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Comp Reversions
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commit
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11 changed files with 135 additions and 150 deletions
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@ -34,7 +34,7 @@ datablock AudioDescription(CloakLooping3d)
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is3D = true;
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minDistance= 10.0;
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MaxDistance= 55.0; //Was 50
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MaxDistance= 50.0;
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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@ -64,7 +64,7 @@ datablock ItemData(SensorJammerPack)
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};
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datablock SensorData(JammerSensorObjectPassive) //v2 was commented out...
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datablock SensorData(JammerSensorObjectPassive)
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{
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// same detection info as 'PlayerObject' sensorData
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detects = true;
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@ -76,7 +76,7 @@ datablock SensorData(JammerSensorObjectPassive) //v2 was commented out...
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detectFOVPercent = 1.3;
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useObjectFOV = true;
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detectscloaked = 1; //v2
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//detectscloaked = 1; //v2
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jams = true;
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jamsOnlyGroup = true;
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@ -96,52 +96,55 @@ datablock SensorData(JammerSensorObjectActive)
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detectFOVPercent = 1.3;
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useObjectFOV = true;
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detectscloaked = 1; //v2
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//detectscloaked = 1; //v2
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jams = true;
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jamsOnlyGroup = true;
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jamsUsingLOS = true;
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jamRadius = 45; //was 30
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jamRadius = 30;
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};
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function SensorJammerPackImage::onMount(%data, %obj, %slot)
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{
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setTargetSensorData(%obj.client.target, JammerSensorObjectPassive); //v2
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%obj.setImageTrigger(%slot, false);
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commandToClient( %obj.client, 'setSenJamIconOff' );
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%obj.setJammerFX(false);
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setTargetSensorData(%obj.client.target, JammerSensorObjectPassive);
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}
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function deactivateJammer(%data, %obj, %slot)
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function SensorJammerPackImage::onUnmount(%data, %obj, %slot)
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{
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SensorJammerPackImage::onDeactivate(%data, %obj, %slot);
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}
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function SensorJammerPackImage::onUnmount(%data, %obj, %slot) //v2
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{
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%obj.setImageTrigger(%slot, false);
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setTargetSensorData(%obj.client.target, PlayerSensor);
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%obj.setImageTrigger(%slot, false);
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}
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function SensorJammerPackImage::onActivate(%data, %obj, %slot)
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{
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messageClient(%obj.client, 'MsgSensorJammerPackOn', '\c2Sensor jammer pack on.');
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setTargetSensorData(%obj.client.target, JammerSensorObjectActive);
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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commandToClient( %obj.client, 'setSenJamIconOn' );
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%obj.setJammerFX( true );
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}
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function SensorJammerPackImage::onDeactivate(%data, %obj, %slot)
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{
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messageClient(%obj.client, 'MsgSensorJammerPackOff', '\c2Sensor jammer pack off.');
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setTargetSensorData(%obj.client.target, PlayerSensor); //v2 H bug fix
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%obj.setImageTrigger(%slot, false);
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setTargetSensorData(%obj.client.target, JammerSensorObjectPassive); //v2 was PlayerSensor
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// ----------------------------------------------------------------------
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// z0dd - ZOD, 4/25/02. This function is actually getting called AFTER
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// ::onUnmount. We must check to see what the players current sensor data
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// is, then if it is NOT PlayerSensor, set to passive jam, bug fix.
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if(getTargetSensorData(%obj.client.target).getName() !$= "PlayerSensor")
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setTargetSensorData(%obj.client.target, JammerSensorObjectPassive);
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// ----------------------------------------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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commandToClient( %obj.client, 'setSenJamIconOff' );
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%obj.setJammerFX( false );
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}
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function SensorJammerPack::onPickup(%this, %obj, %shape, %amount)
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{
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//Nope
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}
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// z0dd - ZOD, 5/18/03. Removed functions, created parent. Streamline.
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//function SensorJammerPack::onPickup(%this, %obj, %shape, %amount)
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//{
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// created to prevent console errors
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//}
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