Took out VoteChaingun

This commit is contained in:
ChocoTaco 2019-01-03 14:14:26 -05:00
parent 9dd84a5a2b
commit edf96a6299
2 changed files with 0 additions and 240 deletions

View file

@ -17,8 +17,6 @@ function CreateServer( %mission, %missionType )
$Host::Dedicated = $Host::EmptyServerReset;
//Call for a GetTeamCount update
GetTeamCounts( %game, %client, %respawn );
//Start VoteChaingun
VoteChaingunStart();
}
};

View file

@ -1,238 +0,0 @@
//Vote to toggle chaingun.
//Defaults are set at server start.
function VoteChaingunStart()
{
if($Host::EnableChaingun)
{
if(isActivePackage(DisableChaingun))
deactivatePackage(DisableChaingun);
$InvBanList[CTF, "Chaingun"] = 0;
$InvBanList[SCtF, "Chaingun"] = 0;
}
else
{
if(!isActivePackage(DisableChaingun))
activatePackage(DisableChaingun);
$InvBanList[CTF, "Chaingun"] = 1;
$InvBanList[SCtF, "Chaingun"] = 1;
}
}
$VoteMessage["VoteChaingun"] = "Turn";
//Vote stuff
//In defaultgame.ovl evo
//
//
//function CTFGame::sendGameVoteMenu( %game, %client, %key )
//{
// //From CFTGame.cs
// DefaultGame::sendGameVoteMenu(%game, %client, %key);
//
// parent::sendGameVoteMenu( %game, %client, %key );
//
// %isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
//
// if( %game.scheduleVote $= "" )
// {
// if(%isAdmin)
// {
// if(!$Host::EnableChaingun)
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Enable Chaingun' );
// else
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Disable Chaingun' );
// }
// else if (%client.ForceVote > 0)
// {
// if(!$Host::EnableChaingun)
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Vote to enable Chaingun' );
// else
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Vote to disable Chaingun' );
// }
// else
// {
// if(!$Host::EnableChaingun)
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Enable Chaingun.', 'Vote to enable Chaingun' );
// else
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteChaingun', 'Disable Chaingun.', 'Vote to disable Chaingun' );
// }
// }
//}
//
//
//function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
//{
// parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
//
// switch$ (%typeName)
// {
// case "VoteChaingun":
// %game.VoteChaingun(%admin, %arg1, %arg2, %arg3, %arg4);
// }
//}
//
//
//In Admin.ovl evo
//
//
// case "VoteChaingun":
// if( %isAdmin && !%client.ForceVote )
// {
// adminStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4);
// adminLog(%client, " has toggled " @ %arg1 @ " (" @ %arg2 @ ")");
// }
// else
// {
// if(Game.scheduleVote !$= "")
// {
// messageClient(%client, 'voteAlreadyRunning', '\c2A vote is already in progress.');
// return;
// }
// %actionMsg = ($Host::EnableChaingun ? "disable chaingun" : "enable chaingun");
// for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
// {
// %cl = ClientGroup.getObject(%idx);
// if(!%cl.isAIControlled())
// {
// messageClient(%cl, 'VoteStarted', '\c2%1 initiated a vote to %2.', %client.name, %actionMsg);
// %clientsVoting++;
// }
// }
// playerStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4, %clientsVoting);
// $VoteSoundInProgress = true;
// schedule(10000, 0, "VoteSound", %game);
// }
//
function DefaultGame::VoteChaingun(%game, %admin, %arg1, %arg2, %arg3, %arg4)
{
if(%admin)
{
if($Host::EnableChaingun)
{
messageAll('MsgAdminForce', '\c2The Admin has disabled chaingun.');
$InvBanList[CTF, "Chaingun"] = 1;
$InvBanList[SCtF, "Chaingun"] = 1;
if(!isActivePackage(DisableChaingun))
activatePackage(DisableChaingun);
$Host::EnableChaingun = 0;
ResetVOall(%game);
}
else
{
messageAll('MsgAdminForce', '\c2The Admin has enabled chaingun.');
$InvBanList[CTF, "Chaingun"] = 0;
$InvBanList[SCtF, "Chaingun"] = 0;
if(isActivePackage(DisableChaingun))
deactivatePackage(DisableChaingun);
$Host::EnableChaingun = 1;
ResetVOall(%game);
}
}
else
{
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100))
{
if($Host::EnableChaingun)
{
messageAll('MsgVotePassed', '\c2Chaingun has been disabled by vote: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
$InvBanList[CTF, "Chaingun"] = 1;
$InvBanList[SCtF, "Chaingun"] = 1;
if (!isActivePackage(DisableChaingun))
activatePackage(DisableChaingun);
$Host::EnableChaingun = 0;
ResetVOall(%game);
}
else
{
messageAll('MsgVotePassed', '\c2Chaingun has been enabled by vote: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
$InvBanList[CTF, "Chaingun"] = 0;
$InvBanList[SCtF, "Chaingun"] = 0;
if(isActivePackage(DisableChaingun))
deactivatePackage(DisableChaingun);
$Host::EnableChaingun = 1;
ResetVOall(%game);
}
}
else
messageAll('MsgVoteFailed', '\c2Vote to change chaingun status did not pass: %1 percent.', mFloor(%game.totalVotesFor/ClientGroup.getCount() * 100));
ResetVOall(%game);
}
}
package VoteChaingun
{
//So player wont spawn with chaingun
function CTFGame::playerSpawned(%game, %player)
{
//call the default stuff first...
DefaultGame::playerSpawned(%game, %player);
if(!$Host::EnableChaingun)
{
%player.clearInventory();
%player.setInventory(Disc,1);
%player.setInventory(Blaster,1);
%player.setInventory(DiscAmmo,15);
%player.setInventory(Grenade,5);
%player.setInventory(RepairKit,1);
%player.use("Disc");
}
}
function SCtFGame::playerSpawned(%game, %player)
{
//call the default stuff first...
DefaultGame::playerSpawned(%game, %player);
if(!$Host::EnableChaingun)
{
%player.clearInventory();
%player.setInventory(Disc,1);
%player.setInventory(Blaster,1);
%player.setInventory(DiscAmmo,15);
%player.setInventory(Grenade,5);
%player.setInventory(RepairKit,1);
%player.use("Disc");
}
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(VoteChaingun))
activatePackage(VoteChaingun);
//So if the player is able to get a cg, he cant use it
package DisableChaingun
{
function ChaingunImage::onFire(%data,%obj,%slot)
{
//Nothing
}
};