Comp Reversions

This commit is contained in:
ChocoTaco1 2025-09-27 17:49:57 -04:00
parent d5a0cad2a2
commit e96039866f
11 changed files with 135 additions and 150 deletions

View file

@ -45,19 +45,20 @@ Discord: [Tribes 2 Discord](https://playt2.com/discord)
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### Important Gameplay Changes over stock classic
- OG blaster buffed for Heavy Armors
- No Vehicle Zone around flag is bigger 5 >> 15
- Heavy Shield Nerfed (54 to block 1 DMG, is now 60)
- OG blaster buffed against Heavy Armors (Not Tournament Mode Only)
- Max FOV 120 >> 138 (For Wide Screens)
- Item respawn time can be changed (default 30)
- Cloak Sound 50m >> 55m
- Bigger ground dust puffs (For cloak) 0.4 larger
- Sensor Jammer jam radius is buffed to jam cloaks 30 >> 45
- Sensor Jammer can passively see cloaker's triangle
- Mortor reload rework (Player can throw, but must wait until reload time has passed)
- Tank Shield Nerf (135 to block 1 DMG, is now 142)
- Whiteout grenades are less seizurely (Due to spamming) 0.9 >> 0.78
- All water viscosity follows a global preset
- Item respawn time can be changed (Optional)
- All water viscosity follows a global preset (3)
- <del>No Vehicle Zone around flag is bigger 5 >> 15</del>
- <del>Heavy Shield Nerfed (54 to block 1 DMG, is now 60)</del>
- <del>Cloak Sound 50m >> 55m</del>
- <del>Bigger ground dust puffs (For cloak) 0.4 larger</del>
- <del>Sensor Jammer jam radius is buffed to jam cloaks 30 >> 45</del>
- <del>Sensor Jammer can passively see cloaker's triangle</del>
- <del>Mortor reload rework (Player can throw, but must wait until reload time has passed)</del>
- <del>Tank Shield Nerf (135 to block 1 DMG, is now 142)</del>
- <del>Whiteout grenades are less seizurely (Due to spamming) 0.9 >> 0.78</del>
- <del>Spawn fade-in effect</del>
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