Vote System Adjustments

A lot of changes
Stop vote fix
Set Next Mission Added
Description adjustments
Admin "Vote for..." In Tourney Mode
LCTF Pro Mode: Blaster >> Shocklance
This commit is contained in:
ChocoTaco1 2022-05-10 15:03:46 -04:00
parent 9e08e5c489
commit df06f0efcb
4 changed files with 591 additions and 475 deletions

View file

@ -40,7 +40,7 @@ function DMGame::setUpTeams(%game)
%group = nameToID("MissionGroup/Teams"); %group = nameToID("MissionGroup/Teams");
if(%group == -1) if(%group == -1)
return; return;
// create a team0 if it does not exist // create a team0 if it does not exist
%team = nameToID("MissionGroup/Teams/team0"); %team = nameToID("MissionGroup/Teams/team0");
if(%team == -1) if(%team == -1)
@ -48,7 +48,7 @@ function DMGame::setUpTeams(%game)
%team = new SimGroup("team0"); %team = new SimGroup("team0");
%group.add(%team); %group.add(%team);
} }
// 'team0' is not counted as a team here // 'team0' is not counted as a team here
%game.numTeams = 0; %game.numTeams = 0;
while(%team != -1) while(%team != -1)
@ -56,7 +56,7 @@ function DMGame::setUpTeams(%game)
// create drop set and add all spawnsphere objects into it // create drop set and add all spawnsphere objects into it
%dropSet = new SimSet("TeamDrops" @ %game.numTeams); %dropSet = new SimSet("TeamDrops" @ %game.numTeams);
MissionCleanup.add(%dropSet); MissionCleanup.add(%dropSet);
%spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres"); %spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres");
if(%spawns != -1) if(%spawns != -1)
{ {
@ -64,21 +64,21 @@ function DMGame::setUpTeams(%game)
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
%dropSet.add(%spawns.getObject(%i)); %dropSet.add(%spawns.getObject(%i));
} }
// set the 'team' field for all the objects in this team // set the 'team' field for all the objects in this team
%team.setTeam(0); %team.setTeam(0);
clearVehicleCount(%team+1); clearVehicleCount(%team+1);
// get next group // get next group
%team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1); %team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1);
if (%team != -1) if (%team != -1)
%game.numTeams++; %game.numTeams++;
} }
// set the number of sensor groups (including team0) that are processed // set the number of sensor groups (including team0) that are processed
setSensorGroupCount(%game.numTeams + 1); setSensorGroupCount(%game.numTeams + 1);
%game.numTeams = 1; %game.numTeams = 1;
// allow teams 1->31 to listen to each other (team 0 can only listen to self) // allow teams 1->31 to listen to each other (team 0 can only listen to self)
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
setSensorGroupListenMask(%i, 0xfffffffe); setSensorGroupListenMask(%i, 0xfffffffe);
@ -106,7 +106,7 @@ function DMGame::equip(%game, %player)
for(%i =0; %i<$InventoryHudCount; %i++) for(%i =0; %i<$InventoryHudCount; %i++)
%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1); %player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
%player.client.clearBackpackIcon(); %player.client.clearBackpackIcon();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
%player.clearInventory(); %player.clearInventory();
@ -122,7 +122,7 @@ function DMGame::equip(%game, %player)
buyFavorites(%player.client); buyFavorites(%player.client);
%player.setEnergyLevel(%player.getDataBlock().maxEnergy); %player.setEnergyLevel(%player.getDataBlock().maxEnergy);
%player.selectWeaponSlot( 0 ); %player.selectWeaponSlot( 0 );
// do we want to give players a disc launcher instead? GJL: Yes we do! // do we want to give players a disc launcher instead? GJL: Yes we do!
%player.use("Disc"); %player.use("Disc");
} }
@ -137,7 +137,7 @@ function DMGame::pickPlayerSpawn(%game, %client, %respawn)
function DMGame::clientJoinTeam( %game, %client, %team, %respawn ) function DMGame::clientJoinTeam( %game, %client, %team, %respawn )
{ {
%game.assignClientTeam( %client ); %game.assignClientTeam( %client );
// Spawn the player: // Spawn the player:
%game.spawnPlayer( %client, %respawn ); %game.spawnPlayer( %client, %respawn );
} }
@ -146,7 +146,7 @@ function DMGame::assignClientTeam(%game, %client)
{ {
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
$DMTeamArray[%i] = false; $DMTeamArray[%i] = false;
%maxSensorGroup = 0; %maxSensorGroup = 0;
%count = ClientGroup.getCount(); %count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
@ -159,7 +159,7 @@ function DMGame::assignClientTeam(%game, %client)
%maxSensorGroup = %cl.team; %maxSensorGroup = %cl.team;
} }
} }
//now loop through the team array, looking for an empty team //now loop through the team array, looking for an empty team
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
{ {
@ -171,14 +171,14 @@ function DMGame::assignClientTeam(%game, %client)
break; break;
} }
} }
// set player's skin pref here // set player's skin pref here
setTargetSkin(%client.target, %client.skin); setTargetSkin(%client.target, %client.skin);
// Let everybody know you are no longer an observer: // Let everybody know you are no longer an observer:
messageAll( 'MsgClientJoinTeam', '\c1%1 has joined the fray.', %client.name, "", %client, 1 ); messageAll( 'MsgClientJoinTeam', '\c1%1 has joined the fray.', %client.name, "", %client, 1 );
updateCanListenState( %client ); updateCanListenState( %client );
//now set the max number of sensor groups... //now set the max number of sensor groups...
setSensorGroupCount(%maxSensorGroup + 1); setSensorGroupCount(%maxSensorGroup + 1);
} }
@ -190,9 +190,9 @@ function DMGame::clientMissionDropReady(%game, %client)
messageClient(%client, 'MsgDMPlayerDies', "", 0); messageClient(%client, 'MsgDMPlayerDies', "", 0);
messageClient(%client, 'MsgDMKill', "", 0); messageClient(%client, 'MsgDMKill', "", 0);
%game.resetScore(%client); %game.resetScore(%client);
messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName ); messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName );
DefaultGame::clientMissionDropReady(%game, %client); DefaultGame::clientMissionDropReady(%game, %client);
} }
@ -205,7 +205,7 @@ function DMGame::AIHasJoined(%game, %client)
function DMGame::checkScoreLimit(%game, %client) function DMGame::checkScoreLimit(%game, %client)
{ {
%scoreLimit = MissionGroup.DM_scoreLimit; %scoreLimit = MissionGroup.DM_scoreLimit;
if(%scoreLimit $= "") if(%scoreLimit $= "")
%scoreLimit = 25; %scoreLimit = 25;
if(%client.score >= %scoreLimit) if(%client.score >= %scoreLimit)
@ -215,7 +215,7 @@ function DMGame::checkScoreLimit(%game, %client)
function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn) function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn)
{ {
DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn); DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn);
%client.setSensorGroup(%client.team); %client.setSensorGroup(%client.team);
%client.isObserver = 0; %client.isObserver = 0;
} }
@ -230,7 +230,7 @@ function DMGame::resetScore(%game, %client)
%client.MidAir = 0; %client.MidAir = 0;
%client.Bonus = 0; %client.Bonus = 0;
%client.KillStreakBonus = 0; %client.KillStreakBonus = 0;
// not a score thing but needs to be reset // not a score thing but needs to be reset
%client.killCounter = 0; %client.killCounter = 0;
} }
@ -244,35 +244,35 @@ function DMGame::forceObserver( %game, %client, %reason )
function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
{ {
cancel(%clVictim.player.alertThread); cancel(%clVictim.player.alertThread);
DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc); DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc); ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
} }
function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
{ {
if(%clVictim.isMarked && $DMGame::mode) if(%clVictim.isMarked && $DMGame::mode)
{ {
if(%clKiller $= "" || %clVictim.killCounter < 3) if(%clKiller $= "" || %clVictim.killCounter < 3)
return; return;
if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning) if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning)
{ {
messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter); messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
%game.lastGuy = 0; %game.lastGuy = 0;
} }
else if(%clVictim !$= %clKiller) else if(%clVictim !$= %clKiller)
{ {
%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS); %temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);
%s = ""; %s = "";
//single bonus //single bonus
if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus) if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus)
{ {
%clKiller.Bonus++; // stats rename to what ever %clKiller.Bonus++; // stats rename to what ever
%clKiller.scoreBonus++; %clKiller.scoreBonus++;
//messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter); //messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter ); messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
if(%temprampage > 0) if(%temprampage > 0)
@ -284,11 +284,11 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter); messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
} }
//double bonus //double bonus
else else
{ {
%clKiller.Bonus++; %clKiller.Bonus++; %clKiller.Bonus++; %clKiller.Bonus++;
%clKiller.scoreBonus++; %clKiller.scoreBonus++; %clKiller.scoreBonus++; %clKiller.scoreBonus++;
//messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter); //messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter ); messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
if(%temprampage > 0) if(%temprampage > 0)
@ -323,19 +323,19 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
} }
%clKiller.killCounter++; %clKiller.killCounter++;
%clVictim.killCounter = 0; %clVictim.killCounter = 0;
switch$($DMGame::mode) switch$($DMGame::mode)
{ {
case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
%bonusClient = 0; %bonusClient = 0;
for(%b = 0; %b < ClientGroup.getCount(); %b++) for(%b = 0; %b < ClientGroup.getCount(); %b++)
{ {
%cl = ClientGroup.getObject(%b); %cl = ClientGroup.getObject(%b);
if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver) if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver)
{ {
%bonusClient = %cl;// we have a new %bonusClient = %cl;// we have a new
} }
} }
if(%bonusClient !$= 0 && %clKiller == %bonusClient) if(%bonusClient !$= 0 && %clKiller == %bonusClient)
{ {
if(%bonusClient !$= %game.lastGuy) if(%bonusClient !$= %game.lastGuy)
@ -343,7 +343,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
%cl = ClientGroup.getObject(%i); %cl = ClientGroup.getObject(%i);
hideTargetWaypoint(%cl,%game.lastGuy); hideTargetWaypoint(%cl,%game.lastGuy);
if(%cl !$= %bonusClient) if(%cl !$= %bonusClient)
{ {
@ -352,13 +352,13 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
} }
messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 ); messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 );
messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter); messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter);
%game.lastGuy.isMarked = 0; %game.lastGuy.isMarked = 0;
%bonusClient.isMarked = 1; %bonusClient.isMarked = 1;
%game.lastGuy = %bonusClient; %game.lastGuy = %bonusClient;
} }
else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3) else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3)
{ {
//give waypointed player a kill bonus //give waypointed player a kill bonus
%bonusClient.KillStreakBonus++; %bonusClient.KillStreakBonus++;
%bonusClient.scoreKillStreakBonus++; %bonusClient.scoreKillStreakBonus++;
@ -375,7 +375,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
%bonusClient = %cl; %bonusClient = %cl;
} }
} }
if(%bonusClient != 0 && %game.lastGuy != %bonusClient) if(%bonusClient != 0 && %game.lastGuy != %bonusClient)
{ {
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
@ -423,7 +423,7 @@ function hideTargetWaypoint(%client,%clTarget)
%visMask = getSensorGroupAlwaysVisMask(%clTarget.getSensorGroup()); %visMask = getSensorGroupAlwaysVisMask(%clTarget.getSensorGroup());
%visMask &= ~(1 << %client.getSensorGroup()); %visMask &= ~(1 << %client.getSensorGroup());
setSensorGroupAlwaysVisMask(%clTarget.getSensorGroup(), %visMask); setSensorGroupAlwaysVisMask(%clTarget.getSensorGroup(), %visMask);
removeClientTargetType(%client, "AssignedTask"); removeClientTargetType(%client, "AssignedTask");
} }
} }
@ -437,7 +437,7 @@ function DMGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %imp
} }
else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide
%game.awardScoreSuicide(%clVictim); %game.awardScoreSuicide(%clVictim);
messageClient(%clVictim, 'MsgDMPlayerDies', "", %clVictim.deaths + %clVictim.suicides); messageClient(%clVictim, 'MsgDMPlayerDies', "", %clVictim.deaths + %clVictim.suicides);
} }
@ -449,12 +449,12 @@ function DMGame::recalcScore(%game, %client)
%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; %BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; %MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; %KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
if (%killValue - %deathValue == 0) if (%killValue - %deathValue == 0)
%client.efficiency = %suicideValue; %client.efficiency = %suicideValue;
else else
%client.efficiency = ((%killValue * %killValue) / (%killValue - (%deathValue + %suicideValue))) + (%BonusValue + %MidAirValue + %KillStreakBonusValue); %client.efficiency = ((%killValue * %killValue) / (%killValue - (%deathValue + %suicideValue))) + (%BonusValue + %MidAirValue + %KillStreakBonusValue);
%client.score = mFloatLength(%client.efficiency, 1); %client.score = mFloatLength(%client.efficiency, 1);
messageClient(%client, 'MsgYourScoreIs', "", %client.score); messageClient(%client, 'MsgYourScoreIs', "", %client.score);
%game.recalcTeamRanks(%client); %game.recalcTeamRanks(%client);
@ -479,12 +479,12 @@ function DMGame::gameOver(%game)
{ {
//call the default //call the default
DefaultGame::gameOver(%game); DefaultGame::gameOver(%game);
messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" ); messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
cancel(%game.timeThread); cancel(%game.timeThread);
messageAll('MsgClearObjHud', ""); messageAll('MsgClearObjHud', "");
for(%i = 0; %i < ClientGroup.getCount(); %i ++) for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{ {
%client = ClientGroup.getObject(%i); %client = ClientGroup.getObject(%i);
%game.resetScore(%client); %game.resetScore(%client);
@ -507,32 +507,32 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
%boundsNorth = getWord(%bounds, 1); %boundsNorth = getWord(%bounds, 1);
%boundsEast = %boundsWest + getWord(%bounds, 2); %boundsEast = %boundsWest + getWord(%bounds, 2);
%boundsSouth = %boundsNorth + getWord(%bounds, 3); %boundsSouth = %boundsNorth + getWord(%bounds, 3);
%shapePos = %obj.getPosition(); %shapePos = %obj.getPosition();
%shapex = firstWord(%shapePos); %shapex = firstWord(%shapePos);
%shapey = getWord(%shapePos, 1); %shapey = getWord(%shapePos, 1);
if( %shapex >= %boundsWest && %shapex <= %boundsEast && %shapey >= %boundsNorth && %shapey <= %boundsSouth) { if( %shapex >= %boundsWest && %shapex <= %boundsEast && %shapey >= %boundsNorth && %shapey <= %boundsSouth) {
// we don't need to bounce at all // we don't need to bounce at all
return; return;
} }
if( %count == 8 ) { if( %count == 8 ) {
// just kill this retard // just kill this retard
%obj.scriptKill($DamageType::OutOfBounds); %obj.scriptKill($DamageType::OutOfBounds);
return; return;
} }
if (%bounceForce $= "") if (%bounceForce $= "")
%bounceForce = 65; %bounceForce = 65;
%oldVel = %obj.getVelocity(); %oldVel = %obj.getVelocity();
%obj.setVelocity("0 0 0"); %obj.setVelocity("0 0 0");
%vecx = firstWord(%oldVel); %vecx = firstWord(%oldVel);
%vecy = getWord(%oldVel, 1); %vecy = getWord(%oldVel, 1);
%vecz = getWord(%oldVel, 2); %vecz = getWord(%oldVel, 2);
// four cases, not two cases you fucktard kineticpoet // four cases, not two cases you fucktard kineticpoet
// no wonder the trives of vengrances failed // no wonder the trives of vengrances failed
if(%shapex <= %boundsWest) { if(%shapex <= %boundsWest) {
@ -541,16 +541,16 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
else if(%shapex >= %boundsEast) { else if(%shapex >= %boundsEast) {
%vecx = -mAbs(%vecx); %vecx = -mAbs(%vecx);
} }
if(%shapey <= %boundsNorth) { if(%shapey <= %boundsNorth) {
%vecy = mAbs(%vecy); %vecy = mAbs(%vecy);
} }
else if(%shapey >= %boundsSouth) { else if(%shapey >= %boundsSouth) {
%vecy = -mAbs(%vecy); %vecy = -mAbs(%vecy);
} }
%vec = %vecx SPC %vecy SPC %vecz; %vec = %vecx SPC %vecy SPC %vecz;
// If the object's speed was pretty slow, give it a boost // If the object's speed was pretty slow, give it a boost
%oldSpeed = VectorLen(%oldVel); %oldSpeed = VectorLen(%oldVel);
if (%oldSpeed < 25) if (%oldSpeed < 25)
@ -560,11 +560,11 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
} }
else else
%vec = VectorScale(%vec, 1.15); %vec = VectorScale(%vec, 1.15);
// apply the impulse to the object // apply the impulse to the object
//%obj.applyImpulse(%obj.getWorldBoxCenter(), %vec); //%obj.applyImpulse(%obj.getWorldBoxCenter(), %vec);
%obj.setVelocity(%vec); %obj.setVelocity(%vec);
// repeat this bounce 4 times per second. if we're oob for 2 seconds, take action // repeat this bounce 4 times per second. if we're oob for 2 seconds, take action
// don't do this with the flag because that has its own thread // don't do this with the flag because that has its own thread
if( %obj.dataBlock !$= "Flag" ) { if( %obj.dataBlock !$= "Flag" ) {
@ -582,7 +582,7 @@ function isOutOfBounds(%position)
%boundsNorth = getWord(%bounds, 1); %boundsNorth = getWord(%bounds, 1);
%boundsEast = %boundsWest + getWord(%bounds, 2); %boundsEast = %boundsWest + getWord(%bounds, 2);
%boundsSouth = %boundsNorth + getWord(%bounds, 3); %boundsSouth = %boundsNorth + getWord(%bounds, 3);
return (%shapex < %boundsWest || %shapex > %boundsEast || return (%shapex < %boundsWest || %shapex > %boundsEast ||
%shapey < %boundsNorth || %shapey > %boundsSouth); %shapey < %boundsNorth || %shapey > %boundsSouth);
} }
@ -591,7 +591,7 @@ function DMGame::leaveMissionArea(%game, %playerData, %player)
{ {
if(%player.getState() $= "Dead") if(%player.getState() $= "Dead")
return; return;
plzBounceOffGrid(%player, 65); plzBounceOffGrid(%player, 65);
} }
@ -607,7 +607,7 @@ function DMGame::DMAlertPlayer(%game, %count, %player)
function DMGame::MissionAreaDamage(%game, %player) function DMGame::MissionAreaDamage(%game, %player)
{ {
if(%player.getState() !$= "Dead") if(%player.getState() !$= "Dead")
{ {
%player.setDamageFlash(0.1); %player.setDamageFlash(0.1);
%prevHurt = %player.getDamageLevel(); %prevHurt = %player.getDamageLevel();
@ -622,27 +622,27 @@ function DMGame::updateScoreHud(%game, %client, %tag)
{ {
// Clear the header: // Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" ); messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send the subheader: // Send the subheader:
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS'); messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS');
for (%index = 0; %index < $TeamRank[0, count]; %index++) for (%index = 0; %index < $TeamRank[0, count]; %index++)
{ {
//get the client info //get the client info
%cl = $TeamRank[0, %index]; %cl = $TeamRank[0, %index];
//get the score //get the score
%clScore = %cl.score; %clScore = %cl.score;
%clKills = mFloatLength( %cl.kills, 0 ); %clKills = mFloatLength( %cl.kills, 0 );
%clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 ); %clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 );
%clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS )); %clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS ));
%clStyle = %cl == %client ? "<color:dcdcdc>" : ""; %clStyle = %cl == %client ? "<color:dcdcdc>" : "";
//%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; //%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
//%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; //%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
//%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; //%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
//if the client is not an observer, send the message //if the client is not an observer, send the message
if (%client.team != 0) if (%client.team != 0)
{ // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG' { // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG'
@ -656,7 +656,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
} }
} }
// Tack on the list of observers: // Tack on the list of observers:
%observerCount = 0; %observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++) for (%i = 0; %i < ClientGroup.getCount(); %i++)
@ -665,7 +665,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
if (%cl.team == 0) if (%cl.team == 0)
%observerCount++; %observerCount++;
} }
if (%observerCount > 0) if (%observerCount > 0)
{ {
messageClient( %client, 'SetLineHud', "", %tag, %index, ""); messageClient( %client, 'SetLineHud', "", %tag, %index, "");
@ -686,7 +686,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
} }
} }
} }
//clear the rest of Hud so we don't get old lines hanging around... //clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index ); messageClient( %client, 'ClearHud', "", %tag, %index );
} }
@ -698,13 +698,13 @@ function DMGame::updateScoreHud(%game, %client, %tag)
package DMGame package DMGame
{ {
function deployMineCheck(%mineObj, %player) function deployMineCheck(%mineObj, %player)
{ {
// explode it vgc // explode it vgc
schedule(2000, %mineObj, "explodeMine", %mineObj, true); schedule(2000, %mineObj, "explodeMine", %mineObj, true);
} }
//Take out anything vehicle related //Take out anything vehicle related
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{ {
@ -714,19 +714,19 @@ package DMGame
{ {
%amount *= 1.3; %amount *= 1.3;
} }
if(%targetObject.client.armor $= "Heavy") if(%targetObject.client.armor $= "Heavy")
{ {
%amount *= 1.43; %amount *= 1.43;
} }
//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )"); //error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
if(%targetObject.invincible || %targetObject.getState() $= "Dead") if(%targetObject.invincible || %targetObject.getState() $= "Dead")
return; return;
%targetClient = %targetObject.getOwnerClient(); %targetClient = %targetObject.getOwnerClient();
if(isObject(%mineSC)) if(isObject(%mineSC))
%sourceClient = %mineSC; %sourceClient = %mineSC;
else else
%sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0; %sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0;
@ -740,8 +740,8 @@ package DMGame
//if (%sourceClient) //if (%sourceClient)
// %sourceTeam = %sourceClient.getSensorGroup(); // %sourceTeam = %sourceClient.getSensorGroup();
//else if(%damageType == $DamageType::Suicide) //else if(%damageType == $DamageType::Suicide)
// %sourceTeam = 0; // %sourceTeam = 0;
// if teamdamage is off, and both parties are on the same team // if teamdamage is off, and both parties are on the same team
// (but are not the same person), apply no damage // (but are not the same person), apply no damage
//if(!$teamDamage && (%targetClient != %sourceClient) && (%targetTeam == %sourceTeam)) //if(!$teamDamage && (%targetClient != %sourceClient) && (%targetTeam == %sourceTeam))
@ -749,7 +749,7 @@ package DMGame
if(%targetObject.isShielded && %damageType != $DamageType::Blaster) if(%targetObject.isShielded && %damageType != $DamageType::Blaster)
%amount = %data.checkShields(%targetObject, %position, %amount, %damageType); %amount = %data.checkShields(%targetObject, %position, %amount, %damageType);
if(%amount == 0) if(%amount == 0)
return; return;
@ -757,11 +757,11 @@ package DMGame
%damageScale = %data.damageScale[%damageType]; %damageScale = %data.damageScale[%damageType];
if(%damageScale !$= "") if(%damageScale !$= "")
%amount *= %damageScale; %amount *= %damageScale;
%flash = %targetObject.getDamageFlash() + (%amount * 2); %flash = %targetObject.getDamageFlash() + (%amount * 2);
if (%flash > 0.75) if (%flash > 0.75)
%flash = 0.75; %flash = 0.75;
// Teratos: Originally from Eolk? Mine+Disc tracking/death message support. // Teratos: Originally from Eolk? Mine+Disc tracking/death message support.
// No Schedules by DarkTiger Ver.2 // No Schedules by DarkTiger Ver.2
%targetClient.mineDisc = false; %targetClient.mineDisc = false;
@ -770,17 +770,17 @@ package DMGame
case $DamageType::Disc: case $DamageType::Disc:
if((getSimTime() - %targetClient.mdcTime1) < 256) if((getSimTime() - %targetClient.mdcTime1) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime2 = getSimTime(); %targetClient.mdcTime2 = getSimTime();
case $DamageType::Mine: case $DamageType::Mine:
if((getSimTime() - %targetClient.mdcTime2) < 256) if((getSimTime() - %targetClient.mdcTime2) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime1 = getSimTime(); %targetClient.mdcTime1 = getSimTime();
} }
// -- End Mine+Disc insert. // -- End Mine+Disc insert.
%previousDamage = %targetObject.getDamagePercent(); %previousDamage = %targetObject.getDamagePercent();
%targetObject.setDamageFlash(%flash); %targetObject.setDamageFlash(%flash);
%targetObject.applyDamage(%amount); %targetObject.applyDamage(%amount);
@ -788,76 +788,69 @@ package DMGame
%targetClient.lastDamagedBy = %damagingClient; %targetClient.lastDamagedBy = %damagingClient;
%targetClient.lastDamaged = getSimTime(); %targetClient.lastDamaged = getSimTime();
//now call the "onKilled" function if the client was... you know... //now call the "onKilled" function if the client was... you know...
if(%targetObject.getState() $= "Dead") if(%targetObject.getState() $= "Dead")
{ {
// where did this guy get it? // where did this guy get it?
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
// should this guy be blown apart? // should this guy be blown apart?
if( %damageType == $DamageType::Explosion || if( %damageType == $DamageType::Explosion ||
%damageType == $DamageType::Mortar || %damageType == $DamageType::Mortar ||
%damageType == $DamageType::SatchelCharge || %damageType == $DamageType::SatchelCharge ||
%damageType == $DamageType::Missile ) %damageType == $DamageType::Missile )
{ {
if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining
{ {
%targetObject.setMomentumVector(%momVec); %targetObject.setMomentumVector(%momVec);
%targetObject.blowup(); %targetObject.blowup();
} }
} }
// If we were killed, max out the flash // If we were killed, max out the flash
%targetObject.setDamageFlash(0.75); %targetObject.setDamageFlash(0.75);
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc); Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc);
} }
else if ( %amount > 0.1 ) else if ( %amount > 0.1 )
{ {
if( %targetObject.station $= "" && %targetObject.isCloaked() ) if( %targetObject.station $= "" && %targetObject.isCloaked() )
{ {
%targetObject.setCloaked( false ); %targetObject.setCloaked( false );
%targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true ); %targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true );
} }
playPain( %targetObject ); playPain( %targetObject );
} }
} }
}; };
function DMGame::sendGameVoteMenu(%game, %client, %key) function DMGame::sendGameVoteMenu(%game, %client, %key)
{ {
parent::sendGameVoteMenu( %game, %client, %key ); parent::sendGameVoteMenu( %game, %client, %key );
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin ); %isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
if(!%client.canVote && !%isAdmin) if(!%client.canVote && !%isAdmin)
return; return;
if ( %game.scheduleVote $= "" ) if(%game.scheduleVote $= "")
{ {
if(!%client.isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
if(!$Host::DMSLOnlyMode) if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Vote to enable Shocklance Only Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Vote to disable Shocklance Only Mode' );
}
else if (%client.ForceVote > 0)
{
if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
} }
else else
{ {
if(!$Host::DMSLOnlyMode) if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Enable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Enable Shocklance Only Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Disable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Disable Shocklance Only Mode' );
} }
} }
} }
@ -869,7 +862,7 @@ function DMGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
case "DMSLOnlyMode": case "DMSLOnlyMode":
%game.DMSLOnlyMode(%admin, %arg1, %arg2, %arg3, %arg4); %game.DMSLOnlyMode(%admin, %arg1, %arg2, %arg3, %arg4);
} }
parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4); parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
} }
@ -884,17 +877,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
if(%admin) if(%admin)
{ {
killeveryone(); killeveryone();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
messageAll('MsgAdminForce', '\c2The Admin has disabled Shocklance Only Mode.'); messageAll('MsgAdminForce', '\c2The Admin has disabled Shocklance Only Mode.');
$Host::DMSLOnlyMode = false; $Host::DMSLOnlyMode = false;
} }
else else
{ {
messageAll('MsgAdminForce', '\c2The Admin has enabled Shocklance Only Mode.'); messageAll('MsgAdminForce', '\c2The Admin has enabled Shocklance Only Mode.');
$Host::DMSLOnlyMode = true; $Host::DMSLOnlyMode = true;
} }
} }
@ -904,17 +897,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100)) if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100))
{ {
killeveryone(); killeveryone();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Disabled.'); messageAll('MsgVotePassed', '\c2Shocklance Only Mode Disabled.');
$Host::DMSLOnlyMode = false; $Host::DMSLOnlyMode = false;
} }
else else
{ {
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Enabled.'); messageAll('MsgVotePassed', '\c2Shocklance Only Mode Enabled.');
$Host::DMSLOnlyMode = true; $Host::DMSLOnlyMode = true;
} }
} }
@ -932,13 +925,13 @@ function killEveryone(%ignore, %message)
else else
messageAll('msgKillEveryone', %message); messageAll('msgKillEveryone', %message);
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
%target = ClientGroup.getObject(%i); %target = ClientGroup.getObject(%i);
if(!%target.player || %target.player == %ignore) if(!%target.player || %target.player == %ignore)
continue; continue;
%target.player.blowup(); %target.player.blowup();
%target.player.scriptKill(); %target.player.scriptKill();
} }

View file

@ -1172,42 +1172,20 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
if( %game.scheduleVote $= "" ) if( %game.scheduleVote $= "" )
{ {
if(!%isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
if(!Game.duelMode) if(!Game.duelMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
if(!Game.noSplashDamage) if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
// DeVast - PubPro votes if(!Game.PubPro) // DeVast - PubPro votes
if(!Game.PubPro) messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to enable Pro Mode (Disc, Blaster, Plasma Only)' );
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to disable Pro Mode (Disc, Blaster, Plasma Only)' );
}
//Added so lak vote items are properly displayed in evo adminvotemenu
//A lot of changes were added to admin.ovl in evo
//see footnotes below
else if (%client.ForceVote > 0)
{
if(!Game.duelMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
// DeVast - PubPro votes
if(!Game.PubPro)
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
} }
else else
{ {
@ -1215,16 +1193,14 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Disable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Disable Duel Mode' );
if(!Game.noSplashDamage) if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Disable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Disable Splash Damage' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Enable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Enable Splash Damage' );
// DeVast - PubPro votes if(!Game.PubPro) // DeVast - PubPro votes
if(!Game.PubPro) messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Enable Pro Mode (Disc, Blaster, Plasma Only)' );
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Enable Pro Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Disable Pro Mode (Disc, Blaster, Plasma Only)' );
} }
} }
} }

View file

@ -495,7 +495,7 @@ function SCtFGame::equip(%game, %player)
{ {
%player.clearInventory(); %player.clearInventory();
%player.setInventory(Disc,1); %player.setInventory(Disc,1);
%player.setInventory(Blaster,1); %player.setInventory(Shocklance,1);
%player.setInventory(GrenadeLauncher,1); %player.setInventory(GrenadeLauncher,1);
%player.setInventory(DiscAmmo, %player.getDataBlock().max[DiscAmmo]); %player.setInventory(DiscAmmo, %player.getDataBlock().max[DiscAmmo]);
%player.setInventory(GrenadeLauncherAmmo, %player.getDataBlock().max[GrenadeLauncherAmmo]); %player.setInventory(GrenadeLauncherAmmo, %player.getDataBlock().max[GrenadeLauncherAmmo]);
@ -2214,33 +2214,26 @@ function SCtFGame::sendGameVoteMenu(%game, %client, %key)
if(!%client.canVote && !%isAdmin) if(!%client.canVote && !%isAdmin)
return; return;
if ( %game.scheduleVote $= "" ) if(%game.scheduleVote $= "")
{ {
if(!%client.isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' ); //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' );
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' ); //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
if(!$Host::SCtFProMode) if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Vote to enable Pro Mode (Disc, SL, GL Only)' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Vote to disable Pro Mode (Disc, SL, GL Only)' );
} }
else if (%client.ForceVote > 0) else
{ {
if(!$Host::SCtFProMode) if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Enable Pro Mode (Disc, SL, GL Only)' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Disable Pro Mode (Disc, SL, GL Only)' );
} }
else //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
{ //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Enable Pro Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Disable Pro Mode' );
}
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
} }
} }

View file

@ -10,6 +10,7 @@
//$Host::AllowPlayerVoteTournamentMode = 1; //$Host::AllowPlayerVoteTournamentMode = 1;
//$Host::AllowPlayerVoteTeamDamage = 0; //$Host::AllowPlayerVoteTeamDamage = 0;
//$Host::AllowPlayerTournamentModeVotekick = 0; //$Host::AllowPlayerTournamentModeVotekick = 0;
$Host::AllowPlayerVoteNextMission = 1;
//Vote Delay //Vote Delay
//Delay the ability to vote (For everyone) at the beginning of the match //Delay the ability to vote (For everyone) at the beginning of the match
@ -22,19 +23,41 @@
package ExtraVoteMenu package ExtraVoteMenu
{ {
function serverCmdGetVoteMenu( %client, %key )
{
if (isObject( Game ) && !%client.lockVMenu)
Game.sendGameVoteMenu( %client, %key );
%client.lockVMenu = 0;
}
function CycleMissions()
{
if($voteNext)
{
%nextMission = $HostMissionFile[$voteNextMap];
%type = $HostTypeName[$voteNextType];
messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $HostTypeDisplayName[$voteNextType] );
loadMission( %nextMission, %type );
$voteNextType = 0;
$voteNextMap = 0;
$voteNext = 0;
}
else
parent::CycleMissions();
}
function DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4) function DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
{ {
switch$ (%typeName) switch$ (%typeName)
{ {
case "cancelMatchStart": case "cancelMatchStart":
%game.cancelMatchStart(%admin, %arg1, %arg2, %arg3, %arg4); %game.cancelMatchStart(%admin, %arg1, %arg2, %arg3, %arg4);
case "passRunningVote": case "passRunningVote":
%game.passRunningVote(%admin, %arg1, %arg2, %arg3, %arg4); %game.passRunningVote(%admin, %arg1, %arg2, %arg3, %arg4);
case "stopRunningVote": case "stopRunningVote":
%game.stopRunningVote(%admin, %arg1, %arg2, %arg3, %arg4); %game.stopRunningVote(%admin, %arg1, %arg2, %arg3, %arg4);
case "VoteNextMission":
%game.setNextMission(%admin, %arg1, %arg2, %arg3, %arg4);
default: default:
Parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4); Parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
} }
@ -42,205 +65,210 @@ function DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %a
function DefaultGame::sendGameVoteMenu(%game, %client, %key) function DefaultGame::sendGameVoteMenu(%game, %client, %key)
{ {
%isAdmin = (%client.isAdmin || %client.isSuperAdmin); %isAdmin = (%client.isAdmin || %client.isSuperAdmin);
%multipleTeams = %game.numTeams > 1; %multipleTeams = %game.numTeams > 1;
%client.k = %key; //For set next mission
// ******************************************** if (%client.ForceVote > 0)
// Admin Vote For ... Submenu %client.ForceVote = %client.ForceVote - 1;
// ********************************************
if (!$Host::TournamentMode)
{
if (%client.ForceVote > 0)
%client.ForceVote = %client.ForceVote - 1;
if (%client.ForceVote > 0) //Admin Submenu
{ if (%client.ForceVote > 0)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'change server to Tournament.', 'Vote Tournament Mode'); {
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission'); if(!$Host::TournamentMode)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit'); messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'change server to Tournament.', 'Vote Tournament Mode');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Vote to Skip Mission' ); messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteNextMission', 'set next mission to', 'Vote to Set the Next Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Vote to Skip Mission' );
if(%multipleTeams)
{
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage');
}
messageClient(%client, 'MsgVoteItem',"", %key, 'ForceVote', 'Cancel Force Vote', "Cancel 'Vote To...'");
return; // Display no further vote options
}
if(%multipleTeams) //Pass Stop Menu
{ if(%client.isAdmin && %game.scheduleVote !$= "")
if($teamDamage) {
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage'); if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote)) // allow admins to stop votes
else messageClient( %client, 'MsgVoteItem', "", %key, 'stopRunningVote', 'stop current vote', 'Stop the Vote');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage');
}
messageClient(%client, 'MsgVoteItem',"", %key, 'ForceVote', 'Cancel Force Vote', "Cancel 'Vote To...'"); if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminPassVote)) // allow admins to pass votes
return; // Display no further vote options messageClient( %client, 'MsgVoteItem', "", %key, 'passRunningVote', 'pass current vote', 'Pass the Vote');
} return;
} }
//Mission Info Header - Mission Name, Type, Caps to Win //Mission Info Header - Mission Name, Type, Caps to Win
if(%client.canVote) if(%client.canVote && %game.scheduleVote $= "")
{ {
switch$($CurrentMissionType) switch$($CurrentMissionType)
{ {
case CTF or SCtF: case CTF or SCtF:
if($Host::TournamentMode) if($Host::TournamentMode)
%showTL = " - Time Limit:" SPC $Host::TimeLimit; %showTL = " - Time Limit:" SPC $Host::TimeLimit SPC "Minutes";
messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC MissionGroup.CTF_scoreLimit SPC "Caps to Win", messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC MissionGroup.CTF_scoreLimit SPC "Caps to Win",
$MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC MissionGroup.CTF_scoreLimit SPC "Caps to Win" @ %showTL); $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC MissionGroup.CTF_scoreLimit SPC "Caps to Win" @ %showTL);
case LakRabbit: case LakRabbit:
%cap = "2000 Points to Win"; %cap = "2000 Points to Win";
messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap, messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap,
$MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap); $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap);
case DM: case DM:
%cap = "25 Points to Win"; %cap = "25 Points to Win";
messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap, messageClient(%client, 'MsgVoteItem', "", %key, '', $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap,
$MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap); $MissionDisplayName SPC "(" @ $MissionTypeDisplayName @ "):" SPC %cap);
} }
} }
// TEAM OPTIONS // TEAM OPTIONS
if(!$Host::TournamentMode) if(!$Host::TournamentMode)
{ {
if(%client.team != 0) // he isn't an observer if(%client.team != 0) // he isn't an observer
{ {
if(%multipleTeams) if(%multipleTeams)
messageClient(%client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team'); messageClient(%client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team');
if($MatchStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'MakeObserver', "", 'Become an Observer');
}
}
else if(%client.isAdmin) // only admins can change team during tournament mode
{
if(%client.team != 0) // he isn't an observer
{
if(%multipleTeams)
messageClient(%client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team');
messageClient(%client, 'MsgVoteItem', "", %key, 'MakeObserver', "", 'Become an Observer');
}
}
if($MatchStarted) //Beginning match Vote Delay
messageClient(%client, 'MsgVoteItem', "", %key, 'MakeObserver', "", 'Become an Observer'); if(!%client.isAdmin)
} {
} if((getSimTime() - $VoteDelay) < ($Host::VoteDelayTime * 1000))
else if(%client.isAdmin) // only admins can change team during tournament mode return;
{ }
if(%client.team != 0) // he isn't an observer
{
if(%multipleTeams)
messageClient(%client, 'MsgVoteItem', "", %key, 'ChooseTeam', "", 'Change your Team');
messageClient(%client, 'MsgVoteItem', "", %key, 'MakeObserver', "", 'Become an Observer'); if(!%client.canVote && !%isAdmin)
} return;
}
//Beginning match Vote Delay if(%game.scheduleVote $= "")
if(!%client.isAdmin) {
{ if(!%client.isAdmin)
if((getSimTime() - $VoteDelay) < ($Host::VoteDelayTime * 1000)) {
return; if(!$Host::TournamentMode)
} {
//if($Host::AllowPlayerVoteChangeMission) //Tourny Only for now
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission');
if($Host::AllowPlayerVoteNextMission)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteNextMission', 'set next mission to', 'Vote to Set the Next Mission');
if($Host::AllowPlayerVoteTournamentMode)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Vote Tournament Mode');
if($Host::AllowPlayerVoteTimeLimit)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit');
if($Host::AllowPlayerVoteSkipMission)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Vote to Skip Mission' );
if(!%client.canVote && !%isAdmin) if(%multipleTeams && $Host::AllowPlayerVoteTeamDamage)
return; {
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage');
}
}
else
{
if(!$MatchStarted && !$CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Vote to Start the Match');
if($Host::AllowPlayerVoteChangeMission)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission');
if($Host::AllowPlayerVoteNextMission)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteNextMission', 'set next mission to', 'Vote to Set the Next Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Vote Free For All Mode');
if($Host::AllowPlayerVoteTimeLimit)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit');
if(%game.scheduleVote $= "") if(%multipleTeams && $Host::AllowPlayerVoteTeamDamage)
{ {
if(!%client.isAdmin) if($teamDamage)
{ messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage');
if(!$Host::TournamentMode) else
{ messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage');
if($Host::AllowPlayerVoteChangeMission) }
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission'); }
if($Host::AllowPlayerVoteTournamentMode) }
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Vote Tournament Mode'); else
if($Host::AllowPlayerVoteTimeLimit) {
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit'); if(!$Host::TournamentMode)
if($Host::AllowPlayerVoteSkipMission) {
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Vote to Skip Mission' ); messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Tournament Mode');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Change the Mission');
if(!$voteNext)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteNextMission', 'set next mission to', 'Set the Next Mission');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'ClearNextMap', 'Clear Next Set Map', 'Clear Next Set Map');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Skip the Mission' );
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Change the Time Limit');
if(%multipleTeams)
{
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Enable Team Damage');
}
if($Host::AllowAdminVotes)
messageClient(%client, 'MsgVoteItem', "", %key, 'ForceVote', 'Vote to ...', 'Vote to ...');
}
else
{
if(!$MatchStarted && !$CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Start Match');
if(!$MatchStarted && $CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'cancelMatchStart', 'Cancel Match Start', 'Cancel Match Start');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Free For All Mode');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Change the Mission');
if(!$voteNext)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteNextMission', 'set next mission to', 'Set the Next Mission');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'ClearNextMap', 'Clear Next Set Map', 'Clear Next Set Map');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Change the Time Limit');
if($Host::AllowAdminVotes)
messageClient(%client, 'MsgVoteItem', "", %key, 'ForceVote', 'Vote to ...', 'Vote to ...');
if($Host::Password !$= "")
messageClient(%client, 'MsgVoteItem', "", %key, 'TogglePUGpassword', 'Disable PUG Password', 'Disable PUG Password');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'TogglePUGpassword', 'Enable PUG Password', 'Enable PUG Password');
if($LockedTeams)
messageClient(%client, 'MsgVoteItem', "", %key, 'ToggleLockedTeams', 'Disable Locked Teams', 'Disable Locked Teams');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'ToggleLockedTeams', 'Enable Locked Teams', 'Enable Locked Teams');
if(%multipleTeams)
{
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Enable Team Damage');
}
}
if(%multipleTeams && $Host::AllowPlayerVoteTeamDamage) //Toggle Tournament Net Client
{ if(%client.isSuperAdmin)
if($teamDamage) {
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage'); if($Host::EnableNetTourneyClient)
else messageClient( %client, 'MsgVoteItem', "", %key, 'ToggleTourneyNetClient', 'Disable Tournament Net Client', "Disable Tournament Net Client" );
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage'); else
} messageClient( %client, 'MsgVoteItem', "", %key, 'ToggleTourneyNetClient', 'Enable Tournament Net Client', "Enable Tournament Net Client" );
} }
else
{
if(!$MatchStarted && !$CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Vote to Start the Match');
if($Host::AllowPlayerVoteChangeMission)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Vote to Change the Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Vote Free For All Mode');
if($Host::AllowPlayerVoteTimeLimit)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Vote to Change the Time Limit');
if(%multipleTeams && $Host::AllowPlayerVoteTeamDamage) }
{
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Vote to Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Vote to Enable Team Damage');
}
}
}
else
{
if(!$Host::TournamentMode)
{
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTournamentMode', 'Change server to Tournament.', 'Tournament Mode');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Change the Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteSkipMission', 'skip the mission to', 'Skip the Mission' );
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Change the Time Limit');
if(%multipleTeams) if ($Host::ServerRules[1] !$= "" )
{ messageClient( %client, 'MsgVoteItem', "", %key, 'showServerRules', 'show server rules', "Show Server Rules" );
if($teamDamage) }
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Enable Team Damage');
}
if( $Host::AllowAdminVotes )
messageClient(%client, 'MsgVoteItem', "", %key, 'ForceVote', 'Vote to ...', 'Vote to ...');
}
else
{
if(!$MatchStarted && !$CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteMatchStart', 'Start Match', 'Start Match');
if(!$MatchStarted && $CountdownStarted)
messageClient(%client, 'MsgVoteItem', "", %key, 'cancelMatchStart', 'Cancel Match Start', 'Cancel Match Start');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeMission', 'change the mission to', 'Change the Mission');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteFFAMode', 'Change server to Free For All.', 'Free For All Mode');
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteChangeTimeLimit', 'change the time limit', 'Change the Time Limit');
if($Host::Password !$= "")
messageClient(%client, 'MsgVoteItem', "", %key, 'TogglePUGpassword', 'Disable PUG Password', 'Disable PUG Password');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'TogglePUGpassword', 'Enable PUG Password', 'Enable PUG Password');
if($LockedTeams)
messageClient(%client, 'MsgVoteItem', "", %key, 'ToggleLockedTeams', 'Disable Locked Teams', 'Disable Locked Teams');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'ToggleLockedTeams', 'Enable Locked Teams', 'Enable Locked Teams');
if(%multipleTeams)
{
if($teamDamage)
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'disable team damage', 'Disable Team Damage');
else
messageClient(%client, 'MsgVoteItem', "", %key, 'VoteTeamDamage', 'enable team damage', 'Enable Team Damage');
}
}
//Toggle Tournament Net Client
if(%client.isSuperAdmin)
{
if($Host::EnableNetTourneyClient)
messageClient( %client, 'MsgVoteItem', "", %key, 'ToggleTourneyNetClient', 'Disable Tournament Net Client', "Disable Tournament Net Client" );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'ToggleTourneyNetClient', 'Enable Tournament Net Client', "Enable Tournament Net Client" );
}
}
if ($Host::ServerRules[1] !$= "" )
messageClient( %client, 'MsgVoteItem', "", %key, 'showServerRules', 'show server rules', "Show Server Rules" );
}
else
{
if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote)) // allow admins to stop votes
messageClient( %client, 'MsgVoteItem', "", %key, 'stopRunningVote', 'stop current vote', 'Stop the Vote');
if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminPassVote)) // allow admins to pass votes
messageClient( %client, 'MsgVoteItem', "", %key, 'passRunningVote', 'pass current vote', 'Pass the Vote');
}
} }
// Eolk - completely re-wrote this. // Eolk - completely re-wrote this.
@ -250,16 +278,90 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
if(!%client.canVote && !%isAdmin) if(!%client.canVote && !%isAdmin)
return; return;
if(Game.scheduleVote !$= "" && (!%isAdmin || (%isAdmin && %client.adminVoteSet))) if(Game.scheduleVote !$= "" && (!%isAdmin || (%isAdmin && %client.ForceVote)))
{ {
messageClient(%client, 'voteAlreadyRunning', "\c2A vote is already in progress."); messageClient(%client, 'voteAlreadyRunning', "\c2A vote is already in progress.");
%client.adminVoteSet = 0; %client.ForceVote = 0;
return; return;
} }
%teamSpecific = 0; %teamSpecific = 0;
switch$(%typeName) switch$(%typeName)
{ {
case "VoteNextMission":
%foundMap =0;
%client.lockVMenu = 1;
if(strpos(strlwr(%arg1),"next mission") != -1)
{
%key = %client.k++;
for ( %type = 0; %type < $HostTypeCount; %type++ )
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteNextMission', $HostTypeDisplayName[%type], $HostTypeDisplayName[%type], true );
return;
}
%key = %client.k++;
for ( %type = 0; %type < $HostTypeCount; %type++ )
{
if($HostTypeDisplayName[%type] $= %arg1)
{
$HostNextTypeIndex = %type;
for ( %i = $HostMissionCount[%type] - 1; %i >= 0; %i-- )
{
%idx = $HostMission[%type, %i];
// If we have bots, don't change to a mission that doesn't support bots:
if ( $HostGameBotCount > 0 )
{
if( !$BotEnabled[%idx] )
continue;
}
messageClient( %client, 'MsgVoteItem', "", %key,'VoteNextMission',$HostMissionName[%idx],$HostMissionName[%idx], true );
}
return;
}
}
%type = $HostNextTypeIndex;
for ( %i = $HostMissionCount[%type] - 1; %i >= 0; %i-- )
{
%idx = $HostMission[%type, %i];
if ( $HostGameBotCount > 0 )
{
if( !$BotEnabled[%idx] )
continue;
}
if(%arg1 $= $HostMissionName[%idx])
{
$hostNextMapIndex = %idx;
%foundMap = 1;
break;
}
}
//error("found map" SPC %foundMap SPC $HostNextTypeIndex SPC $hostNextMapIndex);
if(%foundMap)
{
%arg3 = $hostNextMapIndex;
%arg4 = $HostNextTypeIndex;
// Vote-spoof prevention right here
%arg1 = $HostMissionFile[%arg3];
%arg2 = $HostTypeName[%arg4];
if(!checkMapExist(%arg1, %arg2))
return;
// We passed the spoof check, give it the fancy label
%arg1 = $HostMissionName[%arg3];
%arg2 = $HostTypeDisplayName[%arg4];
%client.lockVMenu = 0;
if((!%isAdmin && $Host::AllowPlayerVoteNextMission) || (%isAdmin && %client.ForceVote)) // not admin
{
if($CMHasVoted[%client.guid] >= $Host::ClassicMaxVotes && !%isAdmin) // they've voted too many times
{
messageClient(%client, "", "\c2You have exhausted your voting rights for this mission.");
return;
}
%msg = %client.nameBase @ " initiated a vote to set the next mission to " @ %arg1 @ " (" @ %arg2 @ ").";
$CMHasVoted[%client.guid]++;
}
}
case "VoteKickPlayer": case "VoteKickPlayer":
if(%client == %arg1) // client is trying to votekick himself if(%client == %arg1) // client is trying to votekick himself
return; // Use the leave button instead, pal. return; // Use the leave button instead, pal.
@ -275,12 +377,12 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
else // Player is voting to kick else // Player is voting to kick
{ {
if($Host::TournamentMode && !$Host::AllowPlayerTournamentModeVotekick) // Dont allow Votekicks in Tournament Mode if($Host::TournamentMode && !$Host::AllowPlayerTournamentModeVotekick) // Dont allow Votekicks in Tournament Mode
{ {
messageClient(%client, "", "\c2No votekicks in Tournament Mode."); messageClient(%client, "", "\c2No votekicks in Tournament Mode.");
return; return;
} }
if(%arg1.isAdmin) // target is an admin if(%arg1.isAdmin) // target is an admin
{ {
messageClient(%client, "MsgClient", "\c2You cannot vote to kick "@%arg1.nameBase@", "@(%arg1.sex $= "Male" ? "he" : "she")@" is an admin!"); messageClient(%client, "MsgClient", "\c2You cannot vote to kick "@%arg1.nameBase@", "@(%arg1.sex $= "Male" ? "he" : "she")@" is an admin!");
return; return;
@ -419,29 +521,29 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
//If proposed time is lower than server set or higher than unlimited //If proposed time is lower than server set or higher than unlimited
if(%arg1 < $Host::TimeLimit || %arg1 > 999) if(%arg1 < $Host::TimeLimit || %arg1 > 999)
{ {
if(!%isAdmin) if(!%isAdmin)
{ {
messageClient(%client, "", "\c2Invalid time selection."); messageClient(%client, "", "\c2Invalid time selection.");
return; return;
} }
else //is an admin else //is an admin
{ {
if($Host::TournamentMode) //Admins still have the option to set the time to 30 minutes in Tourney Mode if($Host::TournamentMode) //Admins still have the option to set the time to 30 minutes in Tourney Mode
{ {
if(%arg1 !$= "30") //30 minutes only if(%arg1 !$= "30") //30 minutes only
{ {
messageClient(%client, "", "\c2Invalid time selection."); messageClient(%client, "", "\c2Invalid time selection.");
return; return;
} }
} }
else else
{ {
messageClient(%client, "", "\c2Invalid time selection."); messageClient(%client, "", "\c2Invalid time selection.");
return; return;
} }
} }
} }
//If proposed time is something other than what is selectable //If proposed time is something other than what is selectable
if(%arg1 !$= "30" && %arg1 !$= "45" && %arg1 !$= "60" && %arg1 !$= "75" && %arg1 !$= "90" && %arg1 !$= "180" && %arg1 !$= "360" && %arg1 !$= "999") if(%arg1 !$= "30" && %arg1 !$= "45" && %arg1 !$= "60" && %arg1 !$= "75" && %arg1 !$= "90" && %arg1 !$= "180" && %arg1 !$= "360" && %arg1 !$= "999")
@ -518,19 +620,27 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
case "passRunningVote": case "passRunningVote":
if (%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminPassVote)) if (%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminPassVote))
{ {
adminStartNewVote( %client, %typename, %arg1, %arg2, %arg3, %arg4); passCurrentVote(%client);
adminLog(%client, " passed the vote in progress."); adminLog(%client, " passed the vote in progress.");
return;
} }
case "stopRunningVote": case "stopRunningVote":
if($VOStatus !$="InProgress" || $Host::TournamentMode) //Dont allow a stop vote after time has expired, then no new time is set - VoteOverTime if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote))
{ {
if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote)) if($VOStatus !$="InProgress") //Dont allow a stop vote after time has expired, then no new time is set - VoteOverTime
{ {
adminStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4); stopCurrentVote(%client);
adminLog(%client, " stopped the vote in progress."); adminLog(%client, " stopped the vote in progress.");
} return;
} }
else
{
messageClient(%client, "", "\c2Can't stop time vote after time has expired.");
return;
}
}
// LakRabbit Stuff // LakRabbit Stuff
case "VoteDuelMode": case "VoteDuelMode":
@ -647,33 +757,44 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
} }
return; return;
case "ForceVote": case "ForceVote":
if (%client.isAdmin && $Host::AllowAdminVotes) if (!%client.isAdmin)
{ return;
if (%client.ForceVote)
{ if(%client.isAdmin && !$Host::AllowAdminVotes)
%client.ForceVote = 0; return;
messageClient( %client, '', 'Vote to ... cancelled.' );
} if (%client.ForceVote)
else {
{ %client.ForceVote = 0;
%client.ForceVote = 2; messageClient( %client, '', 'Vote to ... cancelled.' );
messageClient( %client, '', "Now select what to vote on, please." ); }
} else
} {
%client.ForceVote = 2;
messageClient( %client, '', "Now select what to vote on, please." );
}
return; return;
case "ClearNextMap":
if (%client.isAdmin && $voteNext)
{
messageAll('MsgAdminForce', "\c2The Admin " @ %client.nameBase @ " has cleared the next set mission.");
adminLog(%client, " has cleared the next set mission.");
$voteNext = 0;
}
return;
default: default:
return; return;
} }
if(%isAdmin && !%client.adminVoteSet && !%client.ForceVote) if(%isAdmin && !%client.ForceVote)
adminStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4); adminStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4);
else else
playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg); playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg);
} }
//exec("scripts/autoexec/VoteMenu.cs"); //exec("scripts/autoexec/VoteMenu.cs");
function playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg) function playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg)
{ {
%clientsVoting = 0; %clientsVoting = 0;
@ -717,6 +838,8 @@ function playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %tea
{ {
case "VoteChangeMission": case "VoteChangeMission":
messageClient( %cl, 'VoteStarted', "\c2" @ %msg, %client.name, "change the mission to", %arg1, %arg2); messageClient( %cl, 'VoteStarted', "\c2" @ %msg, %client.name, "change the mission to", %arg1, %arg2);
case "VoteNextMission":
messageClient( %cl, 'VoteStarted', "\c2" @ %msg, %client.name, "set next mission to", %arg1, %arg2);
case "VoteSkipMission": case "VoteSkipMission":
messageClient( %cl, 'VoteStarted', "\c2" @ %msg, %client.name, "skip the mission"); messageClient( %cl, 'VoteStarted', "\c2" @ %msg, %client.name, "skip the mission");
case "VoteChangeTimeLimit": case "VoteChangeTimeLimit":
@ -883,6 +1006,7 @@ function DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typ
if(isObject(%admin)) if(isObject(%admin))
{ {
messageAll('MsgAdminChangeMission', '\c2The Admin %3 has changed the mission to %1 (%2).', %missionDisplayName, %typeDisplayName, %admin.name ); messageAll('MsgAdminChangeMission', '\c2The Admin %3 has changed the mission to %1 (%2).', %missionDisplayName, %typeDisplayName, %admin.name );
$voteNext = 0;
%game.gameOver(); %game.gameOver();
loadMission( %mission, %missionType, false ); loadMission( %mission, %missionType, false );
adminLog(%admin, " has changed the mission to " @ %missionDisplayName @ " (" @ %typeDisplayName @ ")"); adminLog(%admin, " has changed the mission to " @ %missionDisplayName @ " (" @ %typeDisplayName @ ")");
@ -901,6 +1025,7 @@ function DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typ
//Show Vote % //Show Vote %
messageAll('', '\c1Vote %6: \c0Yea: %1 Nay: %2 Abstain: %7 Total: %3 [%4%5]', %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, mfloor((%game.totalVotesFor/(ClientGroup.getCount() - %game.totalVotesNone)) * 100), "%", %key, %game.totalVotesNone); messageAll('', '\c1Vote %6: \c0Yea: %1 Nay: %2 Abstain: %7 Total: %3 [%4%5]', %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, mfloor((%game.totalVotesFor/(ClientGroup.getCount() - %game.totalVotesNone)) * 100), "%", %key, %game.totalVotesNone);
$voteNext = 0;
%game.gameOver(); %game.gameOver();
loadMission( %mission, %missionType, false ); loadMission( %mission, %missionType, false );
} }
@ -1346,27 +1471,6 @@ function DefaultGame::sendGamePlayerPopupMenu( %game, %client, %targetClient, %k
} }
} }
function DefaultGame::passRunningVote(%game, %admin, %arg1, %arg2, %arg3, %arg4)
{
if ( %admin && Game.scheduleVote !$= "" )
{
passCurrentVote();
messageAll('MsgAdminForce', '\c2The Admin passed the vote.' );
echo("The admin" SPC %admin.nameBase SPC "has passed the vote.");
}
}
function DefaultGame::stopRunningVote(%game, %admin, %arg1, %arg2, %arg3, %arg4)
{
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
if(%admin && Game.scheduleVote !$= "" && %curTimeLeftMS > 0)
{
stopCurrentVote();
messageAll('MsgAdminForce', '\c2The Admin stopped the vote.');
echo("The admin" SPC %admin.nameBase SPC "has stopped the vote.");
}
}
function adminStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4) function adminStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4)
{ {
if ( Game.scheduleVote !$= "" && Game.voteType $= %typeName ) if ( Game.scheduleVote !$= "" && Game.voteType $= %typeName )
@ -1414,28 +1518,29 @@ function checkMapExist(%missionName, %missionType)
// passCurrentVote() // passCurrentVote()
// Info: passes a vote that is running. // Info: passes a vote that is running.
function passCurrentVote() // Edit GG // Eolk - Removed *** classic admin stuff.
function passCurrentVote(%admin)
{ {
if(Game.scheduleVote !$= "") if(Game.scheduleVote !$= "")
{ {
messageAll('closeVoteHud', ""); messageAll('closeVoteHud', "");
cancel(Game.scheduleVote); cancel(Game.scheduleVote);
Game.scheduleVote = ""; Game.scheduleVote = "";
Game.kickClient = ""; Game.kickClient = "";
if(Game.votingArgs[typeName] $= "VoteKickPlayer") // special case here if(Game.votingArgs[typeName] $= "VoteKickPlayer") // special case here
{ {
Game.votesFor[Game.kickTeam] = ClientGroup.getCount() - $HostGameBotCount; Game.votesFor[Game.kickTeam] = ClientGroup.getCount() - $HostGameBotCount;
Game.votesAgainst[Game.kickTeam] = 0; Game.votesAgainst[Game.kickTeam] = 0;
} }
else else
{ {
Game.totalVotesFor = ClientGroup.getCount() - $HostGameBotCount; Game.totalVotesFor = ClientGroup.getCount() - $HostGameBotCount;
Game.totalVotesAgainst = 0; Game.totalVotesAgainst = 0;
} }
Game.evalVote(Game.votingArgs[typeName], false, Game.votingArgs[arg1], Game.votingArgs[arg2], Game.votingArgs[arg3], Game.votingArgs[arg4]); Game.evalVote(Game.votingArgs[typeName], false, Game.votingArgs[arg1], Game.votingArgs[arg2], Game.votingArgs[arg3], Game.votingArgs[arg4]);
clearVotes(); clearVotes();
//Stop vote chimes //Stop vote chimes
for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++) for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++)
@ -1444,20 +1549,25 @@ function passCurrentVote() // Edit GG
cancel(Game.voteReminder[%i]); cancel(Game.voteReminder[%i]);
Game.voteReminder[%i] = ""; Game.voteReminder[%i] = "";
} }
messageAll('MsgAdminForce', "\c2The Admin " @ getTaggedString(%admin.name) @ " has passed the vote.");
} }
else
messageClient(%admin, "MsgClient", "\c2There is no vote to pass...");
} }
// stopCurrentVote() // stopCurrentVote()
// Info: stop a vote that is still running // Info: stop a vote that is still running
function stopCurrentVote() function stopCurrentVote(%admin)
{ {
if(Game.scheduleVote !$= "") if(Game.scheduleVote !$= "")
{ {
messageAll('closeVoteHud', "");
cancel(Game.scheduleVote); messageAll('closeVoteHud', "");
Game.scheduleVote = ""; cancel(Game.scheduleVote);
Game.kickClient = ""; Game.scheduleVote = "";
clearVotes(); Game.kickClient = "";
clearVotes();
//Stop vote chimes //Stop vote chimes
for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++) for(%i = 0; %i < $Host::EnableVoteSoundReminders; %i++)
@ -1466,7 +1576,11 @@ function stopCurrentVote()
cancel(Game.voteReminder[%i]); cancel(Game.voteReminder[%i]);
Game.voteReminder[%i] = ""; Game.voteReminder[%i] = "";
} }
}
messageAll('MsgAdminForce', "\c2The Admin " @ getTaggedString(%admin.name) @ " has cancelled the vote.");
}
else
messageClient(%admin, "MsgClient", "\c2There is no vote to stop...");
} }
// calcVotes(%typeName, %arg1, %arg2, %arg3, %arg4) // calcVotes(%typeName, %arg1, %arg2, %arg3, %arg4)
@ -1638,4 +1752,44 @@ function VoteSound(%teamSpecific, %typename, %arg1, %arg2, %msg)
echo(%vip SPC %msg); echo(%vip SPC %msg);
} }
} }
} }
function DefaultGame::setNextMission(%game, %client, %map, %type, %mapIndex, %typeIndex)
{
if(%client.isAdmin || %client.isSuperAdmin)
{
$voteNext = 1;
$voteNextType = %typeIndex;
$voteNextMap = %mapIndex;
messageAll('MsgAdminChangeMission', '\c2The Admin %3 has set the next mission to %1 (%2).~wfx/misc/hunters_greed.wav', $HostMissionName[%mapIndex], $HostTypeDisplayName[%typeIndex], %client.name );
adminLog(%client, " has set the next mission to" SPC $HostMissionName[%mapIndex] @ "(" @ $HostTypeDisplayName[%typeIndex] @ ").");
}
else
{
%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
{
$voteNext = 1;
$voteNextType = %typeIndex;
$voteNextMap = %mapIndex;
messageAll('MsgVotePassed', '\c2Next mission set to %1 (%2) by vote.', $HostMissionName[%mapIndex], $HostTypeDisplayName[%typeIndex]);
//Log Vote % - Must be before Game Over
%key = "Passed";
votePercentLog(%missionDisplayName, %typeName, %key, %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, %game.totalVotesNone);
//Show Vote %
messageAll('', '\c1Vote %6: \c0Yea: %1 Nay: %2 Abstain: %7 Total: %3 [%4%5]', %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, mfloor((%game.totalVotesFor/(ClientGroup.getCount() - %game.totalVotesNone)) * 100), "%", %key, %game.totalVotesNone);
}
else
{
messageAll('MsgVoteFailed', '\c2Next mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
//Log Vote %
%key = "Failed";
votePercentLog(%missionDisplayName, %typeName, %key, %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, %game.totalVotesNone);
//Show Vote %
messageAll('', '\c1Vote %6: \c0Yea: %1 Nay: %2 Abstain: %7 Total: %3 [%4%5]', %game.totalVotesFor, %game.totalVotesAgainst, %totalVotes, mfloor((%game.totalVotesFor/(ClientGroup.getCount() - %game.totalVotesNone)) * 100), "%", %key, %game.totalVotesNone);
}
}
}