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{
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messageAll('msgCTurretKill', $DeathMessageCTurretAccdtlKill[%damageType,mFloor(getRandom() * $DeathMessageCTurretAccdtlKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else //deployed, uncontrolled turret killed an enemy
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{
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messageAll('msgCTurretKill', $DeathMessageCTurretKill[%damageType,mFloor(getRandom() * $DeathMessageCTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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else //turret is not a placed (owned) turret (or owner is no longer on it's team), and is not being controlled
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{
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if(%implement.team == %clVictim.team) // was it a teamkill?
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{
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messageAll('msgTurretKill', $DeathMessageCTurretAccdtlKill[%damageType,mFloor(getRandom() * $DeathMessageCTurretAccdtlKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else // it was not a teamkill
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{
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messageAll('msgTurretKill', $DeathMessageTurretKill[%damageType,mFloor(getRandom() * $DeathMessageTurretKillCount)],%victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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}
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// END TURRET MESSAGES
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else if((%clKiller == %clVictim) || (%damageType == $DamageType::Ground)) //player killed himself or fell to death
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{
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messageAll('msgSelfKill', $DeathMessageSelfKill[%damageType,mFloor(getRandom() * $DeathMessageSelfKillCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if (%damageType == $DamageType::OutOfBounds) //killer died due to Out-of-Bounds damage
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{
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messageAll('msgOOBKill', $DeathMessageOOB[mFloor(getRandom() * $DeathMessageOOBCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if (%damageType == $DamageType::NexusCamping) //Victim died from camping near the nexus...
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{
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messageAll('msgCampKill', $DeathMessageCamping[mFloor(getRandom() * $DeathMessageCampingCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%clKiller.team == %clVictim.team) //was a TK
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{
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messageAll('msgTeamKill', $DeathMessageTeamKill[%damageType, mFloor(getRandom() * $DeathMessageTeamKillCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if (%damageType == $DamageType::Lava) //player died by falling in lava
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{
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messageAll('msgLavaKill', $DeathMessageLava[mFloor(getRandom() * $DeathMessageLavaCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if ( %damageType == $DamageType::Lightning ) // player was struck by lightning
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{
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messageAll('msgLightningKill', $DeathMessageLightning[mFloor(getRandom() * $DeathMessageLightningCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if ( %damageType == $DamageType::Mine && !isObject(%clKiller) )
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{
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messageAll('MsgRogueMineKill', $DeathMessageRogueMine[%damageType, mFloor(getRandom() * $DeathMessageRogueMineCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else //was a legitimate enemy kill
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{
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if((%damageType == $DamageType::Mine || %damageType == $DamageType::Disc) && %clVictim.mineDisc)
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{
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// mine disc just occurred
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messageAll('MsgMineDiscKill', $DeathMessageMineDisc[mFloor(getRandom() * $DeathMessageMineDiscCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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else if(%damageType == 6 && (%clVictim.headShot))
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{
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// laser headshot just occurred
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messageAll('MsgHeadshotKill', $DeathMessageHeadshot[%damageType, mFloor(getRandom() * $DeathMessageHeadshotCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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// ----------------------------------------------------
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// z0dd - ZOD, 8/25/02. Rear Lance hits
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else if (%damageType == 10 && (%clVictim.rearshot))
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{
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// shocklance rearshot just occurred
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messageAll('MsgRearshotKill', $DeathMessageRearshot[%damageType, mFloor(getRandom() * $DeathMessageRearshotCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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// ----------------------------------------------------
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else
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{
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messageAll('MsgLegitKill', $DeathMessage[%damageType, mFloor(getRandom() * $DeathMessageCount)], %victimName, %victimGender, %victimPoss, %killerName, %killerGender, %killerPoss, %damageType, $DamageTypeText[%damageType]);
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}
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}
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(StatsMineDisc))
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activatePackage(StatsMineDisc);
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