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Autobalance refinement
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@ -2,52 +2,27 @@
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function Autobalance( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
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{
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//Generate random to get random client
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%team1random = getRandom(1,$PlayerCount[1]);
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%team2random = getRandom(1,$PlayerCount[2]);
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%AutobalanceCount[0] = 0;
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%AutobalanceCount[1] = 0;
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%AutobalanceCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//For autobalance
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//Pick a random client on a team
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if( %client.team == 1 && %team1random == %AutobalanceCount[1] )
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%team1canidate = %client;
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if( %client.team == 2 && %team2random == %AutobalanceCount[2] )
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%team2canidate = %client;
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//if(!%client.isAIControlled())
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%AutobalanceCount[%client.team]++;
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//Safetynet
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if( %team1canidate $= "" )
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%team1canidate = %client;
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if( %team2canidate $= "" )
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%team2canidate = %client;
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}
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{
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if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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$StatsMsgPlayed = 0;
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return;
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}
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//Safetynet
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else if( team1canidate $= "" || team2canidate $= "" )
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else if( $team1canidate $= "" || $team2canidate $= "" )
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{
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schedule(2500, 0, "Autobalance", %game, %client, %respawn);
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return;
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance error.');
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Stats.
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$StatsMsgPlayed = 0;
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return;
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}
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//Team 1
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else if( $Team1Difference >= 2 )
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{
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%client = %team1canidate;
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%team = %team1canidate.team;
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%client = $team1canidate;
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%team = $team1canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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@ -62,8 +37,8 @@ function Autobalance( %game, %client, %respawn )
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//Team 2
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else if( $Team2Difference >= 2 )
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{
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%client = %team2canidate;
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%team = %team2canidate.team;
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%client = $team2canidate;
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%team = $team2canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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@ -60,6 +60,8 @@ function StatsUnbalanceSound( %game, %client, %respawn )
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else if( $Team1Difference >= 2 || $Team2Difference >= 2 )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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//Schedule a GetCounts update before the autobalance fire
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schedule(22000, 0, "ResetClientChangedTeams");
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schedule(30000, 0, "Autobalance", %game, %client, %respawn);
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}
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}
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