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Reenable Zodd's rapid fire fix
Forgot this existed, whoops Use classic code
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@ -62,21 +62,20 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
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{
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// ---------------------------------------------------------------------------
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// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
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// if (%obj.cantFire !$= "")
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// {
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// return 0;
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// }
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if (%obj.cantFire !$= "")
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{
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return 0;
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}
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// %wpnName = %data.getName();
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// if((%wpnName $= "MortarImage") || (%wpnName $= "MissileLauncherImage"))
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// {
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// %obj.cantFire = 1;
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// %preventTime = %data.stateTimeoutValue[4];
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// //%preventTime = (%data.stateTimeoutValue[4] + %data.stateTimeoutValue[3]) - 0.032;
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// %obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
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// }
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%wpnName = %data.getName();
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if((%wpnName $= "MortarImage") || (%wpnName $= "MissileLauncherImage"))
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{
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%obj.cantFire = 1;
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%preventTime = %data.stateTimeoutValue[4];
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%obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
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}
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// ---------------------------------------------------------------------------
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%obj.lfireTime[%data.getName()] = getSimTime();
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//%obj.lfireTime[%data.getName()] = getSimTime();
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%data.lightStart = getSimTime();
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