Structure adjustments

This commit is contained in:
ChocoTaco 2019-01-03 15:48:33 -05:00
parent 466dcc37db
commit ead45ac37a

View file

@ -31,9 +31,7 @@ function TeamBalanceNotify( %game, %client, %respawn )
//Once per cycle.
$UnbalancedMsgPlayed = 1;
//Reset Stats.
$StatsMsgPlayed = 0;
//Called in 30 secs with sound
schedule(30000, 0, "UnbalancedSound");
$StatsMsgPlayed = 0;
}
//Stats Aspect. 3 or more difference gets a stats notify.
else if( $StatsMsgPlayed !$= 1)
@ -41,8 +39,14 @@ function TeamBalanceNotify( %game, %client, %respawn )
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
//Run once.
$StatsMsgPlayed = 1;
}
if( $StatsBalancedSoundPlayed !$= 1 )
{
//Called in 30 secs with sound
schedule(30000, 0, "StatsUnbalanceSound");
//Once per cycle.
$StatsBalancedSoundPlayed = 1;
}
}
}
@ -56,18 +60,12 @@ function TeamBalanceNotify( %game, %client, %respawn )
$UnbalancedMsgPlayed = 0;
//Reset Stats.
$StatsMsgPlayed = 0;
//Reset Stats with sound.
$StatsBalancedSoundPlayed = 0;
}
}
}
//Called in CTFGame::flagCap in evo CTFGame.ovl
//Allows for another unbalanced notification everytime the flag is capped.
function ResetUnbalancedNotifyPerCap()
{
//$UnbalancedMsgPlayed = 0;
//$StatsMsgPlayed = 0;
}
//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
function ResetTeamBalanceNotifyGameOver( %game )
{
@ -75,35 +73,23 @@ function ResetTeamBalanceNotifyGameOver( %game )
$BalancedMsgPlayed = -1;
$UnbalancedMsgPlayed = -1;
$StatsMsgPlayed = -1;
}
//Unbalance with sound
//Called every 30 secs
//2 difference
function UnbalancedSound()
{
if( $Team2Difference == 2 || $Team1Difference == 2 )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.~wfx/misc/bounty_objrem2.wav');
//Called in 30 secs with sound
schedule(30000, 0, "UnbalancedSound");
}
else
return;
$StatsBalancedSoundPlayed = -1;
}
//Stats with Sound
//Called every 30 seconds
//3 or more difference
//2 or more difference
function StatsUnbalanceSound()
{
if( $Team1Difference >= 3 || $Team2Difference >= 3 )
if( $Team1Difference >= 2 || $Team2Difference >= 2 )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0It is currently %1 vs %2 with %3 observers.~wfx/misc/bounty_objrem2.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
//Called in 30 secs with sound
schedule(30000, 0, "StatsUnbalanceSound");
}
else
{
$StatsBalancedSoundPlayed = 0;
return;
}
}