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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Took out VoteChaingun
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commit
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@ -17,8 +17,6 @@ function CreateServer( %mission, %missionType )
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$Host::Dedicated = $Host::EmptyServerReset;
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//Call for a GetTeamCount update
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GetTeamCounts( %game, %client, %respawn );
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//Start VoteChaingun
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VoteChaingunStart();
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}
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};
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@ -1,238 +0,0 @@
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//Vote to toggle chaingun.
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//Defaults are set at server start.
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function VoteChaingunStart()
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{
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if($Host::EnableChaingun)
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{
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if(isActivePackage(DisableChaingun))
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deactivatePackage(DisableChaingun);
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$InvBanList[CTF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Chaingun"] = 0;
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}
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else
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{
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if(!isActivePackage(DisableChaingun))
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activatePackage(DisableChaingun);
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$InvBanList[CTF, "Chaingun"] = 1;
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$InvBanList[SCtF, "Chaingun"] = 1;
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}
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}
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$VoteMessage["VoteChaingun"] = "Turn";
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//Vote stuff
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//In defaultgame.ovl evo
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//
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//
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//function CTFGame::sendGameVoteMenu( %game, %client, %key )
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//{
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// //From CFTGame.cs
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// DefaultGame::sendGameVoteMenu(%game, %client, %key);
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//
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// parent::sendGameVoteMenu( %game, %client, %key );
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//
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// %isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
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//
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// if( %game.scheduleVote $= "" )
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// {
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// if(%isAdmin)
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// {
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// if(!$Host::EnableChaingun)
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Enable Chaingun' );
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// else
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Disable Chaingun' );
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// }
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// else if (%client.ForceVote > 0)
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// {
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// if(!$Host::EnableChaingun)
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Vote to enable Chaingun' );
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// else
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Vote to disable Chaingun' );
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// }
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// else
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// {
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// if(!$Host::EnableChaingun)
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Vote to enable Chaingun' );
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// else
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Vote to disable Chaingun' );
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// }
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// }
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//}
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//
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//
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//function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
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//{
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// parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
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//
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// switch$ (%typeName)
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// {
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// case "VoteChaingun":
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// %game.VoteChaingun(%admin, %arg1, %arg2, %arg3, %arg4);
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// }
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//}
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//
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//
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//In Admin.ovl evo
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//
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//
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// case "VoteChaingun":
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// if( %isAdmin && !%client.ForceVote )
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// {
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// adminStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4);
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// adminLog(%client, " has toggled " @ %arg1 @ " (" @ %arg2 @ ")");
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// }
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// else
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// {
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// if(Game.scheduleVote !$= "")
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// {
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// messageClient(%client, 'voteAlreadyRunning', '\c2A vote is already in progress.');
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// return;
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// }
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// %actionMsg = ($Host::EnableChaingun ? "disable chaingun" : "enable chaingun");
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// for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
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// {
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// %cl = ClientGroup.getObject(%idx);
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// if(!%cl.isAIControlled())
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// {
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// messageClient(%cl, 'VoteStarted', '\c2%1 initiated a vote to %2.', %client.name, %actionMsg);
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// %clientsVoting++;
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// }
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// }
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// playerStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4, %clientsVoting);
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// $VoteSoundInProgress = true;
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// schedule(10000, 0, "VoteSound", %game);
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// }
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//
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function DefaultGame::VoteChaingun(%game, %admin, %arg1, %arg2, %arg3, %arg4)
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{
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if(%admin)
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{
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if($Host::EnableChaingun)
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{
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messageAll('MsgAdminForce', '\c2The Admin has disabled chaingun.');
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$InvBanList[CTF, "Chaingun"] = 1;
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$InvBanList[SCtF, "Chaingun"] = 1;
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if(!isActivePackage(DisableChaingun))
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activatePackage(DisableChaingun);
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$Host::EnableChaingun = 0;
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ResetVOall(%game);
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}
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else
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{
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messageAll('MsgAdminForce', '\c2The Admin has enabled chaingun.');
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$InvBanList[CTF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Chaingun"] = 0;
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if(isActivePackage(DisableChaingun))
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deactivatePackage(DisableChaingun);
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$Host::EnableChaingun = 1;
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ResetVOall(%game);
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}
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100))
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{
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if($Host::EnableChaingun)
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{
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messageAll('MsgVotePassed', '\c2Chaingun has been disabled by vote: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
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$InvBanList[CTF, "Chaingun"] = 1;
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$InvBanList[SCtF, "Chaingun"] = 1;
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if (!isActivePackage(DisableChaingun))
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activatePackage(DisableChaingun);
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$Host::EnableChaingun = 0;
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ResetVOall(%game);
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}
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else
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{
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messageAll('MsgVotePassed', '\c2Chaingun has been enabled by vote: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
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$InvBanList[CTF, "Chaingun"] = 0;
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$InvBanList[SCtF, "Chaingun"] = 0;
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if(isActivePackage(DisableChaingun))
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deactivatePackage(DisableChaingun);
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$Host::EnableChaingun = 1;
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ResetVOall(%game);
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}
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}
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else
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messageAll('MsgVoteFailed', '\c2Vote to change chaingun status did not pass: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
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ResetVOall(%game);
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}
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}
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package VoteChaingun
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{
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//So player wont spawn with chaingun
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function CTFGame::playerSpawned(%game, %player)
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{
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//call the default stuff first...
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DefaultGame::playerSpawned(%game, %player);
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if(!$Host::EnableChaingun)
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{
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%player.clearInventory();
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%player.setInventory(Disc,1);
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%player.setInventory(Blaster,1);
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%player.setInventory(DiscAmmo,15);
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%player.setInventory(Grenade,5);
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%player.setInventory(RepairKit,1);
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%player.use("Disc");
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}
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}
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function SCtFGame::playerSpawned(%game, %player)
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{
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//call the default stuff first...
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DefaultGame::playerSpawned(%game, %player);
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if(!$Host::EnableChaingun)
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{
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%player.clearInventory();
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%player.setInventory(Disc,1);
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%player.setInventory(Blaster,1);
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%player.setInventory(DiscAmmo,15);
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%player.setInventory(Grenade,5);
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%player.setInventory(RepairKit,1);
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%player.use("Disc");
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}
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(VoteChaingun))
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activatePackage(VoteChaingun);
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//So if the player is able to get a cg, he cant use it
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package DisableChaingun
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{
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function ChaingunImage::onFire(%data,%obj,%slot)
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{
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//Nothing
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}
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};
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