diff --git a/Classic/prefs/evo_mapRotation.cs b/Classic/prefs/evo_mapRotation.cs index 1bb085a..35d616a 100644 --- a/Classic/prefs/evo_mapRotation.cs +++ b/Classic/prefs/evo_mapRotation.cs @@ -49,24 +49,24 @@ addRotationMap("TWL2_Ocular", CTF, 1, 1); addRotationMap("Dire", CTF, 1, 1); addRotationMap("berlard", CTF, 1, 0); addRotationMap("HostileLoch", CTF, 1, 1); -addRotationMap("Minotaur", CTF, 1, 1); +addRotationMap("Minotaur", CTF, 1, 0); addRotationMap("S8_Opus", CTF, 1, 1); -addRotationMap("BeggarsRun", CTF, 1, 1); +addRotationMap("BeggarsRun", CTF, 1, 0); addRotationMap("TitForTat", CTF, 1, 0); addRotationMap("Surreal", CTF, 1, 1); addRotationMap("Signal", CTF, 1, 1); addRotationMap("Headstone", CTF, 1, 1); addRotationMap("Fenix", CTF, 1, 0); -addRotationMap("Mac_FlagArena", CTF, 1, 1); +addRotationMap("Mac_FlagArena", CTF, 1, 0); addRotationMap("S5_Centaur", CTF, 1, 1); addRotationMap("S8_Cardiac", CTF, 1, 1); addRotationMap("CirclesEdge", CTF, 1, 1); addRotationMap("S5_Icedance", CTF, 1, 1); addRotationMap("Bulwark", CTF, 1, 1); -addRotationMap("S5_Woodymyrk", CTF, 1, 1); +addRotationMap("S5_Woodymyrk", CTF, 1, 0); addRotationMap("Discord", CTF, 1, 1); addRotationMap("NatureMagic", CTF, 1, 0); -addRotationMap("TenebrousCTF", CTF, 1, 1); +addRotationMap("TenebrousCTF", CTF, 1, 0); addRotationMap("Pariah", CTF, 1, 0); addRotationMap("Prismatic", CTF, 1, 1); addRotationMap("TWL_WilderZone", CTF, 1, 1); @@ -75,7 +75,7 @@ addRotationMap("S5_Mimicry", CTF, 1, 1); addRotationMap("Infernus", CTF, 1, 0); //addRotationMap("TWL_Snowblind", CTF, 1, 1); addRotationMap("SmallMelee", CTF, 1, 0); -addRotationMap("TWL2_Celerity", CTF, 1, 1); +addRotationMap("TWL2_Celerity", CTF, 1, 0); addRotationMap("TWL_BeachBlitz", CTF, 1, 1); addRotationMap("TWL2_Magnum", CTF, 1, 1); addRotationMap("Logans_Run", CTF, 1, 1); @@ -92,10 +92,10 @@ addRotationMap("TWL2_FrozenGlory", CTF, 1, 1); addRotationMap("ShockRidge", CTF, 1, 0); addRotationMap("TWL2_Bleed", CTF, 1, 0); addRotationMap("TWL2_BlueMoon", CTF, 1, 0); -//addRotationMap("Blastside_nef", CTF, 1, 1); -addRotationMap("ShortFall", CTF, 1, 1); +addRotationMap("Blastside_nef", CTF, 1, 0); +addRotationMap("ShortFall", CTF, 1, 0); addRotationMap("ArenaDome", CTF, 1, 1); -addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1); +addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 0); //addRotationMap("IceRidge_nef", CTF, 1, 0); addRotationMap("Ramparts", CTF, 1, 0); //addRotationMap("Sandstorm", CTF, 1, 0); @@ -133,7 +133,7 @@ addRotationMap("TWL2_Crevice", CTF, 1, 0); //addRotationMap("TWL2_Dissention", CTF, 0, 0); //addRotationMap("TWL2_Drifts", CTF, 1, 0); //addRotationMap("TWL2_Drorck", CTF, 0, 0); -addRotationMap("TWL2_FrozenHope", CTF, 1, 1); +addRotationMap("TWL2_FrozenHope", CTF, 1, 0); addRotationMap("TWL2_IceDagger", CTF, 1, 0); //addRotationMap("TWL2_MuddySwamp", CTF, 1, 0); //addRotationMap("TWL2_Norty", CTF, 1, 0); @@ -219,7 +219,7 @@ addRotationMap("Choke", CTF, 1, 0); //addRotationMap("DesertofDeath_nef", CTF, 0, 0); //addRotationMap("Gorgon", CTF, 1, 0); addRotationMap("Magmatic", CTF, 1, 0); -addRotationMap("Sub-zero", CTF, 1, 1); +addRotationMap("Sub-zero", CTF, 1, 0); addRotationMap("Blink", CTF, 1, 1);