(No "faster" version)
Misunderstanding about how the while loop functions.
Not all objs were applying proper damage.
This commit is contained in:
ChocoTaco 2021-11-23 11:57:08 -05:00
parent ed155c861a
commit f5f729f79b

View file

@ -642,10 +642,8 @@ function ELFProjectile::checkELFStatus(%this, %data, %target, %targeter)
}
}
//Reworked to be a little faster
function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType)
{
InitContainerRadiusSearch(%position, %radius, $TypeMasks::PlayerObjectType |
$TypeMasks::VehicleObjectType |
$TypeMasks::StaticShapeObjectType |
@ -656,10 +654,13 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
while ((%targetObject = containerSearchNext()) != 0)
{
%dist = containerSearchCurrRadDamageDist();
if (%dist > %radius)
continue;
if(%targetObject.isMounted())
// z0dd - ZOD, 5/18/03. Changed to stop Force Field console spam
// if (%targetObject.isMounted())
if (!(%targetObject.getType() & $TypeMasks::ForceFieldObjectType) && %targetObject.isMounted())
{
%mount = %targetObject.getObjectMount();
%found = -1;
@ -679,17 +680,32 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
}
}
}
if(isObject(%targetObject))
%targets[%numTargets] = %targetObject;
%targetDists[%numTargets] = %dist;
%numTargets++;
}
for (%i = 0; %i < %numTargets; %i++)
{
%targetObject = %targets[%i];
%dist = %targetDists[%i];
if(isObject(%targetObject)) // z0dd - ZOD, 5/18/03 Console spam fix.
{
%coverage = calcExplosionCoverage(%position, %targetObject, ($TypeMasks::InteriorObjectType |
$TypeMasks::TerrainObjectType |
$TypeMasks::ForceFieldObjectType |
$TypeMasks::VehicleObjectType));
%coverage = calcExplosionCoverage(%position, %targetObject,
($TypeMasks::InteriorObjectType |
$TypeMasks::TerrainObjectType |
$TypeMasks::ForceFieldObjectType |
$TypeMasks::VehicleObjectType));
if (%coverage == 0)
continue;
%amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage;
//if ( $splashTest )
%amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage;
//else
//%amount = (1.0 - (%dist / %radius)) * %coverage * %damage;
//error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage );
%data = %targetObject.getDataBlock();
%className = %data.className;
@ -710,7 +726,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
}
else if (%damageType == $DamageType::Mortar)
{
%impulse = 5750;
%impulse = 5750;
}
}
//------------------------------------------------------------------------------
@ -718,7 +734,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
%doImpulse = true;
}
else if( %className $= "FlyingVehicleData" || %className $= "HoverVehicleData" ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix.
else if( %className $= FlyingVehicleData || %className $= HoverVehicleData ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix.
{
%p = %targetObject.getWorldBoxCenter();
%momVec = VectorSub(%p, %position);
@ -742,13 +758,14 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
if(%amount > 0)
%data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource);
else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" )
{
{
%data.applyConcussion( %dist, %radius, %sourceObject, %targetObject );
if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
{
messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));
}
}
if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
{
messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));
}
}
//-------------------------------------------------------------------------------
// z0dd - ZOD, 4/16/02. Tone done the how much bomber & HPC flip out when damaged
if( %doImpulse )