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Autobalance: TeamRank Selection
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1 changed files with 55 additions and 10 deletions
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@ -7,6 +7,15 @@
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// $Host::EnableAutobalance = 1;
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// $Host::EnableAutobalance = 1;
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//
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//
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// exec("scripts/autoexec/Autobalance.cs");
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// exec("scripts/autoexec/Autobalance.cs");
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//
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// How far behind otherteam must be to use All Mode.
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// Meaning picking from a pool of all players on the $BigTeam instead of just the lowest scoring players.
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// 400 equals 400 points. 4 caps behind.
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$Autobalance::AMThreshold = 300;
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// Based on BigTeams Top3 scorers. If BigTeams Top3 scorers is greater than the otherTeams Top3 + Top3Threshold. Use AllMode.
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$Autobalance::Top3Threshold = 300;
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// If it takes too long for specific canidates to die. After a time choose anyone.
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$Autobalance::Fallback = 90000;
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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// Run from TeamBalanceNotify.cs via NotifyUnbalanced
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function Autobalance( %game )
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function Autobalance( %game )
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@ -14,7 +23,7 @@ function Autobalance( %game )
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if(isEventPending($AutoBalanceSchedule))
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if(isEventPending($AutoBalanceSchedule))
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cancel($AutoBalanceSchedule);
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cancel($AutoBalanceSchedule);
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if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
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if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
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return;
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return;
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//Difference Variables
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//Difference Variables
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@ -28,33 +37,67 @@ function Autobalance( %game )
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$BigTeam = 2;
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$BigTeam = 2;
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else
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else
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return;
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return;
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$Autobalace::UseAllMode = 0;
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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%bigTeamTop3 = $TeamRank[$BigTeam, 0].score + $TeamRank[$BigTeam, 1].score + $TeamRank[$BigTeam, 2].score;
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%otherTeamTop3 = $TeamRank[%otherTeam, 0].score + $TeamRank[%otherTeam, 1].score + $TeamRank[%otherTeam, 2].score;
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//Anyone who dies is eligable to switch
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//If BigTeam score is greater than otherteam score + threshold or BigTeam Top3 is greater than otherTeam Top3 + Top3Threshold
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if($TeamScore[$BigTeam] > ($TeamScore[%otherTeam] + $Autobalance::AMThreshold) || $TeamRank[%otherTeam, count] $= 0 || (%bigTeamTop3 > %otherTeamTop3 + $Autobalance::Top3Threshold))
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$Autobalace::UseAllMode = 1;
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//echo("Allmode " @ $Autobalace::UseAllMode);
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%otherteam = $BigTeam == 1 ? 2 : 1;
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//Select lower half of team rank as canidates for team change
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 3)
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if(!$Autobalace::UseAllMode)
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{
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$Autobalance::Max = mFloor($TeamRank[$BigTeam, count]/2);
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for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
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{
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//echo(%i); echo($TeamRank[$BigTeam, %i].nameBase);
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$Autobalance::Canidate[%i] = $TeamRank[$BigTeam, %i];
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}
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%a = " selected";
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}
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 3)
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%s = "s";
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%s = "s";
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//Warning message
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//Warning message
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next respawning player%2 on Team %1.', $TeamName[$BigTeam], %s);
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance will switch the next%3 respawning player%2 on Team %1.', $TeamName[$BigTeam], %s, %a);
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}
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// Return true if client is a canidate
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function CheckCanidate(%client)
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{
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for(%i = $Autobalance::Max; %i < $TeamRank[$BigTeam, count]; %i++)
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{
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if(%client $= $Autobalance::Canidate[%i])
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return true;
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}
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return false;
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}
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}
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package Autobalance
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package Autobalance
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{
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{
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// called from player scripts
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function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
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function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation)
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{
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{
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
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if($BigTeam !$= "" && %clVictim.team == $BigTeam)
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{
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{
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%otherteam = $BigTeam == 1 ? 2 : 1;
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%otherTeam = $BigTeam == 1 ? 2 : 1;
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
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if($TeamRank[$BigTeam, count] - $TeamRank[%otherTeam, count] >= 2)
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{
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{
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//If someone switches to observer or disconnects
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if($Autobalance::CanidateFallbackTime $= "")
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if(%damageType !$= 0)
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$Autobalance::CanidateFallbackTime = getSimTime();
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//damageType 0: If someone switches to observer or disconnects
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if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalace::UseAllMode || (getSimTime() - $Autobalance::CanidateFallbackTime > $Autobalance::Fallback)))
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{
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{
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echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
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echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
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@ -64,6 +107,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
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{
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{
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$BigTeam = "";
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$BigTeam = "";
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ResetTBNStatus();
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ResetTBNStatus();
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deleteVariables("$Autobalace::Canidate*");
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}
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}
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}
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}
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}
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}
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@ -74,6 +118,7 @@ function DefaultGame::gameOver(%game)
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//Reset Autobalance
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//Reset Autobalance
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$BigTeam = "";
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$BigTeam = "";
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deleteVariables("$Autobalace::Canidate*");
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}
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}
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};
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};
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