mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-03-03 20:00:19 +00:00
Vote System Adjustments
A lot of changes Stop vote fix Set Next Mission Added Description adjustments Admin "Vote for..." In Tourney Mode LCTF Pro Mode: Blaster >> Shocklance
This commit is contained in:
parent
9e08e5c489
commit
df06f0efcb
4 changed files with 591 additions and 475 deletions
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@ -40,7 +40,7 @@ function DMGame::setUpTeams(%game)
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%group = nameToID("MissionGroup/Teams");
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if(%group == -1)
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return;
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// create a team0 if it does not exist
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%team = nameToID("MissionGroup/Teams/team0");
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if(%team == -1)
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@ -48,7 +48,7 @@ function DMGame::setUpTeams(%game)
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%team = new SimGroup("team0");
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%group.add(%team);
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}
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// 'team0' is not counted as a team here
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%game.numTeams = 0;
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while(%team != -1)
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@ -56,7 +56,7 @@ function DMGame::setUpTeams(%game)
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// create drop set and add all spawnsphere objects into it
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%dropSet = new SimSet("TeamDrops" @ %game.numTeams);
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MissionCleanup.add(%dropSet);
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%spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres");
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if(%spawns != -1)
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{
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@ -64,21 +64,21 @@ function DMGame::setUpTeams(%game)
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for(%i = 0; %i < %count; %i++)
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%dropSet.add(%spawns.getObject(%i));
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}
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// set the 'team' field for all the objects in this team
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%team.setTeam(0);
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clearVehicleCount(%team+1);
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// get next group
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%team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1);
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if (%team != -1)
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%game.numTeams++;
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}
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// set the number of sensor groups (including team0) that are processed
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setSensorGroupCount(%game.numTeams + 1);
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%game.numTeams = 1;
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// allow teams 1->31 to listen to each other (team 0 can only listen to self)
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for(%i = 1; %i < 32; %i++)
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setSensorGroupListenMask(%i, 0xfffffffe);
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@ -106,7 +106,7 @@ function DMGame::equip(%game, %player)
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for(%i =0; %i<$InventoryHudCount; %i++)
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%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
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%player.client.clearBackpackIcon();
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if( $Host::DMSLOnlyMode )
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{
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%player.clearInventory();
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@ -122,7 +122,7 @@ function DMGame::equip(%game, %player)
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buyFavorites(%player.client);
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%player.setEnergyLevel(%player.getDataBlock().maxEnergy);
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%player.selectWeaponSlot( 0 );
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// do we want to give players a disc launcher instead? GJL: Yes we do!
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%player.use("Disc");
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}
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@ -137,7 +137,7 @@ function DMGame::pickPlayerSpawn(%game, %client, %respawn)
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function DMGame::clientJoinTeam( %game, %client, %team, %respawn )
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{
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%game.assignClientTeam( %client );
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// Spawn the player:
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%game.spawnPlayer( %client, %respawn );
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}
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@ -146,7 +146,7 @@ function DMGame::assignClientTeam(%game, %client)
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{
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for(%i = 1; %i < 32; %i++)
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$DMTeamArray[%i] = false;
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%maxSensorGroup = 0;
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%count = ClientGroup.getCount();
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for(%i = 0; %i < %count; %i++)
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@ -159,7 +159,7 @@ function DMGame::assignClientTeam(%game, %client)
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%maxSensorGroup = %cl.team;
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}
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}
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//now loop through the team array, looking for an empty team
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for(%i = 1; %i < 32; %i++)
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{
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@ -171,14 +171,14 @@ function DMGame::assignClientTeam(%game, %client)
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break;
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}
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}
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// set player's skin pref here
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setTargetSkin(%client.target, %client.skin);
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// Let everybody know you are no longer an observer:
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messageAll( 'MsgClientJoinTeam', '\c1%1 has joined the fray.', %client.name, "", %client, 1 );
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updateCanListenState( %client );
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//now set the max number of sensor groups...
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setSensorGroupCount(%maxSensorGroup + 1);
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}
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@ -190,9 +190,9 @@ function DMGame::clientMissionDropReady(%game, %client)
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messageClient(%client, 'MsgDMPlayerDies', "", 0);
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messageClient(%client, 'MsgDMKill', "", 0);
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%game.resetScore(%client);
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messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName );
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DefaultGame::clientMissionDropReady(%game, %client);
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}
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@ -205,7 +205,7 @@ function DMGame::AIHasJoined(%game, %client)
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function DMGame::checkScoreLimit(%game, %client)
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{
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%scoreLimit = MissionGroup.DM_scoreLimit;
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if(%scoreLimit $= "")
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%scoreLimit = 25;
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if(%client.score >= %scoreLimit)
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@ -215,7 +215,7 @@ function DMGame::checkScoreLimit(%game, %client)
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function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn)
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{
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DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn);
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%client.setSensorGroup(%client.team);
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%client.isObserver = 0;
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}
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@ -230,7 +230,7 @@ function DMGame::resetScore(%game, %client)
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%client.MidAir = 0;
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%client.Bonus = 0;
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%client.KillStreakBonus = 0;
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// not a score thing but needs to be reset
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%client.killCounter = 0;
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}
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@ -244,35 +244,35 @@ function DMGame::forceObserver( %game, %client, %reason )
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function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
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{
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cancel(%clVictim.player.alertThread);
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DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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}
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function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
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{
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{
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if(%clVictim.isMarked && $DMGame::mode)
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{
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if(%clKiller $= "" || %clVictim.killCounter < 3)
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return;
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if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning)
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{
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messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
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%game.lastGuy = 0;
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}
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else if(%clVictim !$= %clKiller)
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{
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{
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%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);
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%s = "";
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//single bonus
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if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus)
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if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus)
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{
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%clKiller.Bonus++; // stats rename to what ever
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%clKiller.Bonus++; // stats rename to what ever
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%clKiller.scoreBonus++;
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//messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
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if(%temprampage > 0)
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@ -284,11 +284,11 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
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}
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//double bonus
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else
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else
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{
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%clKiller.Bonus++; %clKiller.Bonus++;
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%clKiller.scoreBonus++; %clKiller.scoreBonus++;
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//messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
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if(%temprampage > 0)
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@ -323,19 +323,19 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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}
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%clKiller.killCounter++;
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%clVictim.killCounter = 0;
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switch$($DMGame::mode)
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{
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case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
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case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
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%bonusClient = 0;
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for(%b = 0; %b < ClientGroup.getCount(); %b++)
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{
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%cl = ClientGroup.getObject(%b);
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if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver)
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{
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%bonusClient = %cl;// we have a new
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%bonusClient = %cl;// we have a new
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}
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}
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}
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if(%bonusClient !$= 0 && %clKiller == %bonusClient)
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{
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if(%bonusClient !$= %game.lastGuy)
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@ -343,7 +343,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%cl = ClientGroup.getObject(%i);
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hideTargetWaypoint(%cl,%game.lastGuy);
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if(%cl !$= %bonusClient)
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{
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@ -352,13 +352,13 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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}
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messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 );
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messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter);
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%game.lastGuy.isMarked = 0;
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%game.lastGuy.isMarked = 0;
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%bonusClient.isMarked = 1;
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%game.lastGuy = %bonusClient;
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%game.lastGuy = %bonusClient;
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}
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else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3)
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{
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else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3)
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{
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//give waypointed player a kill bonus
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%bonusClient.KillStreakBonus++;
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%bonusClient.scoreKillStreakBonus++;
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@ -375,7 +375,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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%bonusClient = %cl;
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}
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}
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}
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if(%bonusClient != 0 && %game.lastGuy != %bonusClient)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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@ -423,7 +423,7 @@ function hideTargetWaypoint(%client,%clTarget)
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%visMask = getSensorGroupAlwaysVisMask(%clTarget.getSensorGroup());
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%visMask &= ~(1 << %client.getSensorGroup());
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setSensorGroupAlwaysVisMask(%clTarget.getSensorGroup(), %visMask);
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removeClientTargetType(%client, "AssignedTask");
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removeClientTargetType(%client, "AssignedTask");
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}
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}
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@ -437,7 +437,7 @@ function DMGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %imp
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}
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else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide
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%game.awardScoreSuicide(%clVictim);
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messageClient(%clVictim, 'MsgDMPlayerDies', "", %clVictim.deaths + %clVictim.suicides);
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}
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@ -449,12 +449,12 @@ function DMGame::recalcScore(%game, %client)
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%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
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%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
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%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
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if (%killValue - %deathValue == 0)
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%client.efficiency = %suicideValue;
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else
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%client.efficiency = ((%killValue * %killValue) / (%killValue - (%deathValue + %suicideValue))) + (%BonusValue + %MidAirValue + %KillStreakBonusValue);
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%client.score = mFloatLength(%client.efficiency, 1);
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messageClient(%client, 'MsgYourScoreIs', "", %client.score);
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%game.recalcTeamRanks(%client);
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@ -479,12 +479,12 @@ function DMGame::gameOver(%game)
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{
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//call the default
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DefaultGame::gameOver(%game);
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messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
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cancel(%game.timeThread);
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messageAll('MsgClearObjHud', "");
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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%game.resetScore(%client);
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@ -507,32 +507,32 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
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%boundsNorth = getWord(%bounds, 1);
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%boundsEast = %boundsWest + getWord(%bounds, 2);
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%boundsSouth = %boundsNorth + getWord(%bounds, 3);
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%shapePos = %obj.getPosition();
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%shapex = firstWord(%shapePos);
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%shapey = getWord(%shapePos, 1);
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if( %shapex >= %boundsWest && %shapex <= %boundsEast && %shapey >= %boundsNorth && %shapey <= %boundsSouth) {
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// we don't need to bounce at all
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return;
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}
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if( %count == 8 ) {
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// just kill this retard
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%obj.scriptKill($DamageType::OutOfBounds);
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return;
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}
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if (%bounceForce $= "")
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%bounceForce = 65;
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%oldVel = %obj.getVelocity();
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%obj.setVelocity("0 0 0");
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%vecx = firstWord(%oldVel);
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%vecy = getWord(%oldVel, 1);
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%vecz = getWord(%oldVel, 2);
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// four cases, not two cases you fucktard kineticpoet
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// no wonder the trives of vengrances failed
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if(%shapex <= %boundsWest) {
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@ -541,16 +541,16 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
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else if(%shapex >= %boundsEast) {
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%vecx = -mAbs(%vecx);
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}
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if(%shapey <= %boundsNorth) {
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%vecy = mAbs(%vecy);
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}
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else if(%shapey >= %boundsSouth) {
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%vecy = -mAbs(%vecy);
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}
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%vec = %vecx SPC %vecy SPC %vecz;
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// If the object's speed was pretty slow, give it a boost
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%oldSpeed = VectorLen(%oldVel);
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if (%oldSpeed < 25)
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@ -560,11 +560,11 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
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}
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else
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%vec = VectorScale(%vec, 1.15);
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// apply the impulse to the object
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//%obj.applyImpulse(%obj.getWorldBoxCenter(), %vec);
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%obj.setVelocity(%vec);
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// repeat this bounce 4 times per second. if we're oob for 2 seconds, take action
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// don't do this with the flag because that has its own thread
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if( %obj.dataBlock !$= "Flag" ) {
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@ -582,7 +582,7 @@ function isOutOfBounds(%position)
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%boundsNorth = getWord(%bounds, 1);
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%boundsEast = %boundsWest + getWord(%bounds, 2);
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%boundsSouth = %boundsNorth + getWord(%bounds, 3);
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return (%shapex < %boundsWest || %shapex > %boundsEast ||
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%shapey < %boundsNorth || %shapey > %boundsSouth);
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}
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@ -591,7 +591,7 @@ function DMGame::leaveMissionArea(%game, %playerData, %player)
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{
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if(%player.getState() $= "Dead")
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return;
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plzBounceOffGrid(%player, 65);
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}
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@ -607,7 +607,7 @@ function DMGame::DMAlertPlayer(%game, %count, %player)
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|
||||
function DMGame::MissionAreaDamage(%game, %player)
|
||||
{
|
||||
if(%player.getState() !$= "Dead")
|
||||
if(%player.getState() !$= "Dead")
|
||||
{
|
||||
%player.setDamageFlash(0.1);
|
||||
%prevHurt = %player.getDamageLevel();
|
||||
|
|
@ -622,27 +622,27 @@ function DMGame::updateScoreHud(%game, %client, %tag)
|
|||
{
|
||||
// Clear the header:
|
||||
messageClient( %client, 'SetScoreHudHeader', "", "" );
|
||||
|
||||
|
||||
// Send the subheader:
|
||||
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS');
|
||||
|
||||
|
||||
for (%index = 0; %index < $TeamRank[0, count]; %index++)
|
||||
{
|
||||
//get the client info
|
||||
%cl = $TeamRank[0, %index];
|
||||
|
||||
|
||||
//get the score
|
||||
%clScore = %cl.score;
|
||||
|
||||
|
||||
%clKills = mFloatLength( %cl.kills, 0 );
|
||||
%clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 );
|
||||
%clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS ));
|
||||
%clStyle = %cl == %client ? "<color:dcdcdc>" : "";
|
||||
|
||||
%clStyle = %cl == %client ? "<color:dcdcdc>" : "";
|
||||
|
||||
//%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
|
||||
//%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
|
||||
//%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
|
||||
|
||||
|
||||
//if the client is not an observer, send the message
|
||||
if (%client.team != 0)
|
||||
{ // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG'
|
||||
|
|
@ -656,7 +656,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
|
|||
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Tack on the list of observers:
|
||||
%observerCount = 0;
|
||||
for (%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||
|
|
@ -665,7 +665,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
|
|||
if (%cl.team == 0)
|
||||
%observerCount++;
|
||||
}
|
||||
|
||||
|
||||
if (%observerCount > 0)
|
||||
{
|
||||
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
|
||||
|
|
@ -686,7 +686,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//clear the rest of Hud so we don't get old lines hanging around...
|
||||
messageClient( %client, 'ClearHud', "", %tag, %index );
|
||||
}
|
||||
|
|
@ -698,13 +698,13 @@ function DMGame::updateScoreHud(%game, %client, %tag)
|
|||
|
||||
package DMGame
|
||||
{
|
||||
|
||||
|
||||
function deployMineCheck(%mineObj, %player)
|
||||
{
|
||||
// explode it vgc
|
||||
schedule(2000, %mineObj, "explodeMine", %mineObj, true);
|
||||
}
|
||||
|
||||
|
||||
//Take out anything vehicle related
|
||||
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
|
||||
{
|
||||
|
|
@ -714,19 +714,19 @@ package DMGame
|
|||
{
|
||||
%amount *= 1.3;
|
||||
}
|
||||
|
||||
|
||||
if(%targetObject.client.armor $= "Heavy")
|
||||
{
|
||||
%amount *= 1.43;
|
||||
}
|
||||
|
||||
|
||||
//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
|
||||
if(%targetObject.invincible || %targetObject.getState() $= "Dead")
|
||||
return;
|
||||
|
||||
%targetClient = %targetObject.getOwnerClient();
|
||||
if(isObject(%mineSC))
|
||||
%sourceClient = %mineSC;
|
||||
%sourceClient = %mineSC;
|
||||
else
|
||||
%sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0;
|
||||
|
||||
|
|
@ -740,8 +740,8 @@ package DMGame
|
|||
//if (%sourceClient)
|
||||
// %sourceTeam = %sourceClient.getSensorGroup();
|
||||
//else if(%damageType == $DamageType::Suicide)
|
||||
// %sourceTeam = 0;
|
||||
|
||||
// %sourceTeam = 0;
|
||||
|
||||
// if teamdamage is off, and both parties are on the same team
|
||||
// (but are not the same person), apply no damage
|
||||
//if(!$teamDamage && (%targetClient != %sourceClient) && (%targetTeam == %sourceTeam))
|
||||
|
|
@ -749,7 +749,7 @@ package DMGame
|
|||
|
||||
if(%targetObject.isShielded && %damageType != $DamageType::Blaster)
|
||||
%amount = %data.checkShields(%targetObject, %position, %amount, %damageType);
|
||||
|
||||
|
||||
if(%amount == 0)
|
||||
return;
|
||||
|
||||
|
|
@ -757,11 +757,11 @@ package DMGame
|
|||
%damageScale = %data.damageScale[%damageType];
|
||||
if(%damageScale !$= "")
|
||||
%amount *= %damageScale;
|
||||
|
||||
|
||||
%flash = %targetObject.getDamageFlash() + (%amount * 2);
|
||||
if (%flash > 0.75)
|
||||
%flash = 0.75;
|
||||
|
||||
|
||||
// Teratos: Originally from Eolk? Mine+Disc tracking/death message support.
|
||||
// No Schedules by DarkTiger Ver.2
|
||||
%targetClient.mineDisc = false;
|
||||
|
|
@ -770,17 +770,17 @@ package DMGame
|
|||
case $DamageType::Disc:
|
||||
if((getSimTime() - %targetClient.mdcTime1) < 256)
|
||||
%targetClient.mineDisc = true;
|
||||
|
||||
%targetClient.mdcTime2 = getSimTime();
|
||||
|
||||
%targetClient.mdcTime2 = getSimTime();
|
||||
|
||||
case $DamageType::Mine:
|
||||
if((getSimTime() - %targetClient.mdcTime2) < 256)
|
||||
%targetClient.mineDisc = true;
|
||||
|
||||
%targetClient.mdcTime1 = getSimTime();
|
||||
|
||||
%targetClient.mdcTime1 = getSimTime();
|
||||
}
|
||||
// -- End Mine+Disc insert.
|
||||
|
||||
|
||||
%previousDamage = %targetObject.getDamagePercent();
|
||||
%targetObject.setDamageFlash(%flash);
|
||||
%targetObject.applyDamage(%amount);
|
||||
|
|
@ -788,76 +788,69 @@ package DMGame
|
|||
|
||||
%targetClient.lastDamagedBy = %damagingClient;
|
||||
%targetClient.lastDamaged = getSimTime();
|
||||
|
||||
//now call the "onKilled" function if the client was... you know...
|
||||
|
||||
//now call the "onKilled" function if the client was... you know...
|
||||
if(%targetObject.getState() $= "Dead")
|
||||
{
|
||||
// where did this guy get it?
|
||||
%damLoc = %targetObject.getDamageLocation(%position);
|
||||
|
||||
|
||||
// should this guy be blown apart?
|
||||
if( %damageType == $DamageType::Explosion ||
|
||||
%damageType == $DamageType::Mortar ||
|
||||
%damageType == $DamageType::SatchelCharge ||
|
||||
%damageType == $DamageType::Missile )
|
||||
if( %damageType == $DamageType::Explosion ||
|
||||
%damageType == $DamageType::Mortar ||
|
||||
%damageType == $DamageType::SatchelCharge ||
|
||||
%damageType == $DamageType::Missile )
|
||||
{
|
||||
if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining
|
||||
{
|
||||
%targetObject.setMomentumVector(%momVec);
|
||||
%targetObject.blowup();
|
||||
%targetObject.blowup();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If we were killed, max out the flash
|
||||
%targetObject.setDamageFlash(0.75);
|
||||
|
||||
|
||||
%damLoc = %targetObject.getDamageLocation(%position);
|
||||
Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc);
|
||||
}
|
||||
else if ( %amount > 0.1 )
|
||||
{
|
||||
{
|
||||
if( %targetObject.station $= "" && %targetObject.isCloaked() )
|
||||
{
|
||||
%targetObject.setCloaked( false );
|
||||
%targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true );
|
||||
%targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true );
|
||||
}
|
||||
|
||||
|
||||
playPain( %targetObject );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function DMGame::sendGameVoteMenu(%game, %client, %key)
|
||||
{
|
||||
parent::sendGameVoteMenu( %game, %client, %key );
|
||||
|
||||
|
||||
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
|
||||
|
||||
|
||||
if(!%client.canVote && !%isAdmin)
|
||||
return;
|
||||
|
||||
if ( %game.scheduleVote $= "" )
|
||||
|
||||
if(%game.scheduleVote $= "")
|
||||
{
|
||||
if(!%client.isAdmin)
|
||||
if(!%isAdmin || (%isAdmin && %client.ForceVote))
|
||||
{
|
||||
if(!$Host::DMSLOnlyMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Vote to enable Shocklance Only Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
|
||||
}
|
||||
else if (%client.ForceVote > 0)
|
||||
{
|
||||
if(!$Host::DMSLOnlyMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Vote to disable Shocklance Only Mode' );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!$Host::DMSLOnlyMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Enable Shocklance Only Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Enable Shocklance Only Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Disable Shocklance Only Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Disable Shocklance Only Mode' );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -869,7 +862,7 @@ function DMGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
|
|||
case "DMSLOnlyMode":
|
||||
%game.DMSLOnlyMode(%admin, %arg1, %arg2, %arg3, %arg4);
|
||||
}
|
||||
|
||||
|
||||
parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
|
||||
}
|
||||
|
||||
|
|
@ -884,17 +877,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
|
|||
if(%admin)
|
||||
{
|
||||
killeveryone();
|
||||
|
||||
|
||||
if( $Host::DMSLOnlyMode )
|
||||
{
|
||||
messageAll('MsgAdminForce', '\c2The Admin has disabled Shocklance Only Mode.');
|
||||
|
||||
|
||||
$Host::DMSLOnlyMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
messageAll('MsgAdminForce', '\c2The Admin has enabled Shocklance Only Mode.');
|
||||
|
||||
|
||||
$Host::DMSLOnlyMode = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -904,17 +897,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
|
|||
if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100))
|
||||
{
|
||||
killeveryone();
|
||||
|
||||
|
||||
if( $Host::DMSLOnlyMode )
|
||||
{
|
||||
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Disabled.');
|
||||
|
||||
|
||||
$Host::DMSLOnlyMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Enabled.');
|
||||
|
||||
|
||||
$Host::DMSLOnlyMode = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -932,13 +925,13 @@ function killEveryone(%ignore, %message)
|
|||
else
|
||||
messageAll('msgKillEveryone', %message);
|
||||
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||
{
|
||||
%target = ClientGroup.getObject(%i);
|
||||
|
||||
|
||||
if(!%target.player || %target.player == %ignore)
|
||||
continue;
|
||||
|
||||
|
||||
%target.player.blowup();
|
||||
%target.player.scriptKill();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue