mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-04-29 15:35:24 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
de80b32263
4 changed files with 258 additions and 13 deletions
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@ -564,23 +564,46 @@ function ServerCmdPrintClientInfo(%client, %targetClient)
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{
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if ((!%targetClient.isSuperAdmin) && (%client.isSuperAdmin))
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{
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%wonid = getField( %targetClient.getAuthInfo(), 3);
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%ip = %targetClient.getAddress();
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%guid = %targetClient.guid;
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}
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else
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{
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%wonid = "PROTECTED";
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%ip = "PROTECTED";
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%ip = "N/A";
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%guid = "N/A";
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}
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MessageClient(%client, '', '---------------------------------------------------------------');
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MessageClient(%client, 'ClientInfo', "\c3Client Info...\n" @
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"ClientName: \c2" @ %targetClient.nameBase @ "\n" @
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"\c3Wonid: \c2" @ %wonid @ "\n" @
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"\c3IP: \c2" @ %ip @ "\n\n" @
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"\c3TeamKills:\c2 " @ %targetClient.teamkills @ "\n" @
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"\c3BK (BaseKills): \c2" @ %targetClient.tkDestroys @ "\n" @
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"\c3Suicides:\c2 " @ %targetClient.suicides @ "\n");
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MessageClient(%client, '', '---------------------------------------------------------------');
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// get the client info
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%authInfo = %targetClient.getAuthInfo();
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%name = getField(%authInfo, 0);
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if(%name $= "") //Bots
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%name = "N/A";
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if(%targetClient.isSmurf)
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%smurfname = stripChars( detag( getTaggedString( %targetClient.name ) ), "\cp\co\c6\c7\c8\c9" );
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else
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%smurfname = "N/A";
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if(%targetClient.teamkills $= "")
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%teamkills = "N/A";
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else
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%teamkills = %targetClient.teamkills;
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if(%targetClient.tkDestroys $= "")
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%tkDestroys = "N/A";
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else
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%tkDestroys = %targetClient.tkDestroys;
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MessageClient(%client, '', ' ');
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MessageClient(%client, 'ClientInfo', "\c3Client Info:\n" @
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"ClientName: \c2" @ %name @ "\n" @
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"\c3SmurfName: \c2" @ %smurfname @ "\n" @
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"\c3Guid: \c2" @ %guid @ "\n" @
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"\c3IP: \c2" @ %ip @ "\n" @
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"\c3TeamKills:\c2 " @ %teamkills @ "\n" @
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"\c3BaseKills: \c2" @ %tkDestroys @ "\n");
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MessageClient(%client, '', ' ');
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}
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else
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messageClient(%client, 'MsgError', '\c2Only Admins can use this command.');
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@ -1257,9 +1257,10 @@ function DefaultGame::sendGamePlayerPopupMenu( %game, %client, %targetClient, %k
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else
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messageClient( %client, 'MsgPlayerPopupItem', "", %key, "GagPlayer", "", 'Gag Player', 17);
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messageClient( %client, 'MsgPlayerPopupItem', "", %key, "PrintClientInfo", "", 'Client Info', 16 ); // z0dd - ZOD - MeBad, 7/13/03. Send client information.
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if( %client.isSuperAdmin )
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{
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messageClient( %client, 'MsgPlayerPopupItem', "", %key, "PrintClientInfo", "", 'Client Info', 16 ); // z0dd - ZOD - MeBad, 7/13/03. Send client information.
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messageClient( %client, 'MsgPlayerPopupItem', "", %key, "BanPlayer", "", 'Ban', 4 );
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if ( %targetClient.isFroze )
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36
Classic/scripts/autoexec/multipleMapRotation.cs
Normal file
36
Classic/scripts/autoexec/multipleMapRotation.cs
Normal file
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@ -0,0 +1,36 @@
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//$Host::ClassicRotationFile = "prefs/mapRotation1.cs";
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//Enable/Disable
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$EnableMultipleMapRotation = 0;
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//How any mapRotation Files
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//Naming scheme mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc
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$mapRotationFilesCount = 3;
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function multipleMapRotation()
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{
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if($EnableMultipleMapRotation)
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{
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%var = stripChars($Host::ClassicRotationFile, "prefs/mapRotation.cs");
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//echo("var: " @ %var);
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if(%var $= $mapRotationFilesCount)
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%var = 1;
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else
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%var = %var + 1;
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%mapRot = "prefs/mapRotation" @ %var @ ".cs";
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$Host::ClassicRotationFile = %mapRot;
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//Echo at start
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schedule(10000,0,"multipleMapRotationEcho",0);
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}
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}
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//Echo at start
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function multipleMapRotationEcho()
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{
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echo("Current MapRotation: " @ $Host::ClassicRotationFile);
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}
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//Run
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multipleMapRotation();
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185
Classic/scripts/packs/cloakingpack.cs
Executable file
185
Classic/scripts/packs/cloakingpack.cs
Executable file
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@ -0,0 +1,185 @@
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// ------------------------------------------------------------------
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// CLOAKING PACK
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//
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// When activated, this pack cloaks the user from all visual detection
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// by other players and cameras. This is a local effect only (someone standing
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// next to the cloaked player will still be visible). Motion sensors will
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// still detect a (moving) cloaked player.
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//
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// When not activated, the pack creates a localized passive sensor dampening
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// field. The user will not be visible to any non-motion-detecting sensor.
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//
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//Only light armors may equip with this item.
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datablock EffectProfile(CloakingPackActivateEffect)
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{
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effectname = "packs/cloak_on";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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// datablock AudioProfile(CloakingPackActivateSound)
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// {
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// filename = "fx/packs/cloak_on.wav";
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// description = CloseLooping3d;
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// preload = true;
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// effect = CloakingPackActivateEffect;
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// };
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//Added (From CloseLooping3d)
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datablock AudioDescription(CloakLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 15.0; //Was 10
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MaxDistance= 55.0; //Was 50
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type = $EffectAudioType;
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environmentLevel = 1.0;
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};
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datablock AudioProfile(CloakingPackActivateSound)
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{
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filename = "fx/packs/cloak_on.wav";
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description = CloakLooping3d;
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preload = true;
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effect = CloakingPackActivateEffect;
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};
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datablock ShapeBaseImageData(CloakingPackImage)
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{
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shapeFile = "pack_upgrade_cloaking.dts";
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item = CloakingPack;
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mountPoint = 1;
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offset = "0 0 0";
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usesEnergy = true;
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minEnergy = 3;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateSequence[1] = "fire";
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stateSound[1] = "CloakingPackActivateSound";
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stateEnergyDrain[1] = 10.5; // z0dd - ZOD, 7/16/03. Improve cloak pack. Was 12 (Base). Was 11.75 in Classic 1.3, now match jammer pack
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stateTransitionOnTriggerUp[1] = "Deactivate";
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stateTransitionOnNoAmmo[1] = "Deactivate";
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stateName[2] = "Deactivate";
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stateScript[2] = "onDeactivate";
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stateTransitionOnTimeout[2] = "Idle";
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};
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datablock ItemData(CloakingPack)
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{
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className = Pack;
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catagory = "Packs";
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shapeFile = "pack_upgrade_cloaking.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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rotate = true;
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image = "CloakingPackImage";
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pickUpName = "a cloaking pack";
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computeCRC = true;
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};
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function CloakingPackImage::onMount(%data, %obj, %node)
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{
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// player is sensor-invisible while wearing pack (except to motion sensors)
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%obj.setPassiveJammed(true);
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}
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function CloakingPackImage::onUnmount(%data, %obj, %node)
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{
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%obj.setPassiveJammed(false);
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%obj.setCloaked(false);
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%obj.setImageTrigger(%node, false);
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}
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// make player completely invisible to all players/sensors (except motion)
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function CloakingPackImage::onActivate(%data, %obj, %slot)
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{
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if(%obj.reCloak !$= "")
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{
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Cancel(%obj.reCloak);
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%obj.reCloak = "";
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}
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if(%obj.client.armor $= "Light")
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{
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// can the player currently cloak (function returns "true" or reason for failure)?
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if(%obj.canCloak() $= "true")
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{
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messageClient(%obj.client, 'MsgCloakingPackOn', '\c2Cloaking pack on.');
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%obj.setCloaked(true);
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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commandToClient( %obj.client, 'setCloakIconOn' );
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}
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else
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{
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// notify player that they cannot cloak
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messageClient(%obj.client, 'MsgCloakingPackFailed', '\c2Jamming field prevents cloaking.');
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%obj.setImageTrigger(%slot, false);
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}
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}
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else
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{
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// hopefully avoid some loopholes
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messageClient(%obj.client, 'MsgCloakingPackInvalid', '\c2Cloaking available for light armors only.');
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%obj.setImageTrigger(%slot, false);
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}
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}
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function CloakingPackImage::onDeactivate(%data, %obj, %slot)
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{
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if(%obj.reCloak !$= "")
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{
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Cancel(%obj.reCloak);
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%obj.reCloak = "";
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}
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// if pack is not on then dont bother...
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if(%obj.getImageState($BackpackSlot) $= "activate")
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messageClient(%obj.client, 'MsgCloakingPackOff', '\c2Cloaking pack off.');
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%obj.setCloaked(false);
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%obj.setImageTrigger(%slot, false);
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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commandToClient( %obj.client, 'setCloakIconOff' );
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}
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// z0dd - ZOD, 5/18/03. Removed functions, created parent. Streamline.
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//function CloakingPack::onPickup(%this, %obj, %shape, %amount)
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//{
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// created to prevent console errors
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//}
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function ShapeBaseData::onForceUncloak(%this, %obj, %reason)
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{
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// dummy
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}
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function Armor::onForceUncloak(%this, %obj, %reason)
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{
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%pack = %obj.getMountedImage($BackpackSlot);
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if((%pack <= 0) || (%pack.item !$= "CloakingPack"))
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return;
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if(%obj.getImageState($BackpackSlot) $= "activate")
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{
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// cancel recloak thread
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if(%obj.reCloak !$= "")
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{
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Cancel(%obj.reCloak);
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%obj.reCloak = "";
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}
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messageClient(%obj.client, 'MsgCloakingPackOff', '\c2Cloaking pack off. Jammed.');
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%obj.setCloaked(false);
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%obj.setImageTrigger($BackpackSlot, false);
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}
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}
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